Philip Reed (game designer)

(Redirected from Philip J. Reed)

Philip J. Reed is a role-playing game game designer and Chief Operating Officer for Steve Jackson Games.[1]

Philip J. Reed
NationalityAmerican
OccupationGame designer

Career

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Philip J. Reed has worked in the RPG industry since 1995 for West End Games, Privateer Press, Atlas Games, and Steve Jackson Games.[2] Reed began an independent blog in 2002, posting reviews or short articles about games.[3]: 374  In September 2002, Reed released the PDF 101 Spellbooks (2002) for the d20 system.[3]: 374  Reed sold his first PDFs from his website under the Spider Bite Games imprint.[3]: 374  In 2003, Reed and artist Christopher Shy created Ronin Arts.[3]: 374 [better source needed] The company 54°40' Orphyte sold the rights to Pacesetter Ltd's game Star Ace to Reed, for which he created a website in 2003 publish a d20 version of it, but the website lasted only a year.[3]: 199 [better source needed] In 2004, Reed left Steve Jackson Games to work on Ronin Arts full-time.[3]: 374  In 2006, Reed released the ePublishing 101 PDF series.[3]: 374 [better source needed] Michael Hammes and Reed wrote 4c System (2007) as a retro-clone to the Marvel Super Heroes role-playing game system from TSR.[3]: 374  Reed went back to work at Steve Jackson Games in 2007, becoming its COO in 2008.[3]: 374 

References

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  1. ^ "Secrets of RPG Success: Interview with Phil Reed".
  2. ^ Reed, Philip J. (2007). "BattleTech". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 24–27. ISBN 978-1-932442-96-0.
  3. ^ a b c d e f g h i Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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