User:Toast for Teddy/sandbox/Yahtzee Croshaw/Comrade Graham Game development sources

New RSI sources edit

Adventure games edit

  • Arendt, Susan (12 November 2007). "You Love Yahtzee's Reviews, Now Try His Game". Wired. Condé Nast. ISSN 1078-3148. OCLC 31042626. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
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  • Gillen, Kieron (13 November 2007). "Trilby: The Art of Theft". Rock Paper Shotgun. Gamer Network. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="GillenRPS"
  • Siegel, Scott Jon (13 November 2007). "Zero Punctuation guy makes games too". Engadget. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="SiegelEngadget"
  • Jeffries, L. B. (20 December 2007). "Trilby: The Art of Theft". PopMatters. OCLC 1122752384. Archived from the original on 4 March 2024. Retrieved 11 March 2024.
    • ref name="JeffriesPopMatters"
  • Younger, Paul (28 July 2009). "Yahtzee Makes Adventure Special Editions Free". PC Invasion. Gamurs. Archived from the original on 4 March 2024. Retrieved 11 March 2024.
    • ref name="YoungerPCInvasion"
  • Williams, G. Christopher (7 July 2010). "Possession As a Metaphor for the Player-Character Relationship". PopMatters. OCLC 1122752384. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="WilliamsPopMatters"
  • Denby, Lewis (4 April 2012). "Play These: The Best of Adventure Game Studio". Rock Paper Shotgun. Gamer Network. Archived from the original on 5 March 2024. Retrieved 10 March 2024.
    • ref name="DenbyRPS"
  • Fiadotau, Mikhail (22 August 2016). "Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary". Replay. The Polish Journal of Game Studies. 3 (1). Lodz University Press: 47–65. doi:10.18778/2391-8551.03.03. hdl:11089/22427. ISSN 2449-8394. OCLC 7117633349. Archived from the original on 11 March 2024. Retrieved 11 March 2024.
    • ref name="Fiadotau2016"

Poacher edit

Non-independent of source edit

Game development edit

 
Croshaw (second from left) outside GDC 2008, alongside (left to right) Justin Hall, Merci Hammon, and Duncan Gough

Croshaw has developed many freeware games[1] in Adventure Game Studio, including the Rob Blanc trilogy,[2] The Trials of Odysseus Kent,[3][verification needed] the Chzo Mythos,[4] and 1213.[5]

In January 2012, Croshaw released a trailer for the Metroidvania game Poacher,[6] which was released in April that same year.[7] The game was inspired by Cave Story,[6][8][9] and was developed in GameMaker Studio,[9] which he would use to make all his subsequent games.[‡ 1]

In a 2014 Vice interview, Croshaw disclosed that he had been asked to pitch a script for the then-in-development Duke Nukem Forever by a producer. He did so, however the script was rejected due to not fitting the producer's vision of Duke Nukem as a character.[10]

In 2015, Croshaw released the mobile game Hatfall in collaboration with Addicting Games and Defy Media.[11] PC Magazine's Will Greenwald scored the game 3.5/5, describing the game as "a funny little take on casual mobile games that doesn't offer any depth or complexity," while adding that the game "does a good job of taking the piss out of games (and you as the player) with the sharp-tongued Britishness of Yahtzee's writing and the minimalism of his animations."[12]

In November 2013, Croshaw released the beta version of the Lovecraftian horror roguelike The Consuming Shadow,[13][14][15] On 30 July 2015, the full game was released.[16][17] Destructoid's Stephen Turner scored the game 4/10, describing the game as "more Frankenstein's Monster than Eldritch Abomination, shambling along [...] with once fresh parts, dug up from here and there."[17] On 20 November, a new version of the game was released on Steam, which included new features.[18]

In May 2019, Croshaw began a new video series called Dev Diary, wherein he would develop 12 freeware games over the course of a year.[19]

References edit

  1. ^ Cite error: The named reference SingalBostonGlobe was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference WellsJustAdventure was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference PCPlusAGSShowcase was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference WildsScreenRant was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference GoodnessPopMatters was invoked but never defined (see the help page).
  6. ^ a b Bradford, Matt (9 January 2012). "Ben Yahtzee Croshaw announces Metroidvania game Poacher". GamesRadar+. Future plc. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
  7. ^ Cite error: The named reference SmithRPSPoacher04 was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference SmithRPSPoacher01 was invoked but never defined (see the help page).
  9. ^ a b Cite error: The named reference PonceDestructoid was invoked but never defined (see the help page).
  10. ^ Cite error: The named reference DiverVice was invoked but never defined (see the help page).
  11. ^ Cite error: The named reference KoziaraTouchArcade was invoked but never defined (see the help page).
  12. ^ Cite error: The named reference GreenwaldPCMag was invoked but never defined (see the help page).
  13. ^ Cite error: The named reference PitcherPolygon was invoked but never defined (see the help page).
  14. ^ Cite error: The named reference CookVG247 was invoked but never defined (see the help page).
  15. ^ Cite error: The named reference PurslowPCGamesN was invoked but never defined (see the help page).
  16. ^ Cite error: The named reference MetacriticConsumingShadow was invoked but never defined (see the help page).
  17. ^ a b Cite error: The named reference TurnerDestructoid was invoked but never defined (see the help page).
  18. ^ Cite error: The named reference SmithRPSConsumingShadow was invoked but never defined (see the help page).
  19. ^ Cite error: The named reference LopezHindustanTimes was invoked but never defined (see the help page).

Primary sources

In the text these references are preceded by a double dagger (‡):

  1. ^ Croshaw, Yahtzee (21 May 2019). Yahtzee's Dev Diary 2: Belts, Backrests and Bubbles. The Escapist (Video). Enthusiast Gaming. Event occurs at 4:49. Archived from the original on 22 September 2021. Retrieved 15 February 2024. I'm using GameMaker Studio 2 by YoYo Games for this (and probably all my projects), the same thing I used for Hatfall and Consuming Shadow ...