osu!
Original author(s)Dean "peppy" Herbert
Developer(s)Dean "peppy" Herbert
Initial releaseSeptember 16, 2007; 16 years ago (2007-09-16)
Stable release
20200225[1] / February 25, 2020; 4 years ago (2020-02-25)
Preview release
2020.229.1[2] / February 29, 2020; 4 years ago (2020-02-29)
Repositoryhttps://github.com/ppy/osu
Written inC#
Operating systemMicrosoft Windows
macOS
Android (open beta)
iOS (closed beta)
Linux (open beta)
Size123MB
Available in36 languages
TypeMusic
LicenseFreeware (stable build)
MIT (osu!lazer/preview build)
Websiteosu.ppy.sh

Osu! (stylized as osu!) is a rhythm game primarily developed, published and created by Dean "peppy" Herbert. Originally released for Microsoft Windows on September 16, 2007, the game has also been ported to macOS. Its gameplay is based on titles including Osu! Tatakae! Ouendan, Taiko no Tatsujin, Beatmania IIDX,[4] Elite Beat Agents, O2Jam, StepMania, and DJMax.[citation needed] The game has an active e-sports community, and is also sometimes recommended by professional players of other games to practice or warm-up.[5][6]

  1. ^ "Stable Releases". ppy. Retrieved March 1, 2020.
  2. ^ "Releases". GitHub. Retrieved March 1, 2020.
  3. ^ "ppy.sh Competitive Analysis, Marketing Mix and Traffic - Alexa". www.alexa.com. Retrieved March 1, 2020.
  4. ^ Gonzáles, Mariela (September 5, 2019). "Gaming Sounds: Osu!, cuando el ritmo se convierte en nuestro séptimo sentido". The Objective (in Spanish). The Objective Media. Archived from the original on January 7, 2020. Retrieved January 7, 2020.
  5. ^ Cite error: The named reference pcgamer was invoked but never defined (see the help page).
  6. ^ Webb, Kevin (August 24, 2019). "Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free". Business Insider. Retrieved August 26, 2019.