Titles and authors edit

Interactive fiction edit

Since Infocom's titles used their cross-platform Z-machine, they released their games for nearly every home computer platform available, so listing them here would be redundant. In general, they released all their games for Apple II, Atari 8-bit, Commodore 64, DOS and Macintosh. When newer platforms appeared, such as the Amiga and Atari ST, they would release their successful older titles for them as well as their newer ones moving forward. When older platforms declined in popularity, such as the TRS-80, they would stop publishing their games for them.

Legend
Enchanter trilogy
Planetfall series
Zork series
# Name Year Implementer Description
17 A Mind Forever Voyaging 1985 Steve Meretzky An unusual title for Infocom, a game with a serious tone, a political theme and only one puzzle
34 Arthur: The Quest for Excalibur 1989 Bob Bates One of Infocom's few graphic adventure games, young King Arthur must retrieve the stolen "sword in the stone" or lose his right to kingship
19 Ballyhoo 1986 Jeff O'Neill Loitering after a circus show, the player stumbles into investigating a kidnapping case and has to deal with irate circus workers who resent the player's intrusion
29 Beyond Zork: The Coconut of Quendor 1987 Brian Moriarty The last canonical Zork game, it introduced new features not present in the previous games, such as an on-screen map and RPG elements
30 Border Zone 1987 Marc Blank Drew on the real-world tension of the Cold War, branded with the tagline "Action and international intrigue behind the iron curtain", this game included realtime aspects, a feature not present in any other Infocom game

Bureaucracy (1987, Infocom & Douglas Adams)

24 Bureaucracy 1987 Douglas Adams Inspired by a real-life experience of humor author, Douglas Adams, when trying to change his address with his bank
Infocom staff
- Circuit's Edge 1989 Westwood Studios Not one of Infocom's canonical games, a hybrid text adventure/RPG with some graphics developed by an external developer just for DOS
13 Cutthroats 1984 Michael Berlyn The player tries to undertake a dive to liberate sunken treasure, but needs the help of islanders, some who may not be trustworthy
Jerry Wolper
3 Deadline 1982 Marc Blank One of the first murder mystery text adventures, this was Infocom's first game to include "feelies" which, in this case, acted as a form of copy protection
9 Enchanter 1983 Marc Blank The first game in the Enchanter trilogy, this fantasy game featured an advanced parser that understood over 700 words
Dave Lebling
14 The Hitchhiker's Guide to the Galaxy 1984 Douglas Adams A fan classic, this game is noted for its complexity and humor, and true to the comedic sci-if series of books whose name it bears
Steve Meretzky
23 Hollywood Hijinx 1986 Dave Anderson The player stands to inherit a fortune if they can find trinkets specified in a wealthy relative's will in her memorabilia-laden mansion in the span of one night
Liz Cyr-Jones
10 Infidel 1983 Michael Berlyn The player must find an undiscovered pyramid and plunder its riches
33 James Clavell's Shogun 1989 Dave Lebling Based on Clavell's 1975 novel, Shōgun
35 Journey 1989 Marc Blank In a Middle-earth like setting, the player must find a wizard to save the land from an evil presence. The first Infocom game which required no typing.
21 Leather Goddesses of Phobos 1986 Steve Meretzky Infocom's first "sex farce", including selectable gender and "naughtiness"
- Leather Goddesses of Phobos 2 1992 Steve Meretzky A sequel to 1986's Leather Goddesses of Phobos, this entry is a graphic adventure game developed only for DOS.
- Mini-Zork I: The Great Underground Empire 1987 Marc Blank Free, scaled-down, single load tape version of Zork. Covermounted on UK's ZZAP!64 magazine.
Dave Lebling
22 Moonmist 1986 Stu Galley A mystery game, it's the earliest known video game to feature a gay character
Jim Lawrence
27 Nord and Bert Couldn't Make Head or Tail of It 1987 Jeff O'Neill A game based on wordplay puzzles instead of an adventure story
8 Planetfall 1983 Steve Meretzky The first game in the Planetfall series. A sci-fi adventure, Meretzky's first game, though his most popular title
28 Plundered Hearts 1987 Amy Briggs Infocom's only game in the romance genre
- Return to Zork 1993 Doug Barnett A graphic adventure, the last Zork game published under the Infocom label
12 Seastalker 1984 Stu Galley Infocom's only game with a "Junior" rating, the game was noted for its ease
Jim Lawrence
21 Sherlock: The Riddle of the Crown Jewels 1988 Bob Bates Developed by Challenge, Inc., an interactive fiction game featuring the eponymous detective by Sir Arthur Conan Doyle
11 Sorcerer 1984 Steve Meretzky Second game in the magic-themed "Enchanter trilogy"
19 Spellbreaker 1985 Dave Lebling Third game in the magic-themed "Enchanter trilogy"
5 Starcross 1982 Dave Lebling Infocom's first sci-if title
25 Stationfall 1987 Steve Meretzky The second and last game in the Planetfall series
15 Suspect 1984 Dave Lebling Infocom's third and last murder mystery
6 Suspended: A Cryogenic Nightmare 1983 Michael Berlyn A sci-fi title, the player has to repair damaged computers to prevent their own death
26 The Lurking Horror 1987 Dave Lebling Infocom's only horror title, the Amiga version included sound effects, a first for an Infocom interactive fiction game.
7 The Witness 1983 Stu Galley Like Deadline, the game that inspired it, a praised murder mystery
20 Trinity 1986 Brian Moriarty Cold War commentary, the player visits a mystical realm with various doorways.
18 Wishbringer: The Magick Stone of Dreams 1985 Brian Moriarty An easier game than most Infocom titles, the player must defeat The Evil One within a few hours.
1 Zork: The Great Underground Empire 1980 Various The first and most popular Infocom game, widely considered one of the best and most important video games ever.
- Zork: The Undiscovered Underground 1997 Michael Berlyn A free promotional product to coincide with the release of Zork: Grand Inquisitor.
Marc Blank
G. Kevin Wilson
2 Zork II: The Wizard of Frobozz 1981 Various A sequel to Zork, this game is actually part of the original game developed on a mainframe but was too large for microcomputers of the era. Originally published by Personal Software.
4 Zork III: The Dungeon Master 1982 Various A sequel to Zork II, this entry of the series was needed in part because of all the new material Dave Lebling added to Zork II that wasn't included in the original mainframe computer game.
- Zork Grand Inquisitor 1997 - Published by Activision and not Infocom but part of the Zork series, a graphic adventure game that garnered average reviews.
- Zork: Nemesis 1996 - Published by Activision and not Infocom, a graphic adventure game that garnered some praise for lavish graphics, but also some criticism for a lack relevance to the Zork setting
32 Zork Zero: The Revenge of Megaboz 1988 Steve Meretzky The ninth game in the Zork series, the events take place before all the other canonical games in the series. It also features a graphical interface, maps, an in-game hint system, and several mini-games.
# title implementer description

Other titles edit

Collections edit

  • The Zork Trilogy (1986; contained Zork I, Zork II & Zork III)
  • The Enchanter Trilogy (1986; contained Enchanter, Sorcerer & Spellbreaker)
  • The Lost Treasures of Infocom (1991; contained 20 of Infocom's interactive fiction games)
  • The Lost Treasures of Infocom II (1992; contained 11 interactive fiction games)
  • The Zork Anthology (1994; contained Zork I, Zork II, Zork III, Beyond Zork & Zork Zero)
  • The Mystery Collection (1995; contained Deadline, Lurking Horror, Moonmist, Sherlock: The Riddle of the Crown Jewels, Suspect and The Witness. Zork Zero and Planetfall were a bonus in some packages)
  • The Adventure Collection (1995; contained Border Zone, Plundered Hearts, Cutthroats, Trinity and Infidel)
  • The Comedy Collection (1995; contained Bureaucracy, Hollywood Hijinx and Nord and Bert Couldn't Make Head or Tail of It)
  • The Fantasy Collection (1995; contained Spellbreaker, Enchanter, Sorcerer, Seastalker and Wishbringer)
  • The Science Fiction Collection (1995; contained Suspended, A Mind Forever Voyaging, Starcross, Stationfall and Hitchhikers Guide to the Galaxy)
  • Classic Text Adventure Masterpieces of Infocom (1996; contained 33 Infocom games plus six winners of the 1995 Interactive Fiction Competition, which was not affiliated with Infocom)
  • Zork Special Edition (1997; contained Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, Return to Zork, Zork: Nemesis, and Planetfall)
  • Zork Classics: Interactive Fiction (2000)
  • The Zork Legacy Collection (2002; contained The Zork Anthology, Return to Zork, and Zork Nemesis)
  • Lost Treasures of Infocom (2012; In-App purchases for most of the titles)