In kinematics, the motion of a rigid body is defined as a continuous set of displacements. One-parameter motions can be defined as a continuous displacement of moving object with respect to a fixed frame in Euclidean three-space (E3), where the displacement depends on one parameter, mostly identified as time.

Rational motions are defined by rational functions (ratio of two polynomial functions) of time. They produce rational trajectories, and therefore they integrate well with the existing NURBS (Non-Uniform Rational B-Spline) based industry standard CAD/CAM systems. They are readily amenable to the applications of existing computer-aided geometric design (CAGD) algorithms. By combining kinematics of rigid body motions with NURBS geometry of curves and surfaces, methods have been developed for computer-aided design of rational motions.

These CAD methods for motion design find applications in animation in computer graphics (key frame interpolation), trajectory planning in robotics (taught-position interpolation), spatial navigation in virtual reality, computer-aided geometric design of motion via interactive interpolation, CNC tool path planning, and task specification in mechanism synthesis.

Background

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There has been a great deal of research in applying the principles of computer-aided geometric design (CAGD) to the problem of computer-aided motion design. In recent years, it has been well established that rational Bézier and rational B-spline based curve representation schemes can be combined with dual quaternion representation [1] of spatial displacements to obtain rational Bézier and B-spline motions. Ge and Ravani,[2][3] developed a new framework for geometric constructions of spatial motions by combining the concepts from kinematics and CAGD. Their work was built upon the seminal paper of Shoemake,[4] in which he used the concept of a quaternion[5] for rotation interpolation. A detailed list of references on this topic can be found in [6] and.[7]

Rational Bézier and B-spline motions

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Let   denote a unit dual quaternion. A homogeneous dual quaternion may be written as a pair of quaternions,  ; where  . This is obtained by expanding   using dual number algebra (here,  ).

In terms of dual quaternions and the homogeneous coordinates of a point   of the object, the transformation equation in terms of quaternions is given by

  where   and   are conjugates of   and  , respectively and   denotes homogeneous coordinates of the point after the displacement.[7]

Given a set of unit dual quaternions and dual weights   respectively, the following represents a rational Bézier curve in the space of dual quaternions.

 

where   are the Bernstein polynomials. The Bézier dual quaternion curve given by above equation defines a rational Bézier motion of degree  .

Similarly, a B-spline dual quaternion curve, which defines a NURBS motion of degree 2p, is given by,

 

where   are the pth-degree B-spline basis functions.

A representation for the rational Bézier motion and rational B-spline motion in the Cartesian space can be obtained by substituting either of the above two preceding expressions for   in the equation for point transform. In what follows, we deal with the case of rational Bézier motion. The trajectory of a point undergoing rational Bézier motion is given by,

 
 

where   is the matrix representation of the rational Bézier motion of degree   in Cartesian space. The following matrices   (also referred to as Bézier Control Matrices) define the affine control structure of the motion:

 

where  .

In the above equations,   and   are binomial coefficients and   are the weight ratios and

 
 
 
 
 

In above matrices,   are four components of the real part   and   are four components of the dual part  of the unit dual quaternion  .

Example

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A teapot under Rational Bézier motion of degree 6 with (on the left) unit real weights ( ) (on the right) non-unit real weights (  and  ); also shown are affine positions (distorted) as well as the given control positions (in blue color).

See also

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References

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  1. ^ McCarthy, J. M. (1990). An Introduction to Theoretical Kinematics. MIT Press Cambridge, MA, USA. ISBN 978-0-262-13252-7.
  2. ^ Ge, Q. J.; Ravani, B. (1994). "Computer-Aided Geometric Design of Motion Interpolants". Journal of Mechanical Design. 116 (3): 756–762. doi:10.1115/1.2919447.
  3. ^ Ge, Q. J.; Ravani, B. (1994). "Geometric Construction of Bézier Motions". Journal of Mechanical Design. 116 (3): 749–755. doi:10.1115/1.2919446.
  4. ^ Shoemake, K. (1985). "Animating rotation with quaternion curves". Proceedings of the 12th annual conference on Computer graphics and interactive techniques - SIGGRAPH '85. Vol. 19. pp. 245–254. doi:10.1145/325334.325242. ISBN 978-0897911665.{{cite book}}: CS1 maint: date and year (link)
  5. ^ Bottema, O.; Roth, B. (1990). Theoretical kinematics (Theoretical kinematics). Dover Publications. ISBN 978-0-486-66346-3.
  6. ^ Röschel, O. (1998). "Rational motion design—a survey". Computer-Aided Design. 30 (3): 169–178. doi:10.1016/S0010-4485(97)00056-0.
  7. ^ a b Purwar, A.; Ge, Q. J. (2005). "On the effect of dual weights in computer-aided design of rational motions". Journal of Mechanical Design. 127 (5): 967–972. doi:10.1115/1.1906263.
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