Lamber Goodnow Injury Lawyers is a legal team known for their work on implementing virtual reality (VR) technology for use in court cases in the United States.[1][2]

Lamber Goodnow Injury Lawyers
HeadquartersPhoenix, Arizona
Major practice areasPersonal injury
Wrongful death
Key peopleMarc Lamber
James Goodnow
Websitelambergoodnow.com

Virtual reality edit

Lamber Goodnow Injury Lawyers specialize in personal injury and wrongful death claims. The group has been implementing VR in a number of cases to help transport judges and juries into recreated scenes such as crash sites. Accident scenes are translated into a 3D experience for Oculus Rift by a group of engineers and legal experts at the production company Kitchen Sink Studios, which reenacts collisions based on police records, victim stories, and witness statements.[2] Lamber-Goodnow use the technology to protect the rights of their clients by helping jury members to understand in the best way possible what really happened in a case.[3]

Other technology edit

Aside from VR, the team has implemented several recent technological advances in a legal context.

They use 3D printers to provide jurors with tangible objects highlighting issues such as product defects.[4] They found two new uses for Google Glass: determining which arguments are most compelling with focus groups; and loaning them to clients, so they can record a day in their lives post-injury. Instead of traditional demand letters proposing out-of-court settlements, they send iPads Pre-loaded with a demand video.[5][6]

Practice and offices edit

The Lamber-Goodnow team developed within Fennemore Craig. They have offices in Phoenix, Denver and Chicago.[5][1]

References edit

  1. ^ a b Graham, Peter (27 January 2017). "Lamber Goodnow Brings VR To The Courtroom". VR Focus.
  2. ^ a b Alba, Alejandro (30 January 2017). "Virtual Reality Is Heading To The Courtroom". Vocativ.
  3. ^ Morgan, Jessica (27 January 2017). "VR Technology Brought to the Courtroom by Lamber Goodnow Injury Lawyers Legal Team". Tech Gadget Central.
  4. ^ McCue, T. J. (17 February 2016). "Thinking in 3D Is About So Much More Than the 3D Printer". Autodesk Redshift.
  5. ^ a b Friedman, Emily (19 July 2017). "The Inevitable Rise of Google Glass 2.0". BrainXchange.
  6. ^ Morgan, Lisa (27 November 2015). "Data, Lawyers, And IT: How They're Connected". Information Week.

External links edit