Talk:Parametric animation

Latest comment: 16 years ago by PianoSpleen in topic Untitled

Untitled edit

I'm not an expert in computer graphics, so it would be very helpful if someone could explain the specifics of how parametric animation works; for example, what algorithms are used, how parametric animation has evolved over the years, and so on. — Supaikku 23:13, 20 July 2006 (UTC)Reply

You will want to be careful with tenses here. It's not clear whether parametric is still in use, or whether a new technique has taken over. If you e-mailed one of the guys at Valve, they should be able to give you some details. --Tom Edwards 12:55, 21 July 2006 (UTC)Reply

I'm afraid the term "parametric animation" is pretty ill-defined and could refer to a number of things. If we're going to be strict about it we could say that it is a blanket term that refers to any animation system that alters animations according to certain parameters - eg, tweening. What is described on that page isn't really related to this - while you COULD write a parametric animation engine that would blend two animations together like that, there are much simpler and faster ways of doing that specific example (splitting the model into a top and bottom half, like Quake 3 does). The problem with saying it's not really used anymore is that at its most basic level it could refer to tweening, which is used almost universally.

So, uh, I have no idea what to do with this page. PianoSpleen (talk) 07:04, 18 May 2008 (UTC)Reply