This is the talk page for discussing improvements to the Polarized 3D system article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
Archives: 1Auto-archiving period: 3 months |
This article is rated C-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: | |||||||||||
|
advantages/disadvantages
editthis section describes the pros and cons of the technology in context to its actual applications in well written prose, below that though is a bullet point list that has no context, and is thus not factually true.
to give it context and make it accurate would make it verbose, defeating the purpose of a bullet point list in the first place, while also being redundant as it states the same things as the paragraphs preceding it.
therefore it should be deleted.
always?
editThe article says: The QWP always transforms circularly polarized light into linearly polarized light. As QWP are wavelength sensitive, and a wide range of wavelengths are used for human vision, I wouldn't say always. I am not sure how the systems solve this. Gah4 (talk) 07:22, 24 November 2018 (UTC)