List of video games notable for negative reception

(Redirected from Video games notable for negative reception)
This is the latest accepted revision, reviewed on 5 November 2024.

Certain video games often gain negative reception from reviewers perceiving them as having low-quality or outdated graphics, glitches, poor controls for gameplay, or irredeemable game design faults. Such games are identified through overall low review scores including low aggregate scores on sites such as Metacritic, frequent appearances on "worst games of all time" lists from various publications, or otherwise carrying a lasting reputation for low quality in analysis by video game journalists.

Criteria

edit

The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV, No Man's Sky, and Cyberpunk 2077, at their original launch before they were reworked with content updates through patches. The list mostly omits licensed tie-in games for films or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values as they are typically produced by non-AAA development studios. With certain exceptions, this list also omits controversial video games whose negative reception revolves around the controversies they started and is not related to the quality of the game itself, including those that were subject to review bombing by users for non-gameplay related issues. For similar reasons, the list mostly omits indie games, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile gaming, of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions, as well as extensive use of stock game assets with little to no original artwork used.

1980s

edit

Custer's Revenge (1982)

edit

Custer's Revenge is an unlicensed Atari 2600 game made by American Multiple Industries in 1982, loosely based on 19th century American General George Armstrong Custer and the Battle of the Little Bighorn. In addition to being widely considered offensive due to its plot involving the apparent rape of a Native American woman,[1] the game was also poorly received for its quality. It was listed as the most shameful game of all time by GameSpy,[1] as the third-worst game of all time by PC World[2] and GameTrailers,[3] and the ninth-worst game by Seanbaby in Electronic Gaming Monthly.[4]

In 2008, the University of Calgary professor Tom Keenan cited "the hideous Custer's Revenge game", 26 years after its release, in an op-ed piece about current video game violence issues for the Calgary Herald.[5] That same year, the game was credited by Australian PC Magazine as being one of the worst games ever made.[6] In response to the game's criticism, the makers of the game elected to preview the game for women's and Native American groups, an act which some thought was a publicity stunt.[7]

Pac-Man, Atari 2600 (1982)

edit

Pac-Man, a port of Namco's arcade game Pac-Man for the Atari 2600, was altered from the original in order to meet the 2600's limitations. Some of these changes included simplified graphics, a modified maze layout, and "flickering" ghosts—a result of the game rendering one ghost per frame on screen, due to the limitations of the Atari 2600 hardware.[8] It was lambasted by critics upon release critical of the poor conversion from the arcade title.[9][8][10] Later retrospectives considered it one of the worst products from this period of video games. Next Generation called it the "worst coin-op conversion of all time" in 1998 and attributed the mass dissatisfaction to its poor quality.[8] In 2006, IGN's Craig Harris echoed similar statements and listed Pac-Man among his own list of the worst home console ports of arcade games.[11] Another IGN editor, Levi Buchanan, described it as a "disastrous port", citing the color scheme and flickering ghosts.[12]

Industry analysts often cite Atari's Pac-Man as a major factor in the drop of consumer confidence in the company, which partially contributed to the video game crash of 1983. Bill Loguidice and Matt Barton of Gamasutra stated that the game's poor quality damaged the company's reputation.[13] Buchanan commented that it disappointed millions of fans and diminished confidence in Atari's games.[14][15] Former Next Generation editor-in-chief Neil West attributes his longtime skepticism of Atari's quality to the disappointment he had from buying the game as a child.[8] Calling the game the top video game disaster, Buchanan credits Pac-Man as a factor to the downfall of Atari and the industry in the 1980s.[15] Author Steven L. Kent also attributes the game, along with E.T. the Extra-Terrestrial, to severely damaging the company's reputation and profitability.[16] Montfort and Bogost stated that the game's negative reception seeded mistrust in retailers, which was reinforced by later factors that culminated in the crash.[17]

While Pac-Man was the best-selling title on the Atari 2600, selling about 7.9 million units by the end of 1983,[18] Atari reportedly had expected to sell up to nine million units.[19] After being critically panned, Atari had to deal with the returns of a large volume of unsold games, some which ended up as part of the Atari video game burial in September 1983.[8] On December 7, 1982, Ray Kassar announced that Atari's revenue forecasts for 1982 were cut from a 50 percent increase over 1981 to a 15 percent increase.[8][20] Following the announcement, then Atari parent Warner Communications' stock value dropped by around 35 percent—from $54 to $35—amounting to a loss of $1.3 billion in the company's market valuation.[8][21] Atari attempted to regain its market share by licensing popular arcade games for its consoles. The revenue from selling these console games did not reverse Atari's decline and the company went further into debt.[16] Atari ultimately reported a $536 million loss in 1983, and Warner Communications sold off the company's consumer division in 1984 to former Commodore International chief Jack Tramiel.[22]

E.T. the Extra-Terrestrial (1982)

edit
 
E.T. the Extra-Terrestrial received significant criticism for its low-quality graphics and redundant and confusing gameplay.

E.T. the Extra-Terrestrial for the Atari 2600 is loosely based on Steven Spielberg's 1982 film of the same name, reputedly coded in just five weeks to be released in time for the 1982 holiday season.[23] The game sold 1.5 million copies[24] and came nowhere near Atari's expectations of five million units.[23] On top of that, a large number of the cartridges sold were sent back to the company, because many consumers found the game to be unenjoyable.[23] Truckloads of these cartridges were buried in a landfill in New Mexico after they failed to sell.[25][26][27] E.T. is commonly cited, alongside Pac-Man for the Atari 2600, as the catalyst for a crash of the video game industry in 1983, as Atari had hoped that brand loyalty would help keep consumers buying their games regardless of quality.[27][28]

E.T. was universally panned by critics, with nearly every aspect of the game facing heavy criticism. Common complaints were focused on the plot, gameplay, and visuals. It was listed as the worst game of all time by PC World in 2006,[2] Electronic Gaming Monthly,[29] and FHM magazine,[30] and was ranked as the second-worst movie game on the "Top Ten Worst Movie Games" (first being Charlie's Angels) by GameTrailers.[31] It was also ranked the second-worst game of all time by GameTrailers; first-worst went to Superman 64.[3] Some considered it so bad that the title screen was the only good part of the game.[32] In 2007, GamePro named E.T. one of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari. It is the only game to make the list for having a negative impact on the video game industry.[28]

Dr. Jekyll and Mr. Hyde (1988)

edit

Dr. Jekyll and Mr. Hyde is a 1988 side-scrolling action video game developed by Advance Communications and published by Bandai for the Nintendo Entertainment System (NES) loosely based on Robert Louis Stevenson's 1886 novella Strange Case of Dr Jekyll and Mr Hyde. Gameplay alternates between the characters of Dr. Jekyll and Mr. Hyde based on the player's ability to either avoid or cause damage. While getting decent reviews when released, the game gained largely negative retrospective reviews, with reviewers criticizing bad graphics, confusing gameplay, and poor use of the characters and setting.[33]

Darrell Monti of Nintendo Life called it one of the worst games he got for the NES.[33] In 2004, Game Informer reviewed the game in their Retro Reviews section and gave it a 0.5 out of 10, ending the review by saying "Flawed on every fundamental level, Dr. Jekyll and Mr. Hyde is possibly the most unplayable garbage available on the NES."[34] In 2018, the German branch of Eurogamer placed the game at number eight on their list of top ten worst games of the 1980s. The writers complain that nothing is explained to the player and that some characters harm the players, but some do not. They called it a frustrating and confusing experience and said: "Dr. Jekyll and Mr. Hyde should be played by anyone who wants to learn more about good game design [...] because this title makes everything so perfectly wrong that you could almost think it was deliberately designed that way."[35] The game was the first to be reviewed on the website Something Awful, gaining a score of −37 on a 0 to −50 scale, with −50 being the worst possible score.[36] Brett Alan Weiss of AllGame declared that the "music and graphics are tolerable, but the controls are sluggish and the action is exceedingly dull, rendering Dr. Jekyll and Mr. Hyde almost unplayable".[37]

1990s

edit

Action 52 (1991)

edit

Action 52 is an unlicensed multicart developed by Active Enterprises for the Nintendo Entertainment System in 1991. It contains 52 original games covering various genres, from shoot 'em ups to platformers.[38] Action 52 is one of the most infamous NES games for a number of reasons. The game originally retailed for over US$199 (which equates to about four dollars for each game).[39] Many of its games also have poor controls and graphics, and are plagued by bizarre glitches and technical problems, with some games being impossible to complete and others that will not load.[38] Kill Screen described all the games as "shit",[40] and Atari HQ called it "really, horribly, incredibly bad."[41] The game frequently appears on lists compiling the worst games ever,[38] and Atari HQ called it the worst game of all time.[41] GameSpy named it the fifth most shameful game ever, summarizing it as an "endless parade of inept programming, repetitive design and outright stupidity."[39] A drastically different version of the game was also developed by FarSight Studios for the Sega Genesis; Hardcore Gaming 101 wrote it was better than the NES version, but "that really isn't saying much."[38]

Night Trap (1992)

edit

Night Trap is an interactive movie video game originally published by Sega for the Sega CD in 1992. It was the first interactive movie released for the system and had initially received mixed reviews. Critics praised its smooth video animation and humor, but disliked its shallow gameplay.[42][43] The game became infamous after it was scrutinized during the 1993–94 United States Senate hearings on video games, in which Senator Joe Lieberman claimed Night Trap featured gratuitous violence and promoted sexual aggression against women.[44] The game was removed from store shelves in the United States' two largest toy store chains, Toys "R" Us and KB Toys, after both received numerous complaints.[45] After the controversy subsided, Night Trap was ported to multiple platforms, such as the 32X and 3DO. These ports were reviewed more harshly; critics felt the game had not aged well and considered its gameplay dull. Next Generation gave the 32X version a one-star rating[46] and GameFan called it a "so-so game that got a lot more attention than it deserved."[47] Retrospectively, Night Trap was ranked one of the worst video games of all time by Electronic Gaming Monthly,[48] GamesRadar,[49] and Computer Gaming World.[50] A remastered version of the game was released in April 2017 for the PlayStation 4, and later in August 2017 for the Nintendo Switch.[51] These ports were rated "T" for "Teen", a lower rating than the original "M" for "Mature" it was given upon its initial release.[52]

Plumbers Don't Wear Ties (1993)

edit

Plumbers Don't Wear Ties was released in 1993 for MS-DOS with a limited number of copies, along with the 3DO version one year later.[53] It was advertised as being an interactive, full-motion video game; besides an opening cutscene, the game's story is presented through static images.[54] The game received negative attention focused on its "surreal" and "sexist" storyline, and poor voice acting.[54] Uproxx's Dan Seitz compared Plumbers Don't Wear Ties to a "Skinemax" movie, and felt that its constant use of still images was the "single saddest attempt to simulate a dream sequence ever".[54] IGN felt that Plumbers Don't Wear Ties was "a symbol for everything that was wrong" with the 3DO's looser licensing program in comparison to the other major consoles (which required publishers to pay a $3 fee per disc), noting that it helped to attract smaller studios whose games "served to strengthen the perception that 3DO's library was riddled with crap," and cited the game as one of the primary reasons for the commercial failure of the 3DO game system.[55] PC Gamer dubbed Plumbers Don't Wear Ties a "shallow, hateful waste of a game, [that] may very well be responsible for having killed the 3DO, interactive fiction, and the whale", naming it number one on its "Must NOT Buy" list in May 2007.[56] A re-release of the game by Limited Run Games for Nintendo Switch, PlayStation 4, PlayStation 5, and Microsoft Windows was announced at E3 2021,[57] and released in March 2024.[58][59]

Philips CD-i The Legend of Zelda releases (1993–1994)

edit

Before the canceled plans to release a CD-ROM add-on for the Super Nintendo Entertainment System (SNES), Nintendo granted Philips licenses to use some of their major characters in games for their CD-i system. In addition to Hotel Mario, Philips released three games in The Legend of Zelda franchise: Link: The Faces of Evil; Zelda: The Wand of Gamelon (both 1993); and Zelda's Adventure (1994), all produced with limited involvement from Nintendo.[60] Due to this nature, the games are considered as non-canon to the Zelda franchise, according to series producer Eiji Aonuma.[61]

The first two games, Faces of Evil and Wand of Gamelon, were developed in tandem by Animation Magic (a Russo-American animation company), using the same game engine, and were released on the same day.[62] Both are side-scrollers where the player has to fight enemies and collect treasure to access certain levels. When first released, the games received some positive reviews;[63][64] critical re-assessment from the 2000s onward has been largely negative. The two games gained notoriety in that decade when attention was brought to their animated cutscenes, which were developed by Animation Magic's Russian studio; in the midst of a review of The Legend of Zelda animated series, an IGN reviewer described the games as being "infamous"[65] and Matthew Castle of Computer and Video Games considered the cutscenes to be "terrifying, rendering Link as a rubbery limbed freak with a face that swims all over his head".[62]

Further criticism was brought to Zelda's Adventure, a third game developed instead by Viridis, which used a top-down approach and shifted to a live-action visual style with digitized sprites instead of a cartoon look. According to Castle, "what [Zelda's Adventure] lacked in hideous toons it made up for with live-action FMV-visits from a beardy wizard (not a professional actor, but the game's music composer) whose shambolic preamble makes Knightmare look like The Lord of the Rings." It also suffered from poor gameplay, and a glitch preventing the game from playing both music and sound effects at the same time.[62][66]

Beyond the cutscenes (which soon became popular internet memes alongside Hotel Mario),[67] reviewers at GameTrailers have also ascribed modern negative criticism to "barely functional controls, lackluster gameplay, and numerous bugs".[3] Danny Cowan of 1UP.com noted that Zelda fans "almost universally despise these games".[66] The Wand of Gamelon was ranked the sixth-worst video game of all time by Electronic Gaming Monthly[68] and the fifth-worst by GameTrailers.[3]

Hotel Mario (1994)

edit

Philips' deal with Nintendo for the three The Legend of Zelda games also gave them the rights to use characters from the Mario series.[69] The company commissioned several games featuring Mario to be made for the CD-i; only one, Hotel Mario, was released. A puzzle game, Hotel Mario features animated cutscenes produced by the Russian branch of Animation Magic, the same studio behind Link: The Faces of Evil and Zelda: The Wand of Gamelon. The game received primarily mixed reviews upon release; GamePro called the game fun to play, but believed it would bore players and would only appeal to core Mario fans.[70]

Retrospective reviews of the game have been negative, with the game facing criticism for unresponsive controls, the gameplay of closing doors, and the animation and voice acting of the cutscenes. IGN, while claiming that Hotel Mario was better than the Zelda CD-i games, slammed the game for being "dull", stating that there was "no reason" for anyone to play it.[71] GamesRadar referred to Hotel Mario as "craptastic" and named it the 48th worst game of all time,[72][73] while The Guardian called Hotel Mario a "horrible attempt to cash in on the full-motion-video capabilities of the useless CD-i console".[74] Eurogamer claimed the game to be "little more than a really rubbish version of Elevator Action".[75] The game's cutscenes have been subject to much ridicule and many internet memes; IGN compared their quality to that of Microsoft Paint.[71]

Shaq Fu (1994)

edit

Shaq Fu, a fighting game starring American basketball player Shaquille O'Neal, received mixed reviews by critics upon its release, who praised the game's graphical style, smooth animations, and robust gameplay, but criticized its low difficulty and small character sprites, and also questioned the relevance of O'Neal's presence in the game.[76][77] Allgame was similarly critical of the game, criticizing its "sluggish" controls, the quality of the in-game sprites making O'Neal "nearly unrecognizable", and a "shallow" story mode with "cheesy" dialogue.[78] Despite these mixed reviews, Shaq Fu has remained "collectively detested" by critics and gamers,[76] and a website also exists that is solely dedicated to the location and destruction of every copy of Shaq Fu.[79]

Levi Buchanan of IGN argued that Shaq Fu had received ridicule from contemporary critics because of its connections to the phenomena surrounding O'Neal, explaining that "[his] ego had reached such critical mass that it developed its own gravitational pull. And when an ego gets that large, the people that fed the ego to begin with love to turn on it."[76] Buchanan acknowledged some positive aspects of Shaq Fu, such as its graphics and animation, its non-linear story progression, and its "charming" simplicity in comparison to other major fighting game franchises such as Soul and Virtua Fighter, but that it had a "goofy" story and "awful" cast.[76] A sequel, Shaq Fu: A Legend Reborn, was released on June 5, 2018,[80] to an even more negative critical reception than the original.

Bubsy 3D (1996)

edit

Bubsy 3D, a platform game in the Bubsy series for the PlayStation, was negatively received due to its disorienting camera, poor graphics, sluggish controls, and the titular character's voice clips. Upon release Sushi-X of Electronic Gaming Monthly declared it "my first coaster award", and remarked, "Pretend your controller is filled with mud—this is how Bubsy plays."[81] GamesRadar named it as the video game equivalent to poorly-received films such as Plan 9 from Outer Space and Battlefield Earth.[82] GameTrailers named it their eighth worst video game ever made and referred to it as a rip-off of Super Mario 64, which released nearly 2 months prior.[83] Internet reviewer Seanbaby named it his 17th worst game of all time, criticizing its controls, the character's personality and the graphics.[84] Bubsy series creator Michael Berlyn cited the game as his biggest failure.[85]

Mortal Kombat Mythologies: Sub-Zero (1997)

edit

Mortal Kombat Mythologies: Sub-Zero, a platform game spin-off of the Mortal Kombat franchise focusing on one of the main characters, Sub-Zero, drew sharply divisive reviews, with some complaining of poor controls and unforgiving gameplay,[86][87][88][89] while others hailed it as a groundbreaking, graphically cutting-edge blend of fighting game with adventure and platforming elements.[88][90][91][92] Its Nintendo 64 port received further criticism for its lower quality audio and removal of the full motion video cutscenes that the PlayStation version used.[93][94][95][96]

Mortal Kombat Mythologies: Sub-Zero sold a million copies, encouraging Midway Games to continue the line of action-adventure prequels with Mortal Kombat: Special Forces.[97]

Retrospective response was more negative. Mikel Reparaz of GamesRadar opined that while the concept of giving Sub-Zero a spin-off game was interesting based on his popularity, the game "ended up a terrible mess of ugly sprites, cheap deaths and a button you had to hit just to change the direction you were facing, and the less that's said about it, the better."[98] Mythologies was listed among the worst Mortal Kombat games of all time by IGN.[99]

Superman 64 (1999)

edit

Based on Superman: The Animated Series, Titus Interactive's Superman: The New Superman Adventures for the Nintendo 64 (often referred to as Superman 64) has the player control Superman as he is challenged by his nemesis Lex Luthor to help save the people of Metropolis. Upon release, the game was heavily panned for its repetitive nature, difficult and confusing objectives, poor controls, numerous glitches that interfere with the gameplay, and poor graphics.[100][101][102] Notoriously, the game has an introductory ring maze sequence that the player is given no warning about, with the sequence having a time limit that leaves very little or no room for error.[103] The ring maze section was further exacerbated by the extremely short draw distances covered by distance fog, which is explained in-game as being an aspect of the virtual reality simulation of Metropolis the game is set in, but was previously described as "Kryptonite fog" by developers.[100][101] Titus was harshly criticized for the poor quality of the game.[101] Titus stated that while they had grander plans for the game, "the licensor killed us", and the final game only represents about 10% of what they wanted to include.[103]

Superman was listed as the worst game of all time by GameTrailers,[3] the worst game on a Nintendo platform by Nintendo Power,[104] and as the worst video game adaptation of a comic book by both GameSpy and GameDaily.[105][106]

2000s

edit

Mortal Kombat: Special Forces (2000)

edit

Mortal Kombat: Special Forces is the second action game in the Mortal Kombat franchise released for the PlayStation in 2000 following Mortal Kombat Mythologies: Sub-Zero. It has received worse reviews than Mythologies,[107] and has an average review score of only 28/100 at Metacritic (which the site characterizes as "generally unfavorable reviews"), including ratings of 2.1/10 from GameSpot and 3/10 from IGN.[108]

Of all the Mortal Kombat games, Special Forces is considered by some to be the worst. Its sales were so low that Midway placed the series on hold in preparation for Mortal Kombat: Deadly Alliance (2002).[107] Ed Boon stated: "The game had a pretty bumpy development ride and the game didn't turn out very good at all."[109] In 2011, GamesRadar ranked it as the second most absurd Mortal Kombat offshoot (behind Mortal Kombat: Live Tour).[110] In 2013, GamesRadar also ranked it as the 41st worst game made.[111]

Conversely, some of the reviews have been more positive. Video Games: The Ultimate Guide gave the game 7 out of 10 and The Electric Playground gave it 7 out of 10.

The Simpsons Wrestling (2001)

edit

The Simpsons Wrestling is a sports game based on the animated television series The Simpsons. The game was made for the PlayStation console, was developed by Big Ape Productions, published by Electronic Arts in Europe and Activision in North America and distributed by Fox Interactive. The Simpsons Wrestling received widespread negative reviews from critics; primary criticisms for the game were directed at its simplistic, unbalanced gameplay and bad graphics. It holds an aggregated score of 41.21% on GameRankings[112] and 32/100 on Metacritic.[113] IGN gave the game a 1 out of 10, and declared it "the most horrific demolition of a license ever".[114]

Mortal Kombat Advance (2001)

edit

A port of Ultimate Mortal Kombat 3 for the Game Boy Advance, Mortal Kombat Advance was based on the SNES port of the game. Midway Games handed development of the title to Virtucraft,[115] a short-lived and little-known company that mostly handled ports of established properties to portable devices. They were tasked with porting the game in only two months.[116] This abbreviated development cycle, the lower quality of the original SNES port, and the Game Boy Advance having two fewer buttons than the game required all seriously harmed the game's playability: the release has an aggregated score of 33/100 on Metacritic, and was notable for receiving extremely low scores in Electronic Gaming Monthly,[116] of 0.0 (the first in the magazine's history, given by editor Dan Hsu), 1.5, and 0.5 out of 10.[117] Mortal Kombat Advance is considered one of the series' worst games,[118][119][120] with IGN calling it "an absolute embarrassment to the Mortal Kombat franchise."[121]

Batman: Dark Tomorrow (2003)

edit

Based on the DC Comics character Batman, Batman: Dark Tomorrow received very negative reviews from critics for its confusing gameplay, repetitive mission modes and awkward camera angles. The end of the game was also criticized because there is no direction to the "fulfilling ending" of the story beside using an outside game guide. GameSpot gave the game a score of 2.8 out of 10,[122] while IGN gave it a score of 2.2 out of 10 for the Xbox version[123] and 3.5 out of 10 for the GameCube version.[124] GameRankings gave it a score of 24.06% for the Xbox version[125] and 27.83% for the GameCube version;[126] while Metacritic gave it a score of 25 out of 100 for the Xbox version[127] and 29 out of 100 for the GameCube version.[128] A PlayStation 2 version was planned, but was cancelled due to the game's poor reception.[129] In 2015, GamesRadar named Dark Tomorrow the 18th worst game, claiming the game's camera "makes Epic Mickey's look like cinematography genius".[130]

Tomb Raider: The Angel of Darkness (2003)

edit

Tomb Raider: The Angel of Darkness, the sixth installment in the Tomb Raider series, which acted as a direct sequel to Tomb Raider: Chronicles and The Last Revelation, received mixed to negative reviews for its poor controls, gameplay, and various bugs, although the graphics and original soundtrack were praised.[131][132] IGN's Douglas C. Perry praised its "compelling storyline" and "set of intriguing bit characters", and criticized the game stating that those aspects of the game "pale in comparison to 90% of the PlayStation 2's adventure or action-adventure games, and they actually hurt the rest of the game's best qualities", but that the new moves worked smoothly apart from the stealth actions. He also added multiple examples of good level design, smooth character models, surface textures and lightning, while feeling more mixed about Lara's unrealistic figure and hardened appearance.[133][134]

GameRevolution's A. A. White stated that while the game's darker story was an improvement compared to its predecessors, it never "[managed] to build to a captivating crescendo",[132] while the reviewer for GamesRadar called it "bountiful but confusing and ultimately of GCSE-standard creative writing."[135] Eurogamer called the controls dated and the stealth mechanics and strength upgrade system unnecessary,[131] while the GamesRadar reviewer cited both the gameplay and control layout as dated, citing the difficulty of effectively controlling Lara at multiple points in the game because of these issues.[135] The camera was also criticized, with gaming outlets citing it as awkward to control and sometimes wayward or confusing during its scripted movements.[136][135][131][132][133]

In 2010, GameTrailers placed the game 5th in their "Top 10 Worst Sequels" list.[137] The Angel of Darkness caused multiple problems for the Tomb Raider franchise. Paramount Pictures faulted Lara Croft: Tomb Raider – The Cradle of Life's lackluster box office performance on the poor critical reception the video game received from reviewers and fans.[138][139] The head of Core Design, Jeremy Heath-Smith, resigned after the release of the game,[140] and plans for a sequel called The Lost Dominion, part of a proposed trilogy created using the game's engine, were scrapped.[141] Following the poor performance of both the game and the second movie, Eidos Interactive took the production of Tomb Raider games away from Core Design and assigned them to Crystal Dynamics, noted as the developers of the Legacy of Kain series starting with Legend.[139][142][143]

Drake of the 99 Dragons (2003)

edit

Drake of the 99 Dragons holds an aggregate score of 22 on Metacritic, ranking it as the second-worst game for the original Xbox.[144] In 2009, the game was placed as the eleventh worst received game in the last 15 years by GamesRadar.[145] GameSpot's Alex Navarro felt that the game was a "cacophony of terrible effects and voice acting"—noticing the re-use of stock sounds used in AOL Instant Messenger, and comparing the character's voice to a cross between a game show host and the "Moviefone guy".[146][147] He also felt that due to the game's "disjointed" cutscenes and narration, the storyline was difficult to understand.[146]

IGN's Aaron Boulding gave the game a 2.9 out of 10; while praising the game's unique visual appearance and presentation, along with the "bullet time" audio effects while slowing down time, he concluded that Drake of the 99 Dragons was "a good idea that went horribly astray and ended up disastrous" and that "there's no need to rent, purchase or entertain the thought of playing this one."[147] GameSpot gave the game a lower score of 1.6, considering it "an out-and-out failure in every single discernable category."[146] The game was rereleased on Steam in 2018, prompting Luke Winkie of PC Gamer to publish a retrospective review, in which he, while disrecommending the game overall, argued it to be an enjoyable experience and carrying some nostalgic value in spite of its poor quality as a product.[148]

Big Rigs: Over the Road Racing (2003)

edit

Big Rigs: Over the Road Racing is a racing game developed by Stellar Stone and published by GameMill Publishing, where the player competes in road races with semi-trailer trucks. Big Rigs was released in a pre-alpha state, and it lacks any type of collision detection, allowing players to drive through other vehicles and obstacles, while its physics system is so problematic that it allows players to drive up a vertical incline or accelerate to a maximum speed of 1.23×1037 miles per hour (1.98×1037 kilometres per hour; 5.8×1020 light-years per second) while driving in reverse before a floating-point arithmetic overflow occurs, coming to an immediate halt once the accelerator is released, and the launch version lacks computer artificial intelligence, meaning computer-controlled vehicles do not move at all during the race, thus making the game impossible to lose. A patch was released in an attempt to solve the last problem, but it only enabled computer-controlled vehicles to race until they reached the finish line, where they simply stopped without crossing it.[149][150] It also has a number of grammatical and typographical errors, most notably the message to the player on finishing a race, "YOU'RE WINNER !".[151]

Big Rigs was listed as one of the worst games ever made by GameSpot[151] and Computer and Video Games.[152] After declaring it the "worst game ever made" in a "Games You Should Never Buy" segment, X-Play's Morgan Webb refused to rate Big Rigs as their scale went from only 1 to 5.[153] On aggregate reviews, it has the lowest aggregate score of any video game, with an 8/100 on Metacritic,[154] and 3.83% on GameRankings.[155][156] Big Rigs was split from another game, Midnight Race Club, by GameMill Publishing, which had initially sought to release just one racing game stock keeping unit.[157]

The Guy Game (2004)

edit

The Guy Game is presented in a trivia quiz show format complemented with filmed live-action footage of young women in bikinis on spring break, many of whom would flash their breasts. Its development was led by former Metroid Prime developer Jeff Spangenberg, who sought to create an interactive game with appeal to men inspired by the Girls Gone Wild series of pornographic videos. The objective of The Guy Game is for players to earn points, as well as accumulate bonus points for a meter, titled the Flash-O-Meter, that progressively removes censorship of footage of the women exposing their breasts. The game was both a commercial and critical failure, with many critics lambasting it on the grounds of crassness, slow pace and lack of content. It was subjected to controversy after one of the participants sued the developers Topheavy Studios and publishers as she was revealed to have been underaged at the time of filming. This led to the game being pulled from shelves. In 2015, The Guardian cited The Guy Game as one of the worst games of all time, describing it as a "salacious" and "misogynist" title overshadowed by the circumstances of its censorship. In 2016, Stace Harman of IGN described it as a "lacklustre trivia" with "inane" humor.[158][159]

Lula 3D (2005)

edit

The adult adventure game Lula 3D was criticized for its monotonous gameplay, poor puzzle designs, low-quality graphics (including animations, an inconsistent frame rate, and re-use of character models), its voice acting, the quality of its English translation, and low-brow humor that was too childish for its target audience.[160][161][162] On Metacritic, the game received an aggregate score of 28% from 14 reviews.[163] In 2013, Polygon cited Lula 3D and other "low-brow" pornographic games as a factor in the mainstream video game industry's general non-acceptance of adult video games.[164] In 2017, GamesRadar+ ranked Lula 3D as the 44th worst game of all time, arguing that "the game's lack of fun is rivalled only by its lack of respectable clothing", and stating that in one part of the game, trying to move the character with both the mouse and keyboard at the same time caused it to crash.[165]

Jolt Online Gaming gave Lula 3D a 1.8 out of 10 for making "every mistake that can possibly be made by the designers of a 3D adventure", criticizing its poorly-implemented controls and camera, tedious gameplay involving "mooching around listening to Lula's terribly voiced and poorly translated descriptions of everything around you, while collecting everything you can lay your hands on", and voice actors compared to people auditioning to be a phone sex operator. In conclusion, Jolt felt that "if you like good games, Lula 3D isn't for you. If you like sexual humour, Lula 3D isn't for you. If you have no qualms about pulling yourself off at the sight of dreadfully rendered computer characters shagging, then you need to check yourself in at your local therapy centre."[160]

Eurogamer gave Lula 3D a 2 out of 10, jokingly declaring that its low quality and immature humor (such as the "Bouncin' Boobs Technology" advertised on its packaging) made the game feel like it was developed by and intended for 12-year-old boys. PC Zone gave the game a 3.1 out of 10, believing that it was "oddly compelling", but "so inexorably, mindbogglingly ignorant of how either real games or real sex works that it spread-eagles itself a fair way into the 'so-bad-it's good' category."[161][162]

Ninjabread Man (2005)

edit

Ninjabread Man, a budget game developed by Data Design Interactive, was criticized for its poor camera, controls, graphics, and its short length; critics noted that the game could be completed in half an hour. IGN gave Ninjabread Man a 1.5 out of 10, deriding the game for being a "broken mess" and having "just enough character design and gameplay to cover the bullet points on the back of the box", but felt that Ninjabread Man still had a "hilarious concept", and jokingly praised the game for having the best box art of any Wii game.[166] Thunderbolt similarly gave Ninjabread Man a 1 out of 10, also noting that the premise itself had potential, but that the game itself did not have any "glimmer of innovation" and "couldn't be a more of a generic platformer if it tried."[167][168]

Data Design Interactive was further criticized by both Eurogamer and IGN for releasing several other games, including Anubis II, Myth Makers: Trixie in Toyland and Rock 'n' Roll Adventures, that shared the same overall engine, gameplay, and soundtrack as Ninjabread Man, but with different settings and characters. This, in turn, caused the games to exhibit exactly the same issues as Ninjabread Man. IGN felt that the games were "shovelware at a science" and representative of a bulk, quantity-over-quality approach to video game development. IGN still felt that Ninjabread Man had more "appealing" thematics out of the three.[166][168][169] Eurogamer gave all four games, including Ninjabread Man, a 1 out of 10, concluding that the games were "dross of the highest order. Rip offs at budget price. We deserve more than this. I've heard people perking up at Ninjabread Man because of its punny name. Don't be fooled."[168]

On Metacritic, Ninjabread Man has an aggregate score of 20 out of 100 from six critic reviews.[170]

Bomberman: Act Zero (2006)

edit

A reimagining of the Bomberman series, Bomberman: Act Zero received negative reception from critics for its long loading times, bad collision detection, forgettable soundtrack, use of the same textures and graphics for every stage, tedious and repetitive gameplay, lack of a save feature, unbalanced A.I. and the series' unwelcome shift to a darker and more futuristic setting. The "First-Person Bomberman" mode was criticized for its bad camera angles and the fact that it is played in a third-person perspective. It holds an average score of 34 from Metacritic.[171] Yahoo! Games' Mike Smith felt that the designers did not understand what made Bomberman great. He criticized its "generic, gritty brushed-metal-and-armor heroes".[172] GamePro's Patrick Shaw felt that it should not be used to introduce players to the series, while fans of the games should skip it.[173] Cracked.com named the game among their "6 Most Baffling Video Game Spinoffs" in 2013, commenting that the developers "took everything fun about Bomberman and made it crazy and depressing."[174]

Sonic the Hedgehog (2006)

edit

Produced to celebrate the Sonic the Hedgehog's franchise 15th anniversary and relaunch the brand for the next generation, Sonic the Hedgehog (often referred to as Sonic '06) was released in late 2006 for the Xbox 360 and PlayStation 3; in the midst of production, publisher Sega pushed the deadline forward to meet the forthcoming holiday season, and split the development team in half, with one half assigned to Sonic '06, and the other developing Sonic and the Secret Rings for the Wii. Sonic '06 received unfavorable reviews from critics and casual gamers alike for its sensitive controls, poor camera angles, numerous glitches, poor storyline riddled with plot holes, voice acting, extremely lengthy loading times, and level design, while its visuals and audio received a more mixed reception. IGN stated that "it offers a few good ideas, and a handful of exciting moments, but none of this helps the game recover from a catastrophic loss in control",[175] while GameSpot lamented the gameplay, the number of glitches, camera problems and the supporting cast, stating "only the most blindly reverent Sonic the Hedgehog fan could possibly squeeze any enjoyment out of Sega's latest adventure".[176] GameTrailers criticized the story as well, by saying that "you might actually be better off reading internet fan fiction." The game was ultimately listed as part of its "Top Ten Disappointments of the Decade" list.[177]

The game has a Metacritic average of 46% for the Xbox 360 version[178] and 43% for the PlayStation 3 version.[179] In 2015, GamesRadar named Sonic the Hedgehog the 43rd worst game of all time, noting its "terrible" camera and "downright creepy" story.[180]

GameTrailers and GamesRadar considered Sonic the Hedgehog one of the most disappointing games of 2006.[181][182] GamesTM singled out the game when it ranked the Sonic franchise at the top of their list of "Video Game Franchises That Lost Their Way".[183] The A.V. Club,[184] Kotaku,[185] Game Informer,[186] and USgamer called the game the worst in the Sonic series,[187] and the staff of GamesRadar named it among the worst video games of all time.[188] The game remains popular for "Let's Play" walkthroughs, with players showing off its glitches.[184][187] The official Sonic Twitter account also mocks the game.[184] The failure of Sonic the Hedgehog led to the direction of the series being rethought. The next main Sonic game, 2008's Sonic Unleashed, ignored the gritty and realistic tone of its predecessor. With Unleashed's sequel Sonic Colors (2010), The A.V. Club wrote, "the series rediscovered its strength for whimsical tales with light tones."[184]

Leisure Suit Larry: Box Office Bust (2009)

edit

Leisure Suit Larry: Box Office Bust, the eighth installment in the Leisure Suit Larry adult-oriented adventure game franchise, was developed by Team17, and published by Codemasters—who acquired the franchise's intellectual property from Activision Blizzard.[189] Box Office Bust was criticized for its poor gameplay and dated graphics, incoherent story, audio and technical issues, voice acting, and poor attempts at adult humor. On Metacritic, the game's PC version holds an aggregate score of 20/100 from 17 critic reviews; its PlayStation 3 port scored lower, with 17/100 based on 11 critic reviews.[190][191]

IGN declared Box Office Bust to be "frustratingly unpolished, devoid of any kind of wit or charm, and packed with tiring, at times infuriating challenges", also featuring "uncomfortably unfunny dialogue spewed from the lips of entirely unlikable characters". In conclusion, it was explained that "the lowest rating numbers here at IGN are reserved for games with nearly no redeeming qualities or interesting ideas, with next to nothing enjoyable to offer players, and which under no circumstances should be purchased by anyone. Leisure Suit Larry: Box Office Bust is, without a doubt, one of those games."[189]

ScrewAttack,[192] Giant Bomb,[193] and Australian television show Good Game named Leisure Suit Larry: Box Office Bust the worst game of 2009.[194] Al Lowe, creator of Leisure Suit Larry, publicly thanked VU Games on his website for keeping him away from what he called "the latest disaster".[195]

Stalin vs. Martians (2009)

edit

Stalin vs. Martians is a parody real-time strategy video game developed by Black Wing Foundation, Dreamlore and N-Game, released on April 29, 2009. Described as "trashy and over-the-top"[196] by its creators,[197] the game mocks World War II strategy games and utilizes Pythonesque humor. The developers state that Stalin vs. Martians is "obviously a parody, which sometimes gets close to being a satire" and is "halfway to becoming a trash icon of gaming industry for years".[198] In some interviews the lead designer of the game compares Stalin vs. Martians to the Troma films.[199]

Stalin vs. Martians received scathing reviews from critics. It has an average score of 23.41% on GameRankings as well as 25% on Metacritic. GameSpot named it 2009's "Flat-Out Worst Game", awarding it a rating of 1.5/10 and calling it "perhaps the worst RTS game ever created."[200] IGN, which rated the game a 2/10, noted the game's total lack of any RTS-related elements and asked whether it was "made in 1994 and sealed into a vault until 2009" given how dated the visuals looked.[201] Resolution, awarding the game 35%, warned readers not to purchase the game, but conceded that it is occasionally "incredibly amusing".[202]

Rogue Warrior (2009)

edit

Rogue Warrior was initially developed by Zombie Studios under the title Rogue Warrior: Black Razor, and would have been an Unreal Engine 3-based game with drop-in four-player cooperative play, and 24-player competitive multiplayer using randomly generated maps based on a unique tiling system.[203] Its publisher Bethesda Softworks was unsatisfied with the direction Zombie Studios was taking with the game, among other issues, citing the lack of emphasis on the personality of its protagonist Richard Marcinko. Bethesda rebooted the project with Rebellion Developments taking over development. The game was re-built from the ground up, scrapping Zombie Studios' work.[204]

Upon its release, Rogue Warrior was panned by critics for its poor controls, outdated graphics, frequent use of profanity, short length, very limited multiplayer, and broken combat techniques.[205][206] GameSpot's Kevin VanOrd awarded Rogue Warrior a 2.0 out of 10, calling it "an absolute rip-off" and finding that Richard Marcinko "doesn't just drop an F-bomb—he drops an entire nuclear warhead of repulsive language."[205] IGN's Jeff Hayes stated that "players should stay far away from this title at all costs" and rated it a 1.4 out of 10, criticizing its "laughable and barely existent" plot.[206] Eurogamer's Richard Leadbetter called it "the worst game I've played on [PlayStation 3 or Xbox 360] for a long, long time."[207]

In 2019, PC Gamer listed Rogue Warrior as being among "the worst PC games of all time", considering it "truly one of the worst first-person shooters in living memory", and akin to "one of those straight-to-video action movies you'd see on a DVD rack in a garage, but somehow dumber."[208]

2010s

edit

Final Fantasy XIV (2010)

edit

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) in Square Enix's Final Fantasy series, developed as a spiritual successor to Final Fantasy XI. The game was released for Microsoft Windows on September 30, 2010, with plans for a PlayStation 3 port. The initial release of the game was met with poor reviews, with critics describing grind-heavy gameplay, poor controls, and a confusing user interface.[209][210] The game holds a Metacritic score of 49/100.[211] According to Naoki Yoshida, who took on overseeing the game's remake, the original version of Final Fantasy XIV suffered in production as there had been too much focus on the graphics quality, and little understanding of the fundamentals of a good MMORPG with the expectation that problems could be fixed with updates and patches later.[212]

Shortly after release, then-CEO of Square Enix Yoichi Wada issued an official apology for the quality of the game at the 2011 Tokyo Game Show in December 2011, saying that "the Final Fantasy brand [had] been greatly damaged".[213] The PlayStation 3 port was cancelled, and Square Enix eventually shut off the game's servers on November 11, 2012, as to redevelop the game from scratch into Final Fantasy XIV: A Realm Reborn. Yoshida stated that they felt it was necessary to rebuild the game from the ground up to regain the trust that they lost from fans of the series for the original game, and not strictly as a business decision.[212] The new version was released in August 2013, and was received much more positively, with an 83/100 score for the PC version on Metacritic.[214] As of March 2024, the game continues to be supported with expansions and new content for players, and ports for the Xbox consoles.[215]

Power Gig: Rise of the SixString (2010)

edit

Released in a market that had already been saturated by rock music-oriented music video games simulating guitar and drums, Power Gig: Rise of the SixString—developed by Seven45 Studios, a subsidiary of mass-market instrument manufacturer First Act—attempted to differentiate itself from competitors such as the Rock Band and Guitar Hero franchises by shipping with an actual electric guitar that could be used in-game, rather than a simplified plastic analog (although existing guitar and drum controllers designed for the franchises could still be used with the game).[216][217] As opposed to an electronic drum set with physical pads, the game offered an "AirStrike" drum controller, which utilized motion sensors placed on the ground.[218][219]

Upon its release, Power Gig received negative reviews from critics. The game's guitar was considered low-quality—not performing well as either a controller or standalone instrument, while the AirStrike drum controller was criticized for its poor hit detection, a reliance on proprietary, sensor-equipped drum sticks, and the lack of physical feedback contradicting the game's promoted focus on realism. The gameplay of Power Gig was criticized for being nearly identical to its competitors, even with its dedicated guitar (which only enabled the addition of basic, two-note power chords to songs), and for making little effort in providing any education on the instrument's fundamentals (in contrast to the similar "Pro Guitar" modes of its launch competitor Rock Band 3).[220][221][222] Griffin McElroy of Joystiq pointed out that, ironically, despite "[centering] itself around a peripheral which is a real guitar", Power Gig "[settled] for using a new toy to manipulate an old game—but still manages to categorically fail at both."[219][221][222] The game was also criticized for its storyline—which IGN declared to be "laughably bad", the exclusion of bass guitar modes, and poor-quality graphics and character animations.[223]

Power Gig holds an aggregate score of 36/100 on Metacritic,[223] and was named the worst game of 2010 by Giant Bomb.[224]

Postal III (2011)

edit

Development of Postal III was subcontracted by Running with Scissors to Russian publisher Akella, who hired the developer Trashmasters. They did not have the resources to develop the game to the design that the series' creators intended and thought they were able to deliver.[225] The game ultimately received poor reviews from critics, scoring an average review score on Metacritic of 24/100.[226] Running with Scissors pulled Postal III from its own online store, calling it an "unfinished mess" and recommending earlier installments of the franchise instead.[227] The events that transpired in the game were subsequently retconned as a coma-induced dream sequence in Postal 2: Paradise Lost, a content expansion for Postal 2 released in 2015.

PC Gamer gave Postal III a 21/100, joking that "suck and blow" were "two things that Postal III will continue to do for some hours", criticizing its lack of an open world design like Postal 2, poor AI, and poor attempts at being offensive (drawing comparisons to the quality of Uwe Boll's film adaptation).[228] IGN felt that the game's technical and gameplay issues (including long loading times) were more offensive than the game's content, and criticized the lack of variety or openness in its missions. The game's humor, wide variety of weapons (despite most of the unique weapons not being as useful in-game as their conventional counterparts), and relatively better graphical quality than Postal 2 were regarded as positive aspects, but not enough to save the game from a 5.5/10 rating.[229] Game Informer gave the game a 1/10, criticizing its "barely cobbled-together series of mostly linear levels", lazily using self-awareness to point out bugs that should have been fixed before release (such as a warning that an escort would "frustratingly disappear" if left behind), and concluding that there was "nothing redeeming about Postal III's frustrating, buggy gameplay."[230] In 2013, Computer and Video Games deemed it one of the 12 worst video games of all time.[152]

FlatOut 3: Chaos & Destruction (2011)

edit

FlatOut 3: Chaos & Destruction is a sequel of the FlatOut franchise, a vehicular combat series originally developed by Bugbear Entertainment and published by Empire Interactive, that features realistic destruction of cars and track obstacles. After releasing FlatOut 2, Bugbear had been tapped by Bandai Namco to develop Ridge Racer Unbounded,[231] and for the third FlatOut game, publisher Strategy First gave development duties to Team6 Game Studios. While Team6 had done numerous racing games prior, their approach to FlatOut 3 was significantly different from how Bugbear approached the title, and FlatOut 3: Chaos & Destruction was universally panned by critics and fans alike.

The game received generally unfavorable reviews according to the review aggregation website Metacritic.[232] with a score of 23/100. Metacritic lists the game as the lowest scoring game of 2011.[233] FlatOut 3 is one of the two games Edge has ever given a score of one out of ten to in its history (the other being Kabuki Warriors).[234] Eurogamer also gave it a one out of ten score and criticised all aspects of the game, especially the controls and the AI. It also lamented the fall from grace of the FlatOut series as a whole and summed up the review by saying, "You could go mad trying to rationalise Flatout 3. It is not bad in the way that a game like Boiling Point is bad, where things coalesce into a kind of awful greatness. This is a tacky and technically incompetent production with no redeeming features whatsoever, devoid of fun and an insult to the name it bears. Flatout once burned bright, but now is gone – and if there is a driving hell, this is surely it."[235] GamesMaster also gave the game one out of ten and said, "Some games are so bad they're good (for a laugh, at least). FlatOut 3 is just plain bad."[236] GameSpot gave the game its highest score by giving it five out of ten, praising the Demolition mode and the wide range of game modes, but like in other reviews the AI, controls and the bad collision detection were criticised.[237]

Steel Battalion: Heavy Armor (2012)

edit

Steel Battalion: Heavy Armor was widely panned by critics for being nearly unplayable due to the inability of the Kinect to accurately read the player's movements, though the story, graphics, concept, and characters received some praise. It received "generally unfavorable reviews" according to the review aggregation website Metacritic.[238] In Japan, however, Famitsu gave it a score of one nine and three eights for a total of 33 out of 40.[239]

Digital Spy gave it a score of three stars out of five and called it "the first genuine hardcore Kinect game, something that makes it so much more appealing. Despite some flashy visuals and a hard as nails single-player mode, there's a sense that Heavy Armor would be a little dull if played exclusively with a controller".[240] The Digital Fix gave it a score of five out of ten and said: "With the cost of Kinect included, Steel Battalion: Heavy Armor almost matches that price tag but lacks any of the niche appeal".[241] The Escapist gave it one-and-a-half stars out of five: "While the concept is intriguing, the motion controls of Steel Battalion: Heavy Armor fail at making a game that's any fun".[242] Mike Splechta of GameZone gave it a score of three out of ten and said it "could have been my dream game. It could have been the game that successfully brought on the marriage of an actual controller with full Kinect integration. The ambition behind the title was certainly huge, and I can't fault Capcom for that. However, with barely functional Kinect controls (tested out in various locations), Steel Battalion: Heavy Armor ends up being largely disappointing".[243]

Infestation: Survivor Stories (2012)

edit

Infestation: Survivor Stories, an open world multiplayer survival horror game, was publicly released as a "foundation release" in December 2012 under the name The War Z. The game received negative reception from various publications for its poor gameplay experience, and for its use of microtransactions for purchasing items and reviving characters without waiting four hours, despite the game not being a freemium "free-to-play" game. GameSpy gave The War Z a half-star out of five and considered it "a bad game that deserves all the controversy it's drawn", criticizing the broken state of the game and its use of microtransactions, but complimenting its overall atmosphere and far draw distance.[244] IGN gave the game a 3.0 out of 10, citing that "the high spawn rate of weapons, as well as fear of hackers, makes the majority of player interaction in The War Z overly punishing and one-dimensional", and further criticized its missing features, the ability to lose purchased items, and its lack of a balance between ranged and melee weaponry.[245]

Its developer, Hammerpoint Interactive, was also accused of false advertising by players; since the game's promotional material on Steam at the time highlighted certain features that were not yet present in the game, such as multiple large game worlds varying in size (only one was available), a skill point-based leveling system (which was not yet implemented), servers supporting up to 100 players (that were actually capped at 50), and private servers. Despite this information being corrected to consider them "upcoming" features, the flood of criticism prompted Valve to pull the game from sale on Steam and offer refunds, stating that the game was accidentally made available for purchase prematurely. In an interview with PC Gamer, executive producer Sergey Titov (who was also listed as a producer for Big Rigs: Over the Road Racing) claimed that its servers were temporarily capped at 50 due to player feedback and that its marketing team had misinterpreted information about the current state of the game. Due to its similar themes, gameplay, and title, some also felt that The War Z was a clone of the popular Arma 2: Operation Arrowhead mod DayZ (of which a standalone version was in development); on June 20, 2013, Hammerpoint announced that the game would be renamed Infestation: Survivor Stories, "primarily as a result of some confusion and trademark issues with a similarly titled property" (a statement which also factored in a conflict with the film World War Z).[246][247][248][249]

SimCity (2013)

edit

SimCity, developed by Maxis and Electronic Arts (EA), was aimed to augment the normally single-player city-building game with online features that would allow players' cities to interact with one another, building a software platform rather than a single game.[250] The game was released in March 2013, but there was no offline mode, and the servers for online connectivity were over capacity, requiring players to wait upwards of thirty minutes to play for several weeks following launch. According to Maxis staff, EA and Maxis drastically underestimated the server requirements for the player base size, and found several "pinch points" through the process that they had to untangle.[251] EA and Maxis eventually resolved server issues by expanding capacity and disabling certain "non-critical" features.[252] Users also found that promised improvements to the artificial intelligence were not present, and that the available land for city building was much more restrictive than previous iterations.[253] Users were further critical when it was found that the game could be run in an offline mode using special debugging commands, to which Maxis responded saying that they opted against an offline mode as "it didn't fit with our vision".[254] By October 2013, EA and Maxis were discussing the possibility of adding an offline mode,[255] and a year after release, the game was updated to support this.[256]

The game received lukewarm reviews from critics, with an aggregate score of 64/100 from Metacritic,[257] but was hit hard with many negative user reviews. The initial server issues created enough negative user reviews at retailer Amazon that the retailer temporarily halted sales of the game for a few days.[258] While some users that purchased retail editions of the game were able to get refunds, those that had purchased it digitally through EA's Origin service could not get refunds, and instead EA offered users a choice of one free game from eight offerings as to make up for the server issues.[259] EA was named as the "Worst Company in America" in a 2013 Consumerist user-voted poll, with the debacle over SimCity's service launch as part of the reason some voted this way.[260]

As a result of the poor reception to the game, Electronic Arts had shuttered Maxis' main Emeryville, California studio by 2015, transferring Maxis' other franchises like The Sims to other EA studios.[261] Separately, Colossal Order, a studio under Paradox Interactive, had been wanting to make a city simulator for some time, but Paradox had been hesitant of SimCity's influence on the market. Following the failure of SimCity, Paradox greenlit Colossal Order's Cities: Skylines, which was released in 2015. By contrast, Cities: Skylines was critically acclaimed and commercially successful, with some outlets considering the game to have succeeded SimCity as the game most representative of the genre.[262][263][264][265]

Aliens: Colonial Marines (2013)

edit

Aliens: Colonial Marines, a first-person shooter developed by Gearbox Software and set in the universe of the Alien franchise, was criticized at launch for containing bugs, poorly-implemented A.I., unbalanced gameplay, low-quality graphics, and a poorly-implemented co-op mode. The game's story also drew criticism for its lack of a consistent continuity with the Alien films, despite claims from the developers that the events of the game were supposed to be canon to the film series.[266][267][268][269][270]

Particular criticism was directed towards discrepancies in the game's quality between pre-release builds demonstrated at events and in promotional materials—the former purporting to feature "actual gameplay", and the final product, including lower graphics quality, missing levels, and other regressions. Shortly after the game's release and the discovery of these regressions, Gearbox CEO Randy Pitchford acknowledged the issues and stated that the studio would look into them.[271] It was reported that, as is common practice, the demo was optimized for high-end PC hardware, and that after the game was returned from its subcontractor TimeGate Studios to Gearbox, the studio made changes to optimize the game's performance for consoles.[270]

In April 2013, a class action lawsuit was filed against Gearbox Software and the game's publisher, Sega. The suit argued that these differences, along with a press embargo on publishing reviews of the final product until its release date, deceived those who pre-ordered the game based on the pre-release promotional materials, amounting to false advertising. In September 2014, Sega agreed to pay a tentative settlement of $1.25 million.[272][273][274] Gearbox, as a result of the fallout from Aliens: Colonial Marines, made it a company policy to avoid talking in depth about any future game until it was in the late stages of development (such as not announcing Borderlands 3 until it had reached the beta testing stage) to avoid a similar misstep.[275]

In July 2018, a mod developer reviewing the game's code found that a typo in its configuration files resulted in the poor artificial intelligence shown by the game's enemies observed at its original release; manually correcting the error led to the enemies having more consistent behavior with press material as well as the Aliens from the film franchise.[276]

Ride to Hell: Retribution (2013)

edit

Announced in 2008 as a Grand Theft Auto-styled game set during the late 1960s, the eventual release of Ride to Hell: Retribution in June 2013 was universally panned by critics. In particular, Ride to Hell was criticized for its largely broken gameplay, poorly-implemented controls, poor voice acting and story, negative portrayal of women, and dropping the originally announced open-world format in favor of a linear structure. Daniel Starkey of GameSpot considered Ride to Hell: Retribution to be "painfully insubstantial" and broken all-around, criticizing its plot for showing a "pathetic, out-of-touch approach to sex, violence, and masculinity", and believing that its developers were showing a lack of respect towards players due to the game's abysmal quality. Describing it as the newest candidate for "Worst Game of All Time", Starkey gave Ride to Hell a 1.0 out of 10, making it only the second game (behind Big Rigs) to receive GameSpot's lowest possible rating.[277]

EGM described Ride to Hell as being "a linear, insultingly underdeveloped mess" with "endlessly clunky gameplay" and numerous bugs and glitches, concluding that "other games may have offered less content for more money or come up shorter in specific, individual areas, but I don't think there's ever been a game that does so many things so universally poorly", giving the game 0.5 out of 10.[278] Escapist writer Yahtzee Croshaw described Ride to Hell as "congealed failure" and the single worst game he ever reviewed at the time, giving it the "lifetime achievement award for total abhorrence" to distinguish it from the top five worst games he regularly names for each year.[279]

The game has a Metacritic score of 19 out of 100, based on 14 reviews of the Xbox 360 version.[280] It is the third lowest scoring game on the Xbox 360, and the lowest scoring retail Xbox 360 game.[281] It received a 13 out of 100 score from Metacritic for the PS3 version, making it the lowest-scoring PS3 game.

Double Dragon II: Wander of the Dragons (2013)

edit

Double Dragon II: Wander of the Dragons is a 3D beat 'em up game loosely based on the arcade version of Double Dragon II: The Revenge, developed by Korean game studio GRAVITY and published by Barunson Creative Co. Ltd. The title was first announced in 2011, but was shelved for release for two years. It was eventually released on April 5, 2013, as a digital download for the Xbox 360 via the Xbox Live Arcade service. It received extremely negative reviews, holding a score of 15.83% on GameRankings (making it the third-worst reviewed game on the site only behind Big Rigs: Over the Road Racing and Ride to Hell: Retribution)[282] and a score of 17 on Metacritic, indicating "overwhelming dislike".[283] GamesRadar ranked it as the 42nd worst game ever made, comparing it unfavorably to the previous Double Dragon Neon.[111] Metro gave it a 1/10 score and called it the "worst game ever".[284]

Fighter Within (2013)

edit

Fighter Within is a Kinect-based fighting game published by Ubisoft in 2013 and sequel to the similarly Kinect-based, and similarly maligned, Fighters Uncaged. It was an Xbox One launch title, with Kinect bundled with new systems, and the only Kinect-required exclusive title at its launch.[285] The game promised "the most immersive total-body combat experience ever"[286] and was met with overwhelmingly negative reviews from both users and reviewers and had an aggregate score of 23% on Metacritic.[287]

One of the game's main criticisms was its inability to comprehend motion control and how movement is limited to the person playing, making said player uncomfortable and embarrassed.[288] Another criticism towards the game was the cast of characters mocked for having racist stereotypes, frustratingly similar fighting styles, stiff dialogue and boring character design.[289] It was noted as having slightly better motion control than Fighters Uncaged but it was still said that "you can't do anything you want to".[290] While not the sole reason, Fighter Within did not make a strong showing of Kinect on the Xbox One, and coupled with other factors, soon led to Microsoft removing Kinect from Xbox One bundles and slowly deprecating the hardware for gaming purposes.[285]

Assassin's Creed Unity (2014)

edit

Assassin's Creed Unity, the eighth major installment of Ubisoft's action-adventure franchise Assassin's Creed, was released in November 2014 for Microsoft Windows, PlayStation 4, and Xbox One. Ubisoft had been releasing a main Assassin's Creed annually since 2009, and alongside Unity, simultaneously released Assassin's Creed Rogue for the PlayStation 3 and Xbox 360. Concerns were raised in the industry that this release schedule could impact the quality of the games.[291]

Unity received mixed reviews from critics, due to its widespread game-breaking bugs, glitches, degraded graphic performance, and online connectivity issues.[292][293][294][295] Ubisoft did provide extensive patches to correct the bugs,[296] but the complaints from players prompted the company to issue an apology and offer compensation in the form of a free expansion, Dead Kings, which acts as an epilogue to the base game's story. Players who had bought the game's season pass (which was later made unavailable for purchase in response to the controversy) additionally received a free copy of another Ubisoft title of their choice. Ubisoft Montreal CEO Yannis Mallat apologized on behalf of the studio with regard to the poor launch of Unity, stating that the "overall quality of the game was diminished by bugs and unexpected technical issues", and prevented users from "experiencing the game at its fullest potential".[297]

The patches and additional content somewhat improved Unity's reception among players, but caused damage to both Ubisoft's and the brand's reputation. The 2015 game, Assassin's Creed Syndicate, while also receiving generally positive reviews from critics, saw lower-than-expected sales compared to previous Assassin's Creed titles, according to Ubisoft, attributed to the impact of Unity on their brand.[298] Ubisoft did not release an Assassin's Creed title in 2016, instead spending extra time to "evolve the game mechanics" and reposition the series as a "premier open-world franchise", leading to the more successful Assassin's Creed Origins in 2017.[299]

Dungeon Keeper (2014)

edit

Dungeon Keeper is a freemium MMO strategy video game developed by Mythic Entertainment and published by Electronic Arts for the iOS and Android platforms. It was intended to serve as a reboot of the Dungeon Keeper series directed and designed by Peter Molyneux. The game was heavily panned due to its monetization practices. For example, critics condemned the time the Gem Veins take to dig, which forces players to either wait for varying amounts of time or purchase Gems with real money, practices that were not present in the original Dungeon Keeper games.[300][301][302] The Metacritic score for the iOS version is a 42/100.[303] IGN rewarded the game a 3/10,[304] Eurogamer rewarded the game a 1/10,[300] and Metro rewarded the game a 0/10.[301] The game was deemed "unplayable" by some critics.[305] Molyneux criticized the game's monetization implementations as well, describing them as "ridiculous".[306][307]

The criticisms of the game were exacerbated when Electronic Arts was accused of censoring in-game user ratings lower than five stars by making those players fill out a "feedback form" instead of directly completing a Google Play review.[308] The British Advertising Standards Authority soon ruled that Electronic Arts' advertising of the "free" nature of the game misled customers,[309][310] ordered the creation of fine print explaining the in-app purchases,[310][311] and banned the original adverts.[312]

Sonic Boom: Rise of Lyric (2014)

edit

Sonic Boom: Rise of Lyric is a 2014 spin-off from the Sonic the Hedgehog franchise developed by Big Red Button Entertainment—a studio co-founded by Naughty Dog alumni E. Daniel Arey and Bob Rafei—and published by Sega for the Wii U.[313] The game was released alongside a tie-in game titled Sonic Boom: Shattered Crystal developed by Sanzaru Games for the Nintendo 3DS. Although both games received generally negative reviews from critics, Rise of Lyric was especially derided for its numerous bugs and glitches, poor graphics and level design, over-simplistic gameplay, and bad writing.[314][315] On Metacritic, the game holds an aggregate score of 32/100 from 28 critic reviews.[316]

Don Saas of GameSpot noted that "through a combination of unwieldy controls, a broken camera system, and a total lack of responsiveness, the platforming and exploration elements of Rise of Lyric are totally unworkable."[314] GameCentral considered Rise of Lyric to be "definitely the worst game of 2014", citing "a terrible camera, awful controls, unspeakably dull combat, insipid level design, ugly character art, broken graphics, serious bugs, and the terrible feeling that Sega hates both you and Sonic."[315] Both Metro and Nintendo World Report referred to it as potentially the worst Sonic game of all time.[315][317]

Both games were commercial failures. In February 2015, Sega announced that Rise of Lyric and Shattered Crystal had moved 490,000 units combined, indicating that Rise of Lyric sold less copies than any other major entry into the franchise.[318][319]

Alone in the Dark: Illumination (2015)

edit

The sixth installment in the Alone in the Dark franchise was published by Atari in 2015 centering around a team of four cooperative characters investigating a mysterious figure in a haunted house. Alone in the Dark: Illumination received universally negative reviews. It received an aggregated score of 19% on GameRankings based on five reviews[320] and 19% on Metacritic based on 12 reviews, indicating "overwhelming dislike", and was ranked as the worst game of 2015.[321][322] Jim Sterling stated that Illumination was "ugly in every sense of the word, not just visually – though it is about as attractive as an anus in an eye socket", while criticizing its cooperative play and the mechanic of using light sources to defeat enemies.[323]

Tony Hawk's Pro Skater 5 (2015)

edit

A revival of the Tony Hawk's franchise developed by Robomodo, Tony Hawk's Pro Skater 5 was panned for its poor quality, especially in comparison to its predecessors, with reviews citing various performance issues, environmental clipping, and physics issues. The game's environments were criticized for their poor aesthetics, unmemorable level themes, small size, dull challenge tasks, lack of NPCs, and for not containing as many hidden secrets as those in previous Tony Hawk games. Before the game was released, the licensing deal between Activision and Tony Hawk was set to expire at the end of 2015. As a result, the game was hastily developed within a few months and released unfinished with little promotion. The physical game disk contained only the tutorial and park creator; players needed to download a day one patch to access the rest of the game.[324][325] The nature of the game's online modes were criticized for providing little incentive to players and exacerbating the game's performance issues.[326][327] Pro Skater 5 would be the last major game in the series until the release of Tony Hawk's Pro Skater 1 + 2, a remaster of the first two games, in 2020.

IGN gave the game a 3.5 out of 10, concluding that "Tony Hawk's Pro Skater 5's rare moments of nostalgic joy are drowned out by its abundance of poorly thought out levels, control problems, bugs, and its glaring lack of attitude. It boggles the mind that a $60 game in 2015 can be riddled with so many technical issues."[326] Giving Tony Hawk's Pro Skater 5 a 3 out of 10, GameSpot argued that "within THPS5 lies a basic skating game that's difficult to enjoy, because you have to jump over numerous hoops and ignore a plethora of obvious issues to find the smallest amount of fun."[327] Polygon named Tony Hawk's Pro Skater 5 one of the worst games of 2015, stating that it was "so broken, so garish and so grim that reformed Tony Hawk lovers rue the day they first laid eyes on the franchise. Sometimes, it's better to leave what's past in the past."[328]

Umbrella Corps (2016)

edit

Umbrella Corps is a tactical shooter spin-off of the Resident Evil franchise released for the PlayStation 4 and PC and has been panned for its poor gameplay mechanics. IGN's Brian Albert rated the game 3.8 out of 10: "[The] balance is absurd, controls are clumsy, and it fails to pull anything meaningful from the Resident Evil universe".[329] Peter Brown of GameSpot rated it 3/10: "Umbrella Corps is a forgettable game dominated by bland action and half-baked mechanics."[330] Zach Furniss of Destructoid lambasted the game as "a broken sludgy mess that fails in just about every way."[331] Game Rant's John Jacques wrote in his review, "The game doesn't know what it wants to be, and as a result, this is another lackluster spinoff from Capcom—one we're eager to forget."[332] Ben Reeves of Game Informer commented, "Thanks to all of its flaws, Umbrella Corps feels like a grotesque online oddity that everyone should just ignore—which everyone is already doing."[333] Cade Onder of GameZone labeled the game "the worst entry in the Resident Evil franchise since 6," citing its "clumsy and even confusing" gameplay.[334] Russ Frushtick of Polygon remarked that "the controls feel like you're walking on ice skates. It's abysmal."[335] In 2017, The Telegraph's Olivia White rated it the worst game in the Resident Evil series,[336] while PC Gamer ranked it the second-worst game in the franchise behind Operation Raccoon City for its "straight up broken" controls, which they deemed "unforgivable".[337] Umbrella Corps holds a rating of 38 out of 100 on Metacritic, based on 55 reviews.[338]

No Man's Sky (2016)

edit

No Man's Sky was announced in 2013 as a space exploration game that features over 18 quintillion planets in its virtual universe each with its own set of flora and fauna, all formed in-game through procedural generation. The game, developed by a small team from Hello Games, quickly gained significant attention and media hype across the gaming media due to its expansive goals, which was boosted further when Sony announced it would help to publish the game for the PlayStation 4 alongside a Microsoft Windows version. Sean Murray, a co-founder of Hello Games and the lead developer for No Man's Sky, gave numerous interviews over the following years during development, announcing the game's features, including multiplayer.[339]

Just prior to No Man's Sky's August 2016 release, early-released copies revealed that some of the expected gameplay features did not appear present in the game, and were still missing following a day-zero patch. Specifically, there appeared to be no multiplayer, and other features demonstrated in promotional videos and Murray's interviews were absent.[340] Atop this, players found the game lacked a quality of procedural uniqueness (in that there was little overall variation in the planets relative to the scale of the game), and the gameplay elements necessary to explore were tedious. Though Murray had tried to set expectations prior to release, the game received a wide range of reviews[341] and generally negative reviews from players.[342] Negative player reception was compounded by the apparent lack of communication from Hello Games towards these issues, with the team only reporting on bug fixes and performance improvements that they released. Murray later admitted that their initial silence post-release had come about due to drastically underestimating the player size they had to support at the start.[343]

Hello Games has since released several free, major updates to the game in the eight years after release to incorporate most of these missing features, including multiplayer modes, as well as other significant additions, such as virtual reality support, which have been met with praise, bringing the game up to and beyond the state expected prior to its launch.[344][345] By the time of its five-year anniversary, No Man's Sky's user reviews on Steam had swung to "mostly positive" after initially starting at "overwhelmingly negative" at the time of its release.[346] The game is considered a key reminder of what to avoid in marketing a game, with many commentators discussing the proper means to generate interest in games "in a post-No Man's Sky world".[347][348][349][350]

Star Wars Battlefront II (2017)

edit

Star Wars Battlefront II, primarily an online multiplayer shooter, was developed by EA DICE as a sequel to the 2015 game. One element that EA had sought to change was how microtransactions would be handled; the first game offered additional characters and settings through downloadable content, but EA found that this segmented the player community between those who had purchased the additional content and those who had not.[351]

Instead, EA opted to use loot box mechanics (called Star Crates in-game) believing this would help maintain its player community; players could earn Star Crates, containing a random collection of in-game items distributed by rarity, over time by playing the game, but could also spend real-world funds to acquire these. While such loot crates were an established mechanism in video games, the approach used by Battlefront II during its pre-launch beta period was found to be problematic to players. Star Crates not only contained gameplay-altering elements, thus seen as "pay-to-win",[352][353][354] but were the fastest way to unlock the more popular Star Wars characters rather than acquiring them through hours of gameplay.[355] Players and some journalists were vocal about these concerns, which were coupled with general negative attention drawn to loot box mechanics in 2017 from other video games.[355][356] Just prior to the game's planned launch in November 2017, Disney (who owned the rights to Star Wars) contacted EA over the situation, leading EA to disable all of the game's microtransaction processes indefinitely until they could work out a solution.[357][358] The new system was put in place by March 2018, addressing both key concerns.[359]

While Battlefront II received mixed reviews from critics, the negative perception of the game by the player base troubled EA's stockholders, and within a week of its November 2017 release, EA's stock market value dropped by US$3 billion, attributed to the Battlefront II loot box backlash. In its Q4 2017 quarterly financials, EA stated that Battlefront II had missed their sales expectation by at least 10%, which EA's CFO Blake Jorgensen attributed to the player base reaction to how EA had implemented and handled the loot box issue.[360][361] The attention generated by Battlefront II's loot crates also drew worldwide government and industry responses in late 2017 and beyond to evaluate whether loot box mechanics in video games were a form of gambling particularly to minors and the potential need for regulations.[362][363][364]

Fallout 76 (2018)

edit

Fallout 76 is an online action role-playing game in the Fallout series. Developed by Bethesda Game Studios, Fallout 76 represented the studio's first foray for a fully online game, as well as the first time multiplayer is included in a Fallout game developed by Bethesda Studios. Fallout 76's initial Metacritic scores across PC, PlayStation 4, and Xbox One platforms had an average of about 51/100, with user reviews being even more critical of the game.[365]

A 2022 report from Kotaku based on interviews with former developers and QA testers on the game asserted that a number of issues in management led to the game having a problematic start, even with added crunch time to make it ready for the scheduled launch.[366] The game shipped with a large number of bugs and glitches, and Bethesda's early patches to fix these were large and at times, reintroduced bugs that had previously been fixed.[367][368][369] Other complaints from players focused on the expensive pricing of in-game cosmetics,[370] as well as introducing items that gave gameplay advantages which could similarly be bought with real money.[371][372][373] Additionally, there was criticism for Bethesda's attitude towards players using mods, regardless of whether their intentions were harmful or not,[374][375][376] as well as the game's lack of sufficient anti-cheat protection due to large-scale examples of hacking.[377][378][379][380] Like No Man's Sky, Bethesda had not been as communicative of its efforts to improve the game following release, leading to further consternation within the player base.[381] Todd Howard, executive producer at Bethesda, said in 2021 "When [Fallout 76] launched, the litany of issues we had, we let a lot of people down. There was very little we didn't screw up, honestly."[382]

The choice to include a premium subscription service in October 2019 was met with criticism as players had expected some of the exclusive features to have been provided for free.[383][384][385][386] The service was also hampered by bugs upon release, including one that deleted all items from the Scrapbox, an item "Fallout 1st" players receive that allows unlimited storage of building materials. Bethesda has since addressed those bugs and gave any players thought to be affected by the Scrapbox bug free in-game materials as an apology.[387][388][389][390][391]

Several promotional facets of Fallout 76 failed to meet original expectations. As part of the game's premium physical content, the promotional canvas bag and an alcoholic beverage bottle were found to not match the original products' descriptions as shipped,[392][393] while thousands of Fallout-themed helmets were recalled due to containing dangerous levels of mold.[394][395]

By 2020, Bethesda's work to improve the game has garnered praise from its users. On its release to Steam in April of that year, its users worked to fight a review bomb by posting positive reviews and experiences of the game since release.[396][397] As of December 2022, Fallout 76 had 13.5 million total players and was considered by Eurogamer to have turned around from its initial poor launch.[398]

WWE 2K20 (2019)

edit

WWE 2K20 is a professional wrestling video game developed by Visual Concepts and published by 2K Sports in 2019, part of the ongoing WWE series of video games based on the WWE sporting franchise. The series had traditionally been developed by Yuke's and published by THQ. THQ went bankrupt in 2012, and 2K acquired the WWE property then. 2K kept Yuke's on as the lead developer and had assigned Visual Concepts, an internal studio with several years of experience in sports simulation games, to assist. Yuke's role in development was gradually diminished over the years, and they were removed as the lead developers for WWE 2K20, though affirmed they would provide Visual Concepts and 2K with support for the game's engine while they pursued a new wrestling IP (which in 2020 would be revealed to be an All Elite Wrestling game).[399][400] Visual Concepts considered this gave them freedom to explore new options for the game that they felt Yuke's had been holding them back on.[401]

The game received "generally unfavorable" reviews on all platforms according to Metacritic.[402][403][404] Reviewers and players alike found numerous glitches resulting from the game engine which were attributed to the removal of Yuke's from the development of the title,[405] and the hashtag #FixWWE2K20 began trending across social media.[406] At the start of 2020, the game was rendered almost unplayable due to a "Y2k20" bug.[407]

As a result, plans for a WWE 2K21 game were cancelled in March 2020 according to WWE.[408] Justin Leeper, a former writer for the series, stated that a combination of development problems with Visual Studios without Yuke's and poor sales, in addition to issues from the COVID-19 pandemic, led 2K to put the series on hold, but in favor of a different style of WWE game as a replacement from a different studio.[409] 2K announced the spin-off title, WWE 2K Battlegrounds, which was developed by Saber Interactive, as an arcade-action, "over-the-top" game.[410] The game was released in September 2020 to mixed reviews. WWE 2K22 was officially announced through a teaser trailer which aired before the main event of WrestleMania 37 in Tampa, Florida.[411][412][413][414][415] WWE 2K22 received "generally favorable reviews" for the PlayStation 4, PlayStation 5, and Xbox Series X/S versions and "mixed or average reviews" for the Microsoft Windows version according to Metacritic based on five, 58, 27, and 11 reviews respectively.[416][417][418][419]

2020s

edit

Warcraft III: Reforged (2020)

edit

Warcraft III: Reforged is a remastered edition of the 2002 real-time strategy video game Warcraft III: Reign of Chaos and its expansion Warcraft III: The Frozen Throne, and was developed and published by Blizzard Entertainment and released on January 28, 2020. The game was released as an update to the existing Warcraft III product on Battle.net; this provided new character models and other improved graphic features, but most other engine changes were patched over the original Warcraft III for all owners of this product. The game received aggregated mixed reviews from critics and as of 2021 is the lowest rated Blizzard game on Metacritic.[420] Additionally, the game received a very negative reaction from players; it is "overwhelmingly disliked" according to user reviews on Metacritic, and received the lowest user score of any video game on the site shortly after its launch.[421][422] Users complained of the lack of promised features as well as losing features that were in the current Warcraft III product, lack of updated cutscenes with the updated character models, and other issues related to the confusion whether the product was to be a remaster or a remake.[423][424] The game has also been compared unfavorably to EA Games' Command & Conquer Remastered Collection, which was better received for its improvements over the source material.[425] According to a report from Bloomberg News, the remaster had a troubled history from the start due to Activision pressuring Blizzard to move away from these remasters and staying to new games, along with internal management problems that hampered development. The game was only decided to be released to fulfill pre-orders and avoid having to refund those orders. Additionally, Blizzard's internal Classic Games team was disbanded about eight months after release, making resolving issues with the game difficult.[426]

By February 2020, Blizzard offered a no-questions-asked refund policy for users disappointed with the updates and promised that they would work to address player issues.[427] Sam Machkovech from Ars Technica stated in January 2021 that Warcraft III: Reforged stood out as the "most staggering and baffling disappointment" of 2020 in video games, and argued that unlike other games released in the same year, it had a "full 12 months of opportunity to right its own ship" without any forthcoming improvements.[428] In addition to committing to continued updates to Reforged as part of an announcement in February 2021, Blizzard's president J. Allen Brack said they learned several lessons in how they developed Reforged that they will avoid in their next remaster, Diablo II: Resurrected.[429]

Cyberpunk 2077 (2020)

edit

Cyberpunk 2077 is an action role-playing game developed by CD Projekt, based on the Cyberpunk tabletop role-playing game. The game was first announced to be in development in 2012, and following a major showcase for the game at E3 2019, won many awards prior to release.[430] At the presentation, the game was scheduled for release in April 2020. At the onset of the COVID-19 pandemic, CD Projekt announced the game was being delayed until December 10, 2020, shortly after the launch of the latest home consoles – the PlayStation 5 and the Xbox Series X/S. The game was also set for release on Microsoft Windows, Google Stadia and the PlayStation 4 and Xbox One consoles.[431]

Critical scores were favorable upon release based on the Windows version; later reports indicated that the console versions of the game had been withheld from journalists.[432] In response, CD Projekt CEO Marcin Iwiński apologized and explained that they had hoped to be able to fix them ahead of the game's launch.[433] Twelve days after release, the Metacritic score for the Windows version was at 86 out of 100,[434] while the PlayStation 4 and Xbox One versions were scored at 55 and 54, respectively.[435][436] Numerous glitches and game-breaking software bugs were documented.[431] Players began asking for refunds for the game through retailers and digital storefronts. Both Sony and Microsoft eventually agreed to allow refunds. After a discussion with CD Projekt,[437] Sony also recalled Cyberpunk 2077 from their online store for about six months while CD Projekt worked to remove bugs and improve performance to Sony's standards, with the game returning to sale in June 2021.[431][438]

According to CD Projekt developers, management was aware that the game was not ready for release but refused to listen to their warnings.[431] The game's launch has been described as "a shambles",[431][439] and the company's stock fell by 9.4%.[440] CD Projekt has also been subject to at least one lawsuit for fraudulent claims made to investors related to the state of the game.[441] In a January 2021 open message outlining the company's plans to patch and improve the game, CD Projekt's co-CEO Marcin Iwiński stated that they had "underestimated the task" of taking a game that was optimized for personal computers to work well on the older consoles, and their testing had not revealed the problems that players had seen on release; he further affirmed it was the management's decision to release the game and not the developers' fault.[442] As CD Projekt began releasing major patches for the game in March 2021, the company stated that in future games, they will avoid announcing any new titles until they are "much closer" to a launch state.[443]

CD Projekt continued to patch and improve the game through 2022 and, in partnership with Netflix, released a limited anime series called Cyberpunk: Edgerunners in September 2022. The series was well-received, and the game itself saw a resurgence in players and new purchases; its concurrent player count on Steam exceeded one million users within weeks of the series' launch, and surpassed records set by The Witcher 3: Wild Hunt, another CD Projekt title. One developer, who had intended to quit after the initial launch of the game due to the poor reception, said in light of the Edgerunners boost, "So to have this moment, of people liking something that we did, it's really feeling a bit unreal. That finally people are appreciating it."[444][445] In September 2023, CD Projekt released a major free update, known as Cyberpunk 2.0, which reconfigured several of the game's mechanics in a favorable way,[446] as well as the paid expansion Phantom Liberty, which received "universal acclaim" according to Metacritic.[447][448][449]

Balan Wonderworld (2021)

edit

Balan Wonderworld is a platform game co-developed by Balan Company (a subsidiary of Square Enix) and Arzest, and published by Square Enix, released in March 2021 for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.[450] The development was led by veteran Sega developers Yuji Naka and Naoto Ohshima, who co-created the Sonic the Hedgehog franchise and worked on other critically acclaimed games like Nights into Dreams (1996) at Sonic Team in the 1990s.[451][452] Prior to the game's release, Naka stated it was his "one chance" to make a platform game at Square Enix.[451]

Initial impressions of Balan Wonderworld at its announcement in July 2020 were positive and led to anticipation.[453][454] Reception turned negative when a demo was released in January 2021, with critics considering the themes weird and unclear, and the gameplay as lacking any depth.[455][456] Square Enix created a day-one patch that attempted to address some complaints, though producer Noriyoshi Fujimoto stated it was too late to make major adjustments.[457] Square Enix did not provide advance copies for critics, generally taken as a sign by the gaming press that the publisher has concerns about the state of the game.[458]

Balan Wonderworld received strongly negative reviews.[459] Critics panned the presentation, story, gameplay, controls, level design, and technical issues.[460][461][462] An aspect of particular criticism was the decision to use a one-button control scheme, which reviewers decried as limiting and foolish, with some power-ups preventing the player character from being able to jump.[463][464] Critics called the game outdated,[462][463] with Chris Scullion of Video Games Chronicle likening it to an early 2000s PlayStation 2 platformer.[463] Balan Wonderworld also attracted controversy as it shipped with a bug in the final boss that contained flashing lights, raising concerns about epileptic seizures; this caused Square Enix to warn players to install the patch before playing.[465]

Balan Wonderworld was a commercial failure: it sold fewer than 2,100 copies in its opening week in Japan, and failed to make multiple sales charts.[466][467] In April 2021, shortly after the game's release, Square Enix delisted the demo[455] and Naka departed from Square Enix, announcing two months later that he was considering retirement.[459] Kieran Harris of Gamereactor characterized Balan Wonderworld as a disastrous launch and "a pretty sad end to [Naka's] otherwise legendary career."[468] Chris Carter of Destructoid wrote that the game's failure was sad, as he felt there was a lack of mascot platformers in the video game industry and that a high-profile one like Balan Wonderworld failing "can deter others from creating more".[455] In 2022, Naka revealed that he filed a lawsuit against Square Enix after it fired him six months before Balan Wonderworld's release and published the game in an unfinished state. He criticized Square Enix and Arzest's decisions during the development and apologized to disappointed fans.[469]

eFootball 2022 (2021)

edit

eFootball 2022 is the first game in the eFootball football simulation video game series developed and published by Konami. It is a free-to-play rebranding of the long-running Pro Evolution Soccer series.

At launch, eFootball 2022 was panned by critics and players, who criticized the "atrocious" graphics,[470] lack of content, laggy performance and finicky controls.[470] With 92% negative reviews, it became the worst-rated game on Steam a day after launch,[471] and the lowest-rated game of 2021 on the review aggregator Metacritic.[472] Konami later apologised for the game's many issues and said they would work on improving it.[473] Ahead of planned improvement patches in April 2022, Konami stated the game had been launched "incomplete" on release which they attributed to "a result of multiple factors including the transition to a new football game engine, the support of next generation consoles such as PS5 and Xbox Series X|S, the change of play style to free to play and furthermore, we tried to deliver new eFootball 2022 for players as soon as possible." Konami said they took the negative criticism of eFootball 2022 "very seriously" with regards to its planned upcoming improvements for the game.[474]

Grand Theft Auto: The Trilogy – The Definitive Edition (2021)

edit

Grand Theft Auto: The Trilogy – The Definitive Edition is a compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004).[475] It was developed by Grove Street Games and published by Rockstar Games.[475] All three games are remastered, with visual enhancements and gameplay upgrades supporting modern computers and consoles.[475]

Beside intended visual improvements, Grove Street Games also converted the games to use Unreal Engine 4 instead of the original RenderWare when the games were first released.[476][477] Prior to release, Rockstar removed the three individual games and the original compilation from sale on digital storefronts, intending the remaster to be the replacement for these titles. This was criticized by audiences and journalists, citing concerns with video game preservation, a lack of choice between versions, and the potential removal of music due to expired licences, which had occurred with previous re-releases.[478][479][480][481][482] At release, the game had various visual and technical flaws, and while some improvements made to gameplay were appreciated, critics were generally disappointed with the treatment of these influential games by the remaster.[483][484][485][486][487] The Definitive Edition received "mixed or average reviews" for PlayStation 5 and Xbox Series X/S, based on 44 and 11 reviews, respectively,[488][489] and "generally unfavorable reviews" for Microsoft Windows and Nintendo Switch based on eight and twelve critics, according to Metacritic.[490][491] It was the sixth lowest-scoring game on Metacritic in 2021, specifically the Switch version received the lowest score among the platforms with 47/100.[492]

Further troubling its launch, the Rockstar Games Launcher went offline for a period of roughly 28 hours for "maintenance" following the game's launch, rendering the game unplayable and unpurchaseable on Windows; the game remained unavailable after the launcher was restored, while Rockstar "remove[d] files unintentionally included" in the game.[480] Based on information discovered by data miners, it was suggested that those files included the removed radio station songs, hidden notes from the developers, and San Andreas's controversial Hot Coffee minigame.[493][494] Following three days of unavailability,[495] the Windows version was restored on November 14.[496]

The game was the subject of review bombing on Metacritic,[497][498][499] resulting in a user review score of 0.4/10 at its nadir, among the lowest on the site.[500] Reporters noted that some user reviews cited a dislike of the game's art style and the lack of advance copies sent to press,[497][498] with several demanding refunds.[499][501][502] Journalists noted a general backlash from players due to the unusual look of some updated character models, textual errors on in-game surfaces, issues related to draw distance increase, and model and physics glitches.[503][504][505] On November 19, 2021, Rockstar apologized for the technical problems, admitting that the games "did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect" and said it would work to fix and improve the game through updates.[506][507] The same day, they announced that the original versions of the games would be released as a bundle on the Rockstar Store;[506] they were delivered for free to owners of The Definitive Edition on December 3, and remained available with all purchases of the game until June 30, 2022.[508] Additionally, customers who bought The Definitive Edition through the Rockstar Games Launcher were eligible to receive one free Rockstar game.[509]

Battlefield 2042 (2021)

edit

Battlefield 2042 is a first-person shooter game and the twelfth main installment in the Battlefield series. It was developed by DICE and published by Electronic Arts.

Initial impressions of Battlefield 2042 were positive since its announcement on June 9, 2021, and anticipation was high to the point that the player count for previous Battlefield titles jumped.[510][511] Opinions began to sour over the coming months when DICE announced multiple changes from the standard Battlefield formula, including the removal of a single-player campaign,[512] and replacing the series staple class system with a "Specialist" system more akin to currently existing games.[513] Concerns continued to mount when the open beta began on October 6, 2021, citing multiple bugs, glitches, and connectivity issues.[514][515]

The game received negative reviews from players at launch. Criticism focused on bugs, certain changes to gameplay, and a removal of features included in older Battlefield games. It became one of the worst-reviewed games on Steam,[516][517] with player numbers rapidly decreasing over time.[518][519] Online harassment and abuse from players ensued after EA's global director of integrated communications, Andy McNamara, called their expectations "brutal", leading to moderators threatening to close the game's official subreddit.[520][521] A Change.org petition advocating for all buyers of Battlefield 2042 to be refunded reached more than 200,000 signatures in a month.[522][523][524][525] In April 2022, DICE released an update which brought over 400 changes to the game, including bug fixes and improvements to game balancing.[526][527][528] The following month, DICE announced Battlefield 2042's first season of content, which would introduce various changes to the game, new items, and a focus on smaller player-counts.[529][530][531]

Babylon's Fall (2022)

edit

Babylon's Fall, an action role-playing game developed by PlatinumGames and published by Square Enix, was panned for its confusing gameplay and arena format as well as its outdated visuals. It received "generally unfavorable" reviews according to Metacritic.[532][533] Metacritic listed Babylon's Fall as the third-worst game of 2022.[534] On launch, the game only reached a concurrent player count of less than 1,200 on release day and declined sharply afterwards to the point where there was only one player left playing the game.[535] The servers for the game were officially shut down in February 2023, as was initially announced in September 2022 by Square Enix.[536]

The Lord of the Rings: Gollum (2023)

edit

The Lord of the Rings: Gollum is an action-adventure game developed by Daedalic Entertainment, who co-published the game with Nacon. The game takes place in the fictional world of Middle-earth created by J. R. R. Tolkien, where the player controls Gollum from a third-person perspective where stealth is heavily utilized.

At release in May 2023, The Lord of the Rings: Gollum received "generally unfavorable reviews", according to Metacritic.[537] At its release, it was one of the lowest-rated games in 2023.[538] Particular criticisms were given for the game's premise, having the player control Gollum, and also for the game's graphics, sluggish gameplay, technical issues, stability, and pacing.[539] Some video game review publication sites, especially Digital Trends, were unable to initially score the game due to persistent crashes, and had to wait for a day-one patch that still failed to address the many persistent issues that plagued the game.[540][541] Daedalic publicly apologized to players shortly after release, stating that the game "did not meet the expectations we set for ourselves", and that "we would like to sincerely apologise for the underwhelming experience many of you have had" with the game.[542]

Following release, Daedalic had been reported to be working on another Middle-earth title.[543] At the end of June 2023, Daedalic announced that the company was leaving game development to solely focus on publishing, cancelling the second Middle-Earth game.[544] Daedalic employees stated in a later report that the game's development was hampered by their own limited experience in genres other than point-and-click adventure games, the limited budget (about the tenth of the cost of a triple-A game) that made it difficult to hire the right talent, and management's practices including forced crunch.[545]

The Day Before (2023)

edit

The Day Before was announced by developer Fntastic in 2021 as a new take on "the MMO survival genre" game set in a zombie apocalypse, with initial gameplay footage demonstrating these elements. Additional videos continued to showcase these features, including the release date announcement trailer in October 2021, targeting release in June 2022. In May 2022, Fntastic decided to delay the game by a year as to switch to Unreal Engine 5, and began asking for volunteers to help test the game. This sequence of events fueled hype for the game, such that by July 2022, it ranked among the most wishlisted games on Steam. By January 2023, new trailers for the game led to questions about changes in the game's approach. In addition, Fntastic claimed that there had been trademark issues surrounding the game's title, and pushed the release out another seven months as to resolve this.[546]

By November 2023, Fntastic claimed they have resolved all the issues, and planned an early access release of the game in December 2023 while delaying planned console versions until after the early access period was completed. Once the early access version was released, players reported numerous bugs and technical glitches; the gameplay no longer matched what was initially shown, and instead resembled an extraction shooter.[547][548] The game lost 90% of its players within four days of release and became one of the most negatively-reviewed games on Steam,[549] while the few media outlets that reviewed it rated it very low, with IGN scoring it 1 out of 10.[550][551][552] It would become IGN's lowest rated game in 2023, being the only game to be scored a "1" that year.[553]

The game was pulled from sale five days after it launched, and Fntastic announced that they were shutting down, as poor sales of the game would not be sufficient to pay back immediate debt they had.[554] Fntastic would close the servers for the game in January 2024, only 45 days after first release, and their publisher provided refunds to all buyers.[555][556] Those that had followed the game brought up the question of whether the endeavour was a scam by Fntastic.[556] Interviews from Fntastic developers after the game's servers were closed indicated that a harsh development environment was kept at the studio, and the game suffered from frequent changes-of-whim, based on what other games were popular at different stages of development, by the studio's founders who had since vanished following the release.[557][558]

See also

edit

References

edit
  1. ^ a b Cassidy, William. "Top Ten Shameful Games". GameSpy.com. IGN Entertainment. Archived from the original on April 16, 2009. Retrieved September 17, 2014.
  2. ^ a b Townsend, Emru (October 23, 2006). "The 10 Worst Games of All Time". PCWorld. Archived from the original on December 24, 2006. Retrieved May 23, 2017.
  3. ^ a b c d e "Top 10 Best and Worst Games of All Time". GameTrailers Archive. November 17, 2006. Archived from the original on October 16, 2017. Retrieved June 5, 2017.
  4. ^ "EGM's Crapstravaganza: The 20 Worst Games of All Time". Archived from the original on January 27, 2017. Retrieved May 23, 2017 – via Seanbaby.com.
  5. ^ "Teaching kids to kill". Canada.com. Archived from the original on August 7, 2019. Retrieved November 17, 2013.
  6. ^ Kidman, Alex (April 10, 2008). "Violent video games – the worst of the worst". PC & Tech Authority. Archived from the original on August 21, 2016. Retrieved November 17, 2013.
  7. ^ Wise, Deborah (1982). "Video-pornography games cause protest". InfoWorld (November 8): 1, 7. Archived from the original on April 30, 2023. Retrieved March 23, 2023 – via Google Books.
  8. ^ a b c d e f g "What the hell happened?". Next Generation. Imagine Media. April 1998. p. 47.
  9. ^ "Fall 1982 Complete Home Video Games Buyer's Guide". Video Games Player. Vol. 1, no. 1. Illustrated by Kris Boyd. Carnegie Publications. September 1982. p. 59. Retrieved May 9, 2017.{{cite magazine}}: CS1 maint: others (link)
  10. ^ Katz, Arnie; Kunkel, Bill (May 1982). "The A-Maze-ing World of Gobble Games" (PDF). Electronic Games. 1 (3): 62–63 [63]. Archived (PDF) from the original on January 30, 2019. Retrieved February 3, 2012.
  11. ^ Harris, Craig (June 27, 2006). "Top 10 Tuesday: Worst Coin-op Conversions". IGN. Archived from the original on December 11, 2010. Retrieved July 15, 2009.
  12. ^ Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. Archived from the original on July 26, 2011. Retrieved July 15, 2009.
  13. ^ Barton, Matt; Loguidice, Bill (February 28, 2008). "A History of Gaming Platforms: Atari 2600 Video Computer System/VCS". Gamasutra. Archived from the original on December 24, 2018. Retrieved July 15, 2009.
  14. ^ Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. Archived from the original on August 30, 2008. Retrieved July 15, 2009.
  15. ^ a b Buchanan, Levi (November 26, 2008). "Top 10 Videogame Turkeys". IGN. Archived from the original on December 2, 2008. Retrieved July 15, 2009.
  16. ^ a b Kent, Steven L. (2001). "The Fall". The Ultimate History of Video Games. New York: Three Rivers Press. pp. 237–239. ISBN 0-7615-3643-4. OCLC 54466996.
  17. ^ Montfort, Nick; Bogost, Ian (2009). "Pac-Man". Racing the Beam: The Atari Video Computer System. MIT Press. pp. 66–79. ISBN 978-0-262-01257-7.
  18. ^ Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
  19. ^ Staff (April 5, 1982). "Pac-Man Fever". Time. Time Inc. Archived from the original on February 25, 2019. Retrieved October 18, 2020.
  20. ^ Staff (December 2004). "This Month in Gaming History". Game Informer. No. 140. GameStop. p. 202.
  21. ^ Taylor, Alexander L.; Thompson, Dick; Washburn, Susanne (December 20, 1982). "Pac-Man Finally Meets His Match". Time. Time Inc. Archived from the original on November 4, 2012. Retrieved September 30, 2009.
  22. ^ Kent, Steven (2001). "Chapter 14: The Fall". Ultimate History of Video Games. Three Rivers Press. p. 190. ISBN 0-7615-3643-4. OCLC 54466996.
  23. ^ a b c Mikkelson, David (February 2, 2007). "Five Million E.T. Pieces". Snopes. Archived from the original on November 11, 2021. Retrieved February 12, 2009.
  24. ^ Matthews, Matt (August 13, 2007). "The 30 defining moments in gaming". Edge Online. Next-Gen.biz. Archived from the original on December 16, 2007. Retrieved January 31, 2008.
  25. ^ Hilliard, Kyle (April 26, 2014). "E.T. Atari Cartridge Landfill Excavation Uncovers Fabled Cache". Game Informer. Archived from the original on April 27, 2014. Retrieved April 26, 2014.
  26. ^ McQuiddy, M. E. (September 27, 1983). "City to Atari: 'ET' trash go home". Alamogordo Daily News. Archived from the original on July 10, 2007 – via atari.digital-madman.com.
  27. ^ a b Parish, Jeremy. "The Most Important Games Ever Made: #13: E.T." 1UP.com. Archived from the original on July 7, 2012. Retrieved July 1, 2006.
  28. ^ a b Fatt, Boba (March 1, 2009). "Feature : The 52 Most Important Video Games of All Time [International]". GamePro.com. Archived from the original on March 1, 2009. Retrieved May 23, 2017.
  29. ^ Seanbaby. "Seanbaby.com – EGM's Crapstravaganza: The 20 Worst Games of All Time". Archived from the original on September 11, 2013. Retrieved May 23, 2017.
  30. ^ Dolan, Michael. "The Video Game Revolution: Best and Worst Games of All Time". PBS. Archived from the original on June 25, 2007. Retrieved May 23, 2017.
  31. ^ "GT Countdown: Top Ten Worst Movie Games". Gametrailers.com. Archived from the original on March 22, 2009. Retrieved May 24, 2017.
  32. ^ Fragmaster. "Game of the Week: E.T. the Extra-Terrestrial". Classic Gaming. GameSpy. Archived from the original on January 9, 2014. Retrieved June 29, 2006.
  33. ^ a b "Features: Staff NES Stories – Nintendo Life". Nintendo Life. September 27, 2018. Archived from the original on September 27, 2018. Retrieved May 21, 2019.
  34. ^ "Retro Review: Dr. Jekyll and Mr. Hyde". Game Informer. May 2004.
  35. ^ Eurogamer-Team (August 16, 2018). "Katastrophen-Gaming: Die 10 schlechtesten Spiele der 80er". Eurogamer.de (in German). Archived from the original on April 25, 2019. Retrieved May 21, 2019.
  36. ^ "Dr. Jekyll & Mr. Hyde". Something Awful. October 22, 2013. Archived from the original on August 4, 2019. Retrieved May 21, 2019.
  37. ^ Weiss, Brett Alan. "Dr. Jekyll and Mr. Hyde – Review – allgame". Allgame. Archived from the original on November 16, 2014.
  38. ^ a b c d "Action 52". Hardcore Gaming 101. Summer 2008. Archived from the original on May 12, 2015. Retrieved June 16, 2018.
  39. ^ a b Cassidy, William (December 31, 2002). "Top Ten Shameful Games". GameSpy. Archived from the original on March 24, 2010. Retrieved June 16, 2018.
  40. ^ "I'm Not Kidding This Game is S**t". Kill Screen. April 4, 2012. Archived from the original on June 16, 2018. Retrieved June 16, 2018.
  41. ^ a b "Action 52". Atari HQ. Archived from the original on May 20, 2018. Retrieved June 16, 2018.
  42. ^ "Night Trap". Sega Force (18): 64–66. June 1993.
  43. ^ "Night Trap". Mean Machines Sega (7): 60–63. April 1993.
  44. ^ "Video Game Violence". C-SPAN.org. Archived from the original on May 8, 2017. Retrieved May 7, 2017.
  45. ^ "Major Stores Pull Night Trap". GamePro. No. 56. IDG. March 1994. p. 184.
  46. ^ "32X Ratings: Night Trap". Next Generation. No. 5. May 1995. p. 91.
  47. ^ "Night Trap". GameFan. Vol. 2, no. 3. February 1994. pp. 19, 110.
  48. ^ "EGM's Crapstravaganza: The 20 Worst Games of All Time (#12: Night Trap)". Seanbaby.com. Archived from the original on June 5, 2002. Retrieved July 21, 2017.
  49. ^ "The 100 worst games of all time". GamesRadar. May 1, 2015. Archived from the original on July 2, 2014. Retrieved May 5, 2015.
  50. ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time" (PDF). Computer Gaming World. No. 148. p. 88. Archived (PDF) from the original on May 11, 2013. Retrieved July 11, 2017.
  51. ^ "Night Trap Gets Official Digital Release Date for Nintendo Switch". Archived from the original on August 15, 2018. Retrieved December 1, 2020.
  52. ^ "25 Years Later, 'Disgusting' Night Trap is Incredibly Tame". August 15, 2017. Archived from the original on September 28, 2017. Retrieved December 1, 2020.
  53. ^ "Thought lost forever, one of the worst PC games ever has been found". PC Gamer. Archived from the original on August 17, 2017. Retrieved August 18, 2017.
  54. ^ a b c Seitz, Dan (July 18, 2010). ""Plumbers Don't Wear Ties": Gaming's First (and Only) Surrealist Softcore Adventure". Uproxx. Archived from the original on February 14, 2012. Retrieved November 12, 2011.
  55. ^ "Die, 16-bit, Die! The mad dash to crush gaming's greatest generation". IGN. December 5, 2008. Archived from the original on May 12, 2020. Retrieved September 6, 2012.
  56. ^ "PC Gamer's Must NOT Buy". PC Gamer. Archived from the original on October 25, 2012. Retrieved September 6, 2012.
  57. ^ "Plumbers Don't Wear Ties coming to PS5, PS4, Switch, and PC". Gematsu. June 14, 2021. Archived from the original on June 14, 2021. Retrieved June 19, 2021.
  58. ^ Marcus Stewart (June 6, 2022). "Plumbers Don't Wear Ties: Definitive Edition Arrives This Year". Game Informer. Archived from the original on June 6, 2022. Retrieved June 7, 2022.
  59. ^ Romano, Sal (March 5, 2024). "Plumbers Don't Wear Ties: Definitive Edition now available for PS5, Xbox Series, PS4, and Switch". Gematsu. Retrieved March 9, 2024.
  60. ^ "The Legend of Zelda Retrospective Zelda Retrospective Part 3". GameTrailers Archive. October 22, 2006. Archived from the original on March 19, 2008. Retrieved April 7, 2008 – via YouTube.
  61. ^ Madedonski, Brett (September 21, 2013). "Aonuma says the Zelda CD-i games don't fit into franchise". Destructoid. Retrieved June 25, 2024.
  62. ^ a b c "Feature: History Lesson: Zelda CD-i – CVG US". March 25, 2014. Archived from the original on March 25, 2014. Retrieved October 11, 2018.
  63. ^ Rice, Chris, ed. NEWS: ZELDA CDi EXCLUSIVE. SNES Force. Issue 1. Pg.7. July 1993.
  64. ^ CD TESTS: Link The Faces of Evil. Joystick. No.44. Pg.192. December 1993.
  65. ^ Drucker, Michael S. (September 30, 2005). "The Legend of Zelda: The Complete Animated Series – DVD Review at IGN". IGN. Archived from the original on October 6, 2006. Retrieved May 14, 2010.
  66. ^ a b Cowan, Danny (April 25, 2006). "CDi: The Ugly Duckling". 1UP.com. Archived from the original on July 20, 2012. Retrieved April 7, 2008.
  67. ^ Birch, Nathan (April 13, 2016). "The Legendarily Awful CD-i 'Zelda' Games Redone In 3-D Is Trippy Required Viewing". Archived from the original on April 12, 2020. Retrieved April 12, 2020.
  68. ^ "EGM's Crapstravaganza: The 20 Worst Games of All Time". Seanbaby.com. Archived from the original on January 16, 2013. Retrieved August 21, 2009.
  69. ^ Ingenito, Vince (September 9, 2016). "8 Mario Games Released On Non-Nintendo Platforms". IGN. Archived from the original on April 12, 2020. Retrieved April 12, 2020.
  70. ^ Lawrence of Arcadia (September 1994). "ProReview: CD-i". GamePro. Vol. 62, no. 9. IDG Communications. p. 108.
  71. ^ a b "The Other Mario Games, Vol. 3". IGN. August 14, 2008. Archived from the original on December 28, 2015. Retrieved October 18, 2016.
  72. ^ Reparaz, Mikel (May 4, 2007). "The 10 worst game intros of all time". GamesRadar. Archived from the original on August 19, 2017. Retrieved October 18, 2016.
  73. ^ "The 100 worst games of all time". GamesRadar. Archived from the original on July 2, 2014. Retrieved October 18, 2016.
  74. ^ "The 30 worst video games ofall time- Part 1". The Guardian. October 15, 2015. Archived from the original on March 25, 2016. Retrieved October 18, 2016.
  75. ^ Whitehead, Dan (March 9, 2007). "The History of Mario". Eurogamer. Archived from the original on August 19, 2017. Retrieved June 21, 2008.
  76. ^ a b c d "In Defense of Shaq Fu". IGN.com. October 20, 2008. Archived from the original on July 21, 2016. Retrieved September 17, 2014.
  77. ^ "Shaq Fu: What Did Critics Say Back in 1994?". DefunctGames.com. Archived from the original on February 22, 2014. Retrieved September 17, 2014.
  78. ^ "Shaq Fu review". Allgame. All Media Network. Archived from the original on November 14, 2014. Retrieved September 17, 2014.
  79. ^ "Crowdfunding's latest celebrity success: Shaq". CNBC.com. May 2, 2014. Archived from the original on January 13, 2016. Retrieved September 17, 2014.
  80. ^ "Shaq Fu: A Legend Reborn launches June 5". Gematsu.com. April 5, 2018. Archived from the original on November 9, 2020. Retrieved December 13, 2018.
  81. ^ "Review Crew: Bubsy 3D". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 88.
  82. ^ Goulter, Tom (September 16, 2009). "Gaming's would-be innovators". GamesRader. Future US, Inc. Archived from the original on June 15, 2011. Retrieved April 7, 2011.
  83. ^ "Top Ten Best and Worst Games of All Time". GameTrailers. November 17, 2006. Archived from the original on October 16, 2017. Retrieved April 7, 2011.
  84. ^ Seanbaby. "EGM's Crapstravaganza: The 20 Worst Games of All Time". Archived from the original on June 6, 2002. Retrieved April 7, 2011.
  85. ^ "A Chat with Bubsy's Michael Berlyn – Part 1: The Rise and Fall of Bubsy – Retrovolve". Archived from the original on March 31, 2022. Retrieved March 10, 2022.
  86. ^ "Mortal Kombat Mythologies: Sub Zero Review". Game Revolution. Archived from the original on June 26, 2015. Retrieved May 22, 2015.
  87. ^ "Mortal Kombat Mythologies: Sub Zero". IGN.com. October 1, 1997. Archived from the original on January 25, 2013. Retrieved September 25, 2012.
  88. ^ a b "Review Crew: MK Myth. Sub-Zero". Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 206.
  89. ^ "Finals". Next Generation. No. 38. February 1998. pp. 112–3 – via Internet Archive.
  90. ^ Gerstmann, Jeff (October 1, 1997). "Mortal Kombat Mythologies: Sub Zero Review Review". Archived from the original on April 12, 2012. Retrieved June 29, 2013.
  91. ^ "El gélido abrazo de la muerte". Superjuegos (in Spanish). No. 68. December 1997. pp. 76–78 – via Internet Archive.
  92. ^ Major Mike (December 1997). "PlayStation ProReview: Mortal Kombat Mythologies: Sub-Zero". GamePro. No. 111. IDG. pp. 148–9.
  93. ^ Gerstmann, Jeff (February 3, 1998). "Mortal Kombat Mythologies: Sub Zero Review". GameSpot. Archived from the original on June 29, 2013. Retrieved June 29, 2013.
  94. ^ "Review Crew: MK Myth.: Sub-Zero". Electronic Gaming Monthly. No. 103. Ziff Davis. February 1998. p. 105. While I somewhat enjoyed the PlayStation version, I detested the N64 mockery. The cool cut scenes are completely missing, replaced by static screens that look like Super NES rejects. ... It has nothing that made the PlayStation version work for me. The sound and music aren't nearly as crisp and moving on the N64.
  95. ^ Casamassina, Matt (December 8, 1997). "Mortal Kombat Mythologies: Sub-Zero". IGN. Archived from the original on July 18, 2013. Retrieved April 27, 2020.
  96. ^ Major Mike (February 1998). "Nintendo 64 ProReview: Mortal Kombat Mythologies: Sub-Zero". GamePro. No. 113. IDG. p. 80.
  97. ^ Hatfield, Daemon (May 5, 2011). "The History of Mortal Kombat". Archived from the original on January 22, 2015. Retrieved January 22, 2015.
  98. ^ Reparaz, Mikel (April 13, 2011). "The evolution of Scorpion and Sub-Zero". GamesRadar. Archived from the original on September 28, 2018. Retrieved January 22, 2015.
  99. ^ Hatfield, Daemon (March 29, 2011). "The Best (And Worst) Mortal Kombat Games". IGN. Archived from the original on January 22, 2015. Retrieved January 22, 2015.
  100. ^ a b Fielder, Joe (May 31, 1999). "Superman Review, Superman Nintendo 64 Review - GameSpot.com". Archived from the original on May 25, 2011. Retrieved May 23, 2017.
  101. ^ a b c "Superman". IGN. June 2, 1999. Archived from the original on February 12, 2012. Retrieved May 23, 2017.
  102. ^ "Superman Review". Game Revolution. July 1, 1999. Archived from the original on July 25, 2008. Retrieved May 23, 2017.
  103. ^ a b "The 30 worst video games of all time – part two". The Guardian. October 16, 2015. Archived from the original on February 17, 2017. Retrieved February 16, 2017.
  104. ^ "Top 5 Worst Games Ever". Nintendo Power. No. 196. 2005.
  105. ^ "Comics to Consoles: Part II – When Good Comics Go Bad – Page 1". GameSpy. Archived from the original on May 31, 2016. Retrieved May 23, 2017.
  106. ^ "Top 25 Worst Comic Book Video Games Gallery and Images". GameDaily. Archived from the original on March 11, 2009. Retrieved May 23, 2017.
  107. ^ a b "The Convoluted, Blood-Spattered History of Mortal Kombat (Infographic)". GameFront. April 15, 2011. Archived from the original on April 23, 2016. Retrieved February 6, 2014.
  108. ^ "Mortal Kombat: Special Forces for PlayStation Reviews". Metacritic. Archived from the original on October 4, 2023. Retrieved February 6, 2014.
  109. ^ Walk, Gary (November 17, 2008). "Interview: Ed Boon on the Ups and Downs of the Mortal Kombat Franchise". GameDaily. Archived from the original on December 30, 2008. Retrieved September 20, 2009.
  110. ^ Chris Antista, The Top 7… Most absurd Mortal Kombat offshoots Archived March 5, 2016, at the Wayback Machine, GamesRadar, April 12, 2011.
  111. ^ a b "The 50 worst games of all time". GamesRadar. April 15, 2013. Archived from the original on July 2, 2014. Retrieved December 5, 2013.
  112. ^ "The Simpsons Wrestling". GameRankings. Archived from the original on October 22, 2010. Retrieved January 19, 2015.
  113. ^ "The Simpsons Wrestling". Metacritic. Archived from the original on November 18, 2023. Retrieved January 19, 2015.
  114. ^ "Simpsons Wrestling". IGN. April 6, 2001. Archived from the original on January 18, 2015. Retrieved January 19, 2015.
  115. ^ "Mortal Kombat Advanced". Metacritic. Archived from the original on November 18, 2023. Retrieved January 17, 2023.
  116. ^ a b Del Medio, Richard (October 2022). "How Bad Games Get Made: What Crappened". Electronic Gaming Monthly. Vol. 1, no. 159. p. 146.
  117. ^ "Mortal Kombat Advance Review". Electronic Gaming Monthly. Vol. 1, no. 152. March 2022. p. 146.
  118. ^ Jensen, K. Thor (October 28, 2022). "The 10 Worst Arcade Conversions of All Time". PC Mag. Archived from the original on April 30, 2023. Retrieved April 29, 2023.
  119. ^ Jasper, Gavin (October 8, 2022). "Every Mortal Kombat Game Ranked Worst to Best". Den of Geek. Archived from the original on April 26, 2023. Retrieved April 29, 2023.
  120. ^ Swan, Cameron (April 27, 2023). "Nintendo Switch Online Could Surprise Fans With an Unusual Mortal Kombat Entry". GameRant. Archived from the original on April 27, 2023. Retrieved April 29, 2023.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  121. ^ Harris, Craig (December 12, 2018). "Mortal Kombat Advance". IGN. Archived from the original on April 29, 2023. Retrieved April 29, 2023.
  122. ^ Tracy, Tim (April 2, 2003). "Batman: Dark Tomorrow Review". GameSpot. Archived from the original on March 13, 2014. Retrieved November 22, 2013.
  123. ^ Goldstein, Hilary (March 24, 2003). "Batman: Dark Tomorrow Review". IGN. Archived from the original on February 22, 2014. Retrieved November 22, 2013.
  124. ^ Lewis, Cory D. (March 25, 2003). "Batman: Dark Tomorrow (GC)". IGN. Archived from the original on February 22, 2014. Retrieved November 22, 2013.
  125. ^ "Batman: Dark Tomorrow for Xbox". GameRankings. Archived from the original on December 2, 2013. Retrieved November 22, 2013.
  126. ^ "Batman: Dark Tomorrow for GameCube". GameRankings. Archived from the original on December 3, 2013. Retrieved November 22, 2013.
  127. ^ "Batman: Dark Tomorrow Critic Reviews for Xbox". Metacritic. Archived from the original on November 18, 2023. Retrieved November 22, 2013.
  128. ^ "Batman: Dark Tomorrow Critic Reviews for GameCube". Metacritic. Archived from the original on November 18, 2023. Retrieved November 22, 2013.
  129. ^ "Batman: Dark Tomorrow (PlayStation 2)". ign.com. Archived from the original on April 8, 2017. Retrieved February 17, 2017.
  130. ^ "The 100 worst games of all time (page 9)". GamesRadar. Archived from the original on February 23, 2017. Retrieved February 22, 2017.
  131. ^ a b c Reed, Kristan (June 25, 2003). "Tomb Raider: Angel of Darkness Review • Reviews • PlayStation 2". Eurogamer. Archived from the original on July 9, 2020. Retrieved July 6, 2012.
  132. ^ a b c White, A. A. (July 1, 2003). "Tomb Raider: Angel of Darkness Review". Game Revolution. Archived from the original on March 3, 2016. Retrieved February 1, 2014.
  133. ^ a b Perry, Douglas C. (June 24, 2003). "Tomb Raider: The Angel of Darkness – PlayStation 2 Review at IGN". IGN. Archived from the original on January 4, 2024. Retrieved July 6, 2012.
  134. ^ Perry, Douglas C. (June 10, 2003). "Tomb Raider: Angel of Darkness Review – PC Review at IGN". IGN. Archived from the original on January 4, 2024. Retrieved July 6, 2012.
  135. ^ a b c Reparaz, Mikel (May 4, 2007). "The 10 worst game intros of all time". GamesRadar. Archived from the original on March 6, 2016. Retrieved October 5, 2008.
  136. ^ Kasavin, Greg (June 20, 2003). "Tomb Raider: The Angel of Darkness PS2 Review". GameSpot.com. Archived from the original on July 29, 2013. Retrieved July 6, 2012.
  137. ^ "Top 10 Worst Sequels". GameTrailers Archive. December 13, 2010. Archived from the original on December 21, 2021. Retrieved November 4, 2015.
  138. ^ Susman, Gary (July 29, 2003). "Blame Game". EW.com. Archived from the original on September 21, 2013. Retrieved July 6, 2012.
  139. ^ a b Marshall, Rick (March 9, 2013). "History of Tomb Raider: Blowing the dust off 17 years of Lara Croft". Digital Trends. Archived from the original on June 26, 2015. Retrieved November 11, 2013.
  140. ^ Fox, Fennec (July 15, 2003). "Tomb Raider Co-Creator Steps Down". GamePro.com. Archived from the original on January 23, 2008. Retrieved July 1, 2009.
  141. ^ The Complete Official Guide to Tomb Raider Legend. Piggyback Interactive. May 1, 2006. p. 179. ISBN 1-903511-81-X.
  142. ^ "Lara leaves UK". BBC News. July 31, 2003. Archived from the original on November 18, 2015. Retrieved January 6, 2013.
  143. ^ Staff (November 2003). "The Next Tomb Raider". PlayStation Magazine. No. 77. US Imagine Publishing. pp. 57–60.
  144. ^ "Drake of the 99 Dragons Critic Reviews for Xbox". Metacritic. Archived from the original on November 18, 2023. Retrieved March 17, 2013.
  145. ^ Barratt, Charlie (July 28, 2009). "The 15 worst-reviewed games of the past 15 years". GamesRadar. Archived from the original on January 1, 2015. Retrieved December 3, 2014.
  146. ^ a b c "Drake of the 99 Dragons Review". GameSpot. Archived from the original on February 27, 2015. Retrieved September 10, 2014.
  147. ^ a b "Drake: Interesting premise and style are totally betrayed by shoddy control and design". IGN.com. February 4, 2004. Archived from the original on July 21, 2016. Retrieved September 10, 2014.
  148. ^ Winkie, Luke (March 11, 2018). "One of the worst games of all time is now on Steam: Revisiting Drake of the 99 Dragons". PC Gamer. Archived from the original on September 29, 2022. Retrieved July 29, 2022.
  149. ^ Garamoth (April 30, 2009). "Big Rigs: Over the Road Racing". Hardcore Gaming 101. Archived from the original on January 27, 2021. Retrieved July 22, 2021.
  150. ^ "Big Rigs:Over the Road Racing v1.0 Patch". GameSpot. January 15, 2004. Archived from the original on June 9, 2009. Retrieved May 31, 2009.
  151. ^ a b Navarro, Alex (November 20, 2003). "Big Rigs: Over the Road Racing Review, Big Rigs: Over the Road Racing PC Review". GameSpot.com. Archived from the original on November 5, 2011. Retrieved May 23, 2017.
  152. ^ a b "The 12 worst games of all time". Computer and Video Games. Future PLC. Archived from the original on December 8, 2014.
  153. ^ Satterfield, Shane (March 23, 2004). "Games You Should Never Buy". G4TV. X-Play. Archived from the original on April 6, 2005. Retrieved May 31, 2009.
  154. ^ "Big Rigs: Over the Road Racing for PC". Metacritic. Archived from the original on February 27, 2009. Retrieved March 21, 2011.
  155. ^ "Big Rigs: Over the Road Racing". GameRankings. Archived from the original on February 1, 2009. Retrieved March 21, 2011."All-Time Worst". Gamerankings.com. Archived from the original on October 17, 2012. Retrieved March 21, 2011.
  156. ^ "Best of 2004". GameSpot. Archived from the original on March 19, 2013. Retrieved May 23, 2017.
  157. ^ "Q and A with Sergey Titov, CEO of TS Group". yourewinner.com. September 21, 2008. Archived from the original on February 1, 2014.
  158. ^ Stuart, Keith; Kelly, Andy; Parkin, Simon; Cobbett, Richard (October 15, 2015). "The 30 worst video games of all time – part one". The Guardian. Archived from the original on March 25, 2016. Retrieved January 22, 2024.
  159. ^ Harman, Stace (May 12, 2016). "Games So Brutal They Were Banned (Kinda)". IGN. Archived from the original on January 23, 2024. Retrieved January 23, 2024.
  160. ^ a b "Review: Lula 3D (PC)". Jolt Online Gaming. Archived from the original on February 18, 2008. Retrieved December 21, 2013.
  161. ^ a b "Lula 3D: A bunch of arse that should be left on the top shelf". PC Zone. Archived from the original on December 5, 2013. Retrieved December 20, 2013.
  162. ^ a b "Lula 3D review". Eurogamer. January 20, 2006. Archived from the original on February 5, 2020. Retrieved December 20, 2013.
  163. ^ "Lula 3D (pc) reviews". Metacritic. Archived from the original on July 6, 2008. Retrieved January 31, 2011.
  164. ^ "A history of (muted) violence". Polygon. Vox Media. August 8, 2013. Archived from the original on March 22, 2014. Retrieved March 22, 2014.
  165. ^ GamesRadar staff (August 9, 2017). "The 50 worst games of all time". GamesRadar+. Future plc. Archived from the original on July 2, 2014. Retrieved March 3, 2018.
  166. ^ a b Bozon, Mark (January 8, 2008). "Ninjabread Man Review". IGN. Archived from the original on March 29, 2010. Retrieved July 15, 2010.
  167. ^ Morton, Philip (January 6, 2008). "Ninjabread Man Wii review". Thunderbolt. Archived from the original on February 28, 2010. Retrieved July 15, 2010.
  168. ^ a b c "Popcorn Arcade Roundup: Salty, not sweet". Eurogamer. October 16, 2007. Archived from the original on April 27, 2009. Retrieved September 21, 2014.
  169. ^ "Myth Makers: Trixie in Toyland Review". IGN. September 3, 2008. Archived from the original on July 21, 2016. Retrieved September 21, 2014.
  170. ^ "Ninjabread Man – Wii". Metacritic. Archived from the original on November 20, 2023. Retrieved September 21, 2014.
  171. ^ "Bomberman: Act Zero". Metacritic. Archived from the original on November 20, 2023. Retrieved December 20, 2013.
  172. ^ Smith, Matt (August 29, 2006). "Bomberman: Act Zero". Yahoo! Games. Archived from the original on January 6, 2010. Retrieved May 9, 2014.
  173. ^ Shaw, Patrick (September 14, 2006). "Review : Bomberman Act: Zero". GamePro. Archived from the original on June 7, 2011. Retrieved September 16, 2009.
  174. ^ Snipes, Chris (January 2, 2013). "The 6 Most Baffling Video Game Spinoffs". Cracked.com. Archived from the original on February 28, 2016. Retrieved February 7, 2016.
  175. ^ "Sonic the Hedgehog – Xbox 360". IGN Australia. March 15, 2007. Archived from the original on February 16, 2013. Retrieved March 11, 2013.
  176. ^ "Sonic the Hedgehog Review". GameSpot Australia. November 30, 2006. Archived from the original on February 16, 2013. Retrieved March 11, 2013.
  177. ^ "GT Countdown Video – Top 10 Disappointments of the Decade". GameTrailers Archive. Archived from the original on December 21, 2021. Retrieved March 11, 2013.
  178. ^ "Sonic the Hedgehog for Xbox 360 Reviews". Metacritic. November 14, 2006. Archived from the original on November 18, 2023. Retrieved March 11, 2013.
  179. ^ "Sonic the Hedgehog for PlayStation 3 Reviews". Metacritic. January 30, 2007. Archived from the original on November 20, 2023. Retrieved March 11, 2013.
  180. ^ "The 100 Worst Video Games of All Time (page 6)". GamesRadar+. Archived from the original on February 2, 2017. Retrieved January 26, 2017.
  181. ^ "GamesRadar's Anti-awards 2006". GamesRadar. Future Publishing. January 17, 2017. p. 17. Archived from the original on September 17, 2016. Retrieved March 22, 2017.
  182. ^ "Top 10 Disappointments of the Decade". GameTrailers. May 19, 2016. Archived from the original on April 7, 2017. Retrieved September 22, 2017.
  183. ^ "10 Videogame Franchies that Lost their Way". GamesTM. No. 90. Imagine Publishing. November 2009. pp. 156–7.
  184. ^ a b c d Lee, Patrick (June 23, 2016). "The best, worst, and weirdest games from 25 years of Sonic The Hedgehog". The A.V. Club. The Onion. Archived from the original on January 17, 2017. Retrieved May 31, 2017.
  185. ^ Fahey, Mike (November 15, 2016). "Ten Years Ago Sonic The Hedgehog Was At Its Worst". Kotaku Australia. Gawker Media. Archived from the original on November 17, 2016. Retrieved March 18, 2017.
  186. ^ Reiner, Andrew (March 12, 2017). "Super Replay – The Worst Sonic The Hedgehog Ever". Game Informer. GameStop. Archived from the original on March 13, 2017. Retrieved March 13, 2017.
  187. ^ a b USgamer Team (August 18, 2017). "Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games". USgamer. Gamer Network. Archived from the original on August 21, 2017. Retrieved August 21, 2017.
  188. ^ "The 100 worst games of all time". GamesRadar. Future Publishing. December 2, 2015. Archived from the original on February 2, 2017. Retrieved May 31, 2017.
  189. ^ a b Onyett, Charles (May 12, 2009). "Leisure Suit Larry: Box Office Bust Review". IGN. Archived from the original on October 6, 2012. Retrieved June 16, 2010.
  190. ^ "Leisure Suit Larry: Box Office Bust for PC". Metacritic. Archived from the original on November 18, 2023. Retrieved March 21, 2011.
  191. ^ "Leisure Suit Larry: Box Office Bust for Playstation 3". Metacritic. Archived from the original on November 20, 2023. Retrieved March 21, 2011.
  192. ^ Farmhouse (April 20, 2010). "Leisure Suit Lary (Box Office Bust) makes me throw up!". ScrewAttack.com. Archived from the original on July 21, 2011. Retrieved March 21, 2011.
  193. ^ Giantbomb Staff (December 29, 2009). "Giant Bomb's Game of the Year 2009, Day Three". Giant Bomb. Archived from the original on October 19, 2012. Retrieved November 14, 2012.
  194. ^ "GG Awards 2009: Worst Game". Good Game. December 14, 2009. Archived from the original on January 25, 2010. Retrieved March 21, 2011.
  195. ^ "Leisure Suit Larry: Box Office Bust". allowe.com. Archived from the original on February 4, 2009. Retrieved June 16, 2010.
  196. ^ "IGN: Stalin vs. Martians Announced". Archived from the original on May 1, 2008.
  197. ^ "Paradox Interactive press release". Archived from the original on September 21, 2009. Retrieved March 20, 2009.
  198. ^ Cameron, Phill. "Gamasutra – Interview: All Hail Stalinator! Inside Stalin Vs. Martians". Archived from the original on January 4, 2015. Retrieved August 22, 2014.
  199. ^ Stegerwald, Kyle (May 18, 2009). "2404 – PC Gaming – Stalin vs. Martians Interview". Archived from the original on July 3, 2010. Retrieved May 24, 2017.
  200. ^ "Stalin vs. Martians Review". Gamespot. Archived from the original on October 11, 2012.
  201. ^ Haynes, Jeff (May 4, 2009). "Stalin Vs. Martians Review". IGN. Archived from the original on May 8, 2009.
  202. ^ "Stalin vs. Martians – Resolution Magazine". Archived from the original on June 4, 2009. Retrieved December 18, 2016.
  203. ^ Ogden, Gavin (October 30, 2006). "Bethesda creates new first-person shooter". Computer and Video Games. Archived from the original on October 25, 2012. Retrieved July 20, 2009.
  204. ^ Crecente, Brian (April 27, 2009). "Rogue Warrior Carpet F-Bombs With Rourke". Kotaku. Archived from the original on October 12, 2012. Retrieved December 31, 2012.
  205. ^ a b VanOrd, Kevin (December 4, 2009). "Rogue Warrior Review". GameSpot. Archived from the original on June 22, 2012. Retrieved December 31, 2012.
  206. ^ a b Hayes, Jeff (December 4, 2009). "Rogue Warrior Review". IGN. Archived from the original on January 4, 2024. Retrieved December 31, 2012.
  207. ^ Leadbetter, Richard (December 4, 2009). "Rogue Warrior Review". Eurogamer. Archived from the original on April 12, 2013. Retrieved December 31, 2012.
  208. ^ Kelly, Andy; Senior, Tom (June 25, 2019). "22 of the worst PC games of all time". PC Gamer. Archived from the original on July 26, 2020. Retrieved April 8, 2020.
  209. ^ Senior, Tom (October 18, 2010). "Final Fantasy XIV review". PC Gamer. Archived from the original on September 2, 2015. Retrieved October 20, 2010.
  210. ^ Manion, Rory (October 11, 2010). "Final Fantasy XIV Review". GameSpy. Archived from the original on December 7, 2014. Retrieved October 20, 2010.
  211. ^ "Final Fantasy XIV Online for PC". Metacritic. Archived from the original on June 7, 2015. Retrieved July 5, 2012.
  212. ^ a b Nutt, Christian (April 18, 2014). "Understanding the Successful Relaunch of Final Fantasy XIV". Gamasutra. Archived from the original on August 5, 2019. Retrieved August 5, 2019.
  213. ^ Gantayat, Anoop (September 27, 2011). "Square Enix CEO: Final Fantasy XIV Damaged FF Brand". Andriasang. Archived from the original on December 25, 2012. Retrieved December 1, 2013.
  214. ^ "Final Fantasy XIV Online: A Realm Reborn for PC Reviews". Metacritic. Archived from the original on September 9, 2013. Retrieved September 12, 2013.
  215. ^ Messner, Steven (July 23, 2019). "Final Fantasy 14: ShadowBringers Review". PC Gamer. Archived from the original on June 7, 2020. Retrieved August 5, 2019.
  216. ^ Ackerman, Dan (March 9, 2010). "Power Gig, a Music Game with Real Guitars". CNET. Archived from the original on January 12, 2011. Retrieved April 22, 2010.
  217. ^ Murph, Darren (March 9, 2010). "Seven45 Studios Talks Power Gig Details, We Go Hands-On with Its Six String Guitar Peripheral". Engadget. Archived from the original on May 11, 2010. Retrieved April 20, 2010.
  218. ^ Kuchera, Ben (June 8, 2010). "Power Gig Rhythm Game Debuts Drumless Drums... Wait, What?". Ars Technica. Archived from the original on June 9, 2010. Retrieved June 8, 2010.
  219. ^ a b McElroy, Griffin (October 29, 2010). "Power Gig: Rise of the SixString review: God took rock 'n' roll from you". Joystiq. Archived from the original on November 2, 2010. Retrieved November 3, 2010.
  220. ^ "PowerGig: Rise of the SixString Review". Giant Bomb. November 24, 2010. Archived from the original on May 20, 2020. Retrieved April 8, 2020.
  221. ^ a b Bratcher, Eric (November 9, 2010). "Power Gig: Rise of the SixString review". GamesRadar. Archived from the original on June 15, 2011. Retrieved November 17, 2010.
  222. ^ a b DeVries, Jack (October 28, 2010). "IGN: Power Gig: Rise of the SixString Review". IGN. Archived from the original on November 1, 2010. Retrieved November 3, 2010.
  223. ^ a b "Power Gig: Rise of the SixString (Xbox360: 2010)". Metacritic. Archived from the original on November 18, 2023. Retrieved November 3, 2010.
  224. ^ "Giant Bomb's Game of the Year 2010: Day Six". Giant Bomb. Whiskey Media. Archived from the original on October 14, 2012. Retrieved September 13, 2014.
  225. ^ "Vince Desi von Running with Scissors im Interview". RebelGamer.de (in German). January 20, 2012. Archived from the original on January 26, 2012. Retrieved February 4, 2012.
  226. ^ "Postal III". Metacritic. Archived from the original on September 23, 2023. Retrieved January 9, 2012.
  227. ^ "POSTAL III has been removed from our store". Running wish Scissors. Archived from the original on June 29, 2013. Retrieved February 8, 2013.
  228. ^ "Postal 3 review". PC Gamer. Archived from the original on January 23, 2013. Retrieved February 8, 2013.
  229. ^ "Postal III Review". IGN. January 3, 2012. Archived from the original on July 21, 2016. Retrieved February 8, 2013.
  230. ^ "Postal III Review: Offensive For All The Wrong Reasons". Game Informer. Archived from the original on April 3, 2013. Retrieved February 8, 2013.
  231. ^ "FlatOut 3: Chaos & Destruction review – burn out". January 16, 2012. Archived from the original on February 18, 2020. Retrieved February 18, 2020.
  232. ^ "FlatOut 3: Chaos & Destruction for PC Reviews". Metacritic. CBS Interactive. Archived from the original on November 18, 2023. Retrieved September 5, 2015.
  233. ^ "Best Video Games of 2011 - Page 9". Metacritic. CBS Interactive. Archived from the original on November 12, 2022. Retrieved November 24, 2021.
  234. ^ Edge Staff (February 2012). "FlatOut 3: Chaos & Destruction review". Edge. No. 237. Future Publishing.
  235. ^ Stanton, Rich (January 5, 2012). "Flatout 3: Chaos & Destruction Review". Eurogamer. Gamer Network. Archived from the original on November 13, 2021. Retrieved September 5, 2015.
  236. ^ "FlatOut 3: Chaos & Destruction". GamesMaster: 102. March 2012.
  237. ^ Meunier, Nathan (December 22, 2011). "FlatOut 3: Chaos & Destruction Review". GameSpot. CBS Interactive. Archived from the original on January 23, 2016. Retrieved September 5, 2015.
  238. ^ "Steel Battalion: Heavy Armor for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved July 14, 2012.
  239. ^ Gantayat, Anoop (June 13, 2012). "Steel Battalion, Kenka Bancho Rated By Famitsu". Andriasang. Retrieved February 10, 2018.
  240. ^ Martin, Liam (June 19, 2012). "'Steel Battalion: Heavy Armor' review (Xbox 360): Test your mettle". Digital Spy. Hearst Communications. Retrieved February 10, 2018.
  241. ^ Marshall, James (July 13, 2012). "Steel Battalion: Heavy Armor". The Digital Fix. Poisonous Monkey. Archived from the original on June 27, 2015. Retrieved February 10, 2018.
  242. ^ Tito, Greg (June 28, 2012). "Steel Battalion: Heavy Armor Review". The Escapist. Defy Media. Retrieved February 10, 2018.
  243. ^ Splechta, Mike (June 23, 2012). "Steel Battalion: Heavy Armor review". GameZone. Archived from the original on June 23, 2012. Retrieved February 10, 2018.
  244. ^ Pearson, Craig. "The War Z Review". GameSpy. Archived from the original on December 25, 2012. Retrieved January 14, 2013.
  245. ^ "The War Z Review". IGN. January 8, 2013. Archived from the original on January 30, 2015. Retrieved January 14, 2013.
  246. ^ Stapleton, Dan (December 18, 2012). "A Shocking Interview With The War Z Developer On False Steam Store Claims". GameSpy. Archived from the original on December 19, 2012. Retrieved December 19, 2012.
  247. ^ "The War Z interview: Sergey Titov responds to backlash, sale removal from Steam". PC Gamer. Archived from the original on January 16, 2013. Retrieved January 14, 2013.
  248. ^ Yin-Poole, Wesley (December 19, 2012). "The War Z dev apologises to gamers who "misread" Steam page, hits out at "extreme DayZ fanboys"". Eurogamer. Archived from the original on December 31, 2012. Retrieved December 19, 2012.
  249. ^ Savage, Phil (June 20, 2013). "The War Z renamed as Infestation: Survivor Stories – is still rubbish". PC Gamer. Archived from the original on June 24, 2013. Retrieved June 20, 2013.
  250. ^ Sarkar, Samit (May 20, 2016). "SimCity 2013's creative director explains what went right and what went so, so wrong". Polygon. Archived from the original on April 29, 2017. Retrieved July 5, 2017.
  251. ^ Bains, Callum (March 6, 2023). "SimCity launched a decade ago, and it was so disastrous it killed the series". PC Gamer. Archived from the original on March 6, 2023. Retrieved March 6, 2023.
  252. ^ Ingraham, Nathan (March 7, 2013). "EA disabling 'non-critical' features and adding more servers to address ongoing 'SimCity' connection issues". The Verge. Archived from the original on December 22, 2017. Retrieved July 5, 2017.
  253. ^ Staff (March 7, 2013). "SimCity launch crippled by server issues". Polygon. Archived from the original on July 10, 2017. Retrieved July 5, 2017.
  254. ^ Totilo, Stephan (March 15, 2013). "SimCity Boss Says They 'Rejected' Any Offline Mode, Clarifies Server Use". Kotaku. Archived from the original on December 22, 2017. Retrieved July 5, 2017.
  255. ^ Lejacq, Yannick (October 4, 2013). "Offline mode for 'SimCity' being explored by EA, Maxis". NBC News. Archived from the original on December 22, 2017. Retrieved July 5, 2017.
  256. ^ Yin-Poole, Wesley (March 18, 2014). "SimCity can now be played offline". Eurogamer. Archived from the original on July 2, 2017. Retrieved July 5, 2017.
  257. ^ "SimCity for PC". Metacritic. Archived from the original on September 30, 2023. Retrieved July 5, 2017.
  258. ^ McWhertor, Michael (March 7, 2013). "SimCity no longer being sold by Amazon, warns about server issues". Polygon. Archived from the original on March 31, 2017. Retrieved July 5, 2017.
  259. ^ McWhertor, Michael (March 8, 2013). "EA giving free game to SimCity players, hopes to fix launch issues by this weekend". Polygon. Archived from the original on April 23, 2018. Retrieved July 5, 2017.
  260. ^ McWhertor, Michael (April 5, 2013). "EA's Peter Moore vows to 'do better' in response to 'worst company in America' poll". Polygon. Archived from the original on April 23, 2018. Retrieved July 5, 2017.
  261. ^ Sarkar, Samit (March 4, 2015). "EA shuts down Maxis Emeryville, studio behind SimCity". Polygon. Archived from the original on March 4, 2015. Retrieved July 5, 2017.
  262. ^ Dean, Paul (September 4, 2014). "Cities: Skyline is out to satisfy where SimCity couldn't". Eurogamer. Archived from the original on September 6, 2014. Retrieved April 20, 2015.
  263. ^ Dingman, Hayden. "Cities: Skylines is more like SimCity than SimCity". PC World. Archived from the original on January 22, 2017. Retrieved April 20, 2015.
  264. ^ Maiberg, Emanuel (March 17, 2015). "The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces". Vice. Archived from the original on January 14, 2018. Retrieved July 5, 2017.
  265. ^ "Cities: Skylines Review – Modern City Building Made Easy – Reviews – The Escapist". The Escapist. Archived from the original on March 15, 2015. Retrieved June 8, 2018.
  266. ^ Hornshaw, Phil (February 16, 2013). "All the Ways Aliens: Colonial Marines Breaks the 'Aliens' Story". GameFront. Archived from the original on March 24, 2013. Retrieved April 4, 2013.
  267. ^ Sharkey, Mike (February 20, 2013). "How Aliens: Colonial Marines Seriously Screws Up Alien Lore". GameSpy. Archived from the original on April 2, 2015. Retrieved April 4, 2013.
  268. ^ Justice, Brandon (February 12, 2013). "EGM Review Aliens: Colonial Marines". EGMNOW.com. Archived from the original on February 13, 2013. Retrieved February 13, 2013.
  269. ^ VanOrd, Kevin (February 12, 2013). "Aliens: Colonial Marines Review". GameSpot. CBS Interactive. Archived from the original on February 15, 2013. Retrieved February 12, 2013.
  270. ^ a b Schreier, Jason (February 25, 2013). "From Dream To Disaster: The Story Of Aliens: Colonial Marines". Kotaku. Archived from the original on April 29, 2013. Retrieved April 23, 2013.
  271. ^ Matulef, Jeffrey (February 19, 2013). "Aliens: Colonial Marines' demo looked much prettier than the final game". Eurogamer. Eurogamer Network. Archived from the original on February 27, 2013. Retrieved February 22, 2013.
  272. ^ "Sega blames Gearbox for mismanaging Aliens: Colonial Marines marketing". Polygon. September 3, 2014. Archived from the original on May 22, 2015. Retrieved May 22, 2015.
  273. ^ "Gearbox and Sega falsely advertised Aliens: Colonial Marines with press demos, according to lawsuit (update)". Polygon. April 30, 2013. Archived from the original on May 17, 2015. Retrieved May 22, 2015.
  274. ^ "Sega to tentatively pay out $1.25M in Aliens suit while Gearbox fights on". Polygon. August 11, 2014. Archived from the original on May 25, 2015. Retrieved May 22, 2015.
  275. ^ Scullion, Chris (September 14, 2021). "Gearbox says it won't show the new Brothers in Arms yet due to Colonial Marines backlash". Video Games Chronicle. Archived from the original on September 14, 2021. Retrieved September 14, 2021.
  276. ^ Wawro, Alex (July 13, 2018). "Colonial Marines modder finds big AI fix by changing one letter of code". Gamasutra. Archived from the original on July 14, 2018. Retrieved July 13, 2018.
  277. ^ "Ride to Hell: Retribution Review". GameSpot. June 24, 2013. Archived from the original on September 7, 2013. Retrieved July 18, 2013.
  278. ^ "EGM Review: Ride to Hell: Retribution". EGMNow. June 28, 2013. Archived from the original on July 1, 2013. Retrieved August 19, 2013.
  279. ^ "Zero Punctuation: Top 5 Best & Worst Games of 2013". YouTube. January 8, 2014. Archived from the original on January 30, 2022. Retrieved January 30, 2022.
  280. ^ "Ride to Hell: Retribution for Xbox 360 Reviews". Metacritic. June 25, 2013. Archived from the original on November 18, 2023. Retrieved August 8, 2013.
  281. ^ "Highest and Lowest Scoring Games – Page 18". Metacritic. Archived from the original on January 13, 2016. Retrieved July 18, 2013.
  282. ^ "Reviews and News Articles – GameRankings". www.gamerankings.com. Archived from the original on January 4, 2024. Retrieved September 4, 2019.
  283. ^ "Double Dragon II: Wander of the Dragons". Metacritic. Archived from the original on November 18, 2023. Retrieved September 4, 2019.
  284. ^ "Double Dragon II: Wander Of The Dragons review – worst game ever". Metro. April 15, 2013. Archived from the original on September 4, 2019. Retrieved September 4, 2019.
  285. ^ a b Evans-Thirlwell, Edwin (January 31, 2017). "Rare and the rise and fall of Kinect". Eurogamer. Archived from the original on November 12, 2020. Retrieved March 13, 2021.
  286. ^ "Buy Fighter Within - Microsoft Store". Microsoft. Retrieved March 12, 2021.
  287. ^ "Fighter Within Reviews". Metacritic. Archived from the original on November 18, 2023. Retrieved March 12, 2021.
  288. ^ "Fighter Within Review". Gamespot. Archived from the original on September 16, 2021. Retrieved March 12, 2021.
  289. ^ "Fighter Within Review". Eurogamer. November 29, 2013. Archived from the original on May 15, 2021. Retrieved March 13, 2021.
  290. ^ "Fighter Within - A Useless Broken Experience". Gameinformer. November 22, 2013. Archived from the original on November 13, 2020. Retrieved March 13, 2021.
  291. ^ Staff, G. R. (March 29, 2014). "Ubisoft: No Annual 'Assassin's Creed' Would Be 'Very Stupid'". Game Rant. Archived from the original on August 27, 2023. Retrieved November 29, 2023.
  292. ^ Hamilton, Kirk (November 14, 2014). "Assassin's Creed Unity Just Doesn't Run Very Well On PS4 Or Xbox One". Kotaku. Archived from the original on February 26, 2021. Retrieved March 7, 2021.
  293. ^ Sheridan, Connor (November 19, 2014). "Assassin's Creed Unity's glitches are awful, but also kind of amazing". GamesRadar+. Archived from the original on March 5, 2021. Retrieved March 7, 2021.
  294. ^ Crecente, Brian (November 14, 2014). "Ubisoft's guide to everything wrong with Assassin's Creed Unity". Polygon. Archived from the original on August 30, 2021. Retrieved March 7, 2021.
  295. ^ "Review: Assassin's Creed Unity". Archived from the original on November 7, 2023. Retrieved November 29, 2023.
  296. ^ "6.7GB Assassin's Creed Unity Patch Issued To Fix Framerate, Other Stuff [UPDATE: Unexpectedly 40GB on Xbox One]". Kotaku. December 16, 2014. Archived from the original on December 21, 2023. Retrieved November 29, 2023.
  297. ^ Schreier, Jason (November 26, 2014). "Ubisoft Apologizes for Assassin's Creed Unity With Free DLC". Kotaku. Gizmodo Media Group. Archived from the original on January 24, 2018. Retrieved January 28, 2018.
  298. ^ https://www.eurogamer.net/assassins-creed-syndicate-sales-clearly-impacted-by-unity#:~:text=%22Clearly%20in%20our%20first%20week,end%20up%20beating%20its%20predecessor Archived December 21, 2023, at the Wayback Machine.
  299. ^ Frank, Allegra (February 11, 2016). "No new Assassin's Creed game this year, Ubisoft confirms (update)". Polygon. Archived from the original on November 8, 2020. Retrieved November 29, 2023.
  300. ^ a b Whitehead, Dan (February 5, 2014). "Dungeon Keeper review". Eurogamer. Archived from the original on December 8, 2016. Retrieved December 4, 2016.
  301. ^ a b Jenkins, David (February 4, 2014). "Dungeon Keeper review – microtransaction hell". Metro. Archived from the original on November 7, 2016. Retrieved December 4, 2016.
  302. ^ Sterling, Jim (February 2, 2014). "Dungeon Keeper Mobile Review – Wallet Reaper". The Escapist. Archived from the original on January 10, 2017. Retrieved December 4, 2016.
  303. ^ "Dungeon Keeper for iOS review". Metacritic. CBS Interactive. Archived from the original on November 18, 2023. Retrieved December 10, 2016.
  304. ^ Johnson, Leif (February 11, 2014). "Dungeon Keeper iPad and iPhone Review". IGN. Archived from the original on December 16, 2019. Retrieved December 4, 2016.
  305. ^ Vincent, James (February 10, 2014). "Dungeon Keeper mobile remake deemed 'unplayable' due to in-app purchases". Independent. Retrieved December 5, 2016.
  306. ^ Ward, Mark (February 7, 2014). "EA faces criticism over mobile Dungeon Keeper game". BBC. Archived from the original on November 25, 2016. Retrieved December 4, 2016.
  307. ^ Maiberg, Emanuel (February 8, 2014). "Peter Molyneux on free-to-play Dungeon Keeper: "This is ridiculous"". GameSpot. Archived from the original on September 20, 2015. Retrieved December 4, 2016.
  308. ^ Villapaz, Luke (February 10, 2014). "'Dungeon Keeper' Review Controversy: EA Responds To Accusation Of Rating Manipulation In Google Play Store". International Business Times. Archived from the original on December 20, 2016. Retrieved December 5, 2016.
  309. ^ Rose, Mike (July 2, 2014). "UK regulatory body rules that free-to-play Dungeon Keeper isn't really free". Gamasutra. Archived from the original on December 21, 2016. Retrieved December 5, 2016.
  310. ^ a b "ASA Ruling on Electronic Arts Ltd". Advertising Standards Authority. Archived from the original on July 29, 2016. Retrieved December 5, 2016.
  311. ^ Machkovech, Sam (July 2, 2014). "British regulator: EA "misled" by calling Dungeon Keeper free-to-play". Ars Technica. Archived from the original on December 20, 2016. Retrieved December 5, 2016.
  312. ^ Yin-Poole, Wesley (July 2, 2014). "UK watchdog bans Dungeon Keeper ad, accuses EA of "misleading" customers". Eurogamer. Retrieved December 5, 2016.
  313. ^ "Former Naughty Dogs Found Big Red Button". Edge. Retrieved December 4, 2014.
  314. ^ a b Saas, Don (November 14, 2014). "Sonic boo". GameSpot. Retrieved November 14, 2014.
  315. ^ a b c Jenkins, David (November 25, 2014). "Sonic Boom: Rise Of Lyric review – fall of a hedgehog". Metro. Retrieved November 25, 2014.
  316. ^ "Sonic Boom: Rise of Lyric". Metacritic. Retrieved December 4, 2014.
  317. ^ "Sonic Boom: Rise of Lyric Review – Review". Nintendo World Report.
  318. ^ McWhertor, Michael (February 12, 2015). "Sonic Boom sells just 490K copies, Sega Sammy expects to lose 13B yen for the year". Polygon. Retrieved January 29, 2021.
  319. ^ Phillips, Tom (February 12, 2015). "Sonic Boom sells just 490K copies, Sega Sammy expects to lose 13B yen for the year". Eurogamer. Retrieved January 29, 2021.
  320. ^ "Alone in the Dark: Illumination for PC". GameRankings. Retrieved March 27, 2019.
  321. ^ "Alone in the Dark: Illumination for PC Reviews". Metacritic. Retrieved July 13, 2015.
  322. ^ "The 10 Worst Video Games of 2015". Metacritic. Retrieved December 21, 2015.
  323. ^ Sterling, Jim (June 12, 2015). "Alone in the Dark: Illumination Review – Fucking Shit". Archived from the original on June 15, 2015.
  324. ^ Maiberg, Emanuel (September 30, 2015). "SkaterGate: Did Activision Rush Tony Hawk Pro Skater 5' for Legal Reasons?". Vice. Retrieved December 30, 2017.
  325. ^ Tamburro, Paul (September 30, 2015). "Activision May Have Left Tony Hawk's Pro Skater to Die Because its License Expires in 2015". CraveOnline. Retrieved December 30, 2017.
  326. ^ a b "Tony Hawk's Pro Skater 5 review: Pop-shove it in the garbage". IGN.com. IGN Entertainment. October 2, 2015. Retrieved October 9, 2015.
  327. ^ a b Brown, Peter (October 7, 2015). "Tony Hawk's Pro Skater 5 review". GameSpot. CBS Interactive. Retrieved October 9, 2015.
  328. ^ Frank, Allegra (December 30, 2015). "The worst video games of 2015". Polygon. Vox Media. Retrieved February 7, 2016.
  329. ^ Albert, Brian (June 24, 2016). "Umbrella Corps Review". IGN. Retrieved January 25, 2017.
  330. ^ Brown, Peter (June 21, 2016). "Umbrella Corps Review". GameSpot. Retrieved April 7, 2017.
  331. ^ Furniss, Zach (June 25, 2016). "Review: Umbrella Corps". Destructoid. Retrieved April 7, 2016.
  332. ^ Jacques, John (July 2016). "Umbrella Corps Review". Game Rant. Retrieved April 7, 2017.
  333. ^ Reeves, Ben (July 6, 2016). "Undead on Arrival—Umbrella Corps—PlayStation 4". Game Informer. Archived from the original on July 8, 2016. Retrieved April 7, 2017.
  334. ^ Onder, Cade (June 25, 2016). "Review: Umbrella Corps is the worst entry in the Resident Evil franchise since 6". GameZone. Retrieved April 7, 2017.
  335. ^ Frushtick, Russ (June 23, 2016). "Umbrella Corps review". Polygon. Retrieved April 7, 2017.
  336. ^ White, Olivia (January 20, 2017). "Resident Evil rated – The best (and worst) games of the famous horror series". The Telegraph. Retrieved April 7, 2017.
  337. ^ "The Resident Evil games ranked from worst to best". PC Gamer. March 9, 2017. Retrieved April 7, 2017.
  338. ^ "Umbrella Corps". Metacritic. Retrieved January 26, 2017.
  339. ^ Signal, Jesse (October 6, 2016). "The lesson of 'No Man's Sky': Don't believe the hype". Boston Globe. Retrieved October 9, 2016.
  340. ^ Frank, Allegra (August 10, 2016). "No Man's Sky players travel the exact same planet without ever crossing paths". Polygon. Retrieved August 11, 2016.
  341. ^ Hillier, Brenna (August 12, 2016). "No Man's Sky reviews: is this the most divisive game of 2016?". VG247. Retrieved August 18, 2016.
  342. ^ Saed, Sharif (October 10, 2016). "No Man's Sky is now of the lowest-rated games on Steam". VG247. Retrieved October 10, 2016.
  343. ^ Mackovech, Sam (March 3, 2017). "No Man's Sky creator describes issues with launch, crashes, money". Ars Technica. Retrieved March 3, 2017.
  344. ^ Webster, Andrew (August 18, 2017). "It's a great time to jump back into No Man's Sky". The Verge. Retrieved August 18, 2017.
  345. ^ Muncy, Julie (August 15, 2017). "One Year Later, No Man's Sky—and Its Evolution—Is Worth Exploring". Wired. Retrieved August 17, 2017.
  346. ^ Bourdeau, Ian (September 7, 2021). "Five years after launch, No Man's Sky has swung to 'mostly positive' on Steam". PCGamesN. Retrieved September 7, 2021.
  347. ^ Phillips, Tom (March 31, 2017). "Ken Levine's next game will be "more challenging" than BioShock". Eurogamer. Retrieved March 31, 2017.
  348. ^ Seppala, Timothy (October 11, 2016). "'Cuphead' and its deal with the devil pushed into 2017". Engadget. Retrieved March 31, 2017.
  349. ^ Guarino, Ben (September 16, 2016). "The Most Hyped Board Game of 2016 Earned It". Inverse. Retrieved March 31, 2017.
  350. ^ Lane, Rick (September 18, 2016). "Looking back at Spore in a post-No Man's Sky world". Eurogamer. Retrieved March 31, 2017.
  351. ^ Byford, Sam; Gartenberg, Chaim (November 14, 2017). "EA's Star Wars Battlefront II backtrack shows the limitations of loot boxes". The Verge. Retrieved November 17, 2017.
  352. ^ Dingman, Hayden (October 10, 2017). "How loot boxes are turning full-priced PC games into pay-to-win games of chance". PC World. Retrieved October 10, 2017.
  353. ^ Purchase, Robert (October 9, 2017). "Star Wars Battlefront 2 has a loot crate problem". Eurogamer. Retrieved October 10, 2017.
  354. ^ Fahey, Rob (October 13, 2017). "Thinking outside the loot box". GamesIndustry.biz. Retrieved October 13, 2017.
  355. ^ a b Hood, Vic (October 12, 2017). "Are loot boxes gambling?". Eurogamer. Retrieved October 12, 2017.
  356. ^ Ore, Jonathan (October 29, 2017). "Loot box brouhaha: Are video games becoming too much like gambling?". CBC. Retrieved October 30, 2017.
  357. ^ Hoggins, Tom (November 17, 2017). "Star Wars Battlefront 2 loot box furore could mark a turning point for the games industry". The Daily Telegraph. Retrieved November 17, 2017.
  358. ^ Needleman, Sarah; Fritz, Ben (November 17, 2017). "Electronic Arts Pulls Microtransactions From 'Star Wars Battlefront II' After Fan Backlash". The Wall Street Journal. Retrieved November 17, 2017.
  359. ^ Crecente, Brian (March 16, 2018). "'Star Wars Battlefront II' Loot Box Overhaul Detailed". Glixel. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
  360. ^ Sarkar, Samit (January 30, 2018). "Star Wars Battlefront 2 sales miss targets, EA blames loot crate controversy". Polygon. Retrieved January 30, 2018.
  361. ^ Kim, Tae (November 28, 2017). "EA's day of reckoning is here after 'Star Wars' game uproar, $3 billion in stock value wiped out". CNBC. Retrieved November 28, 2017.
  362. ^ Crecente, Brian (February 14, 2018). "U.S. Senator Calls on ESRB to Review Ratings Process in Light of Loot Boxes". Glixel. Archived from the original on February 15, 2018. Retrieved February 14, 2018.
  363. ^ Fogel, Stefanie (February 27, 2018). "U.S. Senator 'Still Concerned' About Loot Boxes Following ESRB Letter". Glixel. Archived from the original on February 28, 2018. Retrieved February 28, 2018.
  364. ^ Bailey, Jason (April 24, 2018). "A Video Game 'Loot Box' Offers Coveted Rewards, but Is It Gambling?". The New York Times. Retrieved April 25, 2018.
  365. ^ Bailey, Kat (November 11, 2018). "Fallout 76's Reception Has Been Worse Than Anyone Could Have Imagined. Can Bethesda Right the Ship?". USGamer. Archived from the original on November 21, 2018. Retrieved December 21, 2018.
  366. ^ Jaung, Sisi (June 8, 2022). "The Human Toll Of Fallout 76's Disastrous Launch". Kotaku. Retrieved June 8, 2022.
  367. ^ Gach, Ethan (July 17, 2019). "Bug-Riddled Update Shows Why Fallout 76 Needs A Public Test Server". Kotaku.
  368. ^ Gach, Ethan (January 30, 2019). "Fallout 76 Players Throw Up Their Hands At The Return Of Heavy Bobby Pins". Kotaku. Retrieved February 1, 2019.
  369. ^ Sirani, Jordan (January 31, 2019). "FALLOUT 76 TEMPORARILY TAKEN OFFLINE AFTER PATCH REINTRODUCES OLD BUGS". IGN. Retrieved February 1, 2019.
  370. ^ Yin-Poole, Wesley (December 17, 2018). "Fallout 76 players say the Atom shop prices are getting out of hand". Eurogamer. Retrieved January 8, 2019.
  371. ^ Hernandez, Patricia (July 17, 2019). "Fallout 76 players say big new patch is a mess". Polygon. Retrieved October 25, 2019.
  372. ^ Gach, Ethan (July 17, 2019). "Bug-Riddled Update Shows Why Fallout 76 Needs A Public Test Server". Kotaku. Retrieved October 25, 2019.
  373. ^ Marshall, Cass (September 11, 2019). "Fallout 76 fans are furious over the newest cash shop items". Polygon. Retrieved October 25, 2019.
  374. ^ Webb, Kevin. "It's insulting': Players barred for cheating in 'Fallout 76' are being told to write an essay to reclaim their account". Business Insider. Retrieved March 2, 2020.
  375. ^ Gach, Ethan (January 15, 2019). "Fallout 76 Players Are Punishing People They Suspect Of Duplicating Rare Items". Kotaku. Retrieved March 2, 2020.
  376. ^ Galitski, Kirk (November 15, 2019). "Fallout 76 Data Miner Banned Despite Efforts To Help Bethesda". The Gamer. Retrieved March 2, 2020.
  377. ^ Marshall, Cass (January 2, 2019). "Fallout 76 getting new PvP mode, player vending, but the economy is broken". Polygon.
  378. ^ Marshall, Cass (January 14, 2019). "Fallout 76 players are taking vigilante action against in-game dupers". Polygon.
  379. ^ Gach, Ethan (December 16, 2019). "Hackers Find Way To Add NPCs To Fallout 76". Kotaku. Retrieved March 2, 2020.
  380. ^ Gach, Ethan (December 26, 2019). "Bethesda Patches Fallout 76 Cheat After Hacker Uses It To Steal Players' Items". Kotaku. Retrieved March 2, 2020.
  381. ^ Bailey, Kat (November 26, 2018). "Fallout 76 Should be a Cautionary Tale for Publishers". USGamer. Archived from the original on December 22, 2018. Retrieved December 21, 2018.
  382. ^ Makuch, Eddie (March 11, 2021). "Bethesda's Todd Howard Called Phil Spencer After The Difficult Fallout 76 Launch". GameSpot. Retrieved March 11, 2021.
  383. ^ Yin-Poole, Wesley (October 23, 2019). "Fallout 76 gets a £12-a-month subscription called Fallout 1st". Eurogamer. Retrieved October 24, 2019.
  384. ^ Skrebels, Joe (October 23, 2019). "Fallout 76 Now Has a $100-a-Year Subscription Service, Fallout 1st". IGN. Retrieved October 24, 2019.
  385. ^ Tassi, Paul. "'Fallout 76' Now Has A Premium Monthly Subscription Fee, No Seriously". Forbes. Retrieved October 24, 2019.
  386. ^ Totilo, Stephen (October 23, 2019). "Bethesda Is Now Selling $100 Annual Subscriptions For Exclusive Fallout 76 Features". Kotaku. Retrieved October 24, 2019.
  387. ^ Tassi, Paul. "Fallout 76's Premium Private Servers Are Not Private, Its Scrap Box Is Deleting Scrap". Forbes. Retrieved November 5, 2019.
  388. ^ Plunkett, Luke (October 24, 2019). "Fallout 76's Paid Subscription Service Has Not Had A Good Launch". Kotaku. Retrieved November 5, 2019.
  389. ^ Good, Owen (October 24, 2019). "Players say Fallout 76's subscription service is busted, Bethesda responds". Polygon. Retrieved November 5, 2019.
  390. ^ Gamer (November 2019). "Bethesda will grant those that lost scrap to Scrapbox glitch "a wide variety of scrap items"". Games Today. Retrieved January 24, 2020.
  391. ^ Ramée, Jordan (October 24, 2019). "Bethesda Clarifies Fallout 76's Private Server Issues, Acknowledges Some Players Are Losing Items". Forbes. Retrieved January 24, 2020.
  392. ^ Kent, Emma (December 4, 2018). "Bethesda to finally deliver canvas bags following Fallout 76 fan fury". Eurogamer. Retrieved December 21, 2018.
  393. ^ Ruppert, Liana. "'Fallout 76' Fans Are Upset That Bethesda's $80 'Fallout' Rum Bottles Are Made of Plastic". Comic Book. Retrieved January 9, 2019.
  394. ^ Hall, Charlie (September 24, 2019). "Fallout 76 wearable helmet recalled because of dangerous mold". Polygon.
  395. ^ Alexander, Julia (September 25, 2019). "A collectible Fallout 76 helmet was recalled due to dangerous levels of mold". The Verge. Vox Media.
  396. ^ Marshall, Cass (April 16, 2020). "Fallout 76 fans are ignoring review bombs, laying out the welcome mat". Polygon. Retrieved April 17, 2020.
  397. ^ Beckhelling, Imogen (April 16, 2020). "Steam users tried to review bomb Fallout 76, but some of its fans are having none of it". Rock Paper Shotgun. Retrieved April 17, 2020.
  398. ^ "Four years after its disastrous launch, Fallout 76 now has an impressive 13.5m players". Eurogamer.net. December 22, 2022.
  399. ^ Good, Owen (August 7, 2019). "Longtime developer Yuke's is out of the WWE 2K picture". Polygon. Retrieved July 28, 2020.
  400. ^ Walker, Ian (November 10, 2020). "Three All Elite Wrestling Games In Development". Kotaku. Retrieved November 10, 2020.
  401. ^ Elfring, Mat; Heyner, Chris (October 23, 2019). "WWE 2K20: Working Without Yukes Was A "Freeing Experience"". GameSpot. Retrieved July 28, 2020.
  402. ^ "WWE 2K20 for PC Reviews". Metacritic. Retrieved October 26, 2019.
  403. ^ "WWE 2K20 for PlayStation 4 Reviews". Metacritic. Retrieved October 26, 2019.
  404. ^ "WWE 2K20 for Xbox One Reviews". Metacritic. Retrieved October 26, 2019.
  405. ^ Hernandez, Patricia (October 23, 2020). "WWE 2K20 fans say it's a huge mess". Polygon. Retrieved July 28, 2020.
  406. ^ #FixWWE2K20 Campaign Trending on Social Media Following Buggy Launch - IGN, October 22, 2019, retrieved April 27, 2020
  407. ^ Priestman, Chris (January 2, 2020). "WWE 2K20 New Year Bug Made It Unplayable in 2020". IGN. Retrieved July 28, 2020.
  408. ^ McWhertor, Michael (April 23, 2020). "WWE says there will be no WWE 2K video game this year". Polygon. Retrieved July 28, 2020.
  409. ^ Batchelor, James (April 14, 2020). "WWE 2K21 Reportedly Cancelled in Favour of New Game". GamesIndustry.biz. Retrieved July 28, 2020.
  410. ^ McWhertor, Michael (April 27, 2020). "2K confirms no WWE 2K21, announces WWE 2K Battlegrounds for fall 2020". Polygon. Retrieved July 28, 2020.
  411. ^ WWE [@WWE] (April 10, 2021). "You saw it during #WrestleMania first... #WWE2K22 is coming soon! Follow @WWEGames for updates and more" (Tweet). Retrieved April 10, 2021 – via Twitter.
  412. ^ Stewart, Marcus. "WWE 2K22 Teaser Trailer Promises To 'Hit Different'". Game Informer. Archived from the original on April 11, 2021. Retrieved April 11, 2021.
  413. ^ Aguilar, Matthew (April 10, 2021). "WWE 2K22 Reveals First Teaser Trailer". Comicbook.com. Retrieved April 11, 2021.
  414. ^ Elfring, Mat (April 10, 2021). "WWE 2K22 Announced During Wrestlemania 37 with First Game Footage". GameSpot. Retrieved April 11, 2021.
  415. ^ Bankhurst, Adam (April 11, 2021). "WWE 2K22 Announced During Wrestlemania 37 with Gameplay Teaser". IGN. Retrieved April 11, 2021. During Wrestlemania 37, WWE 2K22 was revealed alongside a first look at gameplay featuring Rey Mysterio and Cesaro.
  416. ^ "WWE 2K22 for PlayStation 4 Reviews". Metacritic. Retrieved April 29, 2022.
  417. ^ "WWE 2K22 for PlayStation 5 Reviews". Metacritic. Retrieved March 11, 2022.
  418. ^ "WWE 2K22 for Xbox Series X Reviews". Metacritic. Retrieved March 11, 2022.
  419. ^ "WWE 2K22 for PC Reviews". Metacritic. Retrieved March 11, 2022.
  420. ^ Schreier, Jason (January 22, 2021). "Blizzard Absorbs Activision Studio After Dismantling Classic Games Team". Bloomberg News. Retrieved January 22, 2021.
  421. ^ Robinson, Andy (February 1, 2020). "Warcraft 3: Reforged is now the worst user scored game ever on Metacritic". VideoGamesChronicle. Retrieved February 1, 2020.
  422. ^ Fenlon, Wes (February 4, 2020). "The outrage over Warcraft 3: Reforged, explained". PC Gamer. Retrieved January 5, 2021.
  423. ^ Minotti, Mike (January 31, 2020). "The RetroBeat — Warcraft III: Reforged is a harsh lesson in reviving classic games". RetroBeat. Retrieved January 5, 2021.
  424. ^ Saed, Sharif (January 30, 2020). "Warcraft 3: Reforged is not making its owners, or players of the original happy". VG247. Retrieved February 1, 2020.
  425. ^ Machkovech, Sam (June 5, 2020). "Command & Conquer Remastered Collection review: Loving the smell of Tiberium". Ars Technica. Retrieved July 1, 2021.
  426. ^ Schreier, Jason (July 22, 2021). "Blizzard Botched Warcraft III Remake After Internal Fights, Pressure Over Costs". Bloomberg News. Retrieved July 22, 2021.
  427. ^ Yin-Poole, Wesley (February 7, 2020). "Blizzard begins Warcraft 3: Reforged's road to recovery with 2GB patch". Eurogamer. Retrieved February 10, 2020.
  428. ^ Machkovech, Sam (January 5, 2021). "2020s most disappointing games, as led by Blizzard's WarCraft III: Reforged". Ars Technica. Retrieved January 5, 2021.
  429. ^ Minotti, Mike (February 22, 2021). "Blizzard leaders J. Allen Brack and Allen Adham on leaks, Reforged lessons, mobile, and more". Venture Beat. Retrieved February 22, 2021.
  430. ^ "Best of E3 2018 Awards". IGN. June 15, 2018. Retrieved December 24, 2020.
  431. ^ a b c d e Isaac, Mike; Browning, Kellen (December 19, 2020). "Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?". The New York Times. ISSN 0362-4331.
  432. ^ D'Anastasio, Cecilia (December 15, 2020). "How Cyberpunk 2077 Sold a Promise—and Rigged the System". Wired. Retrieved December 24, 2020.
  433. ^ Kent, Emma (December 15, 2020). "CD Projekt vows to "rebuild trust" after Cyberpunk 2077 Xbox One and PS4 launch woes". Eurogamer. Retrieved December 24, 2020.
  434. ^ "Cyberpunk 2077 for PC Reviews". Metacritic. Red Ventures. Archived from the original on December 22, 2020.
  435. ^ "Cyberpunk 2077 for PlayStation 4 Reviews". Metacritic. Red Ventures. Archived from the original on December 22, 2020.
  436. ^ "Cyberpunk 2077 for Xbox One Reviews". Metacritic. Red Ventures. Archived from the original on December 22, 2020.
  437. ^ Schreier, Jason (December 18, 2020). "Cyberpunk Game Maker Faces Hostile Staff After Failed Launch". Bloomberg. Retrieved December 24, 2020.
  438. ^ Robertson, Adi (June 15, 2021). "CD Projekt says Cyberpunk 2077 will return to Sony's PlayStation Store on June 21st". The Verge. Retrieved June 15, 2021.
  439. ^ "Cyberpunk 2077: how 2020's biggest video game launch turned into a shambles". the Guardian. December 18, 2020. Retrieved December 23, 2020.
  440. ^ "Cyberpunk Game Reviews Take Wind Out of CD Projekt's Sails". Bloomberg.com. December 7, 2020. Archived from the original on December 11, 2020. Retrieved December 10, 2020.
  441. ^ Carpenter, Nicole (December 24, 2020). "CD Projekt facing class action lawsuit over Cyberpunk 2077 release". Polygon. Vox Media. Retrieved December 24, 2020.
  442. ^ Good, Owen S. (January 13, 2021). "CD Projekt: 'Don't fault devs' for Cyberpunk 2077's launch". Polygon. Retrieved January 13, 2021.
  443. ^ Wilde, Tyler (March 30, 2021). "CD Projekt won't market new games until 'much closer' to launch". PC Gamer. Retrieved March 30, 2021.
  444. ^ Cryer, Hirun (September 26, 2022). "Senior Cyberpunk 2077 dev says "it's f***ing good to be back" in emotional discussion of the game's resurgence". Games Radar. Retrieved September 30, 2022.
  445. ^ Cryer, Hirun (September 25, 2022). "Cyberpunk 2077 beats The Witcher 3's all-time concurrent player record on Steam". Games Radar. Retrieved September 30, 2022.
  446. ^ Ryckert, Bianca (October 6, 2023). "Cyberpunk 2077 didn't just redeem itself — it pushed open worlds further". Polygon. Retrieved December 29, 2023.
  447. ^ "Cyberpunk 2077: Phantom Liberty (PC)". Metacritic. Fandom, Inc. Retrieved September 22, 2023.
  448. ^ "Cyberpunk 2077: Phantom Liberty (PlayStation 5)". Metacritic. Fandom, Inc. Retrieved September 22, 2023.
  449. ^ "Cyberpunk 2077: Phantom Liberty (Xbox Series X)". Metacritic. Fandom, Inc. Retrieved September 22, 2023.
  450. ^ Russell, Graham (September 17, 2020). "Balan Wonderworld's March 26, 2021 Release Date, Co-Op Unveiled". Siliconera. Retrieved September 20, 2020.
  451. ^ a b Krabbe, Esra; Feit, Diamond (September 27, 2020). "Balan Wonderworld's Next-Gen Features Discussed by Sonic Creator". IGN. Retrieved August 23, 2021.
  452. ^ Skrebels, Joe (July 23, 2020). "Balan Wonderworld Is a New Square Enix Platformer From Sonic, Nights Creators". IGN. Retrieved August 23, 2021.
  453. ^ Osborne, Mary (March 4, 2021). "Balan Wonderworld Release Date, Trailer, Story, And Demo - What We Know So Far". Looper. Retrieved August 23, 2021. Balan Wonderworld is one of the most anticipated games of 2021, and fans don't have long to wait for it.
  454. ^ Gates, Christopher; Baranowski, Jordan (July 19, 2021). "Games That Will Blow You Away in 2021 and Beyond". SVG.com. Retrieved August 23, 2021.
  455. ^ a b c Carter, Chris (April 14, 2021). "The hits keep coming: Square Enix is taking down the Balan Wonderworld demo". Destructoid. Retrieved August 23, 2021.
  456. ^ McWhertor, Michael (January 27, 2021). "Balan Wonderworld is a strange game of furry musicality". Polygon. Retrieved January 27, 2021.
  457. ^ Carter, Chris (March 16, 2021). "If you hated the Balan Wonderworld demo, there's going to be a day one patch to address 'feedback'". Destructoid. Retrieved August 23, 2021.
  458. ^ Marks, Tom [@TomRMarks] (March 26, 2021). "Heads up that Balan Wonderworld codes were not sent ahead of launch, so our review won't be ready until next week. Here are my in-progress thoughts after playing roughly two hours: it sucks" (Tweet). Retrieved April 11, 2021 – via Twitter.
  459. ^ a b Robinson, Andy (June 4, 2021). "Yuji Naka has left Square Enix following Balan Wonderworld disappointment". Video Games Chronicle. Retrieved August 23, 2021.
  460. ^ Wildgoose, David (April 6, 2021). "Balan Wonderworld Review - Costume Drama (PS5)". GameSpot. CBS Interactive. Archived from the original on April 7, 2021. Retrieved April 9, 2021.
  461. ^ LeClair, Kyle (March 31, 2021). "Review: Balan Wonderworld (Version Reviewed: PlayStation 4)". Hardcore Gamer. Hardcore Gamer LLC. Archived from the original on November 27, 2021. Retrieved April 4, 2021.
  462. ^ a b Vogel, Mitch (March 29, 2021). "Balan Wonderworld Review (Switch) - A relic of another age". Nintendo Life. Nlife Media. Retrieved March 29, 2021.
  463. ^ a b c Scullion, Chris (March 27, 2021). "Balan Wonderworld Review: Sonic's Creators Return With A Defiantly Dated Platformer". Video Games Chronicle. Gamer Network. Archived from the original on March 27, 2021. Retrieved March 27, 2021.
  464. ^ Grubb, Jeff (April 13, 2021). "Balan Wonderworld review: A prolonged exercise in frustration". VentureBeat. Retrieved August 23, 2021.
  465. ^ Dealessandri, Marie (March 26, 2021). "Balan Wonderworld's day one patch to remove epileptic triggers". GamesIndustry.biz. Retrieved March 26, 2021.
  466. ^ Smith, Rebecca (April 5, 2021). "Balan Wonderworld Flops in Japan, Selling Less Than 2,100 Copies in Its First Week". PlayStation LifeStyle. Mandatory. Archived from the original on April 14, 2021. Retrieved April 15, 2021.
  467. ^ Craddock, Ryan (April 6, 2021). "Global Sales Data Suggests Balan Wonderworld Has Massively Flopped". Nintendo Life. Retrieved April 15, 2021.
  468. ^ Harris, Kieran (June 7, 2021). "Yuji Naka is considering retirement after the diasterous release of Balan Wonderworld". Gamereactor. Retrieved August 23, 2021.
  469. ^ Hagues, Alana (April 28, 2022). "Yuji Naka Was Removed As Balan Wonderworld Director, Filed Lawsuit Against Square Enix". Nintendo Life. Retrieved April 28, 2022.
  470. ^ a b Winslow, Jeremy (September 30, 2021). "Konami's eFootball Is Steam's Most-Hated Game Right Now". Kotaku. Archived from the original on September 30, 2021. Retrieved September 30, 2021.
  471. ^ Smith, Graham (September 30, 2021). "eFootball 2022 is now the worst rated game on Steam". Rock, Paper, Shotgun. Retrieved September 30, 2021.
  472. ^ "Metacritic: "The 10 Worst Video Games of 2021"". Metacritic. Archived from the original on June 4, 2022. Retrieved April 7, 2022.
  473. ^ Makuch, Eddie (October 1, 2021). "Konami Apologizes For eFootball 2022's Many Issues, Including Wonky Face Scans And PS1-Era NPCs". GameSpot. Retrieved October 9, 2021.
  474. ^ Robinson, Andy (April 9, 2022). "Konami insists it's taking criticism of eFootball 'very seriously' ahead of big update". Video Games Chronicle. Retrieved April 9, 2022.
  475. ^ a b c Ogilvie, Tristan (November 17, 2021). "Grand Theft Auto: The Trilogy - The Definitive Edition Review". IGN. Ziff Davis. Archived from the original on November 17, 2021. Retrieved November 17, 2021.
  476. ^ Stanton, Rich (October 22, 2021). "Here's Grand Theft Auto: The Trilogy – The Definitive Edition in action, out November". PC Gamer. Future plc. Archived from the original on October 22, 2021. Retrieved November 12, 2021.
  477. ^ McKeand, Kirk (November 11, 2021). "Interview: How Rockstar and Grove Street remastered all three 'GTA' games". USA Today. Gannett. Archived from the original on November 11, 2021. Retrieved November 12, 2021.
  478. ^ Śledziewski, Hubert (October 15, 2021). "Wyciekły możliwe wymagania sprzętowe GTA: The Trilogy - The Definitive Edition na PC" [Possible PC hardware requirements for GTA: The Trilogy - The Definitive Edition have leaked]. Gry-Online (in Polish). Gry-Online. Archived from the original on October 19, 2021. Retrieved October 19, 2021.
  479. ^ Skrebels, Joe (October 11, 2021). "Fans Conflicted as the Original GTA Trilogy Is Removed From Sale". IGN. Ziff Davis. Archived from the original on October 11, 2021. Retrieved October 11, 2021.
  480. ^ a b Stanton, Rich (November 12, 2021). "Rockstar Games Launcher is back online, but The Trilogy is still unavailable (updated)". PC Gamer. Future plc. Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  481. ^ Barker, Sammy (October 13, 2021). "GTA Trilogy Now Removed from PS Store Ahead of PS5, PS4 Remasters". Push Square. Nlife Media. Archived from the original on October 14, 2021. Retrieved October 13, 2021.
  482. ^ "Classic Mods And Old GTA Games Didn't Need To Die For These Unfinished Remakes". Kotaku. November 12, 2021. Retrieved January 22, 2022.
  483. ^ "2021 Was Both A Great And Terrible Year For GTA Fans". Kotaku. December 18, 2021. Retrieved January 22, 2022.
  484. ^ Skrebels, Joe (November 12, 2021). "GTA Trilogy Is Having a Rough Launch in Multiple Respects". IGN. Retrieved January 22, 2022.
  485. ^ Middler, Jordan (November 12, 2021). "Review: GTA Trilogy: Definitive Edition is a disappointment on Switch". Video Games Chronicle. Gamer Network. Archived from the original on November 12, 2021. Retrieved November 13, 2021.
  486. ^ Middler, Jordan (November 13, 2021). "Review: GTA Trilogy - Definitive Edition (PS5) feels far from 'definitive'". Video Games Chronicle. Gamer Network. Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  487. ^ Clark, Justin (November 18, 2021). "Grand Theft Auto The Trilogy: Definitive Edition Review – Wasted". GameSpot. Red Ventures. Archived from the original on November 19, 2021. Retrieved November 18, 2021.
  488. ^ "Grand Theft Auto: The Trilogy - The Definitive Edition for Xbox Series X Reviews - Metacritic". Metacritic. Red Ventures. Archived from the original on December 12, 2021. Retrieved December 12, 2021.
  489. ^ "Grand Theft Auto: The Trilogy - The Definitive Edition for PlayStation 5 Reviews". Metacritic. Red Ventures. Archived from the original on January 22, 2022. Retrieved January 22, 2022.
  490. ^ "Grand Theft Auto: The Trilogy - The Definitive Edition for PC Reviews". Metacritic. Red Ventures. Archived from the original on December 9, 2021. Retrieved December 9, 2021.
  491. ^ "Grand Theft Auto: The Trilogy - The Definitive Edition for Nintendo Switch Reviews". Metacritic. Red Ventures. Archived from the original on January 22, 2022. Retrieved January 22, 2022.
  492. ^ Dietz, Jason (December 20, 2021). "The 10 Worst Video Games of 2021". Metacritic. Red Ventures. p. 5. Archived from the original on December 24, 2021. Retrieved January 22, 2022.
  493. ^ Robinson, Andy (November 13, 2021). "GTA Trilogy chaos continues as 'Hot coffee sex mini-game files' reportedly uncovered". Video Games Chronicle. Gamer Network. Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  494. ^ Colp, Tyler (November 12, 2021). "GTA Trilogy Definitive Edition is a mess". PC Gamer. Future plc. Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  495. ^ Zwiezen, Zack (November 14, 2021). "Three Days Later, Remastered GTA Trilogy Still Unplayable On PC Even If You Bought It". Kotaku. G/O Media. Archived from the original on November 15, 2021. Retrieved November 15, 2021.
  496. ^ Makuch, Eddie (November 14, 2021). "GTA Trilogy Removed From PC Store [UPDATE: It's Back]". GameSpot. Red Ventures. Archived from the original on November 15, 2021. Retrieved November 15, 2021.
  497. ^ a b Blake, Vikki (November 14, 2021). "GTA: The Trilogy has a Metacritic aggregate score of 0.5". Eurogamer. Gamer Network. Archived from the original on November 14, 2021. Retrieved November 15, 2021.
  498. ^ a b Barker, Sammy (November 13, 2021). "Unsurprisingly, the GTA Trilogy Is Getting Review Bombed on PS5, PS4". Push Square. Gamer Network. Archived from the original on November 13, 2021. Retrieved November 15, 2021.
  499. ^ a b Middler, Jordan (November 14, 2021). "Users are review bombing GTA Trilogy on Metacritic as issues mount". Video Games Chronicle. Gamer Network. Archived from the original on November 14, 2021. Retrieved November 15, 2021.
  500. ^ Craddock, Ryan (November 15, 2021). "GTA Trilogy Is Very Close To Receiving The Worst Ever Switch User Review Score On Metacritic". Nintendo Life. Nlife Media. Archived from the original on November 15, 2021. Retrieved November 16, 2021.
  501. ^ Yin-Poole, Wesley (November 13, 2021). "Disgruntled GTA: The Trilogy - The Definitive Edition players demand refunds as backlash intensifies". Eurogamer. Gamer Network. Archived from the original on November 13, 2021. Retrieved November 15, 2021.
  502. ^ Nelson, Will (November 14, 2021). "'GTA: The Trilogy' getting review bombed as players demand refunds". NME. BandLab Technologies. Archived from the original on November 14, 2021. Retrieved November 15, 2021.
  503. ^ Barker, Sammy (November 11, 2021). "GTA Trilogy's Inevitable Backlash Is Already Brewing". Push Square. Gamer Network. Archived from the original on November 11, 2021. Retrieved November 12, 2021.
  504. ^ McFerran, Damien (November 11, 2021). "GTA Trilogy Fans Aren't Happy With Some Of The Changes In The 'Definitive' Remaster". Nintendo Life. Nlife Media. Archived from the original on November 11, 2021. Retrieved November 12, 2021.
  505. ^ McWhertor, Michael (November 12, 2021). "Grand Theft Auto trilogy remaster has a rough launch, angering fans". Polygon. Vox Media. Archived from the original on November 12, 2021. Retrieved November 16, 2021.
  506. ^ a b Valentine, Rebekah (November 19, 2021). "Original Versions of the GTA Trilogy to Be Relisted for Sale on PC". IGN. Ziff Davis. Archived from the original on November 19, 2021. Retrieved November 19, 2021.
  507. ^ Whitehead, Thomas (November 19, 2021). "Rockstar Apologises For GTA Trilogy Issues, First Of Multiple Updates Due In 'Coming Days'". Nintendo Life. Nlife Media. Archived from the original on November 19, 2021. Retrieved November 20, 2021.
  508. ^ Gerblick, Jordan (December 3, 2021). "If you own GTA Trilogy on PC, you now have the original games too". GamesRadar+. Future plc. Archived from the original on December 12, 2021. Retrieved December 12, 2021.
  509. ^ Subhan, Ishraq (December 20, 2021). "PC owners of the GTA Trilogy remaster can claim an extra game for free". Eurogamer. Gamer Network. Archived from the original on December 20, 2021. Retrieved January 22, 2022.
  510. ^ "Battlefield 2042 Hype Leads To Higher Server Capacity In Battlefield 4". ScreenRant. June 20, 2021. Retrieved May 4, 2022.
  511. ^ Smalls, Bernard (June 9, 2021). "HHW Gaming: 'Battlefield 2042' Teases All-Out Warfare, Map Destroying Tornadoes & More, Gamers Lighting Up The 'Call of Duty' Pack". Hip-Hop Wired. Retrieved May 4, 2022.
  512. ^ Strickland, Derek (June 9, 2021). "BF2042: No campaign, story told exclusively through multiplayer". TweakTown. Retrieved May 4, 2022.
  513. ^ Saed, Sherif (June 9, 2021). "Battlefield 2042 Specialists are Siege-like characters with unique abilities". VG247. Retrieved May 4, 2022.
  514. ^ Byrd, Matthew (October 6, 2021). "Battlefield 2042: Open Beta Bugs Hint at Rough Launch". Den of Geek. Retrieved May 4, 2022.
  515. ^ Rory Mellon (October 9, 2021). "Glitches and guns! Battlefield 2042 beta is riddled with bugs but full of multiplayer promise". Tom's Guide. Retrieved May 4, 2022.
  516. ^ "Battlefield 2042 Is Now One Of The Worst Reviewed Games In Steam History". Kotaku. November 21, 2021. Retrieved May 4, 2022.
  517. ^ Moore, Jared (November 22, 2021). "Battlefield 2042 Becomes One of Steam's Worst-Reviewed Games, While It's One of Its Most Played". IGN. Retrieved May 4, 2022.
  518. ^ Zwiezen, Zack (November 28, 2021). "On Steam, Farming Simulator 22 Has More Active Players Than Battlefield 2042". Kotaku. Retrieved December 2, 2021.
  519. ^ Bains, Callum (February 14, 2022). "Battlefield 2042 player count drops below an awkward number". TechRadar. Retrieved February 14, 2022.
  520. ^ Park, Morgan (January 7, 2022). "Following developer harassment, Battlefield 2042's toxic subreddit may go on lockdown". PCGamer. Retrieved January 8, 2022.
  521. ^ Winslow, Jeremy (January 7, 2022). "Battlefield 2042 Subreddit Might Get Closed Due To Toxicity". Kotaku. Retrieved January 8, 2022.
  522. ^ Wales, Matt (February 9, 2022). "Battlefield 2042 petition demanding refunds on all platforms nears 40k signatures". Eurogamer. Retrieved February 19, 2022.
  523. ^ Kratky, Otto (February 10, 2022). "Battlefield 2042 Refund Petition Gains Over 120,000 Signatures". GameSpot. Retrieved February 19, 2022.
  524. ^ Zwiezen, Zack (February 11, 2022). "More Than 160,000 Battlefield 2042 Players Sign Petition Asking For Money Back". Kotaku. Retrieved February 19, 2022.
  525. ^ Mital, Malvika (February 17, 2022). "Battlefield 2042 Refunds Petition Crosses 200,000 Signatures and EA Should Definitely Be Worried". IGN. Archived from the original on February 18, 2022. Retrieved February 19, 2022.
  526. ^ Wales, Matt (April 13, 2022). "Next week's Battlefield 2042 update brings "400+" fixes and improvements". Eurogamer. Retrieved April 28, 2022.
  527. ^ Makuch, Eddie (April 13, 2022). "Battlefield 2042 Update 4.0 Adds 400+ Fixes And Improvements Next Week". GameSpot. Retrieved April 28, 2022.
  528. ^ Wilde, Tyler (April 18, 2022). "This Week's Battlefield 2042 Update Adds Voice Chat, Hundreds of Fixes and Tweaks". PC Gamer.
  529. ^ McWhertor, Michael (May 24, 2022). "Battlefield 2042's Hazard Zone Mode Is Going to Video Game Heaven". Polygon.
  530. ^ Robinson, Martin (May 24, 2022). "Hazard Zone to Be Deprioritised As Battlefield 2042 Lays the Way for Its First Season". Eurogamer. Archived from the original on February 14, 2023.
  531. ^ Plunkett, Luke (May 24, 2022). "Major Battlefield 2042 Update Leaves Remaining Fans Dismayed". Polygon. Archived from the original on December 5, 2022.
  532. ^ "Babylon's Fall for PC". Metacritic. Retrieved June 19, 2023.
  533. ^ "Babylon's Fall for PS5". Metacritic. Retrieved June 19, 2023.
  534. ^ Dietz, James (December 13, 2022). "The 10 Worst Video Games of 2022". Metacritic. Archived from the original on January 1, 2023. Retrieved December 13, 2022.
  535. ^ Bains, Callum (September 13, 2022). "Square Enix Is Finally Shutting Down Its Biggest Disaster of the Year". TechRadar. Archived from the original on September 30, 2022. Retrieved September 30, 2022.
  536. ^ Leston, Ryan (September 13, 2022). "Babylon's Fall Will Be Shut Down in February 2023". IGN. Archived from the original on October 6, 2022. Retrieved September 17, 2022.
  537. ^ "The Lord of the Rings - Gollum for PlayStation 5 Reviews". Metacritic. Retrieved June 7, 2023.
  538. ^ Bailey, Dustin (May 25, 2023). "Gollum Is the Worst-Reviewed Game of 2023 and a Hilarious Downgrade from Pre-Release Images". Games Radar. Retrieved June 30, 2023.
  539. ^ Gach, Ethan (May 25, 2023). "The Lord of the Rings Game About Gollum Is Getting Absolutely Roasted". Kotaku. Retrieved June 30, 2023.
  540. ^ Colantonio, Giovanni (May 26, 2023). "The Lord of the Rings: Gollum review: you shall pass on this bizarre adventure". Digital Trends. Retrieved May 26, 2023.
  541. ^ Winslow, Levi (May 25, 2023). "Dang, This Rough Lord of the Rings: Gollum UI Though". Kotaku. Retrieved May 26, 2023.
  542. ^ Nightengale, Ed (May 26, 2023). "New Patch for The Lord of the Rings: Gollum Due Tomorrow". Eurogamer. Retrieved June 30, 2023.
  543. ^ Wales, Matt (May 26, 2023). "Gollum Studio Seemingly Working on Second The Lord of the Rings Game". Eurogamer. Retrieved June 30, 2023.
  544. ^ Wales, Matt (June 30, 2023). "The Lord of the Rings: Gollum Studio Daedalic Reportedly Lays Off 25 Employees, Exiting Game Development". Eurogamer. Retrieved June 30, 2023.
  545. ^ Jarvis, Matt (October 9, 2023). "The Lord of the Rings: Gollum Devs Were Expected to Make an Ambitious Triple-A Game on a Tenth of the Budget, Report Claims". Rock Paper Shotgun. Retrieved October 15, 2023.
  546. ^ Wood, Austin (December 12, 2023). "The Bizarre History of The Day Before: From Steam's Most-Anticipated MMO to a Bland Survival Game That Killed a Studio". GamesRadar. Retrieved December 22, 2023.
  547. ^ McWhertor, Michael (December 7, 2023). "Steam's Most-Wishlisted Game Is Finally Out — and on Fire". Polygon. Retrieved December 10, 2023.
  548. ^ Chalk, Andy; Wilde, Tyler; Park, Morgan (December 7, 2023). "The Day Before Launches to 'Overwhelmingly Negative' Steam Reviews As Players Complain It's 'Not an Open World MMO'". PC Gamer. Retrieved December 10, 2023.
  549. ^ Dinsdale, Ryan (December 11, 2023). "The Day Before Player Count Drops Almost 90% in 4 Days, Enters Steam's 10 Worst Reviewed Games List". IGN. Retrieved December 11, 2023.
  550. ^ Moss, Gabriel (December 12, 2023). "The Day Before Early Access Review". IGN. Retrieved December 12, 2023.
  551. ^ Nightingale, Ed (December 8, 2023). "The Day Before's overwhelmingly negative Steam reviews seem deserved". Eurogamer. Gamer Network. Retrieved December 9, 2023.
  552. ^ Lane, Rick (December 11, 2023). "The Day Before review: "It has no redeeming qualities, and under no circumstances should you buy it"". GamesRadar+. Future plc. Retrieved December 12, 2023.
  553. ^ Marks, Tom (December 22, 2023). "The Worst Reviewed Games of 2023". IGN. Retrieved January 10, 2024.
  554. ^ Parrish, Ash (December 12, 2023). "Game studio shuts down just days after launching anticipated MMO". The Verge. Retrieved December 22, 2023.
  555. ^ LeBlanc, Wesley (December 22, 2023). "The Day Before Servers Will Turn Off Next Month As Developer Fntastic Ceases Operations". Game Informer. Archived from the original on December 22, 2023. Retrieved December 22, 2023.
  556. ^ a b Jarvis, Matt (December 22, 2023). "The Day Before ends its strange, sad tale by shutting down its servers next month, refunding all Steam players". Rock Paper Shotgun. Retrieved December 22, 2023.
  557. ^ Wolens, Joshua (January 31, 2024). "The Day Before was an even bigger disaster than you thought: devs reportedly made to pay fines for bad work, learned it was an MMO from the trailers, and no one's sure where the bosses are". PC Gamer. Retrieved February 1, 2024.
  558. ^ Cripe, Michael (February 1, 2024). "More Details on The Day's Before Collapse Emerge, And They Aren't Pretty". IGN. Retrieved February 4, 2024.
edit