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Mariah Cummings's Wikipedia's Sound design article for ENGL1101.62
editAnalysis of Article
editMost of this article seems to be written by someone involved in sound design, and I think they used a lot of personal experiences as reference when writing this article. The article also seems a little biased on certain subjects.
Reading List
editA numbered list of all your readings go here. Use the following format:
- Ghezzo, Marta Arkossy. (1980) Music Theory: A Comprehensive Course
- Walker, Alan. (1983). Franz Liszt: The Virtuous Years, 1811-1847
- Dwyer, Terence. (1971). Composing With Tape Recorders
- Bracewell, John. (1993). Sound Design In Theatre
- Hartley, Henry Alexander. (1958). Audio Design Handbook
Revised paragraph from article
editOriginal
editGeneration and manipulation of sound elements is widely used in a variety of human-computer interfaces, in computer games and video games.[14][15] Almost all large productions have one or a few sound designers. Without these sound designers, the audio of the production would not be as rich and realistic to the audience.
Revised
editGeneration and manipulation of sound elements is widely used in a variety of human-computer interfaces, such as computer games, video, and other multimedia on the internet. Large productions, such as mainstream video games and movies, have a team of multiple sound designers who work to make an affluent and realistic experience for their audience.
Original Contributions
editModern uses of sound manipulation in current electronic music genres, like Trance, Techno, Industrial, etc., include the uses of sound boards, controllers or mixers, laptops, headphones, speakers, and any kind of DJ software. Electronic artists typically create their own tempo beats, and are able to create an entirely new piece of music. Some, however, chose to create remixes of already produced songs, and develop their career in music from there.
Notes
editThis code lists and numbers all your references at the bottom of your sandbox page.