The Virtual Cushion[a] is a video game force feedback accessory released in 1992 for the NEC PC Engine. It allows players to feel the impact of enemy attacks on their bodies through sound vibrations.[1][2][3][4][5][6][7][8][9][10][11]

Notes

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  1. ^ Japanese: バーチャルクッション, Hepburn: Bācharu Kusshon

References

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  1. ^ "System - PC Engine Virtual Cushion". www.pcengine-fx.com. Retrieved 29 July 2024.
  2. ^ Electric Brain (33 ed.). United Kingdom. April 1993. p. 5. Retrieved 29 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  3. ^ Electronic Gaming Monthly (43 ed.). United States. February 1993. p. 68. Retrieved 29 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  4. ^ GamePro (45 ed.). United States. 6 June 2023. p. 168. Retrieved 29 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  5. ^ VideoGames: The Ultimate Gaming Magazine (65 ed.). United States. June 1994. p. 90. Retrieved 29 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  6. ^ Consolemania (19 ed.). Italy. May 1993. p. 13. Retrieved 29 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  7. ^ Video Games (1999-03 ed.). Germany. March 1999. p. 37. Retrieved 29 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  8. ^ Game Mania (5 ed.). United Kingdom. May 1995. p. 8. Retrieved 29 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  9. ^ HobbyConsolas. Spain. 2016. p. 296. Retrieved 28 July 2024.{{cite book}}: CS1 maint: location missing publisher (link)
  10. ^ "バーチャルクッション". 徹夜城の多趣味の城. Retrieved 29 July 2024.
  11. ^ "【PCエンジン】メタモジュピター". だんぼーるはうすinブログ (in Japanese).