RakNet is networking middleware developed by Oculus VR, Inc. for use in the video game industry. RakNet was originally authored by Jenkins Software LLC.

Original author(s)Jenkins Software LLC
Developer(s)Oculus VR, Inc.
Repository
Written inC++
Operating systemLinux, OS X, Windows, et al.
TypeGame middleware
License3-clause BSD License[1]
WebsiteOfficial website

Overview edit

RakNet is a C++ class library that provides UDP and reliable TCP transport. It contains several core systems that rely on the transport layer: object replication; Remote procedure call in C++ using Boost C++ Libraries; VoIP supporting FMOD, DirectSound, and PortAudio; NAT traversal; and Patch.[clarification needed]

Its source was available without charge for games grossing under $100,000[2] allowing use by developers of indie or free/open source games.[3]

On July 7, 2014, RakNet was bought by Oculus VR who released the source code for PCs, under the BSD licence with a patent granting license.[4][5]

Supported operating systems edit

Integrated Technology Partners edit

Game Engines
Other middleware

References edit

  1. ^ "RakNet 4.081". GitHub. 25 October 2021.
  2. ^ . "RakNet - Multiplayer game network engine." RakNet - Multiplayer game network engine. Jenkins Software LLC, 25 Jun 2011. Web. 11 Feb 2012. <http://www.jenkinssoftware.com/pricing.html>.
  3. ^ Jenkins, Kevin, and Digitalghost. "RakNet in open source games." RakNet - Multiplayer game network engine. Jenkins Software LLC, 27 July 2010. Web. 11 Feb 2012. <http://www.jenkinssoftware.com/forum/index.php?topic=3371#msg15887 Archived 2013-12-12 at the Wayback Machine>
  4. ^ "GitHub for OculusVR/RakNet/LICENSE" <https://github.com/OculusVR/RakNet/blob/master/LICENSE>
  5. ^ Jeffrey Grubb (2014-07-07). "Oculus VR acquires game-networking engine RakNet — and makes it open-source". VentureBeat.

External links edit