Strategic Conflict is a play-by-mail game by Schubel & Son begun in 1983.
Publishers | Schubel & Son |
---|---|
Years active | 1983 to unknown |
Genres | play-by-mail |
Languages | English |
Systems | computer moderated |
Players | 10 |
Playing time | Months |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Gameplay
editStrategic Conflict was a computer-moderated play-by-mail game set in modern times, involving nations fighting each other for supremacy in their region of the world.[1] It had ten players and a world with twenty regions.[1] Players could choose from up to eight types of combat units.[2] Players owned and built units worth points, with no more than 250 points in each region. A player reaching 2,000 points of units won the game.[1]
Reception
editW.G. Armintrout reviewed Strategic Conflict in Space Gamer No. 68.[1] He stated that it "s the most intricate, subtle game yet produced by the play-by-mail industry.[1] Armintrout further commented that "I have not been impressed like this in some time – Strategic Conflict is a play-by-mail game for players who want a real contest. I only hope there are enough of this type of player out there to keep the game going."[1]
A reviewer in a 1983 issue of PBM Universal stated that "The game has no outstanding flaws, and is playable".[2]
See also
editReferences
edit- ^ a b c d e f Armintrout, W.G. (March–April 1984). "Capsule Reviews: Strategic Conflict". Space Gamer. No. 68. Steve Jackson Games. p. 45.
- ^ a b Editors (November–December 1983). "Gamealog: Strategic Conflict". PBM Universal. No. 1. p. 31.