Development edit
The game took eight months to develop by Mikael Tillander, a newcomer to the Commodore 64 development scene.[1][2] Tillander worked on the design and programming while Håkon Repstad provided help with the game's graphics.[2] In an interview Tillander stated “I drank several cans of soda per day during that time,” adding “The money I got for the game don't cover the cost of the first can.”[1] Tillander noted that development on newer computer formats is made more difficult by the need for larger teams of developers.[1]
Reception edit
Knight 'n' Grail received praise from reviewers. 1up.com's Jeremy Parish stated "what I've played has proven to be really quite good."[3]
References edit
- ^ a b c Crookes, David (2010-06-18). "The new wave of retro gaming". The Independent. Retrieved 2010-07-11.
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(help) - ^ a b Caoili, Eric (2009-05-01). "Commodore Castleroid: Knight 'n' Grail". GameSetWatch. Retrieved 2010-07-11.
- ^ Parish, Jeremy (2009-07-23). "Metroidvania: Rekindling a Love Affair with the Old and the New". 1up.com. Retrieved 2010-07-11.
Potential zombie/dragon/ghost/vampire game articles for creation:
Name | Type | Platform | Source(s) |
---|---|---|---|
Pro Zombie Soccer | Zombie | iPhone OS | [1][2] |
Blinky's Scary School | Ghost | ZX Spectrum | [3] |
Titanic Blinky | Ghost | Amiga, ZX Spectrum | [4] |
Zombie Attack! | Zombie | iPhone OS | [5] |
Twin Blades | Zombie | iPhone OS | [6] |
Nosferatu (video game) | Vampire | SNES | [7] |
Nosferatu the Vampyre (video game) | Vampire | ZX Spectrum | [8] |
Vampire's Empire | Vampire | Amiga, Amstrad, Atari ST, ZX Spectrum | [9] |
Vampire Origins | Vampire | iPhone OS | [10] |
Zombie Panic in Wonderland | Zombie | WiiWare | [11] |