User:Harryhenry1/sandbox/The Sims (video game)

The Sims is a 2000 strategic life-simulation video game developed by Maxis and published by Electronic Arts. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity. The game's development was led by game designer Will Wright, also known for developing SimCity.

Development

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The idea for The Sims came from sevea began when Will Wright lost his home in the Oakland firestorm of 1991.[1][2] Another source of inspiration was Christopher Alexander's A Pattern Language, which showcased. Wright thought his book was a very refreshing approach to architecture[3]

The game was conceived as an architectural simulation, in which the player would design houses. It was inspired by

References

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  1. ^ Seabrook, John (November 6, 2006). "Game Master: Will Wright changed the concept of video games with the Sims. Can he do it again with Spore?". The New Yorker. Retrieved March 21, 2015.
  2. ^ "Inspired to make The Sims after losing a home". Berkeleyside. October 17, 2011. Retrieved March 21, 2015.
  3. ^ Rouse III, Richard (2004). Game Design: Theory and Practise Second Edition (PDF). Wordware Publishing, Inc. p. 408-448. ISBN 1-55622-912-7. Retrieved 29 January 2016.
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