Naruto: The Broken Bond

Naruto: The Broken Bond is an action adventure game developed by Ubisoft Montreal and published by Ubisoft for the Xbox 360. It was released worldwide in November 2008. It is a sequel to the 2007 game Naruto: Rise of a Ninja and is the second and final Naruto game to be published by Ubisoft before their rights to the IP expired.

Naruto: The Broken Bond
North American box art
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Designer(s)Daniel Bisson
Composer(s)Inon Zur
EngineJade
Platform(s)Xbox 360
Release
  • NA: November 18, 2008
  • AU: November 20, 2008
  • EU: November 21, 2008
Genre(s)Fighting, action-adventure
Mode(s)Single-player, multiplayer

The Broken Bond picks up where Naruto: Rise of a Ninja left off, taking place between episodes 81-135 of the anime. It contains the Search for Tsunade and the Sasuke Retrieval story arcs as well as some flashbacks of the previous game. There are 30 playable characters, a new tag-team system and original voice acting and music from the original Naruto anime.

Development

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The game was first revealed at the E3 2008 Convention, although work on it had started before the release of the first game. According to team member Masao Kobayashi, the developers wanted to bring something new to the franchise while still keeping the same feel of the anime that the first game had. The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game.[1]

The environments were a big part of the first game, and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very “rich and dense”.[1] The lighting of the game was improved to complement the dynamic story, adding a new casting system and allowing the creation of maps with a more watercolor feel. Unlike the previous game, where the cutscenes were pre-rendered scenes from the anime, The Broken Bond now has 3D cinematics. There are also a lot more NPCs. Within the adventure mode, there are now over 70 unique character models.[1]

The developers for The Broken Bond have also decided to keep the multiplayer system like Rise of a Ninja but have improved upon it in several ways. The online format has been overhauled with a new ranking system, and the fighting system has been greatly tweaked. Also, there are now 30 characters to choose from, 28 different characters, one DLC character, and four bonus variations. The bonus variations were Taijutsu Jumpsuit Naruto Uzumaki, Anbu Itachi, Level 2 Curse Mark Sasuke Uchiha, and One-Tailed Naruto; the DLC character was Chūnin Exams Sasuke.

This was the last Naruto game to be developed by Ubisoft before Namco Bandai decided to make the Ultimate Ninja Storm for multiplatform consoles instead of being a PlayStation 3 exclusive, starting with Naruto Shippuden: Ultimate Ninja Storm 2.

Reception

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The game received "favorable" reviews, more so than its predecessor, according to video game review aggregator Metacritic.[2]

Naruto: The Broken Bond was nominated for Best Game Based on a Movie or TV Show at 2008 Spike Video Game Awards, but lost to Lego Indiana Jones: The Original Adventures. During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Naruto: The Broken Bond for "Adventure Game of the Year" and "Outstanding Achievement in Adapted Story".[13]

References

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  1. ^ a b c "Naruto: The Broken Bond Xbox 360 Behind the Scenes - The Art Direction". IGN. October 15, 2008. Archived from the original on April 25, 2015. Retrieved July 26, 2015.
  2. ^ a b "Naruto: The Broken Bond for Xbox 360 Reviews". Metacritic. Archived from the original on May 3, 2015. Retrieved July 26, 2015.
  3. ^ Hayward, Andrew (December 9, 2008). "Naruto: The Broken Bond Review". 1UP.com. Archived from the original on January 24, 2016. Retrieved July 26, 2015.
  4. ^ Reeves, Ben (January 2009). "Naruto The Broken Bond: A Refreshing Take On an Overexposed Anime". Game Informer. No. 189. Archived from the original on October 10, 2009. Retrieved July 26, 2015.
  5. ^ Morse, Blake (January 27, 2009). "Naruto: The Broken Bond Review". Game Revolution. Archived from the original on September 6, 2015. Retrieved July 26, 2015.
  6. ^ Petit, Carolyn (November 26, 2008). "Naruto: The Broken Bond Review". GameSpot. Archived from the original on January 24, 2016. Retrieved July 26, 2015.
  7. ^ "Naruto: The Broken Bond Review". GameTrailers. January 9, 2009. Archived from the original on January 16, 2009. Retrieved December 30, 2015.
  8. ^ Sandoval, Angelina (December 3, 2008). "Naruto: The Broken Bond - 360 - Review". GameZone. Archived from the original on December 7, 2008. Retrieved July 26, 2015.
  9. ^ Goldstein, Hilary (November 18, 2008). "Naruto: The Broken Bond Review". IGN. Archived from the original on October 6, 2015. Retrieved July 26, 2015.
  10. ^ "Naruto: The Broken Bond". Official Xbox Magazine. January 2009. p. 79.
  11. ^ Jastrzab, Jeremy (January 11, 2009). "Naruto: The Broken Bond Review". PALGN. Archived from the original on March 16, 2010. Retrieved July 26, 2015.
  12. ^ Darax (November 19, 2008). "Naruto: The Broken Bond Review (Xbox 360)". TeamXbox. Archived from the original on November 13, 2013. Retrieved July 26, 2015.
  13. ^ "D.I.C.E. Awards By Video Game Details Naruto: The Broken Bond". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 15 November 2023.

Further reading

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  • Haught, Jeb. "'Broken Bond' best 'Naruto' title to date" The Charleston Gazette; Charleston, W.V. 24 January 2009: C.2.
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