Secrets of the Luxor is a 1996 adventure video game developed by American studio Mojave and published by Ubi Soft for Macintosh, Windows, and Windows 3.x.

Secrets of the Luxor
Developer(s)Mojave
Publisher(s)Ubi Soft
Platform(s)Windows, Macintosh
Release
Genre(s)Adventure

Plot and game-play

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The player is an archaeologist who is exploring an ancient pyramid. Upon discovering a powerful artifact left behind by an ancient civilization, the player must prevent it from being taken by antagonists.

The game features a point-and-click interface and static 3D rendered graphics.

Production

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The game was developed by Mojave, an offshoot of 3D-graphics architects Strata.[2] The hintbook was cowritten by Utah-born Tanya Rizzuti and Adrian Ropp.[3]

Luxor was one of two video game created by Mojave, the other being Sinkha.[4][5]

In 1998, there was a promotion where German iMac buyers could additionally purchase the Play Max iMac Edition 1 with various titles including Luxor.[6]

Critical reception

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Adventure Gamers felt that the thrilling first third was let down by the remainder of the game.[8] Metzomagic described it as a 'bargain bin purchase'.[9] Tap Repeatedly wrote that while the game was well designed, some of the puzzles seemed to be mind bogglingly hard.[10] Gameboomers appreciated the subtle hits of humour.[11] MacHome liked the " rich plot and exceptional graphics".[12] Eblong wrote that the plot was "cheesy".[13] MacUser's biggest criticism was that "it's so challenging you progress too slowly".[14] The Daily Herald felt that while it was scant on story, its puzzles were too long.[15] Just Adventure described it as "one of the few games to rise above the now-derogatory label of Myst clone".[16] The Age praised the "wonderful 3D-images".[17] MacAddict deemed it visually stunning.[18]

References

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  1. ^ "Pre Aug. 96 Shipping". GamePen. Archived from the original on March 31, 1997. Retrieved December 25, 2023.
  2. ^ PEGORARO, ROB (July 31, 1996). "ANOTHER BARGAIN: FREE PLAY". The Washington Post.
  3. ^ "Biographies: Latter-day Saint and/or Utah Film Personalities: R". www.ldsfilm.com. Retrieved 2019-03-10.
  4. ^ "Interview with Secrets of the Luxor Designers". 2001-02-22. Archived from the original on 2001-02-22. Retrieved 2019-03-10.
  5. ^ "SVM n°138 mai 1996 – Page 66 – 67 – SVM n°138 mai 1996 – SVM – informatique grand public – informatique et réseaux – Sciences et Techniques – 1001mags – Magazines en PDF à 1 € et GRATUITS !". fr.1001mags.com. Retrieved 2019-03-10.
  6. ^ Müller, Peter (August 14, 1998). "iMac comes with additional software". Macwelt (in German). Retrieved 2019-03-10.
  7. ^ McFarland, Raven r. m. (November 1996). "Secrets of the Luxor". MacHome Journal. Archived from the original on November 29, 2001.
  8. ^ Ivey, Ray (May 19, 2002). "Secrets of Luxor review". Adventure Gamers. Retrieved 2019-03-10.
  9. ^ Aplin, Gordon (July 1999). "Secrets of the Luxor Review". Metzomagic. Retrieved 2019-03-10.
  10. ^ "Four Fat Chicks – Secrets of the Luxor Review". 2013-12-15. Archived from the original on 2013-12-15. Retrieved 2019-03-10.
  11. ^ "Secrets of the Luxor review". www.gameboomers.com. Retrieved 2019-03-10.
  12. ^ "Secrets of the Luxor". MacHome. February 15, 1998. Archived from the original on February 15, 1998. Retrieved 2019-03-10.
  13. ^ "Review: Secrets of the Luxor". www.eblong.com. Retrieved 2019-03-10.
  14. ^ MacUser October 1996. December 1996.
  15. ^ "The Daily Herald from Chicago, Illinois on November 18, 1996 · Page 170". Newspapers.com. 18 November 1996. Retrieved 2019-03-10.
  16. ^ Sluganski, Randy (May 8, 2001). "The 10 Best Adventure Games That (Almost) No One Has Ever Played". Just Adventure. Archived from the original on March 8, 2001. Retrieved 2019-03-10.
  17. ^ "The teenage software gap no one wants to fill". The Age. September 3, 1996. p. 41. Retrieved 2019-03-10.
  18. ^ MacAddict 001. September 1996.
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