Speculative fiction is an umbrella phrase encompassing the more fantastical fiction genres, specifically science fiction, fantasy, horror, supernatural fiction, superhero fiction, utopian and dystopian fiction, apocalyptic and post-apocalyptic fiction, and alternate history in literature as well as related static, motion, and virtual arts. It has been around since humans began to speak. The earliest forms of speculative fiction were likely mythological tales told around the campfire. Speculative fiction deals with the "What if?" scenarios imagined by dreamers and thinkers worldwide. Journeys to other worlds through the vast reaches of distant space; magical quests to free worlds enslaved by terrible beings; malevolent supernatural powers seeking to increase their spheres of influence across multiple dimensions and times; all of these fall into the realm of speculative fiction. Speculative fiction as a category ranges from ancient works to cutting edge, paradigm-changing, and neotraditional works of the 21st century. It can be recognized in works whose authors' intentions or the social contexts of the versions of stories they portrayed is now known. For example, Ancient Greek dramatists such as Euripides, whose play Medea (play) seemed to have offended Athenian audiences when he fictionally speculated that shamaness Medea killed her own children instead of their being killed by other Corinthians after her departure. The play Hippolytus, narratively introduced by Aphrodite, is suspected to have displeased contemporary audiences of the day because it portrayed Phaedra as too lusty. In historiography, what is now called speculative fiction has previously been termed "historical invention", "historical fiction," and other similar names. It is extensively noted in the literary criticism of the works of William Shakespeare when he co-locates Athenian Duke Theseus and Amazonian Queen Hippolyta, English fairy Puck, and Roman god Cupid all together in the fairyland of its Merovingian Germanic sovereign Oberon in A Midsummer Night's Dream. In mythography it has been termed "mythopoesis" or mythopoeia, "fictional speculation", the creative design and generation of lore, regarding such works as J. R. R. Tolkien's The Lord of the Rings. Such supernatural, alternate history, and sexuality themes continue in works produced within the modern speculative fiction genre. Jump to a specific section belowSelected profileRobert Albert Bloch (/blɒk/; April 5, 1917 – September 23, 1994) was an American fiction writer, primarily of crime, psychological horror and fantasy, much of which has been dramatized for radio, cinema and television. He also wrote a relatively small amount of science fiction. His writing career lasted 60 years, including more than 30 years in television and film. He began his professional writing career immediately after graduation from high school, aged 17. Best known as the writer of Psycho (1959), the basis for the film of the same name by Alfred Hitchcock, Bloch wrote hundreds of short stories and over 30 novels. He was a protégé of H. P. Lovecraft, who was the first to seriously encourage his talent. However, while he started emulating Lovecraft and his brand of cosmic horror, he later specialized in crime and horror stories working with a more psychological approach. Bloch was a contributor to pulp magazines such as Weird Tales in his early career, and was also a prolific screenwriter and a major contributor to science fiction fanzines and fandom in general. (Full article...)Selected workChildren of Mana is a 2006 action role-playing game for the Nintendo DS handheld console. It was developed by Square Enix and Nex Entertainment, and published by Square Enix and Nintendo. It is the sixth game of the Mana series—following 2003's Sword of Mana—and the first entry in the World of Mana subseries. Set in a high fantasy universe, Children of Mana follows one of four young heroes as they combat an invasion of monsters and learn about the cataclysmic event that killed their families.
While it reprises the action role-playing elements of previous Mana games, such as real-time battle sequences, Children of Mana features an increased focus on user-friendliness. Unlike earlier Mana titles, Children is a heavily action-oriented dungeon crawler, in which the player progresses by completing randomly generated levels. Both the main plot and side-quests require the player to fight through dungeons and defeat boss monsters before returning to the central Mana Village. Like many of its predecessors, the game features a local cooperative multiplayer component. (Full article...) Selected quote
—Harry Harrison (b.1925), "The Time of the Other: Alternate History and the Conquest of America" in Strange Horizons (2002). Selected pictureA painting depicting Ivan Tsarevich, one of the main heroes of Russian folklore, riding a magic carpet after having captured the Firebird, which he keeps in a cage. This work was Viktor Vasnetsov's first attempt at illustrating Russian folk tales and inaugurated a famous series of paintings on the themes drawn from Russian folklore. (POTD) Did you know...
Upcoming conventionsJune:
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Dates can usually be found on the article page. See also these convention lists: anime, comic book, furry, gaming, multigenre, and science fiction. Selected articleGhost Stories was an American pulp magazine that published 64 issues between 1926 and 1932. It was one of the earliest competitors to Weird Tales, the first magazine to specialize in the fantasy and occult fiction genre. It was a companion magazine to True Story and True Detective Stories, and focused almost entirely on stories about ghosts, many of which were written by staff writers but presented under pseudonyms as true confessions. These were often accompanied by faked photographs to make the stories appear more believable. Ghost Stories also had original and reprinted contributions, including works by Robert E. Howard, Carl Jacobi, and Frank Belknap Long. Among the reprints were Agatha Christie's "The Last Seance" (with the title "The Woman Who Stole a Ghost"), several stories by H.G. Wells, and Charles Dickens's "The Signal-Man". Initially successful, the magazine began to lose readers and in 1930 was sold to Harold Hersey. Hersey was unable to reverse the magazine's decline, and publication of Ghost Stories ceased in early 1932. (Full article...)
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