User:Maplestrip/List of recreations of Super Mario 64

WIP - Let's see where this idea will bring us ^_^

Super Mario 64 is a 1996 video game developed and published by Nintendo as a launch title for the Nintendo 64 console. The video game popularized 3D graphics (by use of polygons) on console games and strongly influenced later 3 dimensional games through its dynamic virtual camera system and open world level design. The game features Mario as the player character traversing through various levels in order to collect stars.


Official re-releases and remakes edit

A 64DD version of the original game was created only for demonstration of the prototype drive's operation and performance at the 1996 Nintendo Space World trade show.[1] Nintendo of America's Chairman Howard Lincoln explained, "Super Mario 64 is running on the 64DD right now. First they weren't going to show anything on 64DD, but they decided at the last minute to have a game people recognize."[2][3]

Like Wave Race 64, Super Mario 64 was re-released in Japan on July 18, 1997, as Super Mario 64 Shindō Pak Taiō Version (スーパーマリオ64 振動パック対応バージョン). This version adds support for Nintendo's Rumble Pak peripheral and includes the voice acting from the English version.[4][5] In 1998, Super Mario 64 was re-released in Europe and North America as part of the Player's Choice line, a selection of games with high sales sold for a reduced price. The game was later released on the Wii's Virtual Console service in the United States on November 19, 2006, and in other territories the following weeks.[6] This release adds compatibility with the GameCube and Classic controllers, and enhances the resolution to 480p.[7]

An enhanced remake for the Nintendo DS called Super Mario 64 DS was available for the launch of the handheld system in 2004. Yoshi, Luigi, and Wario are additional playable characters, and the game features slightly altered graphics, courses, touchscreen mini-games, and a multiplayer mode. In addition, the number of Power Stars has been raised from 120 to 150.[8] Reviews were mostly positive, and by March 2008, 6.12 million copies of Super Mario 64 DS had been sold worldwide.[9][10][11]

Unofficial recreations edit

Creator engine Year Details Source
Matt De Lanoy N/A 2014 De Lanoy recreated the game's first level, "Bob-Omb Battlefield", using Lego. [12][13]
Aryok Pinera Unreal Engine 4 2015 Pinera recreated the physics and mechanics of Super Mario 64 using Unreal Engine 4. Character actions and animations made from scratch, while the background assets taken from the Unreal marketplace. Pinera moved on from the project without releasing the demo. [14][15][16]
Erik Roystan Ross Unity 2015 Ross recreated the first level of Super Mario 64, "Bob-Omb Battlefield", in high definition using the Unity game engine. He made his remake freely available through web browsers. [17][18][19]
Bearskopff Halo 5: Guardians 2016 Halo 5: Guardians player Bearskopff used the Forge level editor to recreate environments from various pieces of media, including the exterior of Princess Peach' castle of Super Mario 64. Large portions of the area were cut due to Forge's 1024 object limit, including the castle's stained-glass window and waterfall. [20][21]

References edit

  1. ^ Nintendo SpaceWorld '96: Miyamoto Interview + Super Mario 64 on 64DD + Rumble Pak Unveiled – via YouTube.
  2. ^ "N64.com Interviews Howard Lincoln". IGN. 1996-12-06. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  3. ^ Super Mario 64 Disk Version - Boot on 64DD – via YouTube.
  4. ^ "Shindou Super Mario 64 (Rumble Pak Vers.)". IGN. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  5. ^ Davies, Jonti. "Shindou Super Mario 64". Allgame. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  6. ^ Thomas, Lucas M. (2007-01-10). "Super Mario 64 VC Review". IGN. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  7. ^ Gerstmann, Jeff (2006-11-20). "Super Mario 64 for Wii Review". GameSpot. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  8. ^ Gerstmann, Jeff (2004-11-19). "Super Mario 64 DS Review". GameSpot. Archived from the original on 2013-03-18. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  9. ^ "Super Mario 64 DS (ds: 2004): Reviews". Metacritic. Retrieved 2008-04-18.
  10. ^ "Super Mario 64 DS Reviews". GameRankings. Retrieved 2008-04-18.
  11. ^ "Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information" (PDF). Nintendo. 2008-04-25. p. 6.
  12. ^ Shearer, Stew (2014-08-14). "Super Mario 64's Bob-omb Battlefield Rebuilt With LEGO". Escapist Magazine. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  13. ^ Vas, Gergo (2014-08-14). "Super Mario 64's Iconic First Stage In LEGO Form". Kotaku. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  14. ^ Wilson, Nick (2015-06-28). "Here's what Mario could look like on the PC thanks to Unreal Engine 4". PCGamesN. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  15. ^ Anthony, Sebastian (2015-06-28). "Mario recreated in Unreal Engine 4: Games have an uncanny valley, too". Ars Technica UK. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  16. ^ "3D Artist Behind Super Mario 64 Blender Version Recreates Mario in Unreal Engine 4". Venture Capital Post. 2015-06-30. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  17. ^ "Playing Super Mario 64 in HD makes us want official Mario game remasters". Tomorrow Daily. CNet. 2015-03-30. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  18. ^ Dornbush, Jonathan (2015-03-30). "Play a memorable Super Mario 64 level online, in HD -- for free". Entertainment Weekly. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  19. ^ Kumparak, Greg (2015-03-29). "This Guy Remade Super Mario 64's Most Iconic Level In HD And Playable In Your Browser". TechCrunch. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  20. ^ Prell, Sam (2016-01-25). "Peach's castle from Super Mario 64 can be your next Halo 5 battlefield". Games Radar. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  21. ^ Makuch, Eddie (2016-01-25). "Halo 5 Player Builds Princess Peach's Castle, Battle of Hoth Using Forge". Gamespot. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)