7. The red ball must not stop. If this occurs the player whose turn it is will lose a 'life' and the next player in turn restarts the game.

8. Neither white nor red balls may leave the table either via the pockets or over the edge. If this occurs the player who last caused the respective ball to keep moving loses a life and the next player in turn restarts the game.

9. No player may unreasonably obstruct the play of another. Unreasonable obstruction loses one 'life'. Appoint a sober umpire if absolutely necessary.

10. The decision of the owner of the table or his/her deputy is final.


11. Owner (optional) of table (or member of host family) should be allowed to win.

Seaforde variant

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(As played at Seaforde House, Seaforde, Co Down on a billiard table)

Generally, if a player loses a life, he/she must restart the game (not the next player in turn). If, however, the player has exhausted all his/her lives, the next in turn must restart.

Seaforde Rule 4. The player must have at least one foot placed on the ground whilst reaching for or handling the white ball and that foot is not allowed to move until the ball is released. It is, however, permissible to rotate the foot to obtain a better throwing position. If the player moves both feet when reaching for or in contact with the white ball, that player will lose a 'life'.The white ball may be handled as often as necessary, but the player must be seen to try to hit the red ball with the white ball. If the red ball is missed, the player can move again

Manderston Variant

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As played at Manderston, Duns, Berwickshire on a billiard table

Manderston Rule 1. As for the Killyleagh rules but the first player to lose all three lives is given one more life to lose.

Manderston Rule 4. As for the Killyleagh rules but less specific in that the player has to be 'at an end of the table in order to play a shot'. This is relaxed at times by allowing players to play a shot as long as one hand is touching one end.

Larchfield Variant

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As played at Larchfield, Annahilt, Co Down:-

Rule 1. To start the red ball is placed on the 'black' (as in snooker) spot. The person who is starting has 3 goes to hit the red ball with the white ball but need only be touching the opposite end of the table with one hand while he/she attempts to do this. All other rules apply.