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Ravenscrag is a 1981 role-playing game adventure published by Judges Guild.
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Plot summary
editRavenscrag is a book that describes a six-level castle and its five story keep and accompanying area, detailing both their rooms and inhabitants.[1]
Publication history
editRavenscrag was written by Scott Fulton, and published by Judges Guild in 1981 as a 64-page book with four large maps.[2]
Shannon Appelcline noted that after Judges Guild lost the use of the name "Dungeons & Dragons" on their products, they began producing books to be used with any fantasy role-playing game system, and "joined the crowd producing "generic fantasy" adventures. Though some of their map books like Castle Book II (1980) and Temple Book I (1981) had opted not to use TSR's trade- marks, the Ravenscrag (1981) adventure marked the official beginning of Judges Guild's "universal fantasy" line. It was published before the end of the AD&D line, showing that the Guild was by now planning for its loss."[3]: 201
Reception
editPaul O'Connor reviewed Ravenscrag in The Space Gamer No. 45.[1] O'Connor commented that "If you play D&D or think you can overcome the problems of non-specific text, then Ravenscraft is an excellent buy for the money."[1]
Reviews
edit- Different Worlds #17 (Dec., 1981)
References
edit- ^ a b c O'Connor, Paul (November 1981). "Capsule Reviews". The Space Gamer (45). Steve Jackson Games: 30.
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 174. ISBN 0-87975-653-5.
- ^ Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.