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Happy editing! Randykitty (talk) 12:37, 25 December 2014 (UTC)Reply

May 2015

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  Hello, I'm BracketBot. I have automatically detected that your edit to Direct3D may have broken the syntax by modifying 1 "[]"s. If you have, don't worry: just edit the page again to fix it. If I misunderstood what happened, or if you have any questions, you can leave a message on my operator's talk page.

List of unpaired brackets remaining on the page:
  • language#DirectX Shader Assembly Language|"shader assembly"]] language<ref name="shader_asm">[https://msdn.microsoft.com/en-us/library/windows/desktop/bb219840 MSDN - DirectX and Gaming - Asm
  • | Descriptors in CBV/SRV/UAV heaps ||1M||1M||'''>1M'''

It's OK to remove this message. Also, to stop receiving these messages, follow these opt-out instructions. Thanks, BracketBot (talk) 09:05, 18 May 2015 (UTC)Reply

Reference errors on 26 July

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  Hello, I'm ReferenceBot. I have automatically detected that an edit performed by you may have introduced errors in referencing. It is as follows:

Please check this page and fix the errors highlighted. If you think this is a false positive, you can report it to my operator. Thanks, ReferenceBot (talk) 00:24, 27 July 2016 (UTC)Reply

April 2017

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  Hello, I'm Serols. I wanted to let you know that I reverted one of your recent contributions —the one you made with this edit to Mundell–Fleming model— because it did not appear constructive. If you would like to experiment, please use the sandbox. If you think I made a mistake, or if you have any questions, you can leave me a message on my talk page. Thanks. Serols (talk) 17:31, 19 April 2017 (UTC)Reply

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