Wikipedia:Reference desk/Archives/Computing/2013 December 5

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December 5

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how does peer-to-peer softwere find other peers? thank you, 70.114.242.17 (talk) 10:00, 5 December 2013 (UTC)[reply]

See here: Peer-to-peer#Routing_and_resource_discovery 196.214.78.114 (talk) 12:51, 5 December 2013 (UTC)[reply]

Good Game development software

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I want good game development software that is free, not too difficult to learn (but NOT drag and drop), has high potential and allows you to monetize games that you make.GameDeveloper15678 (talk) 19:13, 5 December 2013 (UTC)[reply]

Simple DirectMedia Layer? Java OpenGL? Xcode? OpenRPG? You have not specified what you mean by "free software;" you have not specified what you mean by "development;" and you have not specified what you mean by "game." There are too many possible permutations to list everything. Are you an experienced software developer? Do you have a target platform, target audience, target price and budget? You need to lay out those details first, and we can help direct you towards a more suitable resource. From the open-endedness of your question, I infer you are a bit of a novice - which is okay - so probably the best place to start is with an introductory book. Many others can recommend good game-specific books, but I recommend you learn the fundamental elements of software-development, e.g. by following The Java Tutorials, so that you can learn how to implement real software. It will be difficult, it will be arduous; it may be many months before you get anything that even resembles a modern graphical game software; but learning how software really works is the best way to empower yourself to design and create and synthesize new and fun games. Nimur (talk) 20:28, 5 December 2013 (UTC)[reply]
There's List of game engines (the columns Notable games and License may be of interest) and, on the other hand, Slow programming.  Card Zero  (talk) 00:48, 6 December 2013 (UTC)[reply]
As a game developer myself, I'd strongly recommend Unity. The free version is very powerful - and you can cheaply upgrade to the paid version should you decide to make money from your game in the future. It's sufficiently drag-and-drop to help you get a project running quickly - but everything is wide open to programmers, artists and developers who need to go deeper. SteveBaker (talk) 06:49, 6 December 2013 (UTC)[reply]

Audacity's file size .aup

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Audacity's own file .aup for digital audio seems to me to be saved using a lot less memory than say a .flac or a .WAV, or a .Ogg Vorbis. What is the reason for this? Is this due to file compression, quantization or sample rate or is it merely the way the file is stored? I saved the same file in all these various formats with Audacity being able to do it the cheapest. Anybody have an answer?

Thank you. David Smith. Friday 10:50am, 6/12/2013 122.151.121.84 (talk) 23:51, 5 December 2013 (UTC)[reply]

The .aup file is just a text-based information file. The actual audio data is stored in a folder with a _data suffix. See Audacity Reference - File Formats. It looks like the audio is uncompressed. When I imported a 6.2 megabyte MP3 file and saved it, the total project data took 55 megabytes. --Bavi H (talk) 02:57, 6 December 2013 (UTC)[reply]