Blue & Gray II, subtitled "Four American Civil War Battles", is a collection of four board wargames originally published by Simulations Publications, Inc. (SPI) in 1975 that each simulate a battle from the American Civil War. It is the sequel to Blue & Gray published earlier in the year. Each of the four games was also published as individual "folio games."

Description

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Blue & Gray II is a quadrigame, a single box with four different games that use the same rules. The four games included are:

In addition to the common set of rules, each separate game has a few exclusive rules. Compared to "monster" wargames of the time that had more than 1000 counters and lasted for several days, each of these battles uses 100 or fewer counters and can be completed in a few hours.

Gameplay

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For their 1971 wargame Napoleon at Waterloo, SPI developed a simple alternating "I Go, You Go" system of turns where one player moves and then fires, followed by the other player. Blue & Gray II and subsequent SPI quadrigames use this system.[1] Two of the games, Fredericksburg and Hooker and Lee, can be combined into one campaign game.[1]

Publication history

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In 1975, SPI published their first "quadrigame", Blue & Gray. The new game immediately rose to #1 on SPI's Top Ten Bestseller list the month it was released,[2] and SPI immediately released another quadrigame of Civil War battles titled Blue & Gray II. It also proved popular, rising to #6 on SPI's Bestseller list and staying on the list for six months. Several more Blue & Gray battles were also published in SPI's house magazine Strategy & Tactics.[3]

Each of the individual games was also published as a "folio game", a game packaged in a cardstock folio.

Reception

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In the April 1976 edition of Airfix Magazine, Bruce Quarrie called this "Good, exciting stuff, challenging for experienced players but basic enough to make a good starting point for anyone interested in the Civil War and wishing to try board wargaming."[4]

In a 1976 poll of wargamers conducted by SPI to determine the most popular wargame in America, Blue & Gray II placed 54th out of 202 wargames.[5]: 136 

In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer called this sequel "Not quite such a hit [as Blue & Gray] but still favoured."[5]: 136  Looking at the individual games, Palmer thought Hooker and Lee "Short (nine turns), but with interesting dilemmas for both sides";[5]: 153  Fredericksburg was "One of the less popular games in the Blue & Gray Quads";[5]: 151  and Battle of the Wilderness was "limited to the roads and tracks of the wooded areas."[5]: 135 

In the 1980 book The Complete Book of Wargames, game designer Jon Freeman noted that only Battle of the Wilderness allowed for fluid movement, and two of the games are relatively simple assaults on prepared positions. He concluded "As a whole, this is a handy but not essential group, and it's not as attractive as Napoleon at War.[1]

In a retrospective review in Issue 20 of Simulacrum, Steve Bucey noted, "This is certainly not a simulation. However, it is a very playable game system that often demands careful thought during play. The combination of easy-to-learn rules and short scenarios makes this an excellent alternative when time and attention are short."[6]

Other reviews and commentary

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References

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  1. ^ a b c Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. pp. 138–139.
  2. ^ "SPI Best Selling Games – 1975". spigames.net. Retrieved 2022-08-14.
  3. ^ "Blue & Gray: Four American Civil War Battles (1975)". boardgamegeek.com. Retrieved 2021-04-19.
  4. ^ Quarrie, Bruce (April 1976). "News for the Wargamer: Blue and Gray II". Airfix Magazine. Vol. 17, no. 8. p. 481.
  5. ^ a b c d e Palmer, Nicholas (1977). The Comprehensive Guide to Board Wargaming. London: Sphere Books.
  6. ^ Bucey, Steve (April 2004). "Blue & Gray II". Simulacrum. No. 20. pp. 33–34.