Talk:Freedoom

Latest comment: 5 years ago by 46.173.5.68 in topic Chocolate Doom compatibility

NOT a separate game edit

It is an attempt to alter all sprites/sounds in a DOOM2 IWAD with free ones. It is an IWAD, not a separate game/remake.

Sorry, but no, that's incorrect. Freedoom as a game is completely independent and separate from the original Doom IWAD files and does not depend upon them. That has always been the case, and the intention of the project from its outset. fraggle (talk) 12:42, 23 January 2012 (UTC)Reply
I think the point is that Freedoom only has the assets and not the game engine, and thus why the unsigned comment argues it isn't a standalone game. 2604:6000:1509:C143:7100:EF22:8FE4:C8C1 (talk) 01:17, 4 March 2019 (UTC)Reply

Article rework edit

I just made a couple of edits to rework this article, as it contained some pretty egregious factual errors. I feel I ought to declare that I am one of the main developers of the project and I hope this doesn't give any perception of impropriety: I have made my changes as good faith attempts to improve the article.

There were a few things in particular that I wanted to correct:

  • Naming of the Phase 2 IWAD as "The Complete Freedoom" - a name that appears to be entirely invented and the project has never used to describe that IWAD file.
  • Description of the Freedoom IWADs as "based on" the original Doom games. "Based on" might be interpreted to mean "derived from", which is not true: Freedoom is an entirely original work and everything the project distributes is made from scratch.
  • The false assertion that the Freedoom IWADs use the same storyline as the original game. This is factually incorrect: Freedoom has from the start deliberately sought to avoid this, and for exactly this reason includes a patch that replaces the original Doom storyline, and level and monster names.

Fragglet (talk) 03:38, 30 June 2014 (UTC)Reply

Freedoom's license edit

@Shaddim: Freedoom is not a source port distribution of Doom. It doesn't really care what source port it runs under, as long as it's compatible (currently, limit removing). Sure, all(?) of the Doom source ports are based on the GPL release from id Software. But in the end, Freedoom doesn't distribute any source code under the GPL. Any source code (not just the works of art that make the game), including the GENMIDI tools, are under BSD 3-clause license. It is inaccurate to state the "source code" to be under GPL.

In addition, "BSD license" is ambiguous and can mean any of the following:

  • 4-clause BSD
  • 3-clause BSD
  • 2-clause BSD
  • OpenBSD license

These vary greatly. Freedoom is under a 3-clause BSD, and should be explicitly stated to avoid ambiguity. 2001:2003:54FA:2F79:0:0:0:1 (talk) 19:05, 24 August 2017 (UTC)Reply

My understanding of the situation is: if someone distributes the binary full game Freedoom, it would be GPL due to copyleft. You disagree that the full whole game Freedoom is more under the GPL than the Bsd? Shaddim (talk) 19:09, 24 August 2017 (UTC)Reply
ok I looked at the github page: indeed it seems Freedoom is not a full game, but content for a game enigne.... which makes the usage of the infobox quite ackward, and more complicated to explain to readers. Shaddim (talk) 19:12, 24 August 2017 (UTC)Reply
PS: as side-note we have now even a 0-BSD, see toybox ;) Shaddim (talk) 19:19, 24 August 2017 (UTC)Reply

  Thank you. 2001:2003:54FA:2F79:0:0:0:1 (talk) 19:21, 24 August 2017 (UTC)Reply

Notability edit

Can Freedoom be considered notable only on the basis that it's based on Doom a free replacement for Doom's works of art, a notable project? (That'd be self-referencing.) I'm doubting not, but also couldn't find significant coverage outside of fan-sites. 2001:2003:54FA:2F79:0:0:0:1 (talk) 19:29, 24 August 2017 (UTC); edited 19:30, 24 August 2017 (UTC)Reply

OFF-TOPIC: @2001:2003:54FA:2F79:0:0:0:1: Why you don't create a account in Wikipedia? you have more than 100 good edits on Wikipedia and seems you are familiar with rules. Editor-1 (talk) 07:52, 26 August 2017 (UTC)Reply

It's exactly this sort of deletionist nonsense that drove me away from participation with Wikipedia years ago. This is a significant component of the Doom user community, and pretending than only pre Information Age 20th Century sources are notable is even more alarmingly atavistic an attitude today than it was when I gave up on dealing with this nearly a decade ago. -- 97.94.196.110 (talk) 02:20, 11 October 2017 (UTC)Reply

I agree with you in principle, WP is currently stagnating and suffocating due to useless focus on binary reliablity and notability: instead of growing and learning to manage the various shades of reliability of information. But this principle remark aside, I have not given up yet and would work on this page; do you have any good resources available for demonstrating the imapct and reach (e.g. user numbers, scientific uses, educational uses etcetc)? Shaddim (talk) 08:29, 12 October 2017 (UTC)Reply

External links modified (January 2018) edit

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Platform edit

Should there be a platform section, seeing as Freedoom only has game assets and no executable code? 2604:6000:1509:C143:7100:EF22:8FE4:C8C1 (talk) 01:19, 4 March 2019 (UTC)Reply

Chocolate Doom compatibility edit

For Chocolate Doom (and its derivative Crispy Doom - which tries to make graphics crisper), FreeDoom is partly compatible - but can be used as grafting stock for any Vanilla-compliant PWAD files. FreeDM is recommended for running Doom 1 content. For Doom 2 content, including Eternal Doom, Phase 2 IWAD is required. 46.173.5.68 (talk) 08:08, 10 March 2019 (UTC)Reply