Submission declined on 28 November 2023 by Darling (talk).
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- Comment: generally poor sourcing used in this article. Wichita by E.B. source is a single-person blog. Darling ☔ (talk · contribs) 05:14, 28 November 2023 (UTC)
- Comment: Images have been removed due to copyright issues. A single, low resolution image of the game box may be uploaded to Wikipedia (not Wikimedia Commons) under fair use rules. WikiDan61ChatMe!ReadMe!! 18:51, 27 November 2023 (UTC)
Match Madness is a 1-4 player pattern matching board game. In this game, players race to be the first to arrange a set of five blocks to match the pattern against the cards selected. The first player to match patter collects the card; the player at the end with the most cards wins. The game includes four sets of five blocks to match the patterns on the card. The game is composed of 60 pattern cards with five different difficulty levels..[1]
Match Madness, previously known as Cargo Master, was acquired by FoxMind in 2014.[2] The game uses fine motor skills, memory, logical thinking perception and speed.[2]
History edit
The game was originally developed in 2014 by Danish game designer Jeppe Norsker. It was then published by FoxMind and first launched under the name Cargo Master.[2] It was later revised to Match Madness in Canada before rolling out to the US. Over the years, FoxMind extended its distribution to the international market under other names such as Crazy Cube[3] and Deblok.[4]
Game play edit
Each player receives a set of five blocks numbered 1 to 5. After shuffling the deck of pattern cards, players determine how many rounds they wish to play and take the same number of pattern cards from the top of the deck. These cards are then placed, face down, in the center of the table.[5]
The top card from the deck is flipped revealing a pattern. All players scramble to match, with their blocks, the pattern shown on the card. The first player to successfully match the pattern grabs the card and shows to the other players that the configuration of their blocks matches the pattern on the card. If the player is correct, they keep the card. A new card is flipped over, and another round begins.[6]
The game ends when all the cards have been collected by the players. The player with the most cards wins. In the case of a tie, the player with the most level 5 cards wins (if players have the same number of levels 5 cards, then level 4 cards are counted and so forth).[7]
Variations edit
Due to the success of Match Madness, in 2020 Match Madness Extreme-Expansion was released to further enhance the original Match Madness game with 4 additional blocks to increase the difficulty level of play and 60 additional pattern cards.[8]
Reception edit
Both the launch and the rebranding launch have been successful on e-commerce sales as well as at specialty stores. In early 2022 the product was listed at Barnes & Noble[9] and was introduced to Target in 2022.[10].
Awards and nominations edit
- The National Parenting Center's Seal of Approval for the Holiday 2021 Testing period[11]
- The Academic's Choice award for Brain Toy 2021[7]
- The National Parenting Product Awards in 2022[12]
- Good Toy Guide recommended seal in 2022[13]
References edit
- ^ "Match Madness is pattern-matching fun". The Board Game Family. 24 February 2017. Retrieved 27 November 2023.
- ^ a b c Fischer, Per von. "Danish cargo master is published by Foxmind". Papskubber.dk. Retrieved 27 November 2023.
- ^ Wieland, Herold. "Crazy Cubes". Mit 80 Spielen Durch Das Jahr. Retrieved 27 November 2023.
- ^ Patrick, Rucart (16 October 2019). "Asmodée crée une édition spéciale de Déblok pour La Grande Récré". Observatoire de la Franchise. Retrieved 27 November 2023.
- ^ B, Eddy (18 July 2023). "Board Game Review: Match Madness – "A frantic, quick-paced puzzle game". Wichita by EB. Retrieved 27 November 2023.[unreliable source?]
- ^ Smith, Anitra (5 February 2018). "The Family Gamer". The family Gamers. Retrieved 27 November 2023.
- ^ a b "Match Madness". Academic's Choice. Retrieved 27 November 2023.
- ^ "Match Madness Extreme". Board Game Geek. Retrieved 27 November 2023.
- ^ "Talkin' Toys: FoxMind CEO David Capon". The Toy Book. 20 September 2022. Retrieved 27 November 2023.
- ^ "FoxMind Launches Match Madness Duo at Gen Con and Receives Rave Reviews". ANB Media. 9 August 2022. Retrieved 27 November 2023.
- ^ "Winners from the Holiday 2021 Report". The National Parenting Center. 16 November 2021. Retrieved 27 November 2023.
- ^ "Match Madness". National Parenting Product Awards. Retrieved 27 November 2023.
- ^ "Our Review of Match Madness". Good Play Guide. Retrieved 27 November 2023.
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