Crisis Force[a] is a 1991 vertically scrolling shooting game released by Konami in Japan for the Family Computer.[1] The player controls one of two fighter ships piloted by Asuka and Maya, a pair of twin siblings descended from the ancient civilizations of Mu, who must save the world from a breed of artificial monsters from the lost civilization of Atlantis. The main feature of the game system is the player's ability to transform its ship in one of three different forms, each with its unique attack method.

Crisis Force
Cover art by Hiroko Funabiki
Developer(s)Konami
Publisher(s)Konami
Designer(s)Fumimasa Katakami
Masaaki Kishimoto
Programmer(s)Makoto Yamaguchi
Toshinori Shimono
Composer(s)Jun Chuma
Kenichi Matsubara
Yasuhiko Manno
Platform(s)Family Computer
Release
  • JP: August 27, 1991
Genre(s)Vertically scrolling shooter
Mode(s)Single-player, multiplayer

Gameplay

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Crisis Force is an overhead scrolling shooting game.[2] The game allows for two player co-operative play, and to choose from four different ships.[3]

Crisis Force features a power up system built around your craft being able to transform into one of three configurations.[4]

The main feature of Crisis Force is the player's ability to alter the form of their ship and change its attack method. The Aurawing has three primary forms, the "Front Offense Type", which specializes in shooting enemies in front of the ship, the "Side Offense Type", which focuses on attacking the left and right sides at the same time, and the "Rear Offense Type", which focuses on shooting from behind. Each mode has a "normal power-up" (blue orbs) and a "special power-up" (red orbs) that can be obtained from defeating enemies or destroying power-up containers. The "normal" and "special" power-ups changes the shooting style of each mode and can be upgraded by up to three levels. Power-up levels are carried over to the ship's different forms and when the player takes damage, its power-up level is reduced by one level with each shot until it is destroyed (causing the player to lose one ship).

There are also "combination parts" that can be accumulated that causes the player's ship to transform into a new form or combine with the other player's ship depending on the number of players. When union parts have been collected, the player's ship (along with that of the other player's) will change into a combined form for a limited time period. The player who has collected the most parts will control the combined ship's main shot, while the other player (the one with the fewer parts collected) controls the secondary weapon. When the timer runs out or the combined ship takes enough damage, the player's ship will revert to its regular state (along with that of the other player's).

Other power-ups available from item containers included bombs for the player's ship (up to nine units can be carried), as well as speed-ups and speed-downs that adjust the player's speed by up to five levels. The bombs launched by the player's ship varies depending on its form.

The game's difficulty, default number of lives and controls can be adjusted on the game's option screen, which features a sound test as well.

Plot

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Asuka and Maya are typical high-school students living in Tokyo. Even though their parents were archaeologists, they lived a rather mundane life.

But then one day, the same ominous dream that the two siblings were having lately suddenly became a reality. The seven monsters that sunk down the land of Atlantis and destroyed most of the ancient civilizations 10,000 years ago has suddenly revived.

Modern weapons were no use against the strange weapons of Atlantis. The entire world was engulfed in the flames of war and it did not take long for the hands of evil to reach Japan. Asuka and Maya's parents, who were caught in an attack, revealed the truth to their children during their dying moment—they were not Asuka and Maya's true parents. During an archaeological trip on a deserted island 17 years ago, the couple discovered an Aurawing, an aircraft built by the ancient Mu civilization. Inside the aircraft there was a life-support system containing a pair of infants. Indeed, Asuka and Maya were actually the children of a brave warrior from Mu who fought against Atlantis 10,000 years ago.

Asuka and Maya, now awakened to their true destiny, are the only hope mankind has against Atlantis. The siblings board on their respective Aurawing ships, each possessing a mystical power, as they fly off to a continent shrouded in dark clouds.[5]

Development and release

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The late 1980s and early 1990s was the peak of popularity for shooting game genre, and Crisis Force was released around the same time as titles like Gunhed, Seirei Senshi Spriggan, Soldier Blade, and Axelay.[6]

Crisis Force is an original title from Konami, and is not a port of an arcade title. The three composers for the game were part of Konami Kukeiha Club, and were also working on music for the arcade game Trigon.[7]

As Konami's final shooting game for the Famicom, the game was developed to push the hardware's specifications to its limits and utilized Konami's custom VRC4 chip (previously used for the Famicom version of Gradius II) to allow for four-way scrolling and large bosses. However, because of the game's late release during the Famicom's lifespan, a year after the launch of its successor the Super Famicom, Crisis Force did not achieve the popularity that Konami expected.[8]

The game features parallax scrolling.[4]

The game was released on August 27, 1991 in Japan for the Famicom.[3] The game was never released outside of Japan.[9]

The game's music was composed by Ken-ichi Matsubara, a former member of the Konami Kukeiha Club who worked on Castlevania II: Simon's Quest and Contra Force. The soundtrack was included in the Konami Shooting Collection CD box set released on September 22, 2011.[10]

Reception and legacy

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Crisis Force received mostly positive reception from critics.[12][13] Public response was also positive; Japanese readers of Family Computer Magazine voted to give the title a 20.3 out of 30 score, indicating a popular following among the Famicom userbase.[14] Famitsu's four reviewers regarded the game to be "amazing" but criticized the flickering when too many objects are present on-screen and controls.[3] Retro Gamer's John Szczepaniak praised the game's use of parallax scrolling, lush visuals, soundtrack, weapons system and fast-pacing.[4] Likewise, Neil Salvemini of SHMUPS! (a classic network of GameSpy) complemented the frantic gameplay, co-op play, graphics and fast-paced soundtrack.[15]

The Aurawing makes an appearance as a playable ship in Konami's Airforce Delta series.

Notes

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  1. ^ Japanese: クライシスフォース

References

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  1. ^ "クライシスフォース [ファミコン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-07-25. Retrieved 2018-07-24.
  2. ^ "International Outlook". Electronic Gaming Monthly. No. 25. August 1991. p. 42.
  3. ^ a b c d "NEW GAMES CROSS REVIEW: クライシスフォース". Famitsu (in Japanese). No. 142. ASCII Corporation. September 6, 1991. p. 38.
  4. ^ a b c Szczepaniak, John (May 12, 2005). "Feature: Hardware | The Family Computer - Crisis Force". Retro Gamer. No. 16. Live Publishing. p. 34.
  5. ^ Translated from the game's manual.
  6. ^ Rignall, Jaz (2015-10-12). "Teslapunk Xbox One Review: A Fun Trip to Bullet Hell". USgamer. Archived from the original on 2019-05-29. Retrieved 2019-05-29.
  7. ^ "クライシスフォース SOUNDTRACKS (FC版) | プロジェクトEGG | EGG MUSIC". www.amusement-center.com. Archived from the original on 2019-04-25. Retrieved 2019-04-25.
  8. ^ From the liner notes of Konami Shooting Collection album
  9. ^ House (18 July 2011). "Crisis Force | Retro Gamer". www.retrogamer.net. Retrieved 2019-05-29.
  10. ^ "Konami Shooting Collection at Konamistyle" (in Japanese). Archived from the original on 2016-08-11. Retrieved 2016-08-17.
  11. ^ Mike; Ken; Samrye (Winter 1991). "Super Reviews: Crisis Force". Super Gaming. No. 3. Sendai Publishing. p. 10.
  12. ^ "Crisis Force". Retro Gamer. Imagine Publishing. July 18, 2011. Archived from the original on 2015-09-13. Retrieved 2019-05-29.
  13. ^ "クライシスフォース". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. 3 February 2012. pp. 110–111. ISBN 978-4896373844.
  14. ^ 超絶 大技林 '98年春版: ファミコン - クライシスフォース (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. April 15, 1998. p. 44. ASIN B00J16900U. {{cite book}}: |work= ignored (help)
  15. ^ Salvemini, Neil (2007). "Xenocide Files: Crisis Force - Konami". SHMUPS!. GameSpy. Archived from the original on 2009-01-17. Retrieved 2019-05-29.
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