Fallen London, originally Echo Bazaar, is a browser-based interactive narrative game developed by Failbetter Games and set in "Fallen London", an alternative Victorian London with gothic overtones. The franchise subsequently expanded to other games, including Sunless Sea, its sequel Sunless Skies and the visual novel Mask of the Rose.

Fallen London
Developer(s)Failbetter Games
Publisher(s)Failbetter Games
Director(s)
Artist(s)Paul Arendt
EngineStorynexus
Platform(s)Browser
ReleaseOctober 2009
Genre(s)Adventure
Mode(s)Single-player

The game has been running continuously since October 2009.[1] In June 2018, the website received a major graphical update, with a page redesign as well as better scaling across devices and HTTPS integration.[2]

Setting

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Forty years ago London, First City of the British Empire, became the fifth city stolen into the Neath—a vast cavern beneath the earth. The city's streets twisted into a labyrinth centred on the Echo Bazaar, which serves as the centre of commerce and covets stories of love. While London retains a monarch, a parliament, and a mayor, the true power lies with the Masters of the Bazaar—cloaked inhuman beings who oversee domains of trade and enact mysterious agendas. Even physical laws lose their supremacy beyond the sunlight; clocks and maps can no longer be trusted, rats and cats wag tongues as well as tails, and death is often a temporary inconvenience, although at the cost of never seeing sunlight again.

While the industry, poverty, and high-class society of Victorian London remain, its strict social mores have been disrupted by strange new factions roaming its streets. Hell maintains an embassy in the city and trades in souls, to the consternation of the church. Artists and academics explore new possibilities unimaginable before the fall. Urchins, criminals, and revolutionaries hide from constables in the rooftops while hidden conflicts unfold below in shadows and reflections. Across the vast ocean of the Unterzee lies the Khanate empire, the impenetrable Elder Continent, and the screaming island of Polythreme, which exports clay labour to London.

Individuals mired in scandal are exiled to the Tomb Colonies, where the not-quite-dead live out their final days. Convicted criminals serve their sentence in New Newgate prison, constructed in a stalactite amongst the roof's false stars. The temporarily deceased find themselves transported to a slow boat near the land of the dead. Those who succumb to nightmares and madness are welcomed to the Royal Bethlehem hotel or slip into a dream-realm, Parabola, which is closer to London than to surface locations and is sometimes visible through mirrors.

Gameplay

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Players take the role of new arrivals to the underground down on their luck, and make their way to the cream of the crop of the city's various legal and illegal activities. Players are gentlebeings of leisure, plumbing the vices and secrets of Fallen London. They have no living expenses, and though players may choose a profession for a periodic income, they can publish a newspaper, serve out repeated prison sentences and feed deliverymen to a man-eating plant without harming their job security.

Stats are used to track the player character's abilities and their position in the questlines; a character may accumulate hundreds. Four of these are the character's main attributes (Watchful, Shadowy, Dangerous, Persuasive) which are constantly used for succeeding in actions, though failure may also increase the corresponding menace (Nightmares, Suspicion, Wounds, Scandal). If any menace rises too high, the character is removed to a side location (such as Disgraced exile in the Tomb-Colonies for Scandal) to work it off.

The game can be "won" in a sense by completing one of the four ambitions, but can also be lost. A quest to "Seek Mr. Eaten's Name", about destructive obsession, requires the player to damage their character in like manner repeatedly, until its completion leaves the character permanently unplayable. The game requires players to opt into this quest and warns them against playing it.[3]

Development

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Alexis Kennedy began solo development of Fallen London as an amateur project in June 2009, creating the setting, building the site and writing the initial content. He had originally intended the game to be an entirely text-based experience, but quickly realised that art would enhance the project, and recruited a friend, Paul Arendt.

"Paul came on board because I wanted to write and code but I can't draw," says Kennedy. The original plan was to pay Arendt outright for his illustration work. "I said, 'I want to pay you as I want this to be a professional thing.' He said, 'Cut me in for a percentage,' and I said, 'Sure, that's great! I don't need to give you any money now! But you realise we're probably not going to make any actual money out of it?'" He claps his hands together. "We've been on salary for three years now, so... so that worked out."[4]

The site launched initially in October 2009 as an entirely free site, and introduced free-to-play elements in January 2010. Kennedy and Arendt recruited a number of other friends to write additional content, and over the years, the writing of Fallen London became a collective endeavour.

Fallen London is built on Failbetter's StoryNexus engine. Kennedy has explained that creating StoryNexus was the original motivation behind the creation of Fallen London. The company's plan was to develop StoryNexus as an open platform, but later described StoryNexus as a "failure".[5]

Release

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Fallen London was released in 2009 as a browser game. An iOS and Android version was released in 2016,[6] but was retired in 2018.[7]

Reception

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Fallen London has received positive reviews, with much praise going to its writing and worldbuilding. Dan Zuccarelli of Gamezebo, calling the game "one of the best browser games [they'd] ever played", pointed to the game's "compelling but not overwhelming" story as its main feature.[10] Rock, Paper, Shotgun's Adam Smith wrote in favour of its writing style along with its "inventive setting", "dripping with lore". He noted how most of the discovery comes from the player working things out for themselves.[11]

In a review of the game as Echo Bazaar in Black Gate, Vito Excalibur called it "a fantastic diversion".[12] Alana Joli Abbott for Black Gate also reviewed Fallen London and said "I do enjoy dabbling in the game, and I suspect that eventually, I will attain that enviable rank of Person of Some Importance. The world is extremely cool — and eerie — and I'm curious to know what happened to make London fall."[13]

Emily Short found it "almost entirely about setting". She gave credit to the quality of the game's prose and its "reasonably consistent" worldbuilding, though thought the game could be used for "something plottier". Short noted the "grinding" in the game, but found the daily time investment to play the game small enough to overlook its gameplay's "slightness".[14] However, Short subsequently went on to become a writer for the game, and in late 2019 joined Failbetter as creative director.[15]

The game won The Escapist "Best Browser-Based Game" award for the year 2009.[16]

Spin-off media

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Sunless Sea and its sequel, Sunless Skies, are roguelike spin-offs of Fallen London.

On 22 September 2018, Failbetter Games released Skyfarer RPG, a rules light, highly narrative indie pen-and-paper role-playing game to accompany Sunless Skies.[17][18]

Tales of Fallen London: The Silver Tree, a prequel to Fallen London, was released on 23 October 2012.[19] The Silver Tree is also a browser-based choose-your-own-adventure game, but occurs roughly five hundred years before the time of Fallen London and focuses on the events surrounding the fall of the Fourth City, Karakorum, capital of the Mongol Empire. A tabletop game titled Knife & Candle (named for the competitive sport within the setting that combines elements of tag and a free-for-all murder spree) was in development,[20] but John Harper stated that the game "didn't come together".[21]

In 2023, Failbetter released a romantic visual novel set in the Fallen London universe called Mask of the Rose, which serves as a prequel to the other games in the franchise.[22]

References

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  1. ^ "News · Failbetter Games · Page 59". www.failbettergames.com. Archived from the original on 15 February 2020. Retrieved 15 February 2020.
  2. ^ "Fallen London redesign spruces up the horror, the horror". Rock Paper Shotgun. Archived from the original on 31 July 2019. Retrieved 29 July 2018.
  3. ^ Failbetter Games (25 May 2017). Fallen London. I acknowledge that frustration is likely, other players may be enemies as well as friends, and I am more likely to fail than succeed. If I spend hard-won resources, or even Fate, and suffer from buyer's remorse or ill luck, no refunds will be forthcoming (unless the loss is the result of a bug). [This item exists to remind you what you'll come to if you continue the Mr Eaten storyline. You may use it to opt out, although this will not undo any damage you have suffered.]
  4. ^ Donlan, Christian (6 April 2014). "The city and the sea: the story of Failbetter Games". Eurogamer. Archived from the original on 22 September 2017. Retrieved 15 November 2017.
  5. ^ "I'm Alexis Kennedy, creator of Sunless Sea and Fallen | BestofAMA". bestofama.com. Archived from the original on 16 November 2017. Retrieved 15 November 2017.
  6. ^ Matulef, Jeffrey (28 May 2015). "Sunless Sea's predecessor Fallen London is coming to iOS". Eurogamer. Gamer Network. Archived from the original on 30 May 2015. Retrieved 28 May 2015.
  7. ^ "Retiring the Fallen London App · Failbetter Games". www.failbettergames.com. 19 February 2018. Archived from the original on 22 February 2018.
  8. ^ "Fallen London for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on 24 December 2018. Retrieved 22 December 2018.
  9. ^ Lazarides, Tasos (2 May 2016). "'Fallen London' Review – An Artfully-Made, Wonderfully-Weird Labyrinth of Stories". TouchArcade. Archived from the original on 23 December 2018. Retrieved 22 December 2018.
  10. ^ Zuccarelli, Dan (23 April 2012). "Fallen London Review". Gamezebo. Archived from the original on 16 November 2017. Retrieved 8 July 2017.
  11. ^ Smith, Adam (30 March 2012). "Impressions: Fallen London". Rock, Paper, Shotgun. Archived from the original on 16 November 2017. Retrieved 8 July 2017.
  12. ^ "Echo Bazaar: A thing which irks me – Black Gate". 17 July 2010.
  13. ^ "Spotlight on Interactive Fiction: Fallen London – Black Gate". 22 November 2013.
  14. ^ Short, Emily (23 February 2010). "Column: 'Homer In Silicon': Echoes from the Underworld". GameSetWatch. Archived from the original on 21 July 2017. Retrieved 8 July 2017.
  15. ^ "Jobs Roundup: Emily Short takes over as creative director at Failbetter Games". GamesIndustry.biz. 9 January 2020. Archived from the original on 21 February 2020. Retrieved 21 February 2020.
  16. ^ The Escapist Staff (12 March 2010). "The Escapist Awards 2009 – Winners Announcement". The Escapist. Themis Group. Archived from the original on 29 July 2012. Retrieved 27 April 2011.
  17. ^ Bolding, Jonathan (25 September 2018). "PC Gamer". Archived from the original on 5 September 2019. Retrieved 5 September 2019.
  18. ^ "Failbettergames.com". Archived from the original on 6 September 2019. Retrieved 5 September 2019.
  19. ^ "Failbettergames.com". Archived from the original on 13 December 2012. Retrieved 23 November 2012.
  20. ^ "Knife & Candle, A Game for Delicious Friends". www.onesevendesign.com. Archived from the original on 27 June 2017. Retrieved 10 July 2017.
  21. ^ "Knife & Candle, RE: Update?". Archived from the original on 4 March 2016. Retrieved 11 August 2014.
  22. ^ Frech, Ricky (2 December 2020). "Failbetter Games Announce Next Game in the Fallen London Universe". Dualshockers. Archived from the original on 3 December 2020. Retrieved 3 December 2020.
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