-- Style for curling tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '170'
local skip_width = Args['skipwidth'] or '140'
local wlt_width = Args['wltwidth'] or '28'
local sort_text = yesno(Args['sortable_table'] or 'no') and 'sortable' or ''
local show_played = not yesno(Args['hide_played'] or 'no')
local show_ends = yesno(Args['show_ends'] or 'yes') and true or false
local show_pct = yesno(Args['show_pct'] or 'yes') and true or false
local show_dsc = yesno(Args['show_dsc'] or 'no') and true or false
local show_wlt = yesno(Args['show_wlt'] or 'no') and true or false
local show_skip = not yesno(Args['hide_skip'] or 'no')
-- Custom header
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local skip_head_text = Args['skip_header'] or 'Skip'
-- Custom refs
local pct_ref = Args['pct_ref'] or ''
local dsc_ref = Args['dsc_ref'] or ''
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] or Args['table_header'] then
table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
end
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,'Team'..VTE_text) -- Team col
-- Add skip header
if full_table and show_skip then
tt = p_sub.colhead(tt,skip_width,skip_head_text) -- Skip col
end
if show_played then
tt = p_sub.colhead(tt,28,'<abbr title="Played">Pld</abbr>') -- Matches played col
end
if full_table then
tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>') -- Win col
tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>') -- Loss col
if show_wlt then
tt = p_sub.colhead(tt,wlt_width,'<abbr title="Wins/losses against tied teams">W–L</abbr>') -- WLT col
end
tt = p_sub.colhead(tt,28,'<abbr title="Points for">PF</abbr>') -- For col
tt = p_sub.colhead(tt,28,'<abbr title="Points against">PA</abbr>') -- Against col
if show_ends then
tt = p_sub.colhead(tt,28,'<abbr title="Ends won">EW</abbr>') -- Ends won col
tt = p_sub.colhead(tt,28,'<abbr title="Ends lost">EL</abbr>') -- Ends lost col
tt = p_sub.colhead(tt,28,'<abbr title="Blank ends">BE</abbr>') -- Blank ends col
tt = p_sub.colhead(tt,28,'<abbr title="Stolen ends">SE</abbr>') -- Stolen ends col
end
if show_pct then
tt = p_sub.colhead(tt,32,'<abbr title="Shot percentage">S%</abbr>' .. pct_ref) -- Shot percentage col
end
if show_dsc then
tt = p_sub.colhead(tt,32,'<abbr title="Draw shot challenge (used to break ties) in cm">DSC</abbr>' .. dsc_ref) -- DSC col
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get some input
local show_played = not yesno(Args['hide_played'] or 'no')
local show_skip = not yesno(Args['hide_skip'] or 'no')
local show_dsc = yesno(Args['show_dsc'] or 'no') and true or false
local show_wlt = yesno(Args['show_wlt'] or 'no') and true or false
local show_ends = yesno(Args['show_ends'] or 'yes') and true or false
local show_pct = yesno(Args['show_pct'] or 'yes') and true or false
local skip_name = Args['skip_'..team_code_ii] or ''
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local pf = tonumber(Args['pf_'..team_code_ii]) or 0
local pa = tonumber(Args['pa_'..team_code_ii]) or 0
local ew = tonumber(Args['ew_'..team_code_ii]) or 0
local el = tonumber(Args['el_'..team_code_ii]) or 0
local be = tonumber(Args['be_'..team_code_ii]) or 0
local se = tonumber(Args['se_'..team_code_ii]) or 0
local pct = Args['pct_'..team_code_ii] or ''
local wlt = Args['wlt_'..team_code_ii] or ''
local dsc = Args['dsc_'..team_code_ii] or ''
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + losses
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'none'
local win_fw, win_string, pts_fw, pts_string
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
pts_fw=ii_fw
pts_string = ''
else
win_fw=ii_fw
win_string = ''
pts_fw=ii_fw
pts_string = ''
end
-- Now that we are done calculating, show actual input values
if tonumber(Args['win_'..team_code_ii] or 0) == nil then
wins = '—'
end
if tonumber(Args['loss_'..team_code_ii] or 0) == nil then
losses = '—'
end
local function numorval(s)
return s and ((s == '' and 0) or tonumber(s) or s) or 0
end
-- Row building
if show_skip then
table.insert(t,'| style="text-align:left; white-space:nowrap;'..ii_fw..bg_col..'" |'..skip_name..'\n') -- Skip
end
if show_played then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
end
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
if show_wlt then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wlt..'\n') -- WLT
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pf..'\n') -- PF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pa..'\n') -- PA
if show_ends then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ew..'\n') -- EW
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..el..'\n') -- EL
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..be..'\n') -- BE
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..se..'\n') -- SE
end
if show_pct then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pct..'%\n') -- Shot percentage
end
if show_dsc then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..dsc..'\n') -- DSC
end
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}, {}
status_code = { A='Advances to a further round', C='Champion', D='Disqualified',
E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified for the phase indicated',
R='Relegated', T='Qualified, but not yet for the particular phase indicated'}
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position (before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after' -- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp