Draft:MLB Perfect Inning 23


MLB Perfect Inning 23
Developer(s)Gong Games
Publisher(s)Com2uS Holdings
Platform(s)iOS, Android
Mode(s)multiplayer


MLB Perfect Inning 23 is a South Korean online mobile game developed by Gong Games and published by Com2uS Holdings. Released on July 24, 2022 globally in App Store and Google Play initially as MLB Perfect Inning: Ultimate.[1] Title of the game changed to MLB Perfect Inning 23 on March 31, 2023[2] along with the Season Update as MLB Opening Day was on March 30, 2023.[3]

GM, which stands for General Manager, is used as the main terminology other than users or players.

Game Play [4] edit

Game Mode is divided into Three Main Components: Live Season, Simulation PVP, and Action PVP

Live Season edit

Live Season has different difficulties from Spring Training, Beginner, Amateur, Pro, All-Star, World Class, Special

User can only proceed to the next level difficulty Live Season by winning the World Series in the previous difficulty.

As the Live Season difficulty increases, Opponent AI difficulty increases along with their Roster strength.

From Amateur difficulty and on, LIVE Season schedule is reflected with the actual MLB Schedule and Roster.

Within Live Season, there are different modes to play Live Season

- Action Play: GM Plays the game directly by controlling the game. (All, Offense only, or Defense only)

- Simulation: Game is played in a simulation method without direct control

- Complete Now: Uses Season Complete Ticket to instantly finish a game.

Simulation PVP edit

The PVP simulation play method is a method in which the AI​​ plays a 9-inning match against the other GM’s of the world with the team lineup that they composed.

The PVP simulation season runs every two weeks. PVP simulation season [Free Pass] points can be acquired by winning/losing matches and completing record missions.

Depending on the accumulated amount of [Free Pass] points, the rank of the Season Pass increases, and depending on the rank achieved, various Season Pass rewards can be obtained.

1 PVP simulation ticket is required to use the PVP simulation game, and 1 PVP simulation ticket is charged for free every 30 minutes, up to a maximum of 5.

Action PVP edit

Play method that directly manipulates a two-inning match against GM’s from all over the world.

PVP action also consists of a season every two weeks, and you can earn PVP action ranking points according to match wins/losses.

PVP ranking grade and user ranking are determined according to the acquired ranking points, and after the season ends, ranking rewards can be obtained according to the user ranking and match winning ranking.

PVP Action Tickets are also recharged for free, up to a maximum of 5 tickets every 30 minutes.

Club edit

Joining a Club is helpful to all users in the long run. On Weekends, Friday 00:00 PDT ~ Sunday 23:59 PDT, Club Match is available for the GMs in a Club. Club has 3 ranks that GMs participate: Club Activity, Club Action, and Club Simulation.

  1. Club Activity Point is accrued by all Club Members. Activity Points can be earned through PVP SIM, PVP ACTION, and Club Match.
    1. Rewards are sent out every 2 weeks
  2. Club Action Points are accrued by all Club Members based on the Action Rank Points
    1. Rewards are sent out every 2 weeks
  3. Club Simulation Points are accrued by all Club Members based on the Simulation Season Pass Points
    1. Rewards are sent out every 2 weeks

Club Match edit

Club Match, also known as Club Battle, are played in seasons that last for 4 weeks. After the 4th week and the season reset, the designated stadium is changed; and the rewards are sent out.

Club Lineup edit

Club Lineup has to be created separately from your own Roster. Club Lineup can be created through Club Donations. Donations can only be done with Tradable Player Cards. Users in a club will donate their own Tradable Player Cards to create a Club Lineup to be used in Club Match.

Club Battle edit

  • Club Battle can be started between Friday 00:00 PDT ~ Sunday 23:59 PDT by the Club Leader or Vice Leader. Clubs will match Live against a different Club, in which up to 15 GMs per Club can join in to participate.
  • Club Battle will start with Simulation. During this time, GMs can use their Gold and Diamond to either Cheer for their own team which Boosts the stats of the specific Player Card, or Attack to apply a debuff on the opponent. Doing so will increase the gauge in the middle, allowing Clutch Hitter. Once Gauge is full and Clutch Hitter is activated, a Club Member will commence Action Mode.
  • Stadium will apply a debuff on the Players that are not same as the Team Stadium.
    • For Example, if the Stadium is Truist Park, any Players in the Club Battle Roster that are not Atlanta Braves will receive a -5 OVR in stats as a debuff.

Player Card edit

MLB Perfect Inning 23 allows Users to collect and use virtual player cards to build their dream team. Each player card in the game represents a real-life baseball player and has unique attributes and stats that determine their performance on the virtual field. Player Cards are separated into Two major categories: Tier and Card Type.

Player Card Tiers edit

  1. Basic
  2. Bronze
  3. Silver
  4. Gold
  5. Platinum
  6. LEGEND

Player Card Types edit

  1. Live
  2. Highlight
  3. Hot[5]
  4. All-Star
  5. Postseason[6]
  6. Stars[7]
  7. Best Fielder[8]
  8. Best Batter[9]
  9. Player of the Year 2022[10] & 2019[11]
  10. All-MLB[12]
  11. LEGEND
  12. Signing Star[13]

Pitchers edit

There are Three different types of Pitchers in-game: SP, RP, and CP

Pitchers have different attributes in-game to demonstrate their power in numbers

  • CMD - Command
  • BRK - Breaking Ball
  • STF - Stuff
  • STM - Stamina
  • RCV - Recovery
  • CFD - Confidence
  • OVR - Overall

Batters edit

There are 9 different types of Batters in-game: C, 1B, 2B, SS, 3B, LF, CF, RF, DH

Batters have different attributes in-game to demonstrate their power in numbers

  • CNT - Contact
  • PWR - Power
  • EYE - Batting eye
  • THR - Throw
  • FLD - Fielding
  • SB - Stolen Base
  • OVR - Overall

Creating a stronger Deck [14] edit

Improving a GM's Deck requires not only requires High OVR Player Cards, but also requires: Training, Boost, Potential, and Team Deck

Training edit

Training requires Training Points, but most likely will end up needing Diamonds. All Player Cards can be trained for better stats: Successful = A, Extremely Successful = S

A Training gives a random stat +1

S Training gives total random stats of +4

TRAINING
STEP Grade RATE Add Stat Bonus Stat
1 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
2 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
3 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
4 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
5 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
6 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
7 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
8 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
9 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
10 FAILED 30.00% 0 0
SUCCESSFUL 65.00% 1 0
EXTREMELY SUCCESSFUL 5.00% 3 1
Pitcher Random Stat Hitter Random Stat
CMD STF BRK CFD STM RCV CNT PWR EYE THR FLD SB
20.00% 20.00% 15.00% 15.00% 15.00% 15.00% 20.00% 20.00% 15.00% 15.00% 15.00% 15.00%

Boost edit

Boost is where the GMs struggle the most with extremely difficult systems. Every Player Card starts from +0 Boost, and can be Boosted up to +10; then unlock Potential. Boost Probability is very difficult and hard to follow along with. Granted, if you use a same Player Card to Boost, you will be able to achieve a higher probability for Boost.

However, getting the same Player card and Boosting to the 99% Probability might use up more resources in the end. Thus, using Boost Recovery with Diamonds, GMs will take their chances. Detailed Probability can be found below:

 
Boost Percentage if SAME Player Card is used
  1. Boost Percentage if SAME Player Card is used. SAME Player Card means EXACTLY the SAME Player Card.
    1. For Example: If you want to Boost "Platinum Highlight Gerrit Cole Player Card," you have to use the SAME "Platinum Highlight Gerrit Cole Player Card." / Not a POY Gerrit Cole or MVP Gerrit Cole.
  2. Boost Percentage cuts in half if DIFFERENT Player Card is used. However, in order to Boost a Player Card, you still need the SAME TIER Player Card to get started
     
    Boost Percentage if DIFFERENT Player Card is used
    1. For Example: If you want to Boost "Platinum Highlight Gerrit Cole Player Card," you have to use a Platinum Player Card as a material to get the Boost started
  3. Boost Percentage for LEGEND is different than all the other Player Cards in the game. That is because in order to Boost a LEGEND, you need LEGEND Boost Material separately.
     
    Boost Percentage for LEGEND Player Card
    1. LEGEND Boost Material requires the same amount of materials you used for Crafting a LEGEND Player Card. Yes, if you want to create a LEGEND +10, you need to create in total of 11 LEGEND Player Cards. IF YOU SUCCESSFULLY BOOST WITHOUT FAILURE

Potential edit

The Potential is unlocked for Player Cards with +10 Boost Completed. Potential has 4 Grades: C, B, A, S. Which unlocks different stats of a Player Card. Which then can be upgraded by using Potential Points to increase specific stats.

UNLOCK POTENTIAL
Grade RATE
C 45%
B 35%
A 15%
S 5%
Pitcher Random Stat Hitter Random Stat
CMD STF BRK CFD STM RCV CNT PWR EYE THR FLD SB
20.00% 20.00% 15.00% 15.00% 15.00% 15.00% 20.00% 20.00% 15.00% 15.00% 15.00% 15.00%

Combine edit

Combine is a feature available that requires 5 Player Cards in the same grade. Although the percentages are extremely low to get a higher tier card, this feature results in Tradable Player Cards; making it taking the risk.

Material Card Grade Result Grade RATE
BASIC BASIC 55.0%
BRONZE 45.0%
BRONZE BRONZE 55.0%
SILVER 45.0%
SILVER SILVER 89.8%
GOLD 10.2%
GOLD GOLD 95.5%
PLATINUM 4.5%
PLATINUM PLATINUM 100.0%

Players often use this feature to Combine 5 Untradable Platinum Player Cards to receive a Tradable Platinum Player Card to sell it on the Player Market.

Team Deck edit

Team Deck is a Buff System that can be achieved when you meet certain criteria, and can be seen as the ultimate end-goal of the game. There are two buffs that can be achieved through Team Deck: SAME TEAM, and BOOST.

  1. Same Team Buff
    1. 14 Players - Pitcher +1 All Stats
    2. 18 Players - Pitcher +1 All Stats, Batter +1 All Stats
    3. 22 Players - Pitcher +2 All Stats, Batter +1 All Stats
    4. 26 Players - Pitcher +3 All Stats, Batter +3 All Stats
  2. Boost Buff
    1. ALL 26 Players +1 Boosted - Batter +1 All Stats
    2. ALL 26 Players +4 Boosted - Pitcher +1 All Stats, Batter +1 All Stats
    3. ALL 26 Players +7 Boosted - Pitcher +1 All Stats, Batter +2 All Stats
    4. ALL 26 Players +10 Boosted - Pitcher +3 All Stats, Batter +3 All Stats

Essentially, because every Boost for a Player Card gives +1 All Stats, having these buffs will ultimately be same as having +6 Boost for every Player Card once achieved 26 Players Same Team + +10 Boosted.

There are Player Cards that can be in ANY TEAM and still be counted as one of the Same Team Player

  1. Highlight - Only available when Com2uS decides to give it to the users. Untradable, cannot be earned through Player Market or Combine.
    1. It used to be Jacob deGrom Mets card, but now it is Gerrit Cole Yankees card.
  2. LEGEND
    1. Can be achieved through Craft. Untradable, cannot be earned through Player Market or Combine.

How to get Player Cards edit

Player Market edit

Player Market is the distinctive feature in Perfect Inning Series that allows users to buy and sell the Player Cards. Even though it is extremely difficult for users to save their gold that they earned through the games for one specific card, it is still achievable.

There is a fee of 30% Tax when you complete the Sales.

  1. For Example, if you decide to sell a card at 1,000,000 Gold, when a different user buys your card that user pays 1,000,000 Gold. However you only receive 700,000 Gold back.

When you buy a Player Card, it comes as Trade Locked.

  1. Trade Locked means the card can be registered on Player Market if you use a Trade Restriction Remover.

Opening Player Packs edit

Best part about this game continues here. Any Player Card, minus the Highlight and LEGEND, is achievable with a given percentage. There are different type of Player Packs available in the game, some are free and some are paid for. Biggest difference is that free ones are usually untradable cards that will only give untradable cards that cannot be registered in the Player Market. Paid Player Packs will give Tradable Cards that can be registered on the Player Market anytime.

Because there are too many Player Packs, only the most common player packs will be listed below

  1. ALL Player Pack
  2. Normal Player Pack
  3. Advanced Player Pack
  4. Premium Player Pack
  5. Supreme Normal Player Pack
  6. Supreme Advanced Player Pack
  7. Supreme Premium Player Pack
  8. Gold Player Pack
  9. Platinum Player Pack

Surprisingly enough, even with the ALL Player Pack, which can easily be said the most basic Player Pack, you can still receive a Platinum Player Card. Chances are just extremely low that users just won't even wish for.

For the users that wants to know every single Player Packs that includes Limited Time Editions:

  1. Gold
    1. SE 22 PS Gold Player Pack
    2. SE 22 PS WC Gold Player Pack
    3. SE 22 PS DS Gold Player Pack
    4. SE 22 PS CS Gold Player Pack
    5. SE 22 PS ALL Gold Player Pack
    6. SE 22 Stars Gold Player Pack
    7. SE HOT SEASON Player Pack
    8. SE 15 Stars Gold Player Pack
    9. Highlight Player Pack (Jacob deGrom)
  2. Platinum
    1. SE 22 PS Platinum Player Pack
    2. SE 22 PS WC Platinum Player Pack
    3. SE 22 PS DS Platinum Player Pack
    4. SE 22 PS CS Platinum Player Pack
    5. SE 22 PS WS Platinum Player Pack
    6. SE 22 PS ALL Platinum Player Pack
    7. SE 22 Stars Platinum Player Pack
    8. SE 22 Best Fielder Platinum Player Pack
    9. SE 22 Best Batter Platinum Player Pack
    10. SE 22 POY Platinum Player Pack
    11. SE 22 POY MVP Platinum Player Pack
    12. SE 22 ALL-MLB Platinum Player Pack
    13. SE 22 ALL-MLB (1st) Platinum Player Pack
    14. SE 22 ALL-MLB (2nd) Platinum Player Pack
    15. SE 15 Stars Platinum Player Pack
    16. SE 23 SIGNING STAR Platinum Player Pack
    17. Highlight Player Pack (Gerrit Cole)[15]

Game Distinctive Features edit

  • The best realistic graphics in current mobile baseball games.
  • Specialized Motion and Specialized Face Modeling is implemented for many of the Highly distinctive Players.
  • Home Stadiums of 30 teams have been implemented with very realistic features all added in. However, if the stadium has a specific company name, stadium name is not reflected.
  • Ball speed when batting is quite fast. Also with Manual Contact feature, user can adjust the batting position along with the timing to manipulate the precise timing with realistic.

Tips edit

  • Discord server for Perfect Inning is full of active users that are willing to help you improve your team. Don't spend the gold you saved up for months, just to find out there are much cheaper and better Deck.
  • Until you get enough resources and Player Cards to create a Team Deck at once, it is best to ignore the Team Deck Buff and just auto register the best Player Cards you have to win the Live Seasons.
  • If you are going to pay real money to buy any packages, it is always better to ask someone else on Discord. There are Packages that are worth the money, and Packages definitely not worth the money. Only way to find out? Ask someone on Discord. They have been playing probably longer than you.
  • Season Complete Tickets LOWER your Win Rate. For some reason, there is a different win rate for Live Season for Simulation and Instant Complete using Season Complete Ticket. Unless your team is much superior than the Recommended Power, do not use Season Complete Tickets; ESPECIALLY AFTER POSTSEASON. It takes 162 games to get to Postseason. It is better to play safe with Simulation and actually win to the World Series than blowing it using Season Complete Tickets.
  • SAVE DIAMONDS. Diamond is a must have for Boost. Because Boost Rate is so low. However, all the failed Boost can be recovered using Diamonds. But if you are out of Diamonds, you cannot recover the failed Boost. And you cannot go back to the screen to Recover them.

References edit

  1. ^ "'MLB Perfect Inning: Ultimate' now available worldwide -". www.animationxpress.com. Retrieved 2023-05-10.
  2. ^ Noah, Steve (2023-03-31). "MLB Perfect Inning 23 Available For iOS and Android - New Modes, Game Engine & More". Operation Sports. Retrieved 2023-05-10.
  3. ^ "MLB Opening Day 2023 Full Schedule, Start Times, Stadiums". RSN. Retrieved 2023-05-10.
  4. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
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  6. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  7. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  8. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  9. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  10. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  11. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  12. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  13. ^ "Hive Games". Hive Games. Retrieved 2023-05-10.
  14. ^ Saurabh (2023-04-24). "MLB Perfect Inning 23 Players Guide with Tips". GamingonPhone. Retrieved 2023-05-10.
  15. ^ Irorita, Franz Christian (2023-03-09). "Yankees' Gerrit Cole is MLB Perfect Inning 23 Cover Athlete". ClutchPoints. Retrieved 2023-05-10.