Independence-friendly logic

Independence-friendly logic (IF logic; proposed by Jaakko Hintikka and Gabriel Sandu [fr] in 1989)[1] is an extension of classical first-order logic (FOL) by means of slashed quantifiers of the form and , where is a finite set of variables. The intended reading of is "there is a which is functionally independent from the variables in ". IF logic allows one to express more general patterns of dependence between variables than those which are implicit in first-order logic. This greater level of generality leads to an actual increase in expressive power; the set of IF sentences can characterize the same classes of structures as existential second-order logic ().

For example, it can express branching quantifier sentences, such as the formula which expresses infinity in the empty signature; this cannot be done in FOL. Therefore, first-order logic cannot, in general, express this pattern of dependency, in which depends only on and , and depends only on and . IF logic is more general than branching quantifiers, for example in that it can express dependencies that are not transitive, such as in the quantifier prefix , which expresses that depends on , and depends on , but does not depend on .

The introduction of IF logic was partly motivated by the attempt of extending the game semantics of first-order logic to games of imperfect information. Indeed, a semantics for IF sentences can be given in terms of these kinds of games (or, alternatively, by means of a translation procedure to existential second-order logic). A semantics for open formulas cannot be given in the form of a Tarskian semantics;[2] an adequate semantics must specify what it means for a formula to be satisfied by a set of assignments of common variable domain (a team) rather than satisfaction by a single assignment. Such a team semantics was developed by Hodges.[3]

Independence-friendly logic is translation equivalent, at the level of sentences, with a number of other logical systems based on team semantics, such as dependence logic, dependence-friendly logic, exclusion logic and independence logic; with the exception of the latter, IF logic is known to be equiexpressive to these logics also at the level of open formulas. However, IF logic differs from all the above-mentioned systems in that it lacks locality: the meaning of an open formula cannot be described just in terms of the free variables of the formula; it is instead dependent on the context in which the formula occurs.

Independence-friendly logic shares a number of metalogical properties with first-order logic, but there are some differences, including lack of closure under (classical, contradictory) negation and higher complexity for deciding the validity of formulas. Extended IF logic addresses the closure problem, but its game-theoretical semantics is more complicated, and such logic corresponds to a larger fragment of second-order logic, a proper subset of .[4]

Hintikka argued[5] that IF and extended IF logic should be used as a basis for the foundations of mathematics; this proposal was met in some cases with skepticism.[6]

Syntax edit

A number of slightly different presentations of independence-friendly logic have appeared in the literature; here we follow Mann et al (2011).[7]

Terms and atomic formulas edit

For a fixed signature σ, terms and atomic formulas are defined exactly as in first-order logic with equality.

IF formulas edit

Formulas of IF logic are defined as follows:

  1. Any atomic formula   is an IF formula.
  2. If   is an IF formula, then   is an IF formula.
  3. If   and   are IF formulas, then   and   are IF formulas.
  4. If   is a formula,   is a variable, and   is a finite set of variables, then   and   are also IF formulas.

Free variables edit

The set   of the free variables of an IF formula   is defined inductively as follows:

  1. If   is an atomic formula, then   is the set of all variables occurring in it.
  2.  ;
  3.  ;
  4.  .

The last clause is the only one that differs from the clauses for first-order logic, the difference being that also the variables in the slash set   are counted as free variables.

IF Sentences edit

An IF formula   such that   is an IF sentence.

Semantics edit

Three main approaches have been proposed for the definition of the semantics of IF logic. The first two, based respectively on games of imperfect information and on Skolemization, are mainly used in the definition of IF sentences only. The former generalizes a similar approach, for first-order logic, which was based instead on games of perfect information. The third approach, team semantics, is a compositional semantics in the spirit of Tarskian semantics. However, this semantics does not define what it means for a formula to be satisfied by an assignment (rather, by a set of assignments). The first two approaches were developed in earlier publications on if logic;[8][9] the third one by Hodges in 1997.[10][11]

In this section, we differentiate the three approaches by writing distinct pedices, as in  . Since the three approaches are fundamentally equivalent, only the symbol   will be used in the rest of the article.

Game-Theoretical Semantics edit

Game-Theoretical Semantics assigns truth values to IF sentences according to the properties of some 2-player games of imperfect information. For ease of presentation, it is convenient to associate games not only to sentences, but also to formulas. More precisely, one defines games   for each triple formed by an IF formula  , a structure  , and an assignment  .

Players edit

The semantic game   has two players, called Eloise (or Verifier) and Abelard (or Falsifier).

Game rules edit

The allowed moves in the semantic game   are determined by the synctactical structure of the formula under consideration. For simplicity, we first assume that   is in negation normal form, with negations symbols occurring only in front of atomic subformulas.

  1. If   is a literal, the game ends, and, if   is true in   (in the first-order sense), then Eloise wins; otherwise, Abelard wins.
  2. If  , then Abelard chooses one of the subformulas  , and the corresponding game   is played.
  3. If  , then Eloises chooses one of the subformulas  , and the corresponding game   is played.
  4. If  , then Abelard chooses an element   of  , and game   is played.
  5. If  , then Eloise chooses an element   of  , and game   is played.

More generally, if   is not in negation normal form, we can state, as a rule for negation, that, when a game   is reached, the players begin playing a dual game   in which the roles of Verifiers and Falsifier are switched.

Histories edit

Informally, a sequence of moves in a game   is a history. At the end of each history  , some subgame   is played; we call   the assignment associated to  , and   the subformula occurrence associated to  . The player associated to   is Eloise in case the most external logical operator in   is   or  , and Abelard in case it is   or  .

The set   of allowed moves in a history   is   if the most external operator of   is   or  ; it is   (  being any two distinct objects, symbolizing 'left' and 'right') in case the most external operator of   is   or  .

Given two assignments   of same domain, and   we write   if   on any variable  .

Imperfect information is introduced in the games by stipulating that certain histories are indistinguishable for the associated player; indistinguishable histories are said to form an 'information set'. Intuitively, if the history   is in the information set  , the player associated to   does not know whether he is in   or in some other history of  . Consider two histories   such that the associated   are identical subformula occurrences of the form   (  or  ); if furthermore  , we write   (in case  ) or   (in case  ), in order to specify that the two histories are indistinguishable for Eloise, resp. for Abelard. We also stipulate, in general, reflexivity of this relation: if  , then  ; and if  , then  .

Strategies edit

For a fixed game  , write   for the set of histories to which Eloise is associated, and similarly   for the set of histories of Abelard.

A strategy for Eloise in the game   is any function that assigns, to any possible history in which it is Eloise's turn to play, a legal move; more precisely, any function   such that   for every history  . One can define dually the strategies of Abelard.

A strategy for Eloise is uniform if, whenever  ,  ; for Abelard, if   implies  .

A strategy   for Eloise is winning if Eloise wins in each terminal history that can be reached by playing according to  . Similarly for Abelard.

Truth, falsity, indeterminacy edit

An IF sentence   is true in a structure   ( ) if Eloise has a uniform winning strategy in the game  . It is false ( ) if Abelard has a winning strategy. It is undetermined if neither Eloise nor Abelard has a winning strategy.

Conservativity edit

The semantics of IF logic thus defined is a conservative extension of first-order semantics, in the following sense. If   is an IF sentence with empty slash sets, associate to it the first-order formula   which is identical to it, except in that each IF quantifier   is replaced by the corresponding first-order quantifier  . Then   iff   in the Tarskian sense; and   iff   in the Tarskian sense.

Open formulas edit

More general games can be used to assign a meaning to (possibly open) IF formulas; more exactly, it is possible to define what it means for an IF formula   to be satisfied, on a structure  , by a team   (a set of assignments of common variable domain   and codomain  ). The associated games   begin with the random choice of an assignment  ; after this initial move, the game   is played. The existence of a winning strategy for Eloise defines positive satisfaction ( ), and existence of a winning strategy for Abelard defines negative satisfaction ( ). At this level of generality, Game-theoretical Semantics can be replaced by an algebraic approach, team semantics (defined below).

Skolem Semantics edit

A definition of truth for IF sentences can be given, alternatively, by means of a translation into existential second-order logic. The translation generalizes the Skolemization procedure of first-order logic. Falsity is defined by a dual procedure called Kreiselization.

Skolemization edit

Given an IF formula  , we first define its skolemization relativized to a finite set   of variables. For every existential quantifier   occurring in  , let   be a new function symbol (a "Skolem function"). We write   for the formula which is obtained substituting, in  , all free occurrences of the variable   with the term  . The Skolemization of   relative to  , denoted  , is defined by the following inductive clauses:

  1.   if   is a literal.
  2.  .
  3.  .
  4.  .
  5.  , where   is a list of the variables in  .

If   is an IF sentence, its (unrelativized) Skolemization is defined as  .

Kreiselization edit

Given an IF formula  , associate, to each universal quantifier   occurring in it, a new function symbol   (a "Kreisel function"). Then, the Kreiselization   of   relative to a finite set of variables  , is defined by the following inductive clauses:

  1.   if   is a literal.
  2.  .
  3.  .
  4.  , where  is a list of the variables in  .
  5.  

If   is an IF sentence, its (unrelativized) Kreiselization is defined as  .

Truth, falsity, indeterminacy edit

Given an IF sentence   with   existential quantifiers, a structure  , and a list  of   functions of appropriate arities, we denote as   the expansion of   which assigns the functions   as interpretations for the Skolem functions of  .

An IF sentence is true on a structure  , written  , if there is a tuple   of functions such that  . Similarly,   if there is a tuple   of functions such that  ; and   iff neither of the previous conditions holds.

For any IF sentence, Skolem Semantics returns the same values as Game-theoretical Semantics.[citation needed]

Team Semantics edit

By means of team semantics, it is possible to give a compositional account of the semantics of IF logic. Truth and falsity are grounded on the notion of 'satisfiability of a formula by a team'.

Teams edit

Let   be a structure and let   be a finite set of variables. Then a team over   with domain   is a set of assignments over   with domain  , that is, a set of functions   from   to  .

Duplicating and supplementing teams edit

Duplicating and supplementing are two operations on teams which are related to the semantics of universal and existential quantification.

  1. Given a team   over a structure   and a variable  , the duplicating team   is the team  .[12]
  2. Given a team   over a structure  , a function   and a variable  , the supplementing team   is the team  .

It is customary to replace repeated applications of these two operation with more succinct notations, such as   for  .

Uniform functions on teams edit

As above, given two assignments   with same variable domain, we write   if   for every variable  .

Given a team   on a structure   and a finite set   of variables, we say that a function   is  -uniform if   whenever  .

Semantic clauses edit

Team semantics is three-valued, in the sense that a formula may happen to be positively satisfied by a team on a given structure, or negatively satisfied by it, or neither. The semantics clauses for positive and negative satisfaction are defined by simultaneous induction on the synctactical structure of IF formulas.

Positive satisfaction:

  1.   if and only if, for every assignment  ,   in the sense of first-order logic (that is, the tuple   is in the interpretation   of  ).
  2.   if and only if, for every assignment  ,   in the sense of first-order logic (that is,  ).
  3.   if and only if  .
  4.   if and only if   and  .
  5.   if and only if there exist teams   and   such that   and   and  .
  6.   if and only if  .
  7.   if and only if there exists a  -uniform function  such that  .

Negative satisfaction:

  1.   if and only if, for every assignment  , the tuple   is not in the interpretation   of  .
  2.   if and only if, for every assignment  ,  .
  3.   if and only if  .
  4.   if and only if there exist teams   and   such that   and   and  .
  5.   if and only if   and  .
  6.   if and only if there exists a  -uniform function  such that  .
  7.   if and only if  .

Truth, falsity, indeterminacy edit

According to team semantics, an IF sentence   is said to be true ( ) on a structure   if it is satisfied on   by the singleton team  , in symbols:  . Similarly,   is said to be false ( ) on   if  ; it is said to be undetermined ( ) if   and  .

Relationship with Game-Theoretical Semantics edit

For any team   on a structure  , and any IF formula  , we have:   iff   and   iff  .

From this it immediately follows that, for sentences  ,  ,   and  .

Notions of equivalence edit

Since IF logic is, in its usual acception, three-valued, multiple notions of formula equivalence are of interest.

Equivalence of formulas edit

Let   be two IF formulas.

  (  truth entails  ) if   for any structure   and any team   such that  .

  (  is truth equivalent to  ) if   and  .

  (  falsity entails  ) if   for any structure   and any team   such that  .

  (  is falsity equivalent to  ) if   and  .

  (  strongly entails to  ) if   and  .

  (  is strongly equivalent to  ) if   and  .

Equivalence of sentences edit

The definitions above specialize for IF sentences as follows. Two IF sentences   are truth equivalent if they are true in the same structures; they are falsity equivalent if they are false in the same structures; they are strongly equivalent if they are both truth and falsity equivalent.

Intuitively, using strong equivalence amounts to considering IF logic as 3-valued (true/undetermined/false), while truth equivalence treats IF sentences as if they were 2-valued (true/untrue).

Equivalence relative to a context edit

Many logical rules of IF logic can be adequately expressed only in terms of more restricted notions of equivalence, which take into account the context in which a formula might appear.

For example, if   is a finite set of variables and  , one can state that   is truth equivalent to   relative to   ( ) in case   for any structure   and any team   of domain  .

Model-theoretic properties edit

Sentence level edit

IF sentences can be translated in a truth-preserving fashion into sentences of (functional) existential second-order logic ( ) by means of the Skolemization procedure (see above). Vice versa, every   can be translated into an IF sentence by means of a variant of the Walkoe-Enderton translation procedure for partially-ordered quantifiers ([13][14]). In other words, IF logic and   are expressively equivalent at the level of sentences. This equivalence can be used to prove many of the properties that follow; they are inherited from   and in many cases similar to properties of FOL.

We denote by   a (possibly infinite) set of IF sentences.

  • Löwenheim-Skolem property: if   has an infinite model, or arbitrarily large finite models, than it has models of every infinite cardinality.
  • Existential compactness: if every finite   has a model, then also   has a model.
  • Failure of deductive compactness: there are   such that  , but   for any finite  . This is a difference from FOL.
  • Separation theorem: if   are mutually inconsistent IF sentences, then there is a FOL sentence   such that   and  . This is a consequence of Craig's interpolation theorem for FOL.
  • Burgess' theorem:[15] if   are mutually inconsistent IF sentences, then there is an IF sentence   such that   and   (except possibly for one-element structures). In particular, this theorem reveals that the negation of IF logic is not a semantical operation with respect to truth equivalence (truth-equivalent sentences may have non-equivalent negations).
  • Definability of truth:[16] there is an IF sentence  , in the language of Peano Arithmetic, such that, for any IF sentence  ,   (where   denotes a Gödel numbering). A weaker statement also holds for nonstandard models of Peano Arithmetic ([17]).

Formula level edit

The notion of satisfiability by a team has the following properties:

  • Downward closure: if   and  , then  .
  • Consistency:   and   if and only if  .
  • Non-locality: there are   such that  .

Since IF formulas are satisfied by teams and formulas of classical logics are satisfied by assignments, there is no obvious intertranslation between IF formulas and formulas of some classical logic system. However, there is a translation procedure[18] of IF formulas into sentences of relational   (actually, one distinct translation   for each finite   and for each choice of a predicate symbol   of arity  ). In this kind of translation, an extra n-ary predicate symbol   is used to represent an n-variable team  . This is motivated by the fact that, once an ordering   of the variables of   has been fixed, it is possible to associate a relation   to the team  . With this conventions, an IF formula is related to its translation thus:

 

where   is the expansion of   that assigns   as interpretation for the predicate  .

Through this correlation, it is possible to say that, on a structure  , an IF formula   of n free variables defines a family of n-ary relations over   (the family of the relations   such that  ).

In 2009, Kontinen and Väänänen,[19] showed, by means of a partial inverse translation procedure, that the families of relations that are definable by IF logic are exactly those that are nonempty, downward closed and definable in relational   with an extra predicate   (or, equivalently, nonempty and definable by a   sentence in which   occurs only negatively).

Extended IF logic edit

IF logic is not closed under classical negation. The boolean closure of IF logic is known as extended IF logic and it is equivalent to a proper fragment of   (Figueira et al. 2011). Hintikka (1996, p. 196) claimed that "virtually all of classical mathematics can in principle be done in extended IF first-order logic".

Properties and critique edit

A number of properties of IF logic follow from logical equivalence with   and bring it closer to first-order logic including a compactness theorem, a Löwenheim–Skolem theorem, and a Craig interpolation theorem. (Väänänen, 2007, p. 86). However, Väänänen (2001) proved that the set of Gödel numbers of valid sentences of IF logic with at least one binary predicate symbol (set denoted by ValIF) is recursively isomorphic with the corresponding set of Gödel numbers of valid (full) second-order sentences in a vocabulary that contains one binary predicate symbol (set denoted by Val2). Furthermore, Väänänen showed that Val2 is the complete Π2-definable set of integers, and that it is Val2 not in   for any finite m and n. Väänänen (2007, pp. 136–139) summarizes the complexity results as follows:

Problem first-order logic IF/dependence/ESO logic
Decision   (r.e.)  
Non-validity   (co-r.e.)  
Consistency    
Inconsistency    

Feferman (2006) cites Väänänen's 2001 result to argue (contra Hintikka) that while satisfiability might be a first-order matter, the question of whether there is a winning strategy for Verifier over all structures in general "lands us squarely in full second order logic" (emphasis Feferman's). Feferman also attacked the claimed usefulness of the extended IF logic, because the sentences in   do not admit a game-theoretic interpretation.

See also edit

Notes edit

  1. ^ Hintikka&Sandu1989
  2. ^ Cameron&Hodges 2001
  3. ^ Hodges 1997
  4. ^ Figueira, Gorin & Grimson 2011
  5. ^ e.g. in Hintikka 1996
  6. ^ e.g. Feferman2006
  7. ^ Mann, Sandu & Sevenster 2011
  8. ^ Hintikka&Sandu 1989
  9. ^ Sandu 1993
  10. ^ Hodges 1997
  11. ^ Hodges 1997b
  12. ^ The notation   is used to denote an assignment that maps   to  , and all other variables to the same element as   does.
  13. ^ Walkoe 1970
  14. ^ Enderton 1970
  15. ^ Burgess 2003
  16. ^ Sandu 1998
  17. ^ Väänänen 2007
  18. ^ Hodges 1997b
  19. ^ Kontinen&Väänänen 2009

References edit

  • Burgess, John P., "A Remark on Henkin Sentences and Their Contraries", Notre Dame Journal of Formal Logic 44 (3):185-188 (2003).
  • Cameron, Peter and Hodges, Wilfrid (2001), "Some combinatorics of imperfect information". Journal of Symbolic Logic 66: 673-684.
  • Eklund, Matti and Kolak, Daniel, "Is Hintikka’s Logic First Order?" Synthese, 131(3): 371-388 June 2002, [1].
  • Enderton, Herbert B., "Finite Partially-Ordered Quantifiers", Mathematical Logic Quarterly Volume 16, Issue 8 1970 Pages 393–397.
  • Feferman, Solomon, "What kind of logic is “Independence Friendly” logic?", in The Philosophy of Jaakko Hintikka (Randall E. Auxier and Lewis Edwin Hahn, eds.); Library of Living Philosophers vol. 30, Open Court (2006), 453-469, http://math.stanford.edu/~feferman/papers/hintikka_iia.pdf.
  • Figueira, Santiago, Gorín, Daniel and Grimson, Rafael "On the Expressive Power of IF-Logic with Classical Negation", WoLLIC 2011 proceedings, pp. 135-145, ISBN 978-3-642-20919-2,[2].
  • Hintikka, Jaakko (1996), "The Principles of Mathematics Revisited", Cambridge University Press, ISBN 978-0-521-62498-5.
  • Hintikka, Jaakko, "Hyperclassical logic (a.k.a. IF logic) and its implications for logical theory", Bulletin of Symbolic Logic 8, 2002, 404-423http://www.math.ucla.edu/~asl/bsl/0803/0803-004.ps .
  • Hintikka, Jaakko and Sandu, Gabriel (1989), "Informational independence as a semantical phenomenon", in Logic, Methodology and Philosophy of Science VIII (J. E. Fenstad, et al., eds.), North-Holland, Amsterdam, doi:10.1016/S0049-237X(08)70066-1.
  • Hintikka, Jaakko and Sandu, Gabriel, "Game-theoretical semantics", in Handbook of logic and language, ed. J. van Benthem and A. ter Meulen, Elsevier 1996 (1st ed.) Updated in the 2nd second edition of the book (2011).
  • Hodges, Wilfrid (1997), "Compositional semantics for a language of imperfect information". Journal of the IGPL 5: 539–563.
  • Hodges, Wilfrid, "Some Strange Quantifiers", in Lecture Notes in Computer Science 1261:51-65, Jan. 1997.
  • Janssen, Theo M. V., "Independent choices and the interpretation of IF logic." Journal of Logic, Language and Information, Volume 11 Issue 3, Summer 2002, pp. 367-387 doi:10.1023/A:1015542413718[3].
  • Kolak, Daniel, On Hintikka, Belmont: Wadsworth 2001 ISBN 0-534-58389-X.
  • Kolak, Daniel and Symons, John, "The Results are In: The Scope and Import of Hintikka’s Philosophy" in Daniel Kolak and John Symons, eds., Quantifiers, Questions, and Quantum Physics. Essays on the Philosophy of Jaakko Hintikka, Springer 2004, pp. 205-268 ISBN 1-4020-3210-2, doi:10.1007/978-1-4020-32110-0_11.
  • Kontinen, Juha and Väänänen, Jouko, "On definability in dependence logic" (2009), Journal of Logic, Language and Information 18 (3), 317-332.
  • Mann, Allen L., Sandu, Gabriel and Sevenster, Merlijn (2011) Independence-Friendly Logic. A Game-Theoretic Approach, Cambridge University Press, ISBN 0521149347.
  • Sandu, Gabriel, "If-Logic and Truth-definition", Journal of Philosophical Logic April 1998, Volume 27, Issue 2, pp 143–164.
  • Sandu, Gabriel, "On the Logic of Informational Independence and Its Applications", Journal of Philosophical Logic Vol. 22, No. 1 (Feb. 1993), pp. 29-60.
  • Väänänen, Jouko, 2007, 'Dependence Logic -- A New Approach to Independence Friendly Logic', Cambridge University Press, ISBN 978-0-521-87659-9, [4].
  • Walkoe, Wilbur John Jr., "Finite Partially-Ordered Quantification", The Journal of Symbolic Logic Vol. 35, No. 4 (Dec., 1970), pp. 535-555.

External links edit