Sub-sandboxes: Star Citizen

Note: Revisit the original Armored Core (video game) and add a "sequel" section to include a short bit about Project Phantasma and Master of Arena. Debating whether Armored Core 2 should be included in that.

Note: Expand the plot of the first Armored Core.

Note: Check on possibility that Keiichiro Segawa was the composer of the first two AC games. Fan wiki has that as the case, but I'm not 100% sure.

Note: Add Ad-Hoc multiplayer from Formula Front/PSP Remakes to Armored Core Series Page

Add something about this to the plot of the original Armored Core when you expand it:

Additional Background

In the original Armored Core, the player was challenged by Nine-Ball in a seemingly endless level within the Raven's Nest. The mission title held the promise of clearing the nest of floating mines, rather the nest was full of forceful ACs and several ranking Ravens to be reckoned with. There is a haunting voice in this level of gameplay, "Turn back, it's not too late.". After defeating Nine-Ball the level goes on. If the player died within this level there is an animation saying that the death was planned, an assassination.

Note: Find new logo for Armored Core for franchise page

Note: after finishing all the articles, I should archive all the review sources that haven't been archived just in case.

Note: Look into using Silent Line review box for AC3 and Last Raven?

Note: Check Gamezilla source for Nine Breaker

Note: Rewrite Reception for Last Raven

Armored Core: Formula Front
Developer(s)FromSoftware
Publisher(s)
Composer(s)Tsukasa Saitoh
Ayako Minami
Hideyuki Eto
SeriesArmored Core
Platform(s)PlayStation Portable, PlayStation 2
ReleasePlayStation Portable
  • JP: December 12, 2004
  • NA: December 15, 2005
  • AU: February 9, 2006[1]
  • EU: March 3, 2006
PlayStation 2
  • JP: March 3, 2005
Genre(s)Third-person shooter
Mode(s)Single player, multiplayer


Armored Core: Formula Front is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation Portable. It is the tenth entry in the Armored Core series and is a spin-off of the franchise.

It was a launch title for the PlayStation Portable in Japan.

Gameplay edit

The player assumes the role of an Architect. An Architect is a person who builds, programs and battles with a modified Armored Core known as a u/AC or an Unmanned Armored Core. u/ACs are AI controlled Armored Cores which compete exclusively in battling tournaments. u/ACs battle independent of the Architect's control, so the Architect must influence how the u/AC fights by customizing various part combinations and loading various program functions into the u/AC's AI. The North American version of the PSP game has since been modified to allow players the option of actually piloting their u/AC in battle instead of letting the AI fight. In the game, this is called a N-u/AC (N standing for Naked) and is supposedly notoriously hard to control.

Armored Core: Formula Front allows the player to build their own robot using 480 different parts. These part come in several categories. These categories are head, core, arms, legs, generator, fire control system, booster, radiator, extension, inside, right arm weapon, left arm weapon, back left weapon, back right weapon, right hangar unit, left hangar unit, and optional parts. Several different part types can also be available. For instance, there are three types of cores (OB, EO, and Standard). Other types of customization include paint, AI tune, Parts Tune, Repository, Sortie Order, Name Entry, Sample Emblem, and Edit Emblem.

Story edit

Setting edit

In the game's story, Formula Front is a worldwide competition in which unmanned, AI-controlled ACs [u-ACs] are pitted against one another in fiercely contested arena battles. The game takes place twenty-five years after Formula Front arena warfare was introduced. It is now the world's most popular form of entertainment. At the heart of Formula Front's success are the architects. These are the individuals responsible for assembling and programming the u-ACs entered into league matches.

Plot edit

As the player fights their way into the Regular League, they are confronted by a new team, BT Wyvern, and its architect, Linus. After two matches against BT Wyvern, Linus sends a message that he meet the player again. Rank after rank, the player again confronts a formidable opponent, Team Ogre, and its architect, Diablo. Though Ogre usually wins through harsh tactics, their battle against BT Wyvern was horrible. Fortunately, the player defeated Diablo. As the player gets nearer through the top ranks, they are again confronted by BT Wyvern with a new AC model, Force Wing X. Afterwards, Diablo confronts the player again with an AC similar to Linus' AC and has installed with a mysterious data in Diablo's AC. The player manages to defeat Diablo and Team Ogre was temporarily banned due to being accused of stealing the 'Master Data'.

After defeating the second rank Team Neonia and its architect, Raving, the player has the right to challenge Team Testarossa Artigiana ('Arti' for short) and FFA's top architect, Bren. After the player defeats Bren, they become the new top architect.

Release edit

Formula Front is the first Armored Core game to be released on multiple platforms, originally on the PlayStation Portable and later on the PlayStation 2. In Japan it was released simply as Armored Core: Formula Front. In North America, the game was modified and released on December 15, 2005 as Armored Core: Formula Front Extreme Battle, often mislabeled as Armored Core: Formula Front Special Edition;[2] however, the PlayStation 2 version was not released in North America. The then-upcoming American version of the game was re-released on November 17, 2005 in Japan entitled Armored Core: Formula Front International (アーマード・コア フォーミュラフロント インターナショナル, Āmādo Koa Fōmyura Furonto Intānashonaru); this re-released edition is considered to be the ultimate edition as it also contains a large amount of additional battles not found in the American version of the game, and includes both Japanese and English text options (except for the tutorial videos which are only in Japanese).[citation needed]

Reception edit

The PSP version received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave the game a score of 30 out of 40 (8/7/8/7) for the PSP version,[6] and 28 out of 40 for the PlayStation 2 version.[7]

References edit

  1. ^ Jastrzab, Jeremy (December 19, 2005). "Updated Australian Release List 19/12/05". PALGN. PAL Gaming Network. Archived from the original on January 12, 2009. Retrieved December 21, 2018.
  2. ^ a b Reiner, Andrew (November 2005). "Armored Core: Formula Front Special Edition [sic]". Game Informer. No. 151. GameStop. p. 180.
  3. ^ a b "Armored Core: Formula Front - Extreme Battle for PSP Reviews". Metacritic. CBS Interactive. Retrieved December 20, 2018.
  4. ^ 1UP staff (January 5, 2006). "Armored Core Formula Front [Extreme Battle]". 1UP.com. Ziff Davis. Archived from the original on January 5, 2010. Retrieved December 21, 2018.{{cite web}}: CS1 maint: numeric names: authors list (link)
  5. ^ Whitehead, Dan (March 22, 2006). "Armored Core: Formula Front". Eurogamer. Gamer Network. Retrieved December 21, 2018.
  6. ^ a b "Famitsu review scores - with PSP scores". The Magic Box. Jelsoft Enterprises Ltd. December 10, 2004. Retrieved December 20, 2018.
  7. ^ a b "アーマード・コア フォーミュラフロント [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved December 20, 2018.
  8. ^ Mueller, Greg (December 16, 2005). "Armored Core: Formula Front [Extreme Battle] Review [date mislabeled as "December 17, 2005"]". GameSpot. CBS Interactive. Retrieved December 20, 2018.
  9. ^ VanOrd, Kevin (January 4, 2006). "GameSpy: Armored Core Formula Front - Extreme Battle". GameSpy. IGN Entertainment. Retrieved December 21, 2018.
  10. ^ Bedigian, Louis (December 20, 2005). "Armored Core: Formula Front Extreme Battle - PSP - Review". GameZone. Archived from the original on October 7, 2008. Retrieved December 21, 2018.
  11. ^ Roper, Chris (December 19, 2005). "Armored Core: Formula Front - Extreme Battle". IGN. Ziff Davis. Retrieved December 20, 2018.
  12. ^ "Armored Core: Formula Front - Extreme Battle". Official U.S. PlayStation Magazine. Ziff Davis. March 2006. p. 96.
  13. ^ van Leuveren, Luke (February 21, 2006). "Armored Core: Formula Front Review". PALGN. PAL Gaming Network. Archived from the original on December 16, 2008. Retrieved December 21, 2018.
  14. ^ Hoeger, Justin (January 29, 2006). "'Armored Core: Formula Front -- Extreme Battle'". Detroit Free Press (The Sacramento Bee). Gannett Company. Archived from the original on 2006-09-02. Retrieved December 20, 2018.

External links edit

=============================================================================== edit

Armored Core: For Answer
Developer(s)FromSoftware
Publisher(s)
Director(s)Hidetaka Miyazaki
Producer(s)Toshifumi Nabeshima
Composer(s)Kota Hoshino
SeriesArmored Core
Platform(s)PlayStation 3, Xbox 360
Release
  • JP: March 19, 2008
  • NA: September 16, 2008
  • AU: November 27, 2008
  • EU: November 28, 2008
Genre(s)Vehicular combat game
Mode(s)Single-player, multiplayer

Armored Core: For Answer is a 2008 third-person shooter mecha video game developed by FromSoftware for the PlayStation 3 and Xbox 360. It is the thirteenth entry in the Armored Core series and a direct sequel to 2006's Armored Core 4.

Gameplay edit

AC customization has been changed from the previous Armored Core title, with a new interface and many new parts not found in Armored Core 4. Online mode returns with a new co-operative mode alongside the player versus mode. Gameplay enhancements included a power increase for both Quick Boost and Over Boost, as well as an auxiliary high-speed booster, which is known as the Vanguard Over Booster (VOB). Another new feature in the game is the Assault Armor attack that becomes available by equipping certain OB parts. This attack uses up all available Primal Armor that the AC has and generates a huge blast consisting of Kojima (highly reactive particles) that destroys or damages all objects surrounding the AC. However, this also leaves the AC vulnerable because not only will the AC lose its PA, it will also not regenerate for a few seconds. Laser blades are deadlier because of the revamped laser blade attack. Once the blade has acquired a lock-on, the AC will instantly rush to the target, traveling a great distance to use the laser blade. All parts carried over from the previous game have had their parameters altered, much like the transition between previous series installments Silent Line and Nexus. The on-screen HUD can now be changed to any of 20 colors. There are now 442 FRS tuning points available to unlock, which is an increase from the 300 (PS3) and 337 (Xbox 360) FRS points available in AC4. Maps are much larger and more detailed including environmental damage such as collapsing buildings. The game is also the second in the series (after Last Raven) to feature multiple endings, with three different possible plot branches available depending on your actions and decisions in the game.[citation needed]

Plot edit

A decade after the events of Armored Core 4, humanity has retreated to floating cities due to toxic pollution that has ravaged the planet. The remaining corporations from the Pax Economica have merged into the League of Corporations and now control the entire planet.

Release edit

Armored Core: For Answer was initially released in Japan for the Sony PlayStation 3 and Xbox 360 on March 19, 2008. (source) FromSoftware partnered with Ubisoft and released a North American version for the PlayStation 3 and Xbox 360 on September 16, 2008. (source) For European and Australian regions, FromSoftware and Ubisoft released the game for the PlayStation 3 and Xbox 360 on November 27 and November 28, 2008, respectively. (Source)

Reception edit

Armored Core: For Answer received "mixed or average" reviews on both platforms according to the review aggregator website Metacritic. In Japan, Famitsu gave it a score of 29 out of 40 for the PlayStation 3 version, and one nine and three sevens for the Xbox 360 version, while Famitsu Xbox 360 gave the latter console version 31 out of 40.


One of the most consistent complaints among reviewers seemed to be the lack of any sort of online community. Kevin Van Ord of GameSpot stated in his review that there were "fewer than a dozen [players on] Xbox Live" when he tried to playtest the game, and that similar attempts to find a game on PlayStation Network yielded "just a single opponent".

References edit

  1. ^ a b VanOrd, Kevin (October 1, 2008). "Armored Core: For Answer Review". GameSpot. CBS Interactive. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
  2. ^ "Armored Core: For Answer for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on November 28, 2018. Retrieved December 14, 2018.
  3. ^ "Armored Core: For Answer". Official Xbox Magazine. Future US. December 2008. p. 87.
  4. ^ "Armored Core: For Answer". PlayStation Official Magazine – UK. Future plc. January 2009. p. 103.
  5. ^ Clements, Ryan (September 22, 2008). "Armored Core for Answer Review (X360)". IGN. Ziff Davis. Archived from the original on October 2, 2008. Retrieved December 14, 2018.
  6. ^ Clements, Ryan (September 22, 2008). "Armored Core for Answer Review (PS3)". IGN. Ziff Davis. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
  7. ^ Folkers, Brandon (September 29, 2008). "Armored Core for Answer - 360 - Review". GameZone. Archived from the original on October 3, 2008. Retrieved December 14, 2018.
  8. ^ Bedigian, Louis (September 29, 2008). "Armored Core for Answer - PS3 - Review". GameZone. Archived from the original on October 2, 2008. Retrieved December 14, 2018.
  9. ^ a b Reiner, Andrew (December 2008). "Armored Core: For Answer: This mech's broken. Eject! Eject!". Game Informer. No. 188. GameStop. p. 110. Retrieved December 14, 2018.
  10. ^ "アーマード・コア フォーアンサー [Xbox 360]". Famitsu (in Japanese). Enterbrain. Archived from the original on November 14, 2015. Retrieved December 14, 2018.
  11. ^ Ihtsham, Usman (March 26, 2008). "Famitsu For The Week". WhatIfGaming. Retrieved December 14, 2018.
  12. ^ "アーマード・コア フォーアンサー [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on August 20, 2016. Retrieved December 14, 2018.
  13. ^ Edge staff (January 2009). "Armored Core: For Answer (X360)". Edge. No. 197. Future plc. p. 94.
  14. ^ Nicholson, Brad (October 21, 2008). "Destructoid review: Armored Core: For Answer (PS3)". Destructoid. Enthusiast Gaming. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
  15. ^ a b Quintero, Cesar (September 26, 2008). "Armored Core: For Answer Review". 1UP.com. Ziff Davis. Archived from the original on June 15, 2016. Retrieved December 14, 2018.
  16. ^ "Armored Core: For Answer for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on January 6, 2019. Retrieved December 14, 2018.

External links edit

====================================================================================================== edit

Armored Core V
Developer(s)FromSoftware
Publisher(s)
Director(s)Naoyuki Takahashi
Producer(s)Toshifumi Nabeshima
Composer(s)Kota Hoshino
Yoshikazu Takayama
Tsukasa Saitoh
SeriesArmored Core
Platform(s)PlayStation 3, Xbox 360
Release
  • JP: January 26, 2012[1]
  • NA: March 20, 2012
  • AU: March 22, 2012
  • EU: March 23, 2012
Genre(s)Simulation
Mode(s)Single player, multiplayer, co-op

Armored Core V is a 2012 third-person shooter mecha video game developed by FromSoftware for the PlayStation 3 and Xbox 360. It is the fourteenth entry in the Armored Core series and an indirect sequel to 2008's Armored Core: For Answer.

Gameplay edit

Whereas previous games in the series focused on quick-reflex combat, Armored Core V relies heavily on tactical gameplay. Similar to the first games in the series, Armored Core V requires players to use level geography to their advantage. New to the series is Ultimate Weapons, which deal enormous damage; however, these weapons need to be recharged between uses, limiting the player to only one use per mission or match.

The online mode features five-on-five team-based battles, with each side battling over specific objectives across the map. One member of each team is designated as the Operator and must oversee the entire battle and issue orders to their team.[2]

On March 10, 2014, it was announced via the Armored Core Facebook page that the online servers for Armored Core V would be shut down 10 days later on March 20, 2014.[citation needed]

Plot edit

Release edit

Armored Core V was initially released in Japan for the Sony PlayStation 3 and Xbox 360 on January 26, 2012. (source) FromSoftware partnered with Bandai Namco Entertainment and released a North American version on March 20, 2012, an Australian version on March 22, 2012, and a European version on March 23, 2012. (source)


FromSoftware has released a companion application for iOS and Android devices which provides access to a database of in-game parts and weapons to aid in mech customization.

In Japan, those who pre-ordered Last Raven Portable received an art book and a download code for an exclusive variant of the Moonlight close-quarters weapon. In North America, two promotional download packages were offered to those who pre-ordered Armored Core V: Amazon offered the Recon Pack, while GameStop offered the Heavy Assault Pack. Both of these packs can now be purchased from the in-game store. Both content packs did not add anything new to the game, rather they enabled players to access parts far earlier than they would normally by playing through the campaign.[citation needed]

Reception edit

The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 34 out of 40.


The Daily Telegraph gave the Xbox 360 version four stars out of five and said it was "A brilliant game that is nonetheless difficult to recommend to everyone," but that "those with an eye for detail and a fair amount of patience will be rewarded with a deep, engaging and entirely idiosyncratic experience. Just don't go in expecting your hand to be held at any point." The Digital Fix gave the PlayStation 3 version seven out of ten and said it was "a very sterile and cold experience" without its multiplayer approach.[19] Metro likewise gave it seven out of ten and said it was "still not the game that will make giant robot sims mainstream, but it does have some innovative ideas in terms of both combat and online play." The Observer gave the game a mixed review and said that it "looks fantastic and is thoroughly entertaining, but its impenetrability may prove too much for all but the faithful."[20]

References edit

  1. ^ Cite error: The named reference AC5 Delayed was invoked but never defined (see the help page).
  2. ^ Bertz, Matt (February 2, 2011). "Armored Core V Coming Stateside In 2012". Game Informer. GameStop. Retrieved February 3, 2011.[permanent dead link]
  3. ^ "Armored Core V (X360)". GameTrailers. Defy Media. March 22, 2012. Archived from the original on July 25, 2014. Retrieved December 23, 2018.
  4. ^ "Armored Core V for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on December 24, 2018. Retrieved December 22, 2018.
  5. ^ Jenkins, David (March 21, 2012). "Armored Core V review - robot jox (PS3)". Metro. DMG Media. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  6. ^ Bell, Sean (April 30, 2012). "Armored Core V review (X360)". The Daily Telegraph. Telegraph Media Group. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  7. ^ "Review: Armored Core V". PlayStation: The Official Magazine. No. 58. Future plc. May 2012. p. 81.
  8. ^ Bailey, Kat (March 23, 2012). "Armored Core V review". Official Xbox Magazine. Future US. Archived from the original on March 25, 2012. Retrieved December 23, 2018.
  9. ^ a b MacDonald, Keza (March 27, 2012). "Armored Core V Review". IGN. Ziff Davis. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  10. ^ Splechta, Mike (March 27, 2012). "Armored Core V review (X360)". GameZone. Archived from the original on April 4, 2012. Retrieved December 23, 2018.
  11. ^ a b Watters, Chris (March 21, 2012). "Armored Core V Review". GameSpot. CBS Interactive. Archived from the original on December 23, 2018. Retrieved December 22, 2018.
  12. ^ Bischoff, Daniel R. (March 30, 2012). "Armored Score 5 Review (X360)". Game Revolution. CraveOnline. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  13. ^ a b Marchiafava, Jeff (March 20, 2012). "Armored Core V". Game Informer. GameStop. Archived from the original on December 23, 2018. Retrieved December 22, 2018.
  14. ^ a b Romano, Sal (January 17, 2012). "Resident Evil: Revelations scores near perfect in Famitsu". Gematsu. Archived from the original on December 23, 2018. Retrieved December 22, 2018.
  15. ^ Edwards, Matt (March 22, 2012). "Armored Core 5 Review (PlayStation 3)". Eurogamer. Gamer Network. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  16. ^ Edge staff (March 23, 2012). "Armored Core V review (X360)". Edge. Future plc. Archived from the original on March 25, 2012. Retrieved December 22, 2018.
  17. ^ Pinsof, Allistair (March 26, 2012). "Review: Armored Core V (X360)". Destructoid. Enthusiast Gaming. Archived from the original on April 29, 2019. Retrieved December 23, 2018.
  18. ^ "Armored Core V for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on December 25, 2018. Retrieved December 22, 2018.
  19. ^ Marshall, James (April 18, 2012). "Armored Core V Review (PS3)". The Digital Fix. Poisonous Monkey. Archived from the original on April 29, 2012. Retrieved December 23, 2018.
  20. ^ Kamen, Matt (March 31, 2012). "Armored Core V - review". The Observer. Guardian Media Group. Archived from the original on December 23, 2018. Retrieved December 23, 2018.

External links edit

================================================================================ Armored Core Series Page edit

Armored Core
Genre(s)Third-person shooter
Developer(s)FromSoftware
Publisher(s)
Platform(s)
First releaseArmored Core
July 10, 1997
Latest releaseArmored Core: Verdict Day
September 24, 2013

Add the following after the first paragraph of the lede on the series page

The series enjoyed positive reception in its earlier titles, but opinions on the series became more mixed as it went on. Praise was directed at its depth of gameplay and customization, which reviewers found to be surprisingly complex. Graphical design and visual fidelity was consistently praised when the series debuted, but following 2000's Armored Core 2, reviewers notes that the visuals of the series weren't advancing much with each subsequent title. The series' complex control scheme, barebones plot, and reliance on iterative releases became negative talking points for the series.

Games edit

Future edit

In a 2016 interview with Kotaku's Brian Ashcraft, Hidetaka Miyazaki stated that "We are making a new Armored Core" but wouldn't comment beyond that, adding, "I can't talk about how early it is."[1]

Reception edit

Aggregate review scores
Game


Other Media edit

Armored Core: Tower City Blade is a manga by Fujimi Shobo based on the game. It was serialized in Dragon Age Pure between March 14 and April 14, 2007.[citation needed] A project called Armored Core: Fort Tower Song was to consist of a book and an anime also released in 2007. The book was completed but the anime was not.[2] FromSoftware announced in 2011 that the anime had been canceled due to View Works shutting down.[3]

References edit

External links edit