Description
editVideo game designer and onetime Ubisoft creative director Clint Hocking coined the term ludonarrative dissonance in October 2007 on his personal blog.[1] Hocking used the term in a review of the video game BioShock, in which the ludic structure of the game seemed in opposition with the themes emphasized by the overarching narrative.
History
editAnalysis
editLudonarrative consistency
editReferences
edit- ^ Paez, Danny (June 28, 2020). "How a galaxy brained video game term made it into the New York Times". Inverse. Retrieved July 24, 2022.