Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive series.
Test Drive | |
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![]() Cover art from top to bottom featuring the 1987 Lamborghini Countach, the 1987 Lotus Esprit Turbo, the 1987 Chevrolet Corvette C4, the 1987 Porsche 911 Turbo, and the 1987 Ferrari Testarossa | |
Developer(s) | Distinctive Software |
Publisher(s) | Accolade |
Designer(s) | Mike Benna Don Mattrick Kevin Pickell Brad Gour Bruce Dawson Amory Wong Rick Friessen |
Programmer(s) | Mike Benna Don Mattrick Kevin Pickell Brad Gour Bruce Dawson Amory Wong Rick Friessen |
Artist(s) | Tony Lee John Boechler |
Composer(s) | Patrick Payne |
Series | Test Drive |
Platform(s) | |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
Gameplay
editThe player chooses one of five supercars (Lamborghini Countach, Lotus Esprit Turbo, Chevrolet Corvette C4, Porsche 911 Turbo (930), or Ferrari Testarossa) to drive on a winding cliffside two-lane road while avoiding traffic and outrunning police speed traps. The course's five stages are separated by gas station pit stops.[1]
Release
editIn 1987, Accolade published Test Drive as a computer game worldwide, and Electronic Arts imported it to the United Kingdom. The quality of the Amiga, Atari ST, Commodore 64, and DOS ports differ from each other.[2][3] The Amiga version's detailed visuals and audio realistically depicted the game's racing theme,[2] while its Atari ST counterpart used simplified graphics and sound effects. The Commodore 64 and DOS ports were of similar quality to the Amiga version. The gameplay was kept intact for all platforms.[4]
Reception and legacy
editTest Drive was a commercial hit. In late 1989, Video Games & Computer Entertainment reported that the game's sales had surpassed 400,000 units and were well on their way to the half-million mark.[5]
It received generally positive reviews from video game critics. Computer Gaming World stated in 1987 that Test Drive "offers outstanding graphics and the potential to 'hook' every Pole Position fan".[6] David M. Wilson reviewed the game for the magazine in 1988, stating that "there may be more competitive racing games on the market, but this game combines the enjoyment of driving five of the most exotic sportscars in the world with outrunning 'Smokies' on mountain highways. What more could a race car junkie (or arcade fan) ask for?!"[7] Compute! praised the excellent graphics and sound, but noted that the game only had one course.[2] The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 41⁄2 out of 5 stars.[8]
Test Drive spawned several sequels and spin-offs. Distinctive Software developed its 1989 sequel, The Duel: Test Drive II.
Reviews
edit- Isaac Asimov's Science Fiction Magazine v12 n7 (1988 07)[9]
- Jeux & Stratégie #51[10]
References
edit- ^ Test Drive manual
- ^ a b c Tucker, Troy (February 1988). "Test Drive". Compute!. p. 50. Retrieved 10 November 2013.
- ^ "CVG Magazine Issue 076". February 1988.
- ^ "The Games Machine Magazine Issue 04".
- ^ Worley, Joyce (December 1989). "Mega Hits: The Best of the Best". Video Games & Computer Entertainment: 130–132, 137, 138.
- ^ "Christmas Buyers Guide". Computer Gaming World. No. 41. November 1987. p. 20.
- ^ Wilson, David M. (February 1988). "Life in the Fast Lane: Accolade's "TestDrive"". Computer Gaming World. Vol. 1, no. 44. p. 44.
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers: Test Drive". Dragon. No. 132. pp. 80–85.
- ^ "Asimov's v12n07 (1988 07)".
- ^ "Jeux & stratégie 51". June 1988.