Talk:Compute kernel

Latest comment: 8 years ago by Ruud Koot in topic Contested deletion

Contested deletion edit

This article should not be speedy deleted as being recently created, having no relevant page history and duplicating an existing English Wikipedia topic, because...

A Compute Kernel aka compute shaderis a very different concept to a Kernel (operating system). I have created this page to explain this concept, which is common to several languages/APIs (OpenCL, OpenGL, CUDA, C++AMP, Vulkan SPIR-V) for leveraging accelerators, relating to throughput oriented, parallel processing, as opposed to OS kernels: which are systems running on CPUs that manage other processes.

Compute kernels are broadly described as subsets of other articles but I feel that where possible, having pages for concepts maximises the potential for specific links.

It may be an idea to also create a redirect for 'compute shader' which is used almost synonymously, however this concept is slightly more general ; compute-shaders are more related to GPU hardware and graphics APIs (evolved from vertex shaders and pixel shaders), whilst compute-kernels suggest something that could run on any parallel hardware.

--Fmadd (talk) 22:31, 13 April 2016 (UTC)Reply

I removed the speedy deletion request. Despite the name, these are clearly distinct topics. —Ruud 10:28, 14 April 2016 (UTC)Reply