Reception edit

Initial reception edit

Upon its release, Fallout: New Vegas received positive reviews from critics.[16] Bethesda offered Obsidian a bonus payment if any version of the game received an 85/100 or higher on the review aggregator website Metacritic.[17] Fallout: New Vegas missed the threshold by one point, as Metacritic assigned the game a weighted average critic score of 84/100 for the Windows and Xbox 360 versions, and an 82/100 for the PlayStation 3 version.[1][2][3] Bethesda's decision to use Metacritic's rating as a determinant for bonus payment was met with some criticism, as journalists felt that the website lacked the objectivity needed to measure the quality of a game.[18][19][20]

Craig Pearson of PC Gamer described the story as a significant improvement over Fallout 3, and appreciated how the story would adapt to the player's choices and previous actions.[15] The British version of Official Xbox Magazine called the story "staggering in scope and consistent in quality", with particular praise for the final quest.[13]

Since Obsidian chose to make only minor adjustments to the gameplay, some reviewers described Fallout: New Vegas as merely a large expansion of Fallout 3 rather than a separate game.[12][8][15][13] IGN Kristine Steimer wrote, "I often want to call it Fallout 3: New Vegas. Since the first game was so widely loved, that's certainly not a bad thing, but New Vegas does feel like a giant, awesome expansion."[12] Pearson was disappointed that there were few technological advancements made in Fallout: New Vegas. Pearson said, "New areas, characters and factions, but the same clunky inventory and character models. Two years to stay exactly where you were."[15] Francesca Reyes of the American version of Official Xbox Magazine struggled to recommend the game to anyone who did not enjoy Fallout 3.[14] The newly added gameplay mechanics, such as faction reputation and Hardcore Mode, were well received, as reviewers felt they added an additional layer of complexity over Fallout 3.[13] Reviewers were divided in their opinions on the companions.[6][7] Christopher Monfette of G4 felt the companions provided a stronger emotional connection than any moment in the main quest,[7] while Dan Whitehead of Eurogamer found the companions to be more trouble than they were worth due to there penchant for ignoring the commands he gave them.[6]

Many reviewers derided the glitches, which were seen as substantive and disruptive to gameplay.[12][4][5][7] Among the more common glitches noted in reviews were poor companion and enemy pathfinding, framerate issues, and crashes.[12][6][8] Mike Nelson of 1Up.com stated that Fallout: New Vegas had some of the most frustrating glitches he had ever seen, and he would have given the game a higher score had it not been for them.[4] A reviewer for Edge wrote, "Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy."[5] Some reviewers noted that they still enjoyed the game despite the glitches.[8][13][21] Giant Bomb's Jeff Gerstmann wrote, "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and [The Elder Scrolls IV: Oblivion] before it, New Vegas will eventually show you a real good time."[21]

Fallout: New Vegas won the 2011 Golden Joystick Award for Role-Playing Game of the Year,[22] and the 2010 IGN award for Most Bang for Your Buck.[23] Fallout: New Vegas was also nominated for the Role-Playing/Massively Multiplayer Game of the Year award during the 14th Annual Interactive Achievement Awards, but lost to Mass Effect 2.[24]

  1. ^ a b "PC Critic Reviews". Metacritic. Retrieved May 3, 2024.
  2. ^ a b "PlayStation 3 Critic Reviews". Metacritic. Retrieved May 3, 2024.
  3. ^ a b "Xbox 360 Critic Reviews". Metacritic. Retrieved May 3, 2024.
  4. ^ a b c Nelson, Mike (October 25, 2010). "Fallout: New Vegas Review". 1Up.com. Archived from the original on 11 April 2013. Retrieved September 14, 2021.
  5. ^ a b c Anon. (October 22, 2010). "Fallout: New Vegas Review". Edge. Archived from the original on June 10, 2011. Retrieved October 26, 2010.
  6. ^ a b c d Whitehead, Dan (October 19, 2010). "Fallout: New Vegas". Eurogamer. pp. 1–3. Archived from the original on April 17, 2024. Retrieved October 19, 2010.
  7. ^ a b c d Monfette, Christopher (October 19, 2010). "Fallout: New Vegas Review". G4. Archived from the original on August 4, 2016. Retrieved November 18, 2010.
  8. ^ a b c d Reiner, Andrew (October 18, 2010). "Fallout New Vegas Review". Game Informer. Archived from the original on October 22, 2018. Retrieved December 9, 2010.
  9. ^ Kim, Tae K. (October 18, 2010). "Fallout: New Vegas". GamePro. Archived from the original on December 26, 2010. Retrieved January 18, 2011.
  10. ^ VanOrd, Kevin (October 20, 2010). "Fallout: New Vegas Review". GameSpot. Archived from the original on October 22, 2018. Retrieved October 19, 2010.
  11. ^ Tuttle, Will (October 25, 2010). "Fallout: New Vegas Review". GameSpy. Archived from the original on October 22, 2018. Retrieved November 18, 2010.
  12. ^ a b c d e Steimer, Kristine (October 19, 2010). "Fallout: New Vegas Review". IGN. Archived from the original on September 5, 2021. Retrieved April 29, 2024.
  13. ^ a b c d e Anon. (October 19, 2010). "Review: Fallout: New Vegas". Official Xbox Magazine UK. Archived from the original on March 12, 2011. Retrieved November 19, 2010.
  14. ^ a b Reyes, Francesca (October 20, 2010). "Fallout: New Vegas". Official Xbox Magazine US. Archived from the original on October 24, 2010. Retrieved November 19, 2010.
  15. ^ a b c d Pearson, Craig (October 19, 2010). "Fallout: New Vegas Review". PC Gamer. Archived from the original on October 22, 2018. Retrieved November 19, 2010.
  16. ^ Cite error: The named reference VG247 New Vegas was invoked but never defined (see the help page).
  17. ^ Rose, Mike (March 14, 2012). "Report: Obsidian missed Fallout: New Vegas bonus by one Metacritic point". Game Deverloper. Retrieved May 3, 2024.
  18. ^ Schreier, Jason (March 15, 2012). "Why Are Game Developer Bonuses Based On Review Scores?". Kotaku. Retrieved May 5, 2024.
  19. ^ Zerebeski, Graham (April 23, 2012). "A plea for sanity regarding Metacritic and developer bonuses". VentureBeat. Retrieved May 5, 2024.
  20. ^ Orland, Kyle (March 25, 2012). "Why linking developer bonuses to Metacritic scores should come to an end". Ars Technica. Retrieved May 5, 2024.
  21. ^ a b Gerstmann, Jeff. "Fallout: New Vegas Review". Giant Bomb. Archived from the original on August 28, 2021. Retrieved September 14, 2021.
  22. ^ Nunneley-Jackson, Stephany (October 21, 2011). "29th Annual Golden Joystick Awards: Portal 2 wins Ultimate Game of the Year". VG247. Retrieved May 4, 2024.
  23. ^ "Most Bang for Your Buck". IGN. January 25, 2013. Retrieved May 4, 2024.
  24. ^ "2011 Award Category Details: Role-Playing/Massively Multiplayer Game of the Year". Academy of Interactive Arts & Sciences. n.d. Archived from the original on November 20, 2023. Retrieved May 4, 2024.