This is a list of board games. See the article on game classification for other alternatives, or see Category:Board games for a list of board game articles. Board games are games with rules, a playing surface, and tokens that enable interaction between or among players as players look down at the playing surface and face each other.[1] Unlike digital games, player interaction is not mediated by a system in board games, and ultimately the essential difference between board games and digital games is the medium.[1]

Single-player board games

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Some board games have solo variants, such as Arkham Horror and Agricola. Others are specifically designed for one player.

Two-player abstract strategy games

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In abstract strategy games, players know the entire game state at all times, and random generators such as dice are not used.[2]

Two-player board games

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Multi-player elimination board games

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Participants are typically eliminated before game end.

European race games

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Multiplayer games without elimination

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Everyone can play along to the end. These games are especially suited for mixed play with adults and children.

Economics strategy games

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Games involving scarce resources and strategy.

Games of physical skill

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Coordination, finesse, or other physical skills are necessary. Also known as dexterity games.

Children's games

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The rules are easy to learn and the outcome is mostly or entirely due to chance.

Cooperative games

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Cooperative games in which all players need to work together to win.

Word games

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These games are based on construction of words to score points.

Gaming systems

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These are sets that can be used to play multiple games.

See also

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References

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  1. ^ a b Bayeck, Rebecca Yvonne (August 2020). "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research". Simulation & Gaming. 51 (4): 411–431. doi:10.1177/1046878119901286. ISSN 1046-8781.
  2. ^ Garcia, Dan; Bezakova, Ivona; Blank, Adam; Terrell, Neal (2021-03-05). "Teaching Computer Science with Abstract Strategy Games". Proceedings of the 52nd ACM Technical Symposium on Computer Science Education. SIGCSE '21. New York, NY, USA: Association for Computing Machinery. pp. 1232–1233. doi:10.1145/3408877.3432572. ISBN 978-1-4503-8062-1.
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