Christian Allen is an American video game designer. He is most noted for his contributions to the Ghost Recon franchise and Halo: Reach. Allen became Lead Designer on Tom Clancy's Ghost Recon 2 and continued in that role through Tom Clancy's Ghost Recon Advanced Warfighter, becoming Creative Director on Tom Clancy's Ghost Recon Advanced Warfighter 2. Since 2017, Allen has served as a technology evangelist for Epic Games.

Christian Allen
Christian Allen in 2016
NationalityAmerican
Occupationgame designer

Allen started his career as a modder in the late 1990s. He started making mods for Rainbow Six for fun and for his friends.[1]

Allen left Red Storm Entertainment in summer of 2007 and moved to Bungie, where he took the role of Lead Designer on Halo: Reach. Allen left Bungie during development of Halo: Reach, joining WB Games to work on Middle-earth: Shadow of Mordor as Design Director.[2]

Allen announced in March 2012 that he had started a company called Serellan LLC in order to produce a hardcore tactical shooter, successfully raising over $220,000 on Kickstarter.[3] The shooter, named Takedown: Red Sabre, was released on September 20, 2013 on PC and February 21, 2014 on Xbox 360 Live Arcade.

In August 2015, Allen announced that Serellan would be releasing a new title, named Epsilon. It was released on Steam Early Access on October 1, 2015.[4] In March 2016, Allen built and released Hotel Blind with Bella Ryse on Steam, which he describes as a "about a blind man in a hotel room."[5] In September 2016, Allen announced he had ported Hotel Blind to virtual reality platforms.[6]

In October 2017, Allen announced that he had joined Epic Games as a tech evangelist. [7]

Notable game credits edit

References edit

  1. ^ Shooting range. Christian Allen: «Gamers want good games in general, not just good shooters» // Interviews in English — GameStar.ru Archived September 14, 2012, at the Wayback Machine
  2. ^ Christian Allen. Linkedin
  3. ^ TAKEDOWN by Christian Allen, Serellan LLC — Kickstarter. Kickstarter.com. Retrieved on 2017-06-13.
  4. ^ Press Releases – Serellan announces Squad Based game Epsilon, platform, release window, new contributors, Razer collaboration. Gamasutra (2015-08-21). Retrieved on 2017-06-13.
  5. ^ Christian Allen's Blog – Building a game from scratch in UE4: Hotel Blind. Gamasutra. Retrieved on 2017-06-13.
  6. ^ "How an NPR story, an Unreal tutorial, and gamer feedback turned into a Virtual Reality blind simulation". 15 September 2016. Retrieved 2016-09-15.
  7. ^ "Hi, I'm your friendly North American Unreal Engine Evangelist!". 31 October 2017. Retrieved 2019-12-11.

External links edit