In the last few years, I've pivoted from "game design enthusiast" to "professional indie game producer". While I'm really grateful for the opportunity to turn my interests into a career, it does mean inherently I should not be editing pages of things I worked on.

Those projects:

There may be some adjacent personal emotional weight attached to many things that I would call "traditional roguelike", as an organizer for Roguelike Celebration, but that is a volunteer position.