Draft:Jamie Campbell (entrepreneur)

Jamie Campbell (July 19, 1976) is a British entrepreneur, chartered IT professional, and senior games industry executive. He is the former owner of D3T.

Early life and education

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Campbell received his early education at Queen Katherine School[1] Kendal and completed his BSc (Hons) in Computer Science. Campbell further completed various post-graduate certifications in Business Administration and Technology Management. Later, he graduated with an MBA in Technology Management from the Open University (2006–2010).[2]

Career

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Before entering the games industry, Campbell was Head of Research and Development at UK-based electronics and telecommunications companies[3], including Advanced Technology Industries, Cipher Technology, BOX Telematics (Trakm8)[4], and Trak Global Security Solutions[5]. He has continued to be involved in the Embedded Systems industry by bringing game technology to bear on challenges in adjacent markets,[6][7] as well as innovating in the Museums and Heritage sector.[8][9] He is understood to be the inventor of the unreleased electronic THQ 'Fuub' peripheral[10][11] amongst other hardware devices. He is a pioneer in the field of work-for-hire and co-development models of delivery for game development services.[12][13]

He has played an pivotal role in the UK games industry since 2001. He was the Technical Director at the THQ Digital Warrington studio.[14][15][16] In 2011, once the company closed down,[17][18] Campbell and Stephen Powell started D3T,[19][20][21] a game studio and software development company led by a three-person team.[2][22] It offers game design, development, porting, and bug fixing services across various platforms, including mobile.[14][23] D3T won several awards, including the Develop Award for Best Creative Outsourcer in 2016,[1][20][24] several UK Best Places to Work awards in 2019, 2020, 2021, 2022, 2023 and 2024, a Liverpool Echo Business Award 2017,[25] and Trinity Mirror Business of the Year in 2016.

Upon the acquisition of D3T by Keywords Studios plc for £3m in October 2017,[26][27] Campbell remained with the company,[26] taking up his new Executive Committee role of Service Line Director for the Engineering Services Line.[16][28][29][30] During his first year in post at Keywords Studios plc, he was credited with growing Engineering Service Line revenues by 700% from EUR3.6m to EUR26.1m through M&A and organic growth.[31]

In 2022 Campbell became the Global Head of Innovation at Keywords Studios.[32][33][34] He has fostered collaboration with Electronic Arts on AI and ML initiatives[35][36], and developed partnerships with industry leaders such as Havok, Reactional Music[37] and Charisma.ai[38]. He founded an AI Centre of Excellence to provide leadership in the field of Generative AI in the games industry.[39]

He also remained the Technical Director at Juice Games.[29]

Campbell was part of the National Holocaust Centre's Forever Project. They filmed Holocaust survivors answering around 900 commonly asked questions before making them appear as interactive, life-sized 3D holograms for future visitors.[24]

Game Credits

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Game Credits for Jamie Campbell
Year Game Title Role References
2005 Juiced Programmer [3]
2006 Juiced Eliminator Programmer [3]
2007 Juiced 2: Hot Import Nights Additional Contributor [3][40][41][42]
2009 Drawn To Life Lead Programmer [43]
2010 Sega Genesis Classics Director [3]
2011 Killzone 3 [citation needed]
2013 Lemmings Touch Management [44]
2013 Killzone: Shadowfall [citation needed]
2014 Warhammer 40,000: Kill Team Director [3]
2015 The Witcher 3: Wild Hunt Additional Programming [3]
2016 Super Stardust Ultra VR Management [45]
2018 Shenmue 1 & 2 Director [3]
2018 Overkill's The Walking Dead Management [3]
Company of Heroes [citation needed]
Nat Geo: America The Wild [citation needed]

Personal life

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Campbell is married to Susan Campbell.

References

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  1. ^ a b "Former Queen Katherine School pupil wins major industry award". The Westmorland Gazette. 2016-08-02. Retrieved 2024-10-07.
  2. ^ a b https://www.open.ac.uk/about/main/sites/www.open.ac.uk.about.main/files/files/ecms/web-content/Open-University-Annual-Report-2012-13.pdf
  3. ^ a b c d e f g h i "Jamie Campbell". MobyGames. Retrieved 2024-10-07.
  4. ^ "Fleet Management, Route Optimisation & Vehicle Tracking | Trakm8". www.trakm8.com. 2020-06-09. Retrieved 2024-10-07.
  5. ^ "Working around the clock to keep you on Trak". Trak Global. Retrieved 2024-10-07.
  6. ^ Ltd, Bryher Business Partnership. "d3t Comes To The Rescue of Telematics Expert". PRLog. Retrieved 2024-10-07. {{cite web}}: |first= has generic name (help)
  7. ^ MCV Editors (2009-07-15). "Crossover Play". MCV. ISSN 1469-4832. Retrieved 2024-10-07. {{cite news}}: |last= has generic name (help)
  8. ^ Ltd, Bryher Business Partnership. "d3t Projects Hit The Awards Trail". PRLog. Retrieved 2024-10-07. {{cite web}}: |first= has generic name (help)
  9. ^ MCV Editors (2015-07-20). "Engaging in battle: How d3t is teaching history with video games". MCV. ISSN 1469-4832. Retrieved 2024-10-07. {{cite news}}: |last= has generic name (help)
  10. ^ Moore, Andy (2017-02-06). "Project FUUB (Juice Games / THQ) [Xbox 360, PS3, Wii - Cancelled] - Unseen64". Unseen64: Beta, Cancelled & Unseen Videogames!. Retrieved 2024-10-07.
  11. ^ Unseen64: an Archive for Beta & Cancelled Games (2017-02-06). FUUB: The Lost Gaming Dice Peripheral by THQ | Unseen64. Retrieved 2024-10-07 – via YouTube.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  12. ^ MCV Editors (2016-10-05). "Who you gonna call? The impact of work-for-hire studios". MCV. ISSN 1469-4832. Retrieved 2024-10-07. {{cite news}}: |last= has generic name (help)
  13. ^ MCV Editors (2019-03-28). "Amiqus Me Anything: E3's big trends". MCV. ISSN 1469-4832. Retrieved 2024-10-07. {{cite news}}: |last= has generic name (help)
  14. ^ a b MCV Editors (2019-05-15). "Axed THQ Warrington chiefs open outsource studio". MCV. ISSN 1469-4832. Retrieved 2024-10-07. {{cite news}}: |last= has generic name (help)
  15. ^ https://www.investegate.co.uk/keywords-studios-plc/rns/senior-management-team-changes/201807100700100845U/
  16. ^ a b MarketScreener (2018-07-10). "Keywords Studios PLC Announces Senior Management Team Changes - MarketScreener". www.marketscreener.com. Retrieved 2024-10-07.
  17. ^ "THQ UK shut down | GameWatcher". www.gamewatcher.com. Retrieved 2024-10-07.
  18. ^ MCV Editors (2012-08-22). "How teams survive a studio closure". MCV. ISSN 1469-4832. Retrieved 2024-10-07. {{cite news}}: |last= has generic name (help)
  19. ^ "About Us". d3t. Retrieved 2024-10-07.
  20. ^ a b "d3t Wins Develop Awards 2016". d3t. 2016-07-20. Retrieved 2024-10-07.
  21. ^ "Computer games makers hit by tax breaks in Canada". The Telegraph. 2011-10-12. Retrieved 2024-10-07.
  22. ^ "THQ studio closure spawns new startups - Report". GameSpot. Retrieved 2024-10-07.
  23. ^ d3tLtd (2015-08-03). d3t BridgeTV interview. Retrieved 2024-10-07 – via YouTube.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  24. ^ a b "Meet the innovators behind tomorrow's tech who are helping to launch virtual reality into the mainstream". Warrington Guardian. 2016-10-04. Retrieved 2024-10-07.
  25. ^ d3t Ltd (2017-11-23). d3t: Finalists at Liverpool Echo Regional Business Awards 2017. Retrieved 2024-10-07 – via YouTube.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  26. ^ a b https://www.reuters.com/article/brief-keywords-studios-acquired-d3t-for/brief-keywords-studios-acquired-d3t-for-3-mln-stg-idUKFWN1MU09E/
  27. ^ News (2017-10-19). "Keywords buys d3t for £3 million". GamesIndustry.biz. Retrieved 2024-10-07. {{cite web}}: |last= has generic name (help)
  28. ^ "Keywords Studios beefs up leadership team with key appointments". The Irish Times. Retrieved 2024-10-07.
  29. ^ a b Contributor, Sponsored Article (2019-02-04). "What to look for in an engineering partner". GamesIndustry.biz. Retrieved 2024-10-07. {{cite web}}: |last= has generic name (help)
  30. ^ "Keywords strengthens management team as it continues to expand". Irish Independent. 2018-07-10. Retrieved 2024-10-07.
  31. ^ https://uk.advfn.com/stock-market/london/keywords-KWS/share-news/Keywords-Studios-PLC-Final-Results/79646172
  32. ^ "Jamie Campbell - Global Head Of Innovation at Keywords Studios". THE ORG. Retrieved 2024-10-07.
  33. ^ "Our Leadership". Keywords Studios Plc. Retrieved 2024-10-07.
  34. ^ "Jamie Campbell, Keywords Studios PLC: Profile and Biography". Bloomberg.com. Retrieved 2024-10-07.
  35. ^ External Development Summit (2022-04-20). XDS Weinar - Impact of Emerging Technologies on External Development. Retrieved 2024-10-07 – via YouTube.
  36. ^ "Accelerating Collaborative Innovation at Keywords Studios". Keywords Studios Plc. Retrieved 2024-10-07.
  37. ^ Author, Guest (2024-05-23). "[From the Industry] Keywords Studios and Reactional Music bring together global development services and world's first generative music engine for games, creator worlds and emerging technologies". MCV. ISSN 1469-4832. Retrieved 2024-10-07. {{cite news}}: |last= has generic name (help)
  38. ^ "Keywords and Charisma partner to let devs harness AI-powered storytelling platform". www.gamedeveloper.com. Retrieved 2024-10-07.
  39. ^ "Final Results – Company Announcement - FT.com". markets.ft.com. Retrieved 2024-10-07.
  40. ^ Oertel, Mathias (2007-10-07). "Juiced 2: Hot Import Nights (Rennspiel) - Juiced 2: Hot Import Nights". 4P.de (in German). Retrieved 2024-10-07.
  41. ^ https://www.jeuxvideo.com/news/2007/00021123-juiced-2-interview-jamie-campbell.htm
  42. ^ "GameSpy: Juiced 2: Hot Import Nights - Page 1". xbox360.gamespy.com. Retrieved 2024-10-07.
  43. ^ "Drawn to Life: The Next Chapter Hands On". GameSpot. Retrieved 2024-10-07.
  44. ^ Editor-in-Chief, Tom Phillips (2013-09-11). "Lemmings Touch dropping onto PlayStation Vita". Eurogamer.net. Retrieved 2024-10-07. {{cite web}}: |last= has generic name (help)
  45. ^ Clay, Oliver (2015-02-19). "PS4 game developed by Runcorn firm released". runcornwidnes. Retrieved 2024-10-07.