Still There is a point-and-click adventure video game developed by GhostShark Games and published by Iceberg Interactive.

Still There
Developer(s)GhostShark Games
Publisher(s)Iceberg Interactive
EngineUnity3D
Platform(s)Windows, macOS, Nintendo Switch
Release20 November 2019
Genre(s)Point-and-click adventure
Mode(s)Single-player

Gameplay and Story

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Still There is a sci-fi psychological point-and-click adventure video game.[1][2] The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request.[2][3][4]

The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI.[5][6] The story tackles difficult themes as grief and loss.[2][6]

Development and release

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Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music).[7] The engine used to develop the game was Unity 3D.[8]

Still There was announced on 8 August 2019.[9][3][7] and showcased at Gamescom on 22 August 2019.[10][11] The game was published by Iceberg Interactive and released for Windows, macOS and Nintendo Switch on 20 November 2019.[11][12][13][8]

Reception

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Still There received "generally favorable" reviews from critics according to review aggregator Metacritic[14] and it is considered "strong" from critics according to review aggregator OpenCritic.[15]

References

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  1. ^ Briggs, Chad (13 October 2020). "Still There examines how far one can run from grief". Archived from the original on 1 December 2022. Retrieved 1 December 2022.
  2. ^ a b c Favis, Elise (11 August 2019). "Still There, Psychological Adventure Game About A Space Lighthouse Keeper". Game Informer. Archived from the original on 22 August 2019. Retrieved 10 May 2020.
  3. ^ a b Lee, Patrick (8 August 2019). "Still There Is a Sci-Fi Adventure Game About Isolation, Grief, and Coffee". Escapist Magazine. Retrieved 10 May 2020.
  4. ^ Calzati, Stefano (4 December 2019). "Still There – Recensione". The Games Machine (Italy). Archived from the original on 25 May 2021. Retrieved 10 May 2020.
  5. ^ Schmid, Matthias (29 November 2019). "Test: Still There". 4Players. Archived from the original on 25 January 2021. Retrieved 10 May 2020.
  6. ^ a b Vega, Sin (11 August 2019). "Unknown Pleasures: Eliminate the competition". Rock, Paper, Shotgun. Archived from the original on 14 May 2020. Retrieved 10 May 2020.
  7. ^ a b "Psychological Adventure Game 'Still There' Announced". Gamasutra. 8 August 2019. Retrieved 10 May 2020.
  8. ^ a b "Still There". 20 November 2019. Archived from the original on 29 July 2021. Retrieved 10 May 2020.
  9. ^ Horti, Samuel (11 August 2019). "Still There is a dark, pensive game starring a space lighthouse keeper, out this year". PC Gamer. Archived from the original on 8 November 2020. Retrieved 10 May 2020.
  10. ^ "Iceberg Interactive is coming to Gamescom 2019 with 'Transient' and 'Still There'". 30 July 2019. Retrieved 10 May 2020.
  11. ^ a b Bishop, Sam (15 September 2019). "Players explore a "journey through grief" in Still There". Gamereactor. Archived from the original on 18 September 2019. Retrieved 10 May 2020.
  12. ^ Prescott, Shaun (26 November 2019). "Five new Steam games you probably missed (November 25, 2019)". PC Gamer. Archived from the original on 28 February 2020. Retrieved 10 May 2020.
  13. ^ Walker, Alex (18 November 2019). "This Week In Games: Couch Civilization". Kotaku. Archived from the original on 20 March 2020. Retrieved 10 May 2020.
  14. ^ a b "Still There for PC Reviews". Metacritic. Archived from the original on 27 May 2020. Retrieved 10 May 2020.
  15. ^ "Still There". Opencritic. Archived from the original on 20 January 2021. Retrieved 10 May 2020.
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