User:Czar/drafts/Ethan Mollick

Edward B. and Shirley R. Shils Assistant Professor of Management

Known for his studies of online crowdfunding[1]

He has studied the intersection of crowdfunding and gender,[2][3] and size of founding team.[4][5] He has also studied the video game industry's role of project managers in driving revenue,[6] and factors in worker adoption of gamified processes in the workplace.[7]

References

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  1. ^ Newman, Judith (November 6, 2015). "GoFundMe Gone Wild". The New York Times. ISSN 0362-4331.
  2. ^ Cummins, Eleanor (April 24, 2018). "Crowdfunding helps women succeed in tech because venture capital won't". Popular Science. Retrieved August 11, 2019.
  3. ^ Berenson, Tessa (August 14, 2014). "Kickstarting Equal Pay: Women Out-Raise Men on Crowdfunding Sites". Time. Retrieved August 11, 2019.
  4. ^ Munk, Cheryl Winokur (April 29, 2019). "Entrepreneurs Are Better Off Going It Alone, Study Says". Wall Street Journal. ISSN 0099-9660.
  5. ^ Zetlin, Minda (April 30, 2019). "A Study of 3,526 Companies Shows 1 Decision Makes Startups More Successful. Most Founders Do the Opposite". Inc.com. Retrieved August 11, 2019.
  6. ^ Walker, Sam (May 18, 2018). "Theres a War on Middle Management and Tesla Just Joined It". Wall Street Journal. ISSN 0099-9660.
  7. ^ Baer, Drake (April 8, 2014). "How 'The Paradox Of Mandatory Fun' Ruins Games At Work". Business Insider. Retrieved August 11, 2019.
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