User:JHixson at Riot Games/Updated criticism draft

Criticism and controversies edit

Allegations over gender discrimination and sexual harassment edit

Over the first half of 2018, Kotaku spoke to about 28 former and current employees at Riot Games. Several claimed that female employees at Riot were being discriminated against. For example, some noted that ideas from female employees were overlooked while the same ideas from male employees were readily accepted, and some female employees were groomed for more senior positions only to be passed up by a new male hire. These employees described Riot's working environment as a "bro culture". Other allegations included receiving images of male genitalia from colleagues and bosses, an email thread speculating on what it would be like to penetrate a female employee, and a list shared among senior staff members detailing which female employees they would sleep with.[1] Kotaku speculated that this came from Riot's history of generally catering to "core" gamers both in products and in hiring practices, causing the company to favor male employees over female ones.[1]

In the week following Kotaku's article, several more current and former developers came forward to speak on their own experiences at Riot, which included claims of sexual harassment and misgendering.[2]

Company response edit

Some Riot employees approached by Kotaku asserted these accusations were not true or were already being addressed; for example, according to the head of the platform, Oksana Kubushyna, efforts to improve the hiring process to be more diverse and inclusive toward women started nine months before article's publication.[1] Riot Games' corporate communications lead Joe Hixson acknowledged the problems and said they did not align with Riot's core values. Furthermore, he said that all Riot employees must be held accountable for the working environment.[3]

In a statement to Gamasutra, Hixson indicated that the company was taking action based on the story and its response. He elaborated that, in regards to claims of misbehavior by higher-level executives at Riot, the seniority of the individuals would have no impact on disciplinary proceedings.[2] By the end of August 2018, Riot revealed they were implementing seven "first steps" to change the company's internal culture in light of the issues raised, including a "Culture and Diversity & Inclusion Initiative" priority.[4] To help implement these, Riot hired Frances X. Frei as a senior adviser for diversity, leadership, and strategy.[5]

As a response to the Kotaku article, Riot offered a session at PAX West in 2018 for prospective video game developers with a panel and one-on-one sessions to review résumés; the session only admitted women and non-binary people. Members of Riot's game communities expressed outrage at the exclusion of men, while Riot employees defended the decision as such gender-exclusive support was necessary to correct the male-dominated nature of video game development. Some of the feedback towards Riot included harassment and threats. In response to a shooting at a video game tournament in Jacksonville, Florida in August 2018, Riot planned to increase security at its upcoming events.[6] Two employees of Riot attempted to address the feedback from the PAX event; one was fired, and the other left the company. Riot stated that these departures were separate from their Diversity Initiative.[7]

In December 2018, Riot's CEO Nicolo Laurent sent an email to all employees stating that following the company's internal investigation, their COO, Scott Gelb, was suspended for two months without pay for workplace misconduct and would take training classes before his return. Riot stated to Kotaku that there still other cases they were investigating but did not involve those as senior as Gelb, and thus would not discuss these cases publicly.[8] By January 2019, Riot updated the company values on its website, the first time since 2012, to reflect the apparent "bro culture" mentioned in the Kotaku report,[9] and by February 2019, had hired Angela Roseboro as the company's chief diversity officer to further help improve their culture.[10]

Under Roseboro's direction, Riot administered 12,000 hours of diversity training, established employee discussion groups for marginalized workers, and instituted a policy that hiring managers must be provided with a list of women and person of color candidates when hiring for positions that are director-level and above.[11][12] The company also added two women to its 11-person leadership panel and conducted a pay equity study to evaluate how its women and person of color employees were being compensated relative to other employees.[12] Riot has partnered with organizations, such as Girls Who Code and Reboot Representation, that teach women skills they need to acquire jobs in technology and computer science fields.[12][13][14]

As of August 2022, women make up 21.5 percent of Riot's leadership and 25.8 percent of its workforce. The company also employs a 10-person diversity and inclusion team.[11]

Legal action edit

About three months after Kotaku's story, one current and one former Riot employee filed a lawsuit against the company, asserting the company engaged in gender discrimination concerning their pay and position, and that the company had created a "sexually-hostile" workplace. The lawsuit seeks to qualify it as a class-action suit, and for damages to be based on unpaid wages, damages, and other factors to be determined at trial.[15] Three other employees followed with their own lawsuits against Riot Games in the months that followed. Riot Games attempted to have two of the suits dismissed in April 2019, citing that the two female plaintiffs of these suits, when hired, had agreed to third-party arbitration rather than taking court action.[16]

A proposed settlement was reached in the class-action suit in August 2019, which would include at least US$10 million in damages to women that had been employeed at Riot Games over the prior five years.[17] Representatives of the class indicated that they thought it would lead to change, while Riot said that there were other issues not covered by the suit, and that they also intended to resolve the unacknowledged issues.[18]

California's Department of Fair Employment and Housing (DFEH) had been investigating claims of gender discrimination at Riot Games since October 2018. In June 2019, DFEH announced that Riot had denied providing them requested documents and were seeking action to compel these documents, though Riot responded by saying that they complied with all DFEH requests.[19] Upon word of the settlement, the department filed a complaint with the court that stated they believed the settlement was far too low, estimating that the lawsuit potentially could have been worth as much as US$400 million. The state's Division of Labor Standards Enforcement also filed a complaint, believing the settlement would release Riot from labor liabilities that had been raised by the lawsuit. Both complaints urged the court to reject the proposed settlement.[20] Riot dismissed the DFEH's larger value to the suit, and denied charges raised by the DFEH that it had colluded with the class's lawyer to reduce the amount they would pay through the settlement.[21]

As a result of the state's findings that the terms of the settlement should have been valued higher, the class withdrew the proposed US$10 million settlement and dropped their original legal counsel, bringing on new lawyers who had been involved in prior lawsuits related to the Me Too movement in February 2020.[22] In response, Riot said they found the US$10 million figure "fair and adequate under the circumstances" after analysis, but were remaining committed to reaching a resolution.[23] In August 2021, DFEH asserted that Riot was interfering in their ongoing investigations by falsely informing employees that they could not speak to DFEH directly; while the court ordered Riot to issue a memo to all employees that they legally could speak to DFEH, Riot had yet to comply with this order.[24] By the end of 2021, Riot had agreed to a new settlement with the DEFH and employees of $100 million, with $80 million going to the impacted employees.[25] The settlement was approved in July 2022.[26] The settlement also stipulated that Riot must include a woman or a member of a marginalized community on its employment selection panels.[11]

Riot and Laurent were sued by Laurent's former assistant in January 2021 on sexual discrimination charges, which included inappropriate language and labor mistreatment.[27] Riot opened an investigation by three members of its board of directors into Laurent's behavior in response to the lawsuit. They reported in March 2021 that "We concluded that there was no evidence that Laurent harassed, discriminated, or retaliated against the plaintiff. We have therefore concluded that at the current time … no action should be taken against Laurent."[28]

Alienware which had sponsored Riot's League of Legends esports events, ended its partnership with Riot a year earlier than their contract term in March 2021 due to the ongoing litigation over the sexual harassment allegations.[29]

Dispute over forced arbitration clauses edit

Riot has also been criticized by its employees for requiring the use of forced arbitration in its employment contracts as a result of the gender discrimination lawsuit. Riot allowed employees to speak anonymously with the press, and indicated their intent to use town hall meetings and smaller group discussions with Roseboro and employees to determine future action.[30] Riot also committed to removing mandatory arbitration in new employee contracts and potentially for existing ones after the current litigation had been settled.[31] Additionally, Riot established a 90-day plan starting in May 2019 to continue to address internal issues related to diversity and inclusion.[32] Despite this, over one hundred Riot employees staged their walkout on May 6, 2019, demanding that Riot end forced arbitration for all past and current employees as well.[33] About two weeks following the walkout, Riot reverted their position, saying that they will not change forced arbitration in existing agreements while the current litigation against the company is ongoing.[34]

Others edit

Freedom of expression edit

Riot Games disallows the expression of personal views on what it deems sensitive issues (including politics and religion) during its live-broadcast esports events.[35]

George Floyd edit

In June 2020, Ron Johnson, Riot Games' global head of consumer products, shared a Facebook post that claimed George Floyd had been killed by police "because of his criminal lifestyle". The company subsequently placed Johnson on leave to conduct an investigation, after which Johnson resigned from the company.[36][37][38][39]

Sponsorship with Saudi Arabian city edit

Riot had announced a planned partnership with the developing city of Neom in Saudi Arabia in July 2020, with the city to sponsor the upcoming League of Legends European Championship series. Shortly after the announcement, fans of the game, as well as Riot employees, criticized the company over social media and their streaming channels over the partnership, citing Saudi Arabia's record on human rights and the violent attempts to evict the Howeitat tribe from the area during the city's construction. Riot canceled the partnership within a few days in response, apologizing and saying that the partnership had been rushed.[40]

Marketing using a character’s mental health struggles edit

Riot was criticized for marketing a new League of Legends character[which?] by creating an in-character Twitter account in which they alluded to her struggles with her mental health, including low self-esteem, anxiety, and impostor syndrome.[41] Some wrote that the account was an attempt to trick players into feeling close to her in an attempt to advertise.[42] Creative director Patrick Morales said that, although he was "proud" of the members of the team who worked on the campaign, it had "an unintended impact outside of the narrative we wanted to tell".[42]

Response to 2022 Russian invasion of Ukraine edit

During the 2022 Russian invasion of Ukraine, Riot Games refused to join the international community and withdraw from the Russian market. Research from Yale University updated on April 28, 2022 identifying how companies were reacting to Russia's invasion identified Riot Games in their worst category, with the note "still operating in and selling to Russia".[43] On March 5, 2022, Riot announced it would be donating the proceeds from battle passes sold in several of its games, as well as the money it made from selling a bee skin in League of Legends, to a trio of humanitarian relief organizations operating in Ukraine.[44][45] At the end of March Riot made three donations, totaling $5.4 million, to International Medical Corps, Doctors Without Borders, and the International Committee of the Red Cross.[46][47]

References edit

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