Talk:Game sweatshop

Latest comment: 14 years ago by 24.247.83.244 in topic Affecting Game Economies

Fresh start edit

I have archived all the previous discussion here to allow a fresh start. Please try and keep comment concise, and try to avoid large blocks of text. Cheers Kevin 03:34, 17 August 2007 (UTC)Reply

No longer "Unreferenced" edit

This article certainly does cite references and sources now — Message box removed. Lars T. 12:07, 29 October 2007 (UTC)Reply

Rearranged parts of the article edit

I've revised the page a bit so there isn't all this "further research" and Q&A-like junk gumming up the page. 208.127.155.92 (talk) 03:39, 19 November 2007 (UTC)Reply

Changes made to information regarding Jagex/Runescape edit

Anyone with even a slight understand of how the mostly Communist country of China works will understand what I am saying. There is almost literally NO WAY any gaming "sweatshop" could ever operate in China. There are thousands of reasons why it wouldnt work. Not only is the entire idea of gaming sweatshops ridiculous but its just not plausible in a Communist country like China.

Added the following:

However, this, in no way, can be proved. The idea that an insignificant company such as Jagex would have sufficient foreign affairs to aquire these details from otherwise communist countries is absolutely absurd. On top of that, the government of China enforces many strict rules regarding internet usage. The country itself actually uses their own firewalls which block many things. The idea that any company in China would have the resources to buy numerous computers, networks, and pay for internet usage (not to mention paying for the "slave" labor) is preposterious. The most logical assumption we can make is that Jagex lied about this entire story in order to gain player support for new updates. The facts are staring us all in the face - the costs to run a "gaming sweatshop" far outway any monetary gain. Thats even if it was possible in a country like China; which it clearly is not. —Preceding unsigned comment added by 75.37.228.61 (talk) 07:16, 17 December 2007 (UTC)Reply

You do realize that Andrew Gower is one of the richest people in Europe right? That to me doesn't seem very insignificant. At any rate Jagex is not the only company that has problems with gold farming. See macroing... Dagorlad 3 (talk) 12:46, 27 February 2008 (UTC)Reply

I agree though, through experience of such games that any money that could be made would be outweighed even by the electricity required to run the computer. I support the theory that it is invented so Jagex could force through updates placing tight restrictions on trading, to keep wealth balance more stable. (Mattjones17) —Preceding unsigned comment added by 88.105.131.177 (talk) 00:09, 8 August 2008 (UTC)Reply

Can someone update the page so that it's not basically exclusively about Runescape? There is hardly one mention of WoW and the systems Blizzard has put in place to discourage gold farming, such as time-delays on receiving auction house winnings, soulbound item currencies only obtainable through dungeons and raids, etc. Gemini4t (talk) 13:46, 6 December 2008 (UTC)Reply

Affecting Game Economies edit

I don't understand, why don't the Jagex/Blizzard/etc. staff just change the values of the items that get affected by gold farmers? For example, if sharks get reduced to 200 gp, Jagex staff could place a temporary override that jacks up the price to 600 no matter how many are out there (or even just have a permanent code that controls how much an item market price can change). —Preceding unsigned comment added by 99.237.222.73 (talk) 21:20, 10 May 2009 (UTC)Reply

It's a player market. Jagex or Blizzard have no direct control over it at all. --24.247.83.244 (talk) 02:31, 27 June 2009 (UTC)Reply