Draft:Super Mario Bros. Deluxe

Super Mario Bros. Deluxe
File:Gbc-SuperMarioBrosDeluxe.jpg
Developer(s)Nintendo R&D2
Publisher(s)Nintendo
Director(s)Toshiaki Suzuki
Designer(s)Shigeru Miyamoto
Platform(s)Game Boy Color
Release
  • NA: April 30, 1999
  • PAL: July 1, 1999
  • JP: January 3, 2000
Genre(s)Platform game
Mode(s)Single-player, multiplayer

Super Mario Bros. Deluxe is a 1999 video game developed by Nintendo for the Game Boy Color as a version of the 1985 game Super Mario Bros. for the Nintendo Entertainment System. The game contains a largely unmodified version of Super Mario Bros. with an unlockable version of the 1986 Japanese sequel Super Mario Bros.: The Lost Levels. In addition, the game includes several new gameplay features, such as a single- and two-player race mode, a challenge mode for individual levels, and miscellaneous toys and collectibles, some of which utilize the functionality of the Game Boy Printer. Upon release, Deluxe received positive reviews, with critics praising the faithfulness of the translation of Super Mario Bros. to the Game Boy Color and the additional gameplay features and modes, with minor criticism directed at the gameplay effects of the smaller screen size compared to the NES. Sales for the game were also positive, with the game remaining in sales charts for two years and being one of the highest-selling video games of 2000. Retrospective reception of Deluxe has praised the game as one of the best titles released for the Game Boy system.

Gameplay

edit

Deluxe features largely similar platforming gameplay as the original, with the player able to play as Mario or Luigi through the 32 levels of Super Mario Bros., referred in the game as "Original 1985".[1][2] The game features the same pixel graphics of the original with a smaller resolution to accommodate the screen of the Game Boy Color. The game features screen scrolling to reflect this change, and players can use the vertical directional buttons to scroll the screen up or down. Players can also save the progress of their game at any time.[1][3]

Additions

edit

Challenge Mode is an additional mode that allows players to replay competed stages with the objective of recording the highest score and locating items across the stage, including five red coins and a hidden Yoshi egg in each stage.[1] Players select individual stages and complete them in a single attempt. Upon completion, [[Toad (Nintendo)|Toad will then provide the player with a rating on how they performed in terms of reaching a threshold score, collecting the five red coins in a stage, and discovering the hidden Yoshi.[4] The 'Vs.' mode allows two players to compete in a race to the end of a stage by using two Game Boy Colors connected with a Game Link Cable.[1] Vs. levels feature vanishing blocks that can be triggered by a player to hide or reveal obstacles.[4] A similar single-player mode title You vs. Boo is available where the player races Boo across the same courses.[3] In this mode, when players complete a stage, Boo's speed is set to the best time set by the player.

Players are able to unlock additional game features and collectables through completing several actions in the game.[2][5] The largest addition is the ability to play Super Mario Bros.: The Lost Levels when the player reaches a minimum score of 300,000 points in the original mode. Other unlockable features are included in a Toy Box menu.[3] These include a calendar allows players to set marks or notes for dates between 1999 to 2999.[6] The fortune teller allows players select one of five cards, with the results reflecting levels of luck, providing extra lives the first time they receive an Extremely Lucky card.[4] The Yoshi Finder scrolls through random levels displays a frame in which a hidden Yoshi can be found in the Challenge mode.[3][2] As players progress in the game, they will collect awards, pictures and banners that can be printed using the Game Boy Printer.[2][3]

Development

edit

Development of Super Mario Bros. Deluxe was led by Nintendo director Toshiaki Suzuki in the Nintendo Research & Development 2 team, a small team dedicated to hardware peripherals and software.[7][8] Deluxe was the first game directed by Suzuki, with Nintendo assigning his team to recreate Super Mario Bros. and The Legend of Zelda: Link's Awakening for the Game Boy Color "with a few additions". The team worked closely with Shigeru Miyamoto and Toshihiko Nakago, the designer and programmer of the original game. Suzuki stated that the development process had little pressure as "no matter what I did, the game was guaranteed to be fun and sell very well.[8] A one-level prototype of Deluxe was developed and demonstrated prior to the commercial release of the Game Boy Color.[9] As an early Game Boy Color title, Deluxe was the first full colour Mario title to appear on a handheld.[10] In Japan, Deluxe did not receive a commercial release but was distributed in 2000 on Nintendo Power kiosks in Lawson stores, where consumers could have the game copied onto a memory cartridge.[11][12]

Reception

edit

Sales

edit

Following release, Deluxe sold 2.8 million units in the United States.[13] According to NPD sales charts, Deluxe was the fourteenth best-selling video game on all platforms in the United States in 2000,[14] peaking in third place for weekly handheld sales charts in June 1999,[15] and remaining in overall weekly sales charts into 2001.[16]

Reviews

edit

Upon release, Deluxe received positive reviews, with an average score of 92% according to review aggregator GameRankings.[17]

The additional modes and features were praised by critics.[18] Describing Deluxe as the " killer app" for the Game Boy Color, Cameron Davis of GameSpot wrote that Nintendo had "pulled out the stops" to deliver rewards and "cool diversions" for players.[3] Electronic Gaming Monthly considered the game's additions and extras to add "challenge" and "tons of replay value" to the game, specially noting the game's two-player mode as a "blast".[20] Craig Harris of IGN praised the inclusion of a save feature, unlockable items and secrets, but gave special mention to the versus mode, describing it as a "cool use" of the original engine and "worth the purchase of another cartridge just for this feature alone".[1] Martin Kitts of Planet Game Boy described the game's additions as "packed to bursting point" with features and assessed it as "arguably the most complete Game Boy title ever made".[4] Many critics also praised the decision to include The Lost Levels in the game.[20][4][6][26]

Reviewers praised the faithfulness and of quality of the game's port of Super Mario Bros..[6] Describing the game as a "dead-on carbon copy" of the graphics and music of Super Mario Bros., Colin Williamson of Allgame highlighted the "bright" and "colorful" display of the Game Boy screen.[18] Craig Harris of IGN considered the recreation to be "pixel-perfect" and a "perfect translation", calling the game "the Game Boy Color-specific game to own" and anticipating the game would prompt a "revolution of porting NES games to the handheld".[1] Computer and Video Games also noted the game "plays wonderfully" and was "virtually unchanged" from the original game.[19] Cameron Davis of GameSpot described the game as a "still perfect" version of Mario Bros., praising the preservation of "every secret, bonus, bug and warp" and the fact "no compromises" were made with the game's graphics.[3] Nintendo Life wrote "It may just be our hazy 80s memory, but we think that the colors look even more vibrant on the Game Boy Color."[21]

Some reviewers noted that the smaller screen of the Game Boy Color compared to the NES version. Colin Williamson of Allgame considered the adjustment of the screen when jumping was a "major pain" when facing vertical platforms or enemies such as Latiku.[18] Electronic Gaming Monthly noted "minor problems" with the game's vertical scrolling for limiting visibility.[20] Cameron Davis of GameSpot assessed that the game's camera issues were a trade-off for the preservation of the game's graphics, calling the leaps of faith "annoying, but better than the alterative".[3]

Retrospective reception

edit

Many critics have retrospectively assessed Deluxe as one of the best games released for the Game Boy system due to its enhancements of the original game. Describing the game as a "comprehensive overhaul", Jeremy Parish of USGamer stated the game added "considerably more" to the original.[27] Chris Scullion of Official Nintendo Magazine similarly expressed that Deluxe was the "definitive version" of the original game, and surpassed its quality.[28][29] Darryn Bonthuys of GameSpot commended the game as "timeless" and one of the best for the handheld due to the "tons of new content that made the entire game feel like a brand-new experience to play".[30] Graeme Mason of GamesRadar praised the game as one of the best games on the Game Boy Color, describing the "almost-perfect replication" of the original and the additional features as an "excellent value-for-money package".[31] Gabe Gurwin of Digital Trends ranked the game as the eleventh-best Game Boy Color game, stating the color made the graphics "appear to pop off the screen" and noting the game had "plenty for newcomers to love".[32] Gavin Lane of Nintendo Life also ranked Deluxe as the eleventh-best title for the system, assessing it as a "special" title that offered a "great version of the original game", although noting its additional features compensated for its "reduced view" on the "diminutive screen" of the Color.[33] Ashley Day of Retro Gamer ranked the game as the third-best Game Boy Color title, describing it as "unmissable", a perfect recreation of the original, and one of the first Game Boy Color titles to "use the full power" of the platform.[10]

In describing Super Mario Bros. as the fourth-best Mario Bros. title of all time, Chris Tapsell of Eurogamer noted that Deluxe warranted "special mention" for its additions to the original game including the challenge mode and world map, considering it to be a better version to the original game.[34]

References

edit
  1. ^ a b c d e f g Harris, Craig (22 July 1999). "Super Mario Bros. Deluxe". IGN. Retrieved 18 March 2024.
  2. ^ a b c d "Super Mario Bros. Deluxe". Nintendo Power. No. 120. May 1999. pp. 110–11.
  3. ^ a b c d e f g h i Davis, Cameron (28 January 2000). "Super Mario DX Review". GameSpot. Retrieved 18 March 2024.
  4. ^ a b c d e Kitts, Martin (1999). "Super Mario Bros Deluxe". Planet Game Boy. No. 2. pp. 14–15.
  5. ^ Miller, Scott (September 1999). "Game Boy Color: Super Mario Bros. DX". Computer and Video Games. No. 214. p. 54.
  6. ^ a b c "Super Mario Bros Deluxe". Total Game Boy Color. No. 3. May 1999. pp. 22–3.
  7. ^ Calderon, Anthony (25 July 2005). "The Nintendo Development Structure". N-Sider. Retrieved 20 March 2024.
  8. ^ a b "Nintendo 1101 Interview - Kirby Tilt N' Tumble". Kyoto Report (Interview). 31 October 2012. Retrieved 20 March 2024.
  9. ^ Harris, Craig (2000-08-21). "Game Boy Advance Development Kit Revealed". IGN.
  10. ^ a b Day, Ashley (May 2006). "Retroinspection: Game Boy Color". Retro Gamer. No. 24. pp. 41–5.
  11. ^ Ohbuchi, Yutaka (27 April 2000). "Nintendo Expands Its Vending Service". GameSpot. Retrieved 20 March 2024.
  12. ^ "The Lawsons Experience". IGN. 1 June 2000. Retrieved 24 March 2024.
  13. ^ "US Platinum Videogame Chart". The MagicBox. 27 December 2007. Archived from the original on 11 January 2016. Retrieved 24 March 2024.
  14. ^ "TRST: Top Selling Games of 2000". IGN. 19 January 2001. Retrieved 14 March 2024.
  15. ^ "Pocket Charts". IGN. 26 June 1999. Retrieved 24 March 2024.
  16. ^ "TRST: Top Selling Games (01/28/01-02/03/01)". IGN. 10 February 2001. Retrieved 24 March 2024.
  17. ^ a b "Super Mario Bros. Deluxe - GBC". GameRankings. Archived from the original on 23 November 2003. Retrieved 24 March 2024.
  18. ^ a b c d Williamson, Colin. "Super Mario Bros. Deluxe". Allgame. Archived from the original on 14 November 2014. Retrieved 18 March 2024.
  19. ^ a b "Super Mario Brothers Deluxe". Computer and Video Games. No. 213. August 1999. p. 27.
  20. ^ a b c d "Super Mario Bros Deluxe". Electronic Gaming Monthly. No. 121. August 1999. p. 128.
  21. ^ a b van Duyn, Marcel (8 March 2014). "Super Mario Bros. Deluxe Review". Nintendo Life. Retrieved 18 March 2024.
  22. ^ Frear, Dave (29 March 2010). "Super Mario Bros. Deluxe (Game Boy Color) Review". Nintendo Life. Archived from the original on 31 March 2010. Retrieved 20 March 2024.
  23. ^ Ronaghan, Neal (2 January 2015). "Super Mario Bros. Deluxe (3DS) Review Mini". Nintendo World Report. Retrieved 19 March 2024.
  24. ^ Koopman, Dean (4 February 2014). "Super Mario Bros. Deluxe". Nintendo World Report. Retrieved 24 March 2024.
  25. ^ Lystad, Schuyler (16 November 2000). "Super Mario Bros DX". Nintendojo. Archived from the original on 3 February 2004. Retrieved 18 March 2024.
  26. ^ Venter, Jason. "Super Mario Bros. Deluxe (Game Boy Color) Review". Honest Gamers. Archived from the original on 18 April 2005. Retrieved 18 March 2024.
  27. ^ Parish, Jeremy (17 April 2014). "The 25 Greatest Game Boy Games". USGamer. Archived from the original on 19 April 2014. Retrieved 23 March 2024.
  28. ^ Scullion, Chris (10 February 2010). "History Of Mario: 1999-2000". Nintendo Official Magazine. Archived from the original on 16 February 2010. Retrieved 22 March 2024.
  29. ^ Scullion, Chris (30 December 2010). "Top 10 Game Boy Games Ever". Nintendo Official Magazine. Archived from the original on 20 January 2011. Retrieved 22 March 2024.
  30. ^ Bonthuys, Darryn (22 April 2022). "Best Game Boy Color Games of All Time". GameSpot. Retrieved 19 March 2024.
  31. ^ Mason, Graeme (14 February 2024). "The best Game Boy Color games of all-time". GamesRadar. Retrieved 19 March 2024.
  32. ^ Gurwin, Gabe (20 March 2021). "The best Game Boy Color games of all time". Digital Trends. Retrieved 19 March 2024.
  33. ^ Lane, Gavin (12 February 2024). "50 Best Game Boy Color (GBC) Games of All Time". Nintendo Life. Retrieved 2024-03-19.
  34. ^ Tapsell, Chris (12 April 2023). "The best Super Mario games, ranked". Eurogamer. Retrieved 19 March 2024.
edit