Mike Perry (born 1969) was creative director at Maxis and Electronic Arts, where he worked on many of the Sim games. He produced and designed the award-winning title SimFarm, and both produced and programmed Yoot Saito's award-winning title SimTower. As of 2011, he is an executive producer at Zynga, managing the FarmVille game.
Mike Perry | |
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![]() Mike Perry in 2004 | |
Born | 1969 (age 54–55) |
Occupation(s) | Game designer, producer |
Employer(s) | Maxis Electronic Arts Zynga |
Biography
editPerry's first game was an Astrosmash clone, which he wrote in BASIC on a Timex Sinclair 1000 at the age of 13.[1] He lived at Pensacola Naval Air Station, as his stepfather was an officer in the U.S. Navy. Perry was a C64 enthusiast in high school, using it to teach himself how to program games and BBS applications. His stepfather later took a job as medical professor at the University of South Alabama, which school Perry attended as well, studying music. However, he dropped out before graduating, to explore a musical career and move to California.
For the next two years he worked part-time at the videogame booth in a Toys R Us store, and played rhythm guitar for a local heavy metal band. He then decided to seek an actual career in the game industry, cold-calling various companies in the Bay Area, and finally obtaining a job as a "Game Counselor" (telephone support) at Hudson Soft. Over the next two years his duties expanded within the company, including work on such games as Bomberman 2 and Super Adventure Island.
In 1992, Perry was hired by Jeff Braun of Maxis to work as a project manager, doing what was called "Maintenance Producing," supporting updates on existing products such as SimEarth and SimCity. Perry was then given a new project, SimFarm, which he produced and co-designed with engineer Eric Albers. The game won the Codie award in 1993 from the Software Publishers Association as "Best Secondary Education Program." The following year, Perry produced Yoot Saito's SimTower, which won the CODiE for Best Simulation Program.[2][3] He was one of the employees who stayed with the company when it was acquired by Electronic Arts in 1997.[4]
He has given talks at the Game Developers Conference, and in 2003, published a series of "Designer Diaries", documenting the development of the console version of The Sims.[5]
In 2011, Perry left Maxis/EA, and as of July 2011 is working at Zynga, where he is executive producer of FarmVille.[6]
Works
editYear | Title | Role | Ref. |
---|---|---|---|
Maxis | |||
1993 | SimFarm | Producer and designer | |
1994 | SimTower | Producer | |
1994 | SimHealth | Producer | |
1994 | Klik & Play | Producer with Europress | |
1995 | SimCity Classic | Producer and programmer | |
1996 | SimCity 2000 Network Edition | Producer and designer | |
1996 | SimCopter | Programmer | |
1997 | Streets of SimCity | Designer | |
Electronic Arts | |||
2000 | The Sims | Designer | |
2000 | SimCity 3000 Unlimited | Programmer | |
2002 | The Sims Online | Programmer | |
2003 | The Sims: Bustin' Out | Designer | |
2003 | SimCity 4: Rush Hour | Tester | |
2004 | The Urbz: Sims in the City | Designer | |
2006 | The Godfather: The Game | Creative director | [7] |
2009 | The Godfather II | Creative director | |
2011 | Darkspore | Executive producer | |
Zynga | |||
2011 | FarmVille | Executive producer |
References
edit- ^ "5 things you don't know about me". mikeyp.com. January 11, 2007. Archived from the original on September 23, 2018. Retrieved January 9, 2010.
- ^ "1995 CODiE award winners". Software and Information Industry Association. Archived from the original on October 15, 2009. Retrieved January 9, 2010.
- ^ "SimTower credits". mobygames.com. Retrieved January 9, 2010.
- ^ Remo, Chris (September 6, 2010). "Not a Departure: The Genesis of Darkspore". Gamasutra. Retrieved August 15, 2011.
- ^ "Designer Diary #1 The Sims Bustin Out". GameSpot. August 28, 2003. Retrieved January 9, 2010.
- ^ "Mike Perry bio". LinkedIn. Retrieved August 15, 2011.
- ^ Brudvig, Erik (August 16, 2006). "The Godfather's Living World: Michael Perry dishes out the details on 360 improvements". IGN. Retrieved January 9, 2010.
External links
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