Yesterday is a 2012 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. It follows the story of John Yesterday, a man hired to investigate the murder of homeless people in New York City.
Yesterday | |
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Developer(s) | Pendulo Studios |
Publisher(s) | Focus Home Interactive, FX Interactive (Spain) |
Platform(s) | Microsoft Windows, iOS, Android |
Release | Windows 22 March 2012 iOS 21 June 2012 Android 5 December 2012 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Yesterday's computer release received "mixed or average" reviews, according to Metacritic, and was a commercial disappointment. The iOS port saw more success both commercially and critically. Nevertheless, Yesterday's sales performance was part of a downward trend for Pendulo; after its release, the company struggled to find funding for new projects. Pendulo was revitalized in late 2014 by a contract with Microids to develop the Yesterday follow-up Yesterday Origins (2016), a prequel and sequel to the first game.
Gameplay
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Yesterday is a graphic adventure game controlled with a point-and-click interface.
Plot
editThis article needs an improved plot summary. (July 2020) |
Yesterday begins in New York City, where a serial killer has been burning homeless people to death. The wealthy college student Henry White and his friend Samuel Cooper volunteer for the Children of Don Quixote charity, which seeks to help the city's homeless. The pair drive to an abandoned subway station; Henry enters while Cooper remains in their van. Inside, Henry is taken prisoner by a homeless man named Boris, who has been driven insane by past trauma. Boris follows the orders of another denizen of the subway, Choke, an unhinged cult leader who considers himself ruler of the area. Choke and Boris are the cult's only members; the rest of Choke's congregation consists of mannequins. Choke demands that Henry solve a series of chess problems as punishment for trespassing, but then refuses to release him and sentences him to die in a pit of rats. Henry secretly radios Cooper, who sneaks into the station, locates a gun and—while experiencing flashbacks to his childhood—kills Choke and subdues Boris. The pair learn that Choke's ceremony was a ruse; Henry had never been in danger. This enrages Henry, revealed to be the serial killer. Choke and Boris are loaded into the van. As it drives off, Choke miraculously stands up as Boris looks on and laughs.
Following a timeskip, Henry has inherited his father's company, White Enterprises. He meets with a man named John Yesterday, an amnesiac under Henry's care, with whom Henry claims to be old friends.
Development
editPendulo Studios conceived Yesterday around 2009, during the development of Runaway: A Twist of Fate.[1] Its early working title was Runaway Noire.[2] Due to economic turbulence in Spain, Yesterday was developed on a tight budget. Felipe Gomez Pinilla noted that it was created with "one-quarter of the budget that we made Runaway: A Twist of Fate".[3] Josué Monchan of Pendulo compared the game's central conceit to that of Planescape: Torment, but adapted to an adventure game rather than a role-playing game format.[4] In response to market demands, Pendulo intentionally made the game easier than its past titles, as part of a yearslong trend at the company.[5]
Release
editYesterday was released under multiple titles worldwide. According to Josué Monchan, the changes were made to tailor the game's marketing to each region, in an effort to increase sales. He noted that the Spanish title New York Crimes was selected by FX Interactive to "emphasize the thriller angle and comic aesthetic". The German title, The Case of John Yesterday, was designed to capitalize on the popularity of investigative games in that market, while the Russian title of Yesterday: Mark of Lucifer tried to appeal to Russia's interest in satanic subject matter. Monchan said that the game was entitled Yesterday: A Pendulo Studios Game in the English- and French-speaking world to lean on the company's brand.[6] It was also released on iOS, Pendulo's first-ever attempt at the platform. Rafael Latiegui said that Pendulo "started from scratch, diving head-first into the uncharted waters".[7]
Reception
editAggregator | Score |
---|---|
Metacritic | 65/100[8] |
Publication | Score |
---|---|
4Players | 75/100[9] |
Destructoid | 8/10[10] |
GameSpot | 6/10[11] |
GameSpy | [12] |
GameStar | 78/100[14] |
Joystiq | [13] |
PC Games (DE) | 77%[15] |
Micromanía | 90/100[16] |
Marca Player | 8.7/10[17] |
Gameblog | [18] |
MeriStation | 8/10[19] |
The game received "mixed or average" reviews, according to the review aggregation website Metacritic.[8]
Alasdair Duncan of Destructoid wrote in his review that, "Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash."[10] Chris Watters of GameSpot wrote, "Yesterday's unsteady narrative is disappointingly brief, though solid puzzles and nice visuals make it a pleasant diversion."[11] Richard Cobbett of GameSpy wrote, "Even with its cliches, Yesterday probably looked good on paper. It's a comic-book-style thriller about a mysterious amnesiac (take a shot), which takes the graphical charm of the Runaway games and pushes them into the service of a much darker story full of mystery, murder, torture, and ancient conspiracies. All good stuff. In another life, it might even have worked. Unfortunately, in this one, the real dark secret has nothing to do with our hero John Yesterday's past. It's that his game is really, really stupid."[12]
iOS port
editAggregator | Score |
---|---|
Metacritic | 77/100[20] |
Publication | Score |
---|---|
4Players | 75% (iPad) 74% (Android)[23] |
Pocket Gamer | 4/10[24] |
TouchArcade | [22] |
Slide to Play | [21] |
Vandal | 8.0/10[25] |
The iOS port received "generally favorable reviews", according to Metacritic.[20] HobbyConsolas reported that Yesterday's iOS version remained one of the highest-rated Spanish games on Metacritic by 2017.[26]
Sales
editAccording to Josué Monchan of Pendulo Studios, Yesterday's computer release was a commercial disappointment. He attributed the game's failure to its blend of casual gameplay with "hardcore storytelling", to its publisher's limited support and to Pendulo's lack of interaction with players and the press.[27] However, the game's iOS port saw greater success: Rafael Latiegui noted that it had "sold many more copies" than the computer version by August 2012.[7] In 2014, Josué Monchan called it a "moderate hit" on the platform and said that it had out-earned the computer version.[27]
Aftermath and sequel
editWith the launch of its original computer version, Yesterday joined a list of commercial failures for Pendulo Studios, including The Next Big Thing and the console port of Runaway: A Twist of Fate. Following Yesterday, the 2012 hidden object game Hidden Runaway flopped as well. These failures eroded publisher trust in Pendulo.[27] The team was unable to find backing for a new game and resorted to crowdfunding for its title Day One,[7] but its campaign did not reach its goal. With no way of funding a new title, the team began to port its back catalog to iOS in an effort to survive. Monchan compared the strategy to one previously used by Revolution Software.[27]
A sequel/prequel called Yesterday Origins was developed by Pendulo Studios and released by Microïds on 29 September 2016. It was released on Nintendo Switch on May 31, 2018.[28] The game focuses on both the events that occurred centuries ago when John became an immortal and the present timeline after the first game.
Yesterday Origins was the first 3D game developed by Pendulo.[29][30][5]
See also
editReferences
edit- ^ Squires, Jim (March 9, 2012). "Pendulo Studios tries out the darker side of storytelling with Yesterday [interview]". Gamezebo. Archived from the original on March 13, 2012.
- ^ Marchante, Angela (April 11, 2012). "Entrevista a Péndulo Studios". GuiltyBit (in Spanish). Archived from the original on September 22, 2013.
- ^ Conditt, Jessica (April 2, 2012). "'Brunchstorming' is Spanish for 'work,' if you're Pendulo Studios". Joystiq. Archived from the original on August 14, 2013.
- ^ Mena, Manuel Luis (May 25, 2018). Revogamers Radio 4x31: Yesterday Origins y la nube de Nintendo Switch. Revogamers Radio (in Spanish). Event occurs at 14:42. Archived from the original on July 12, 2019.
- ^ a b ZeroAdmin (December 5, 2016). "Especial Yesterday Origins: entrevista a Pendulo Studios". ZeroPlayers (in Spanish). Archived from the original on July 2, 2019.
- ^ García, Albert (March 15, 2012). "Pendulo Studios: "Hacía mucho tiempo que soñábamos con aparcar la comedia"". Eurogamer Spain (in Spanish). Archived from the original on April 17, 2014.
- ^ a b c Allin, Jack (August 15, 2012). "Day One - Pendulo Studios Interview". Adventure Gamers. Archived from the original on June 26, 2019.
- ^ a b "Yesterday for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 19 September 2012. Retrieved 11 November 2017.
- ^ Wöbbeking, Jan (April 24, 2012). "Test: Der Fall John Yesterday". 4Players (in German). Archived from the original on April 28, 2012.
- ^ a b Duncan, Alasdair (March 27, 2012). "Review: Yesterday". Destructoid. Archived from the original on June 3, 2012.
- ^ a b Watters, Chris (March 29, 2012). "Yesterday". GameSpot. Archived from the original on April 1, 2012.
- ^ a b Cobbett, Richard (3 April 2012). "Yesterday Review". GameSpy. IGN Entertainment. Archived from the original on 15 November 2017. Retrieved 11 November 2017.
- ^ Conditt, Jessica (March 29, 2012). "Yesterday review: Hit me baby one more day". Joystiq. Archived from the original on August 15, 2013.
- ^ Schmitz, Petra (April 30, 2012). "Gesterntag, als der Trubel noch so ferne lag". GameStar (in German). Archived from the original on April 26, 2015.
- ^ Brehme, Marc (May 8, 2012). "Der Fall John Yesterday im Test: Nett, aber keine Weiterentwicklung". PC Games (in German). Archived from the original on October 15, 2013.
- ^ Delgado, Francisco (July 2012). "Review; New York Crimes". Micromanía (in Spanish) (208): 36–39.
- ^ Castillo, Juanma (May 2012). "Señor Yesterday, yo le ayudaré a recordar". Marca Player (in Spanish) (44): 72, 73.
- ^ Trazom (April 6, 2012). "Yesterday, le test sur PC". Gameblog (in French). Archived from the original on April 9, 2012.
- ^ Otero, César (April 23, 2012). "New York Crimes Análisis". MeriStation (in Spanish). Archived from the original on July 19, 2020.
- ^ a b "Yesterday for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on 4 December 2017. Retrieved 11 November 2017.
- ^ Frost, Riordan (June 21, 2012). "Yesterday Review". Slide to Play. Archived from the original on June 28, 2012.
- ^ Bennett, Colette (July 24, 2012). "Yesterday Review - Point and Click Your Way Through A Noirish New York". TouchArcade. Archived from the original on October 22, 2013.
- ^ Wöbbeking, Jan (March 8, 2013). "Test: Yesterday". 4Players (in German). Archived from the original on July 10, 2013.
- ^ Brown, Mark (June 21, 2012). "Better forgotten". Pocket Gamer. Archived from the original on June 23, 2012.
- ^ Fontanet-Bel, Fernando (July 12, 2012). "Análisis de Yesterday (iPhone)". Vandal (in Spanish). Archived from the original on July 20, 2020.
- ^ Huertos, Alejandro Alcolea (March 30, 2017). "Los mejores juegos españoles según las notas de Metacritic". HobbyConsolas (in Spanish). Archived from the original on June 26, 2019.
- ^ a b c d Monchan, Josué (December 6, 2014). Trial, Success, Error, Restart: Twenty Years of Pendulo Studios. AdventureX. London. Retrieved October 3, 2019.
- ^ "Yesterday Origins Gets A Physical Switch Release In May". Nintendo Life. 3 April 2018. Archived from the original on 10 May 2019. Retrieved May 10, 2019.
- ^ "Adventure Game 'Yesterday Origins' Release Date Announced - Hardcore Gamer". 30 April 2016. Archived from the original on 2019-07-02. Retrieved 2021-09-17.
- ^ "Yesterday Origins". Archived from the original on 2019-07-02. Retrieved 2021-09-17.