A major contributor to this article appears to have a close connection with its subject. (April 2021) |
Julian Togelius is an associate professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering.
Julian Togelius | |
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Occupation(s) | Game researcher and professor |
Career
editTogelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex.[citation needed]
He was an associate professor at the Center for Computer Games Research, IT University of Copenhagen before moving to NYU.[citation needed]
Togelius is the editor in chief of the IEEE Transactions on Games journal. He is also, with Georgios N. Yannakakis, the co-author of the Artificial Intelligence and Games[1] textbook and the co-organiser of the Artificial Intelligence and Games Summer School series.[citation needed]
Togelius co-edited the book Procedural Content Generation Book for games.[2]
Research
editTogelius was described by Kenneth O. Stanley as one of "the world's most accomplished experts at the intersection of games and AI".[3] His research has appeared in media such as New Scientist,[4][5][6] and Le Monde,[7] The Verge,[8] The Economist,[9] and the MIT Technology Review.[10]
References
edit- ^ Yannakakis, Georgios N.; Togelius, Julian (2018). Artificial Intelligence and Games. Springer Nature. ISBN 978-3-319-63519-4.
- ^ The Procedural Content Generation Book
- ^ "Artificial Intelligence and Games - Book Quotes". Springer Nature.
- ^ New Scientist, August 2009
- ^ New Scientist, March 2007
- ^ New Scientist, issue 2729, 7 October 2009
- ^ "Des jeux vidéo sur mesure", Le Monde, 12 December 2009
- ^ "OpenAI's Dota 2 defeat is still a win for artificial intelligence". The Verge. Retrieved 2018-08-29.
- ^ "Why AI researchers like video games".
- ^ "AI Is Dreaming Up New Kinds of Video Games".