User:Harryhenry1/sandbox/The Sims (video game)

The Sims is a 2000 strategic life-simulation video game developed by Maxis and published by Electronic Arts. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity. The game's development was led by game designer Will Wright, also known for developing SimCity.

Development edit

The idea for The Sims came from sevea began when Will Wright lost his home in the Oakland firestorm of 1991.[1][2] Another source of inspiration was Christopher Alexander's A Pattern Language, which showcased. Wright thought his book was a very refreshing approach to architecture[3]

The game was conceived as an architectural simulation, in which the player would design houses. It was inspired by

References edit

  1. ^ Seabrook, John (November 6, 2006). "Game Master: Will Wright changed the concept of video games with the Sims. Can he do it again with Spore?". The New Yorker. Retrieved March 21, 2015.
  2. ^ "Inspired to make The Sims after losing a home". Berkeleyside. October 17, 2011. Retrieved March 21, 2015.
  3. ^ Rouse III, Richard (2004). Game Design: Theory and Practise Second Edition (PDF). Wordware Publishing, Inc. p. 408-448. ISBN 1-55622-912-7. Retrieved 29 January 2016.

External links edit