City of Chaos is a board game that was published by Monocle Games in 1996.

Gameplay edit

City of Chaos, designed by Martyn Oliver and Colin Thornton, combines a board game with elements of fantasy role-playing. The game is set in Byronitar, "City of Chaos", whose inhabitants are threatened by forces of entropy.[1]

Purpose edit

The players must save the city from destruction.

Components edit

The following components are included:

  • tiles, which are added to the table one at a time to make up the map of the city
  • skull-head tokens
  • playing cards
  • a book titled "Tome of Chaos"
  • pewter miniatures

Play edit

When a player approaches the edge of a tile, the player lays a new tile down, and draws cards that represent the monsters, treasure and characters that inhabit that area of the city. The "Tome of Chaos" then provides a role-playing encounter keyed to that location, and the player must make choices based on the encounter, and solve puzzles that provide clues as to how to save the city.[2]

Reception edit

In the July 1997 edition of Dragon (Issue #237), Rick Swan liked the game's attempt to mix board game and role-playing game, saying the game "redefines the genre, effortlessly infusing a clever set of board game mechanics with the rich characterizations and plot twists of an RPG." Swan concluded, "An English import, City of Chaos may be hard to find, but it’s worth the hunt."[2]

The reviewer from Pyramid #28 (Nov./Dec., 1997) stated that "City of Chaos is unlike any other board game I have ever played. It combines loose and fast board game elements with roleplaying elements to create a unique experience."[3]

Reviews edit

  • Arcane #10 (September 1996)

References edit

  1. ^ "City of Chaos". BoardGameGeek.
  2. ^ a b Swan, Rick (July 1997). "Roleplaying Reviews". Dragon (237). TSR, Inc.: 112–114.
  3. ^ "Pyramid: City of Chaos". www.sjgames.com.