Bunny (The First Descendant) [1] [2] [3] [4] [5]

The Dark Urge: [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16]

Haunter [17] [18] [19] [20] Weak, but combine with competitive discussions? same with competitive [21] [22] [23] SIGCOV-1 SIGCOV-2 SIGCOV-3-1 SIGCOV-3-2

Alice (for later): [24]

Rashid (for later): [25] [26] [27] [28]

Soldier: 76 [29][30] [31]

Doomfist [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42]

Lifeweaver [43] [44] [45] [46] [47]

Orisa:

Bridget Dev Info

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Introduced in Guilty Gear X2, series creator Daisuke Ishiwatari was initially working on a character to replace Kliff, a character that had appeared in the first Guilty Gear.[1] Early on he considered a design of a young boy with a cat-themed oversized toy hammer that would "meow" when it struck an opponent.[1] However, another developer proposed the idea of making a character based on an acquaintance of his, an experienced yo-yoer.[2] Intrigued by the idea of such a weapon in a 2D fighting game due to how it moved, he changed the character's design entirely,[3] and both bought and practiced with a yo-yo to fully understand the range of movement available. In an interview he joked that he may have spent more time with the yo-yo than drawing. However as there was some elements he could not adapt to the fighting game character, he gave them a secondary weapon of a teddy bear.[1] The weapon proved very difficult however, with the character having double the frames of animation" due to the yo-yo's movements. He spent "a very long, very frustrating time trying to get the animation to work", rejecting many versions before studio staff made Bridget "look natural".[4]

From the getgo he decided Bridget would be a crossdressing boy, and considered giving them an Osaka accent.[1] Ishiwatari "wanted something unconventional" to differentiate Bridget from other fighting games' cute characters and felt it "would be interesting to make the character a guy." Most of the staff meanwhile was kept unaware of Bridget's gender.[5][6][7] He felt if they had known the animation team would have approached Bridget as a man pretending to be a woman, so instead he told them Bridget was "a girl without breasts".[8] Ishiwatari incorporated elements into Bridget's appearance to hint at their gender however, such as giving the in-game portraits a slightly masculine face.[9] The character's androgyny was intended to give them a sense of "charm", despite several characters being surprised by Bridget's gender status.[10] Ishiwatari however noted several times during development he almost abandoned the concept and was worried he may receive backlash for incorporating such a character into the game, going to lengths in the final product to emphasize that Bridget was actually male.[1]

The subject matter of Bridget's gender identity was revisited years later in Guilty Gear Strive, with Ishiwatari redefining them as transgender. In the context of the game's story, Bridget had overcome the restrictions placed upon them regarding their gender, but found themselves unhappy as a man. As a result, Bridget now identifies as a woman, and uses female pronouns.[2][11][12]

Design

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Standing 5 ft 2 in (158 cm), Bridget is an androgynous young girl with neck-length blonde hair that frames her face.[10][13] As Ishiwatari developed her character he incorporated various ideas into the design, wanting to express her as "born unequal" in a similar manner to new character Dizzy, but at the same time someone that was happy despite the world assuming they were not. To this end he gave her an "immoral design" of a Catholic nun's outfit, coupled large metal handcuff was placed around her waist to indicate her capability of binding others. Crosses were used on her outfit, though instead of a religious symbol they were meant to represent femininity and her status between genders. The nun's habit was expanded into a cape behind her to obscure the visibility of her movements, though her feet were given a "bare" silhouette to compensate.[3] In terms of personality, Ishiwatari wanted to illustrate Bridget as a comical character, wanting to deal with the life handed to her in a positive manner and show her parents the connections she had made with others.[10]

With the the character's inclusion in Strive, Ishiwatari wanted to unify Bridget character design and outfit to give a sense of realism. Ishiwatari tried to avoid the disconnect a viewer would feel when seeing a character walk around in a outfit that cannot be considered normal clothing. One point in her design that he was particular about was the symbol on her head piece. Originally the male symbol , he had clear intention of changing it to a transgender symbol for Guilty Gear Strive. When drawing the roughs, where he had already drawn her with the transgender symbol, the person in charge of cleaning up the model sheets accidentally drew her with the old design's symbol, but this mistake was corrected.[2]

Brigitte

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https://www.heroesneverdie.com/2018/3/9/17099440/brigitte-character-design-paladin-overwatch

Ayane old dev

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Ayane's fighting style is very different from the Tenjin Mon style of Kasumi and Hayate,[14] being more flamboyant[15] and based on pirouetting and spinning attacks.[16] Her signature weapons are a pair of twin short swords named Fuma Kodachi (風舞小太刀, Wind Dancer Short Swords). Kasumi's clone Phase 4 uses some of Ayane's fighting style.[17] Team Ninja founder Tomonobu Itagaki described Ayane's character and personality as much "harder" than Kasumi's, making her fit better in the "very hard-edged" universe of the Ninja Gaiden series.[18] His successor Yosuke Hayashi said the image of Ayane covered in her enemies' blood can symbolise the intensity of Ninja Gaiden.[19] Hayashi later requested for Ayane to appear in the Fatal Frame series. Fatal Frame developers "spent a lot of time adjusting things like the wobble of her chest. Team Ninja gave them lots of advice."[20] The game's director Toru Osawa said adding Ayane as a guest character was first suggested by Nintendo.[21]

Marie Rose

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The staff of Kakuchopurei criticized her design as "just loli fanservice" and felt there was not much thought put into her design, comparing her to characters such as Tekken's Lucky Chloe or Soulcalibur's Amy in that regard. They further felt she was less of a character and more a "checklist character" to flesh out the roster, highlighting her short temper, short height and low damage in these regards. Even despite these criticisms however, they were hopeful the series would do more with the character for its primary storyline.[22] Ishaan Sahdev of Siliconera described her as having an "interesting sense of style", noting while her original outfit tied into her gothic lolita aspect, he expressed confusion over what her alternate attire was supposed to be, describing it as a mix of swimsuit and maid outfit and furthermore a "crime against fashion".[23]

  1. ^ a b c d e Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia. Arcadia Extra (in Japanese). Vol. 9. Enterbrain. June 2002. p. 147. ISBN 9784757709348.
  2. ^ a b c "独占取材:「男の娘」から「女性」へ 人気ゲーム・ギルティギアの「ブリジット」誕生秘話【前編】 | TBS NEWS DIG (1ページ)". TBS NEWS DIG (in Japanese). 2022-10-26. Archived from the original on 28 December 2022. Retrieved 2023-09-30.
  3. ^ a b "Guilty Gear XX". Character Designer (in Japanese). No. 1. September 2003. p. 43.
  4. ^ "All About Guilty Gear With Creator Daisuke Ishiwatari". Siliconera. 6 May 2011. Archived from the original on 8 August 2022. Retrieved 8 August 2022.
  5. ^ "石渡太輔氏ら開発陣がシリーズと歩んだ20年を振り返る。「GUILTY GEAR」シリーズ生誕20周年記念イベントレポート". 4Gamer. May 19, 2018. Archived from the original on 4 June 2023. Retrieved June 5, 2023.
  6. ^ Sung, Lydia; Vega, Gabriel (22 July 2009). "Anime Expo 2009". Neoseeker. Archived from the original on 6 September 2022. Retrieved 24 July 2013.
  7. ^ Asia Pacif Arts Staff (17 July 2009). "Anime Expo 2009: interview with Daisuke Ishiwatari and Toshimichi Mori". University of California, Los Angeles. Archived from the original on 13 July 2010. Retrieved 24 July 2013.
  8. ^ Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia. Arcadia Extra (in Japanese). Vol. 9. Enterbrain. June 2002. p. 14. ISBN 9784757709348.
  9. ^ Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia. Arcadia Extra (in Japanese). Vol. 9. Enterbrain. June 2002. p. 196. ISBN 9784757709348.
  10. ^ a b c Guilty Gear 10th Memorial Book. Arcadia Extra (in Japanese). Vol. 77. March 2009. p. 119. ISBN 9784757748019.
  11. ^ Cite error: The named reference fanbyte-dev was invoked but never defined (see the help page).
  12. ^ Cite error: The named reference devbackyard11 was invoked but never defined (see the help page).
  13. ^ Parmer, Seth (2023-12-21). "Guilty Gear Strive: Every Character's Age, Height, and Birthday". The Gamer. Archived from the original on January 14, 2024. Retrieved 2024-02-19.
  14. ^ The Babes of DOA Archived February 27, 2012, at the Wayback Machine, IGN, March 26, 2010.
  15. ^ "DOA最新作のタイトルは「DEAD OR ALIVE Dimensions」に。登場キャラクターやバトルステージのスクリーンショットをさっそくチェックしよう". www.4gamer.net (in Japanese). Retrieved 2018-05-24.
  16. ^ Leon Hunt, Kung Fu Cult Masters, Wallflower Press, 2003 (p. 187).
  17. ^ "Dead or Alive 5 Last Round: Análisis, review PS4 One". MeriStation.com. Retrieved 2015-05-18.
  18. ^ Kikizo, Itagaki: The Kikizo Interview 2005 Archived March 19, 2016, at the Wayback Machine, Video Games Daily, February 15, 2005.
  19. ^ 投稿数 (2012-09-27). "— 日本のゲームが死んでいないことを証明したい。稲船氏とTeam NINJAのコラボ作品が発表された「Team NINJA NIGHT 2012」レポート". 4gamer.net. Retrieved 2015-10-11.
  20. ^ Earnest Cavalli (29 September 2014). "Dead or Alive ninja Ayane's 'chest wobble' gets special attention in Fatal Frame 5". Joystiq. Archived from the original on 1 October 2014. Retrieved 30 September 2014.
  21. ^ "Fatal Frame Developers on Why Water was a Central Theme and How Ayane Came to be Included". Nintendo Life. 4 November 2015. Retrieved 2016-01-01.
  22. ^ "Ranking The Dead or Alive Waifus From Hot To Scoville-Breaking Smokin'". Kakuchopurei. 2019-02-27. Retrieved 2024-06-14.
  23. ^ Sahdev, Ishaan (2013-11-18). "Dead or Alive's Marie Rose Sure Has An Interesting Sense Of Style". Siliconera. Retrieved 2024-07-10.